feat(map): generate path tiles from terrain colors

This commit is contained in:
Tom Boullay
2026-05-25 17:08:07 +02:00
parent 6d178dc59e
commit f54e71fc03
7 changed files with 132 additions and 1 deletions
+2
View File
@@ -24,6 +24,7 @@ import { GeneratedMapNodeInstance } from "@/world/map-generated/GeneratedMapNode
import { isGeneratedMapModelName } from "@/world/map-generated/generatedMapModelConfig";
import { MapInstancingSystem } from "@/world/map-instancing/MapInstancingSystem";
import { isInstancedMapNodeName } from "@/world/map-instancing/mapInstancingConfig";
import { PathSystem } from "@/world/paths/PathSystem";
import { VegetationSystem } from "@/world/vegetation/VegetationSystem";
import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
import { logger } from "@/utils/core/Logger";
@@ -257,6 +258,7 @@ export function GameMap({
))}
</group>
<MapInstancingSystem />
<PathSystem />
<VegetationSystem />
{isMapModelVisible("terrain", { groups, models }) ? (
<TerrainModel />