From f24704091a9f24732d85792bba29692d867d5b9b Mon Sep 17 00:00:00 2001 From: Tom Boullay Date: Sat, 30 May 2026 20:20:15 +0200 Subject: [PATCH] chore(logging): downgrade 'lite map skipped' to debug MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This log fires every time the lite map loader skips heavy nodes, which is the expected fast-path. It does not need to show up in a normal console session — moving it to logger.debug keeps it accessible under ?debug for diagnostics while removing the noise from default runs. --- src/world/GameMap.tsx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/world/GameMap.tsx b/src/world/GameMap.tsx index 33048e5..d5b0a2d 100644 --- a/src/world/GameMap.tsx +++ b/src/world/GameMap.tsx @@ -175,7 +175,7 @@ export function GameMap({ sceneData.mapNodes.length - visibleMapNodes.length; if (skippedMapNodeCount > 0) { - logger.info("GameMap", "Lite map skipped heavy map nodes", { + logger.debug("GameMap", "Lite map skipped heavy map nodes", { skippedMapNodeCount, }); }