add: physics in game scene
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@@ -7,6 +7,7 @@ This document lists features that are implemented in the current codebase.
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- Fullscreen React Three Fiber scene
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- Main map scene loaded from `public/map.json` and matching `public/models/{name}/model.glb` or `model.gltf` assets
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- Debug physics test scene selectable from the debug panel
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- Rapier physics context available for production stage gameplay objects
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- Ambient and directional lighting
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- Environment background setup
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@@ -23,6 +24,7 @@ This document lists features that are implemented in the current codebase.
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- Focus detection by distance and raycast
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- Trigger interactions activated with `E`
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- Grab interactions activated with the primary mouse button
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- Physics-backed gameplay objects can be mounted inside stage content without replacing player octree collision
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- Interaction prompt shown for trigger interactions
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## Audio
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