feat(map): generate path tiles from terrain colors
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@@ -1,3 +1,5 @@
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import type * as THREE from "three";
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export type TerrainSurfaceKind =
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| "grass"
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| "path"
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@@ -16,6 +18,8 @@ export interface TerrainSurfaceUv {
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export interface TerrainSurfaceBounds {
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minX: number;
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maxX: number;
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minY: number;
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maxY: number;
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minZ: number;
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maxZ: number;
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}
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@@ -38,4 +42,5 @@ export interface TerrainSurfaceSample {
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export interface TerrainSurfaceData {
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bounds: TerrainSurfaceBounds;
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imageData: ImageData;
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raycastTarget: THREE.Object3D;
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}
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