feat(map): generate path tiles from terrain colors
This commit is contained in:
@@ -0,0 +1,10 @@
|
||||
import { TERRAIN_COLORS, TERRAIN_TILE_SIZE } from "@/data/world/terrainConfig";
|
||||
|
||||
export const PATH_SURFACE_KEY = "chemin";
|
||||
export const PATH_TILE_MODEL_PATH = TERRAIN_COLORS.chemin.modelPath;
|
||||
export const PATH_TILE_SIZE =
|
||||
TERRAIN_COLORS.chemin.tileSize ?? TERRAIN_TILE_SIZE;
|
||||
export const PATH_TILE_SAMPLE_STEP = 2;
|
||||
export const PATH_TILE_MAX_COUNT = 1500;
|
||||
export const PATH_TILE_ROTATION = [0, 0, 0] as const;
|
||||
export const PATH_TILE_SCALE = [1, 1, 1] as const;
|
||||
Reference in New Issue
Block a user