feat(map): generate path tiles from terrain colors
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@@ -40,6 +40,8 @@ function createTerrainSurfaceBounds(
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return {
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minX: box.min.x,
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maxX: box.max.x,
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minY: box.min.y,
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maxY: box.max.y,
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minZ: box.min.z,
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maxZ: box.max.z,
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};
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@@ -58,6 +60,7 @@ export function useTerrainSurfaceData(): TerrainSurfaceData | null {
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return {
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bounds: createTerrainSurfaceBounds(scene),
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imageData,
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raycastTarget: scene,
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};
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}, [scene]);
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}
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