update: debug overlay layout controls
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@@ -104,12 +104,12 @@ The final hold distance is clamped between the configured grab minimum and maxim
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The current debug UI includes:
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- `HandTrackingOverlay` for status, usage, server state, hand count, and fist state
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- `HandTrackingDebugPanel` inside `DebugOverlayLayout` for status, usage, model-loaded placeholder, server state, hand count, and fist state
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- `HandTrackingVisualizer` for the SVG landmark wireframe
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- `r3f-perf` for render performance
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- `lil-gui` for scene, camera, lighting, interaction, and grab controls
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The hand tracking overlay is an HTML overlay outside the canvas. The hand wireframe is also HTML/SVG, not a 3D hand model.
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The hand tracking debug panel is a compact HTML grid outside the canvas. `Model loaded` is currently hardcoded to `none` until model-loading information is wired into the hand tracking flow. The hand wireframe is also HTML/SVG, not a 3D hand model.
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## Known Limitations
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