add: repair fragmentation and scan flow

This commit is contained in:
Tom Boullay
2026-05-08 01:39:23 +01:00
parent f5da2f4994
commit eed0077dd1
11 changed files with 228 additions and 17 deletions
@@ -0,0 +1,45 @@
import { useRef } from "react";
import { useFrame } from "@react-three/fiber";
import * as THREE from "three";
import { RepairPromptVideo } from "@/components/three/gameplay/RepairPromptVideo";
import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
interface RepairScanVisualProps {
config: RepairMissionConfig;
}
export function RepairScanVisual({
config,
}: RepairScanVisualProps): React.JSX.Element {
const scanLineRef = useRef<THREE.Mesh>(null);
useFrame(({ clock }) => {
const scanLine = scanLineRef.current;
if (!scanLine) return;
scanLine.position.y = 0.35 + Math.sin(clock.elapsedTime * 4) * 0.7;
});
return (
<group>
<mesh rotation={[Math.PI / 2, 0, 0]}>
<torusGeometry args={[1.35, 0.035, 12, 96]} />
<meshBasicMaterial color="#38bdf8" transparent opacity={0.75} />
</mesh>
<mesh ref={scanLineRef} rotation={[Math.PI / 2, 0, 0]}>
<ringGeometry args={[0.15, 1.25, 96]} />
<meshBasicMaterial
color="#7dd3fc"
side={THREE.DoubleSide}
transparent
opacity={0.45}
/>
</mesh>
<mesh position={[0, 0.85, 0]}>
<sphereGeometry args={[1.25, 32, 16]} />
<meshBasicMaterial color="#0ea5e9" transparent opacity={0.12} />
</mesh>
<RepairPromptVideo src={config.brokenUiPath} position={[0, 2.3, 0]} />
</group>
);
}