fix: bug on textute vegetation item
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
This commit is contained in:
@@ -2,7 +2,7 @@ import { useEffect, useRef } from "react";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import * as THREE from "three";
|
||||
import { mergeBufferGeometries } from "three-stdlib";
|
||||
import { mergeGeometries } from "three/addons/utils/BufferGeometryUtils.js";
|
||||
import type { Vector3Tuple } from "@/types/three/three";
|
||||
import { optimizeGLTFSceneTextures } from "@/utils/three/optimizeGLTFScene";
|
||||
|
||||
@@ -102,7 +102,7 @@ function createMergedMeshes(scene: THREE.Group): MergedMeshData[] {
|
||||
};
|
||||
}
|
||||
|
||||
const geometry = mergeBufferGeometries(group.geometries, false);
|
||||
const geometry = mergeGeometries(group.geometries, false);
|
||||
|
||||
for (const sourceGeometry of group.geometries) {
|
||||
sourceGeometry.dispose();
|
||||
|
||||
Reference in New Issue
Block a user