chore(debug): tune physics test scene and drop noisy waypoint logs
Lower grabbable spawn, expose GPS preview position/rotation as constants, fix physics spawn to use PLAYER_EYE_HEIGHT, and silence the console.log noise around waypoint loading in TestMap. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,13 +1,15 @@
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import type { Vector3Tuple } from "@/types/three/three";
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import type { RepairMissionId } from "@/types/gameplay/repairMission";
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const DEG_TO_RAD = Math.PI / 180;
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export const TEST_SCENE_FLOOR_POSITION: Vector3Tuple = [0, -0.5, 0];
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export const TEST_SCENE_FLOOR_SIZE: Vector3Tuple = [200, 1, 200];
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export const TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS: Vector3Tuple = [
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100, 0.5, 100,
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];
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export const TEST_SCENE_GRABBABLE_POSITION: Vector3Tuple = [0, 1, -3];
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export const TEST_SCENE_GRABBABLE_POSITION: Vector3Tuple = [0, 0.25, -3];
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export const TEST_SCENE_GRABBABLE_BOX_SIZE: Vector3Tuple = [0.5, 0.5, 0.5];
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export const TEST_SCENE_GRABBABLE_COLOR = "#e07b39";
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export const TEST_SCENE_GRABBABLE_ROUGHNESS = 0.6;
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@@ -23,6 +25,12 @@ export const TEST_SCENE_TRIGGER_METALNESS = 0.5;
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export const TEST_SCENE_REPAIR_ZONE_MARKER_RADIUS = 1.65;
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export const TEST_SCENE_REPAIR_ZONE_MARKER_TUBE_RADIUS = 0.045;
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export const TEST_SCENE_GPS_PREVIEW_POSITION: Vector3Tuple = [0, 5, -4.8];
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export const TEST_SCENE_GPS_PREVIEW_ROTATION: Vector3Tuple = [
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-33 * DEG_TO_RAD,
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0,
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0,
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];
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export const GAME_REPAIR_ZONES = [
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{
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@@ -20,4 +20,8 @@ export const PLAYER_SPAWN_POSITION_GAME: Vector3Tuple = [
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LA_FABRIK_PLAYER_SPAWN[1],
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LA_FABRIK_PLAYER_SPAWN[2] - 1,
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];
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export const PLAYER_SPAWN_POSITION_PHYSICS: Vector3Tuple = [0, 3, 0];
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export const PLAYER_SPAWN_POSITION_PHYSICS: Vector3Tuple = [
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0,
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PLAYER_EYE_HEIGHT,
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0,
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];
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@@ -24,7 +24,6 @@ export function getMapLodModelPath(modelName: string): string | null {
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);
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}
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export const MAP_LOD_SCALE_MULTIPLIERS = {
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sapin: 0.35,
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buisson: 0.7,
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