wip mission 2
This commit is contained in:
+96
-23
@@ -3,7 +3,7 @@
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## Étapes du jeu
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## Étapes du jeu
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```
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```
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intro → start-intro → naming → bienvenue → star-move → bike
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intro → start-intro → naming → bienvenue → star-move → mission2 → searching_problem → preparation → outOfFabrik
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```
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```
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---
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---
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@@ -14,11 +14,12 @@ intro → start-intro → naming → bienvenue → star-move → bike
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- État initial au chargement du jeu
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- État initial au chargement du jeu
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- Aucune action, juste une étape de départ
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- Aucune action, juste une étape de départ
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- Transition automatique vers `start-intro`
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### 2. `start-intro`
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### 2. `start-intro`
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- **Déclenchement** : Auto-transition depuis `intro` quand la scène est chargée
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- **Déclenchement** : Auto-transition depuis `intro` quand la scène est chargée
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- **Action** : Joue l'audio d'intro via `AudioManager.playSoundWithCallback()`
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- **Action** : Joue l'audio d'intro (`intro`)
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- **Attente** : Attend que l'audio se termine
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- **Attente** : Attend que l'audio se termine
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- **Transition** : Vers `naming` quand l'audio se termine
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- **Transition** : Vers `naming` quand l'audio se termine
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@@ -45,25 +46,50 @@ intro → start-intro → naming → bienvenue → star-move → bike
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- **État** : Le joueur peut maintenant se déplacer librement
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- **État** : Le joueur peut maintenant se déplacer librement
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- **Zone** : La détection de zone devient active (ZoneDetection)
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- **Zone** : La détection de zone devient active (ZoneDetection)
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### 6. `bike`
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### 6. `mission2`
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- **Déclenchement** : Quand le joueur entre dans la zone de sortie
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- **Déclenchement** : Quand le joueur entre dans la zone `fabrikExit` (position: `[-5, 25, -15]`)
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- **Actions** :
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- Stocke `activityCity: false` dans le store Zustand
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- Joue l'audio `alertCentral`
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- **État** : Les objets avec hook `useActivityCity()` détectent le changement et jouent leurs animations
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- **Attente** : Le joueur atteint la zone de trigger pour `searching_problem`
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### 7. `searching_problem`
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- **Déclenchement** : Quand le joueur entre dans la zone `searchingProblemZone` (position: `[-5, 25, -30]`)
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- **Actions** :
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- Joue l'audio `searchingProblem`
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- Affiche l'objet "central" (position: `[1, 15, -45]`)
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- **Attente** : Le joueur interagit avec l'objet "central"
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### 8. `preparation`
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- **Déclenchement** : Quand le joueur interagit avec l'objet "central"
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- **Actions** :
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- Bloque le mouvement (`setCanMove(false)`)
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- Cache l'objet "central"
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### 9. `outOfFabrik`
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- **Déclenchement** : (non implémenté pour le moment)
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- **Action** : Transition vers l'étape finale
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- **Action** : Transition vers l'étape finale
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- **Zone** : Détectée par `ZoneDetection` quand le joueur approche de la position configurée
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---
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---
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## Fichiers clés
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## Fichiers clés
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| Fichier | Rôle |
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| Fichier | Rôle |
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| ---------------------------------------- | ------------------------------------------------------------- |
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| --------------------------------------- | --------------------------------------------------------- |
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| `src/stateManager/GameStepManager.ts` | Gère l'état global du jeu (étape actuelle, prénom, mouvement) |
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| `src/stores/gameStore.ts` | Store Zustand pour l'état global du jeu |
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| `src/components/game/GameFlow.tsx` | Gère les transitions automatiques et la lecture audio |
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| `src/stateManager/GameStepManager.ts` | Synchronise avec le store Zustand |
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| `src/components/ui/IntroUI.tsx` | Affiche l'input pour le prénom |
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| `src/components/game/GameFlow.tsx` | Gère les transitions automatiques et la lecture audio |
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| `src/components/ui/BienvenueDisplay.tsx` | Affiche le message de bienvenue |
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| `src/components/ui/IntroUI.tsx` | Affiche l'input pour le prénom et le message de bienvenue |
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| `src/components/zone/ZoneDetection.tsx` | Détecte quand le joueur entre dans une zone |
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| `src/components/zone/ZoneDetection.tsx` | Détecte quand le joueur entre dans une zone |
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| `src/data/audioConfig.ts` | Chemins des fichiers audio |
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| `src/components/3d/CentralObject.tsx` | Objet interactif "central" pour la mission 2 |
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| `src/data/zones.ts` | Configuration des zones de transition |
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| `src/data/audioConfig.ts` | Chemins des fichiers audio |
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| `src/data/zones.ts` | Configuration des zones de transition |
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| `src/hooks/useActivityCity.ts` | Hook pour détecter le changement d'activité de la ville |
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---
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---
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@@ -72,8 +98,10 @@ intro → start-intro → naming → bienvenue → star-move → bike
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```typescript
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```typescript
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// src/data/audioConfig.ts
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// src/data/audioConfig.ts
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export const AUDIO_PATHS = {
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export const AUDIO_PATHS = {
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intro: "/sounds/fa.mp3", // Audio joué pendant start-intro
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intro: "/sounds/fa.mp3",
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bienvenue: "/sounds/fa.mp3", // Audio joué pendant bienvenue
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bienvenue: "/sounds/fa.mp3",
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alertCentral: "/sounds/fa.mp3",
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searchingProblem: "/sounds/fa.mp3",
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};
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};
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```
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```
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@@ -86,29 +114,74 @@ export const AUDIO_PATHS = {
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export const ZONES: Zone[] = [
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export const ZONES: Zone[] = [
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{
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{
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id: "fabrikExit",
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id: "fabrikExit",
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position: [50, 0, 50], // Position de la zone de sortie
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position: [-5, 25, -15],
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radius: 10, // Rayon de détection
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radius: 10,
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height: 20, // Hauteur de la zone (pour la visualisation)
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height: 20,
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targetStep: "bike", // Étape cible quand on entre dans la zone
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targetStep: "mission2",
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},
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{
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id: "searchingProblemZone",
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position: [-5, 25, -30],
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radius: 10,
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height: 20,
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targetStep: "searching_problem",
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},
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},
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];
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];
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```
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```
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---
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---
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## Store Zustand
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```typescript
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// src/stores/gameStore.ts
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interface GameState {
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step: GameStep;
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activityCity: boolean;
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playerName: string;
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canMove: boolean;
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setStep: (step: GameStep) => void;
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setActivityCity: (value: boolean) => void;
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setPlayerName: (name: string) => void;
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setCanMove: (canMove: boolean) => void;
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}
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```
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---
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## Hooks personnalisés
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### useActivityCity
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Permet aux objets 3D de réagir au changement d'activité de la ville :
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```typescript
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import { useActivityCity } from "@/hooks/useActivityCity";
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function MyAnimatedObject() {
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const activityCity = useActivityCity(); // true par défaut, false en mission2
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// L'animation se déclenche quand activityCity change à false
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// Utiliser useEffect pour réagir au changement
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}
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```
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---
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## Debug
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## Debug
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En mode debug (`?debug` dans l'URL), on peut voir :
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En mode debug (`?debug` dans l'URL), on peut voir :
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- **Game Step** : L'étape actuelle dans le panneau lil-gui
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- **Game Step** : L'étape actuelle dans le panneau lil-gui
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- **Player Position** : Position X, Y, Z du joueur en temps réel
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- **Player Position** : Position X, Y, Z du joueur en temps réel
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- **Zone Visualization** : Anneaux visuels au sol pour les zones
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- **Zone Visualization** : Anneaux visuels au sol pour les zones + cylindres transparents
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---
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---
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## Notes techniques
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## Notes techniques
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- Le mouvement du joueur est bloqué tant que `canMove` est `false`
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- Le mouvement du joueur est bloqué tant que `canMove` est `false`
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- `useSyncExternalStore` est utilisé pour synchroniser l'état du jeu avec React
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- Le store Zustand (`useGameStore`) est la source principale de vérité
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- Les transitions sont gérées par le `GameStepManager` via le pattern singleton
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- `GameStepManager` synchronise automatiquement avec le store Zustand lors des transitions
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- Les transitions via les zones utilisent `GameStepManager.transitionTo()` qui met à jour le store
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- L'audio utilise un callback `onEnded` pour déclencher les transitions automatiques
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- L'audio utilise un callback `onEnded` pour déclencher les transitions automatiques
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Generated
+5
-34
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"r3f-perf": "^7.2.3",
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"r3f-perf": "^7.2.3",
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"react": "^19.2.4",
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"react": "^19.2.4",
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"react-dom": "^19.2.4",
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"react-dom": "^19.2.4",
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"three": "^0.183.2"
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"three": "^0.183.2",
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"zustand": "^5.0.13"
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},
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},
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"devDependencies": {
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"devDependencies": {
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"@eslint/js": "^9.39.4",
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"@eslint/js": "^9.39.4",
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"arm64"
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"arm64"
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],
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],
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"dev": true,
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"dev": true,
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"libc": [
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"glibc"
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],
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"license": "MIT",
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"license": "MIT",
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"optional": true,
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"optional": true,
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"os": [
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"os": [
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"arm64"
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"arm64"
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],
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],
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"dev": true,
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"dev": true,
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"libc": [
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"musl"
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],
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"license": "MIT",
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"license": "MIT",
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"optional": true,
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"optional": true,
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"os": [
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"os": [
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"ppc64"
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],
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],
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"dev": true,
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"libc": [
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"glibc"
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],
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"license": "MIT",
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"optional": true,
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"os": [
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],
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],
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],
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"libc": [
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"license": "MPL-2.0",
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],
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}
|
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|
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},
|
},
|
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"node_modules/zustand": {
|
"node_modules/zustand": {
|
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"version": "5.0.12",
|
"version": "5.0.13",
|
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"resolved": "https://registry.npmjs.org/zustand/-/zustand-5.0.12.tgz",
|
"resolved": "https://registry.npmjs.org/zustand/-/zustand-5.0.13.tgz",
|
||||||
"integrity": "sha512-i77ae3aZq4dhMlRhJVCYgMLKuSiZAaUPAct2AksxQ+gOtimhGMdXljRT21P5BNpeT4kXlLIckvkPM029OljD7g==",
|
"integrity": "sha512-efI2tVaVQPqtOh114loML/Z80Y4NP3yc+Ff0fYiZJPauNeWZeIp/bRFD7I9bfmCOYBh/PHxlglQ9+wvlwnPikQ==",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
"engines": {
|
"engines": {
|
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"node": ">=12.20.0"
|
"node": ">=12.20.0"
|
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|
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+2
-1
@@ -23,7 +23,8 @@
|
|||||||
"r3f-perf": "^7.2.3",
|
"r3f-perf": "^7.2.3",
|
||||||
"react": "^19.2.4",
|
"react": "^19.2.4",
|
||||||
"react-dom": "^19.2.4",
|
"react-dom": "^19.2.4",
|
||||||
"three": "^0.183.2"
|
"three": "^0.183.2",
|
||||||
|
"zustand": "^5.0.13"
|
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},
|
},
|
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"devDependencies": {
|
"devDependencies": {
|
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"@eslint/js": "^9.39.4",
|
"@eslint/js": "^9.39.4",
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|
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@@ -1,12 +1,26 @@
|
|||||||
import { Suspense } from "react";
|
import { Suspense, useEffect } from "react";
|
||||||
import { Canvas } from "@react-three/fiber";
|
import { Canvas } from "@react-three/fiber";
|
||||||
import { Crosshair } from "@/components/ui/Crosshair";
|
import { Crosshair } from "@/components/ui/Crosshair";
|
||||||
import { InteractPrompt } from "@/components/ui/InteractPrompt";
|
import { InteractPrompt } from "@/components/ui/InteractPrompt";
|
||||||
import { IntroUI, BienvenueDisplay } from "@/components/ui/IntroUI";
|
import { IntroUI, BienvenueDisplay } from "@/components/ui/IntroUI";
|
||||||
|
import { DialogMessage } from "@/components/ui/DialogMessage";
|
||||||
|
import { useGameStore } from "@/stores/gameStore";
|
||||||
import { DebugPerf } from "@/utils/debug/DebugPerf";
|
import { DebugPerf } from "@/utils/debug/DebugPerf";
|
||||||
import { World } from "@/world/World";
|
import { World } from "@/world/World";
|
||||||
|
|
||||||
function App(): React.JSX.Element {
|
function App(): React.JSX.Element {
|
||||||
|
const dialogMessage = useGameStore((state) => state.dialogMessage);
|
||||||
|
const hideDialog = useGameStore((state) => state.hideDialog);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (dialogMessage) {
|
||||||
|
const timer = setTimeout(() => {
|
||||||
|
hideDialog();
|
||||||
|
}, 3000);
|
||||||
|
return () => clearTimeout(timer);
|
||||||
|
}
|
||||||
|
}, [dialogMessage, hideDialog]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<Canvas camera={{ position: [85, 60, 85], fov: 42 }} shadows>
|
<Canvas camera={{ position: [85, 60, 85], fov: 42 }} shadows>
|
||||||
@@ -19,6 +33,13 @@ function App(): React.JSX.Element {
|
|||||||
<InteractPrompt />
|
<InteractPrompt />
|
||||||
<IntroUI />
|
<IntroUI />
|
||||||
<BienvenueDisplay />
|
<BienvenueDisplay />
|
||||||
|
{dialogMessage && (
|
||||||
|
<DialogMessage
|
||||||
|
message={dialogMessage}
|
||||||
|
duration={3000}
|
||||||
|
onClose={hideDialog}
|
||||||
|
/>
|
||||||
|
)}
|
||||||
</>
|
</>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,60 @@
|
|||||||
|
import { InteractableObject } from "@/components/3d/InteractableObject";
|
||||||
|
import { useGameStore } from "@/stores/gameStore";
|
||||||
|
import { Debug } from "@/utils/debug/Debug";
|
||||||
|
import type { Vector3Tuple } from "@/types/3d";
|
||||||
|
|
||||||
|
interface CentralObjectProps {
|
||||||
|
position: Vector3Tuple;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function CentralObject({
|
||||||
|
position,
|
||||||
|
}: CentralObjectProps): React.JSX.Element {
|
||||||
|
const step = useGameStore((state) => state.step);
|
||||||
|
const setStep = useGameStore((state) => state.setStep);
|
||||||
|
const setCanMove = useGameStore((state) => state.setCanMove);
|
||||||
|
const showDialog = useGameStore((state) => state.showDialog);
|
||||||
|
const debug = Debug.getInstance();
|
||||||
|
|
||||||
|
const handlePress = (): void => {
|
||||||
|
console.log("[CentralObject] handlePress called, current step:", step);
|
||||||
|
|
||||||
|
if (step === "helped") {
|
||||||
|
console.log("[CentralObject] Transitioning to manipulation");
|
||||||
|
setCanMove(false);
|
||||||
|
setStep("manipulation");
|
||||||
|
} else if (step === "searching") {
|
||||||
|
console.log("[CentralObject] Showing help message");
|
||||||
|
showDialog(
|
||||||
|
"Cet objet est trop lourd pour le porter tout seul, trouve de l'aide",
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
console.log("[CentralObject] Step is not helped or searching, skipping");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const shouldShow =
|
||||||
|
step === "helped" || step === "manipulation" || debug.active;
|
||||||
|
|
||||||
|
if (!shouldShow) {
|
||||||
|
return <></>;
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log("[CentralObject] Rendering, step:", step, "position:", position);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<InteractableObject
|
||||||
|
kind="trigger"
|
||||||
|
label="central"
|
||||||
|
position={position}
|
||||||
|
onPress={handlePress}
|
||||||
|
>
|
||||||
|
<group position={position}>
|
||||||
|
<mesh>
|
||||||
|
<boxGeometry args={[1, 1, 1]} />
|
||||||
|
<meshStandardMaterial color="orange" />
|
||||||
|
</mesh>
|
||||||
|
</group>
|
||||||
|
</InteractableObject>
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
import { InteractableObject } from "@/components/3d/InteractableObject";
|
||||||
|
import { useGameStore } from "@/stores/gameStore";
|
||||||
|
import { Debug } from "@/utils/debug/Debug";
|
||||||
|
import type { Vector3Tuple } from "@/types/3d";
|
||||||
|
|
||||||
|
interface VillageoisHelperObjectProps {
|
||||||
|
position: Vector3Tuple;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function VillageoisHelperObject({
|
||||||
|
position,
|
||||||
|
}: VillageoisHelperObjectProps): React.JSX.Element {
|
||||||
|
const step = useGameStore((state) => state.step);
|
||||||
|
const setStep = useGameStore((state) => state.setStep);
|
||||||
|
const debug = Debug.getInstance();
|
||||||
|
|
||||||
|
const handlePress = (): void => {
|
||||||
|
console.log("[VillageoisHelper] handlePress called, current step:", step);
|
||||||
|
if (step === "searching") {
|
||||||
|
console.log("[VillageoisHelper] Transitioning to helped");
|
||||||
|
setStep("helped");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const shouldShow = step === "searching" || debug.active;
|
||||||
|
|
||||||
|
if (!shouldShow) {
|
||||||
|
return <></>;
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(
|
||||||
|
"[VillageoisHelper] Rendering, step:",
|
||||||
|
step,
|
||||||
|
"position:",
|
||||||
|
position,
|
||||||
|
);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<InteractableObject
|
||||||
|
kind="trigger"
|
||||||
|
label="villageois_helper"
|
||||||
|
position={position}
|
||||||
|
onPress={handlePress}
|
||||||
|
>
|
||||||
|
<group position={position}>
|
||||||
|
<mesh>
|
||||||
|
<sphereGeometry args={[0.5, 16, 16]} />
|
||||||
|
<meshStandardMaterial color="cyan" />
|
||||||
|
</mesh>
|
||||||
|
</group>
|
||||||
|
</InteractableObject>
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -1,28 +1,23 @@
|
|||||||
import { useEffect, useRef, useState } from "react";
|
import { useEffect, useRef } from "react";
|
||||||
import { GameStepManager } from "@/stateManager/GameStepManager";
|
import { useGameStore } from "@/stores/gameStore";
|
||||||
import { AudioManager } from "@/stateManager/AudioManager";
|
import { AudioManager } from "@/stateManager/AudioManager";
|
||||||
import { AUDIO_PATHS } from "@/data/audioConfig";
|
import { AUDIO_PATHS } from "@/data/audioConfig";
|
||||||
|
|
||||||
export function GameFlow(): null {
|
export function GameFlow(): null {
|
||||||
const manager = GameStepManager.getInstance();
|
const step = useGameStore((state) => state.step);
|
||||||
|
const setStep = useGameStore((state) => state.setStep);
|
||||||
|
const setActivityCity = useGameStore((state) => state.setActivityCity);
|
||||||
|
const setCanMove = useGameStore((state) => state.setCanMove);
|
||||||
const hasInitialized = useRef(false);
|
const hasInitialized = useRef(false);
|
||||||
const [step, setStep] = useState(manager.getStep());
|
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
const unsubscribe = manager.subscribe(() => {
|
|
||||||
setStep(manager.getStep());
|
|
||||||
});
|
|
||||||
return unsubscribe;
|
|
||||||
}, [manager]);
|
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
console.log("[GameFlow] Current step:", step);
|
console.log("[GameFlow] Current step:", step);
|
||||||
if (!hasInitialized.current && step === "intro") {
|
if (!hasInitialized.current && step === "intro") {
|
||||||
hasInitialized.current = true;
|
hasInitialized.current = true;
|
||||||
console.log("[GameFlow] Transition to start-intro");
|
console.log("[GameFlow] Transition to start-intro");
|
||||||
manager.transitionTo("start-intro");
|
setStep("start-intro");
|
||||||
}
|
}
|
||||||
}, [step, manager]);
|
}, [step, setStep]);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
console.log("[GameFlow] useEffect triggered, step:", step);
|
console.log("[GameFlow] useEffect triggered, step:", step);
|
||||||
@@ -32,7 +27,7 @@ export function GameFlow(): null {
|
|||||||
const audio = AudioManager.getInstance();
|
const audio = AudioManager.getInstance();
|
||||||
audio.playSoundWithCallback(AUDIO_PATHS.intro, 0.5, () => {
|
audio.playSoundWithCallback(AUDIO_PATHS.intro, 0.5, () => {
|
||||||
console.log("[GameFlow] Intro audio ended, transition to naming");
|
console.log("[GameFlow] Intro audio ended, transition to naming");
|
||||||
manager.transitionTo("naming");
|
setStep("naming");
|
||||||
});
|
});
|
||||||
|
|
||||||
return () => {};
|
return () => {};
|
||||||
@@ -43,15 +38,43 @@ export function GameFlow(): null {
|
|||||||
const audio = AudioManager.getInstance();
|
const audio = AudioManager.getInstance();
|
||||||
audio.playSoundWithCallback(AUDIO_PATHS.bienvenue, 0.5, () => {
|
audio.playSoundWithCallback(AUDIO_PATHS.bienvenue, 0.5, () => {
|
||||||
console.log("[GameFlow] Bienvenue audio ended, enable movement");
|
console.log("[GameFlow] Bienvenue audio ended, enable movement");
|
||||||
manager.setCanMove(true);
|
setCanMove(true);
|
||||||
manager.transitionTo("star-move");
|
setStep("star-move");
|
||||||
});
|
});
|
||||||
|
|
||||||
return () => {};
|
return () => {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (step === "mission2") {
|
||||||
|
console.log("[GameFlow] mission2 - setting activityCity to false");
|
||||||
|
setActivityCity(false);
|
||||||
|
const audio = AudioManager.getInstance();
|
||||||
|
audio.playSound(AUDIO_PATHS.alertCentral, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (step === "searching") {
|
||||||
|
console.log("[GameFlow] Playing searching audio");
|
||||||
|
const audio = AudioManager.getInstance();
|
||||||
|
audio.playSoundWithCallback(AUDIO_PATHS.searching, 0.5, () => {
|
||||||
|
console.log("[GameFlow] searching audio ended");
|
||||||
|
});
|
||||||
|
|
||||||
|
return () => {};
|
||||||
|
}
|
||||||
|
|
||||||
|
if (step === "helped") {
|
||||||
|
console.log("[GameFlow] Playing helped audio");
|
||||||
|
const audio = AudioManager.getInstance();
|
||||||
|
audio.playSound(AUDIO_PATHS.helped, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (step === "manipulation") {
|
||||||
|
console.log("[GameFlow] manipulation - blocking movement");
|
||||||
|
setCanMove(false);
|
||||||
|
}
|
||||||
|
|
||||||
return undefined;
|
return undefined;
|
||||||
}, [step, manager]);
|
}, [step, setStep, setActivityCity, setCanMove]);
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,54 @@
|
|||||||
|
import { useEffect, useState } from "react";
|
||||||
|
|
||||||
|
interface DialogMessageProps {
|
||||||
|
message: string;
|
||||||
|
duration?: number;
|
||||||
|
onClose?: () => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function DialogMessage({
|
||||||
|
message,
|
||||||
|
duration = 3000,
|
||||||
|
onClose,
|
||||||
|
}: DialogMessageProps): React.JSX.Element | null {
|
||||||
|
const [visible, setVisible] = useState(true);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const timer = setTimeout(() => {
|
||||||
|
setVisible(false);
|
||||||
|
onClose?.();
|
||||||
|
}, duration);
|
||||||
|
|
||||||
|
return () => clearTimeout(timer);
|
||||||
|
}, [duration, onClose]);
|
||||||
|
|
||||||
|
if (!visible) return null;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div
|
||||||
|
style={{
|
||||||
|
position: "fixed",
|
||||||
|
bottom: "20%",
|
||||||
|
left: "50%",
|
||||||
|
transform: "translateX(-50%)",
|
||||||
|
backgroundColor: "rgba(0, 0, 0, 0.9)",
|
||||||
|
padding: "1rem 2rem",
|
||||||
|
borderRadius: "8px",
|
||||||
|
border: "2px solid #fff",
|
||||||
|
zIndex: 200,
|
||||||
|
maxWidth: "80%",
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
<p
|
||||||
|
style={{
|
||||||
|
color: "#fff",
|
||||||
|
margin: 0,
|
||||||
|
fontSize: "1rem",
|
||||||
|
textAlign: "center",
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
{message}
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -1,8 +1,10 @@
|
|||||||
import { useState } from "react";
|
import { useState } from "react";
|
||||||
import { useGameStep } from "@/hooks/useGameStep";
|
import { useGameStore } from "@/stores/gameStore";
|
||||||
|
|
||||||
export function IntroUI(): React.JSX.Element | null {
|
export function IntroUI(): React.JSX.Element | null {
|
||||||
const { step, setPlayerName, transitionTo } = useGameStep();
|
const step = useGameStore((state) => state.step);
|
||||||
|
const setPlayerName = useGameStore((state) => state.setPlayerName);
|
||||||
|
const setStep = useGameStore((state) => state.setStep);
|
||||||
const [inputValue, setInputValue] = useState("");
|
const [inputValue, setInputValue] = useState("");
|
||||||
|
|
||||||
if (step !== "naming") return null;
|
if (step !== "naming") return null;
|
||||||
@@ -13,7 +15,7 @@ export function IntroUI(): React.JSX.Element | null {
|
|||||||
console.log("[IntroUI] Submitting, name:", inputValue.trim());
|
console.log("[IntroUI] Submitting, name:", inputValue.trim());
|
||||||
setPlayerName(inputValue.trim());
|
setPlayerName(inputValue.trim());
|
||||||
console.log("[IntroUI] Calling transitionTo('bienvenue')");
|
console.log("[IntroUI] Calling transitionTo('bienvenue')");
|
||||||
transitionTo("bienvenue");
|
setStep("bienvenue");
|
||||||
console.log("[IntroUI] After transitionTo, step should be:", step);
|
console.log("[IntroUI] After transitionTo, step should be:", step);
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -98,7 +100,8 @@ export function IntroUI(): React.JSX.Element | null {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export function BienvenueDisplay(): React.JSX.Element | null {
|
export function BienvenueDisplay(): React.JSX.Element | null {
|
||||||
const { step, playerName } = useGameStep();
|
const step = useGameStore((state) => state.step);
|
||||||
|
const playerName = useGameStore((state) => state.playerName);
|
||||||
|
|
||||||
if (step !== "bienvenue") return null;
|
if (step !== "bienvenue") return null;
|
||||||
|
|
||||||
|
|||||||
@@ -3,16 +3,31 @@ import { useFrame, useThree } from "@react-three/fiber";
|
|||||||
import * as THREE from "three";
|
import * as THREE from "three";
|
||||||
import { ZONES } from "@/data/zones";
|
import { ZONES } from "@/data/zones";
|
||||||
import { GameStepManager } from "@/stateManager/GameStepManager";
|
import { GameStepManager } from "@/stateManager/GameStepManager";
|
||||||
|
import { useGameStore } from "@/stores/gameStore";
|
||||||
import { Debug } from "@/utils/debug/Debug";
|
import { Debug } from "@/utils/debug/Debug";
|
||||||
|
import type { GameStep } from "@/types/game";
|
||||||
|
|
||||||
const _playerPos = new THREE.Vector3();
|
const _playerPos = new THREE.Vector3();
|
||||||
const _zonePos = new THREE.Vector3();
|
const _zonePos = new THREE.Vector3();
|
||||||
|
|
||||||
|
const GAME_STEPS: GameStep[] = [
|
||||||
|
"intro",
|
||||||
|
"start-intro",
|
||||||
|
"naming",
|
||||||
|
"bienvenue",
|
||||||
|
"star-move",
|
||||||
|
"mission2",
|
||||||
|
"searching_problem",
|
||||||
|
"preparation",
|
||||||
|
"outOfFabrik",
|
||||||
|
];
|
||||||
|
|
||||||
export function ZoneDetection(): null {
|
export function ZoneDetection(): null {
|
||||||
const camera = useThree((state) => state.camera);
|
const camera = useThree((state) => state.camera);
|
||||||
const manager = GameStepManager.getInstance();
|
const manager = GameStepManager.getInstance();
|
||||||
const triggeredZones = useRef<Set<string>>(new Set());
|
const triggeredZones = useRef<Set<string>>(new Set());
|
||||||
const debug = Debug.getInstance();
|
const debug = Debug.getInstance();
|
||||||
|
const step = useGameStore((state) => state.step);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (!debug.active) return;
|
if (!debug.active) return;
|
||||||
@@ -20,20 +35,17 @@ export function ZoneDetection(): null {
|
|||||||
const folder = debug.createFolder("Game");
|
const folder = debug.createFolder("Game");
|
||||||
if (!folder) return;
|
if (!folder) return;
|
||||||
|
|
||||||
const gameState = { step: manager.getStep() };
|
const gameState = { step: step };
|
||||||
const playerPos = { x: 0, y: 0, z: 0 };
|
const playerPos = { x: 0, y: 0, z: 0 };
|
||||||
|
|
||||||
folder
|
folder.add(gameState, "step", GAME_STEPS).name("Game Step").disable();
|
||||||
.add(gameState, "step", ["intro", "bike"])
|
|
||||||
.name("Game Step")
|
|
||||||
.disable();
|
|
||||||
|
|
||||||
folder.add(playerPos, "x").name("Player X").listen().disable();
|
folder.add(playerPos, "x").name("Player X").listen().disable();
|
||||||
folder.add(playerPos, "y").name("Player Y").listen().disable();
|
folder.add(playerPos, "y").name("Player Y").listen().disable();
|
||||||
folder.add(playerPos, "z").name("Player Z").listen().disable();
|
folder.add(playerPos, "z").name("Player Z").listen().disable();
|
||||||
|
|
||||||
const unsubManager = manager.subscribe(() => {
|
const unsubStore = useGameStore.subscribe((state) => {
|
||||||
gameState.step = manager.getStep();
|
gameState.step = state.step;
|
||||||
folder.controllersRecursive().forEach((c) => c.updateDisplay());
|
folder.controllersRecursive().forEach((c) => c.updateDisplay());
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -51,9 +63,9 @@ export function ZoneDetection(): null {
|
|||||||
return () => {
|
return () => {
|
||||||
cancelAnimationFrame(frameId);
|
cancelAnimationFrame(frameId);
|
||||||
debug.destroyFolder("Game");
|
debug.destroyFolder("Game");
|
||||||
unsubManager();
|
unsubStore();
|
||||||
};
|
};
|
||||||
}, [debug, manager, camera]);
|
}, [debug, camera, step]);
|
||||||
|
|
||||||
useFrame(() => {
|
useFrame(() => {
|
||||||
camera.getWorldPosition(_playerPos);
|
camera.getWorldPosition(_playerPos);
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
export const AUDIO_PATHS = {
|
export const AUDIO_PATHS = {
|
||||||
intro: "/sounds/fa.mp3",
|
intro: "/sounds/fa.mp3",
|
||||||
bienvenue: "/sounds/fa.mp3",
|
bienvenue: "/sounds/fa.mp3",
|
||||||
|
alertCentral: "/sounds/fa.mp3",
|
||||||
|
searching: "/sounds/fa.mp3",
|
||||||
|
helped: "/sounds/fa.mp3",
|
||||||
} as const;
|
} as const;
|
||||||
|
|||||||
+8
-1
@@ -7,6 +7,13 @@ export const ZONES: Zone[] = [
|
|||||||
position: [-5, 25, -15] as Vector3Tuple,
|
position: [-5, 25, -15] as Vector3Tuple,
|
||||||
radius: 10,
|
radius: 10,
|
||||||
height: 20,
|
height: 20,
|
||||||
targetStep: "bike",
|
targetStep: "mission2",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: "searchingZone",
|
||||||
|
position: [-5, 25, -30] as Vector3Tuple,
|
||||||
|
radius: 10,
|
||||||
|
height: 20,
|
||||||
|
targetStep: "searching",
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
|
|||||||
@@ -0,0 +1,5 @@
|
|||||||
|
import { useGameStore } from "@/stores/gameStore";
|
||||||
|
|
||||||
|
export function useActivityCity(): boolean {
|
||||||
|
return useGameStore((state) => state.activityCity);
|
||||||
|
}
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
import { useState } from "react";
|
||||||
|
|
||||||
|
interface DialogState {
|
||||||
|
message: string;
|
||||||
|
visible: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useDialog(): {
|
||||||
|
dialog: DialogState;
|
||||||
|
showDialog: (message: string) => void;
|
||||||
|
hideDialog: () => void;
|
||||||
|
} {
|
||||||
|
const [dialog, setDialog] = useState<DialogState>({
|
||||||
|
message: "",
|
||||||
|
visible: false,
|
||||||
|
});
|
||||||
|
|
||||||
|
const showDialog = (message: string): void => {
|
||||||
|
setDialog({ message, visible: true });
|
||||||
|
};
|
||||||
|
|
||||||
|
const hideDialog = (): void => {
|
||||||
|
setDialog((prev) => ({ ...prev, visible: false }));
|
||||||
|
};
|
||||||
|
|
||||||
|
return { dialog, showDialog, hideDialog };
|
||||||
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
import type { GameStep, GameStepSnapshot } from "@/types/game";
|
import type { GameStep, GameStepSnapshot } from "@/types/game";
|
||||||
|
import { useGameStore } from "@/stores/gameStore";
|
||||||
|
|
||||||
export class GameStepManager {
|
export class GameStepManager {
|
||||||
private static _instance: GameStepManager | null = null;
|
private static _instance: GameStepManager | null = null;
|
||||||
@@ -49,6 +50,7 @@ export class GameStepManager {
|
|||||||
|
|
||||||
this._currentStep = step;
|
this._currentStep = step;
|
||||||
this._cachedSnapshot = null;
|
this._cachedSnapshot = null;
|
||||||
|
useGameStore.getState().setStep(step);
|
||||||
this._emit();
|
this._emit();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -57,6 +59,7 @@ export class GameStepManager {
|
|||||||
|
|
||||||
this._playerName = name;
|
this._playerName = name;
|
||||||
this._cachedSnapshot = null;
|
this._cachedSnapshot = null;
|
||||||
|
useGameStore.getState().setPlayerName(name);
|
||||||
this._emit();
|
this._emit();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -65,6 +68,7 @@ export class GameStepManager {
|
|||||||
|
|
||||||
this._canMove = canMove;
|
this._canMove = canMove;
|
||||||
this._cachedSnapshot = null;
|
this._cachedSnapshot = null;
|
||||||
|
useGameStore.getState().setCanMove(canMove);
|
||||||
this._emit();
|
this._emit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,30 @@
|
|||||||
|
import { create } from "zustand";
|
||||||
|
import type { GameStep } from "@/types/game";
|
||||||
|
|
||||||
|
interface GameState {
|
||||||
|
step: GameStep;
|
||||||
|
activityCity: boolean;
|
||||||
|
playerName: string;
|
||||||
|
canMove: boolean;
|
||||||
|
dialogMessage: string | null;
|
||||||
|
setStep: (step: GameStep) => void;
|
||||||
|
setActivityCity: (value: boolean) => void;
|
||||||
|
setPlayerName: (name: string) => void;
|
||||||
|
setCanMove: (canMove: boolean) => void;
|
||||||
|
showDialog: (message: string) => void;
|
||||||
|
hideDialog: () => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export const useGameStore = create<GameState>((set) => ({
|
||||||
|
step: "intro",
|
||||||
|
activityCity: true,
|
||||||
|
playerName: "",
|
||||||
|
canMove: false,
|
||||||
|
dialogMessage: null,
|
||||||
|
setStep: (step) => set({ step }),
|
||||||
|
setActivityCity: (value) => set({ activityCity: value }),
|
||||||
|
setPlayerName: (name) => set({ playerName: name }),
|
||||||
|
setCanMove: (canMove) => set({ canMove }),
|
||||||
|
showDialog: (message) => set({ dialogMessage: message }),
|
||||||
|
hideDialog: () => set({ dialogMessage: null }),
|
||||||
|
}));
|
||||||
+5
-1
@@ -6,7 +6,11 @@ export type GameStep =
|
|||||||
| "naming"
|
| "naming"
|
||||||
| "bienvenue"
|
| "bienvenue"
|
||||||
| "star-move"
|
| "star-move"
|
||||||
| "bike";
|
| "mission2"
|
||||||
|
| "searching"
|
||||||
|
| "helped"
|
||||||
|
| "manipulation"
|
||||||
|
| "outOfFabrik";
|
||||||
|
|
||||||
export interface Zone {
|
export interface Zone {
|
||||||
id: string;
|
id: string;
|
||||||
|
|||||||
@@ -11,6 +11,8 @@ import {
|
|||||||
ZoneDetection,
|
ZoneDetection,
|
||||||
} from "@/components/zone/ZoneDetection";
|
} from "@/components/zone/ZoneDetection";
|
||||||
import { GameFlow } from "@/components/game/GameFlow";
|
import { GameFlow } from "@/components/game/GameFlow";
|
||||||
|
import { CentralObject } from "@/components/3d/CentralObject";
|
||||||
|
import { VillageoisHelperObject } from "@/components/3d/VillageoisHelperObject";
|
||||||
import { DebugCameraControls } from "@/utils/debug/scene/DebugCameraControls";
|
import { DebugCameraControls } from "@/utils/debug/scene/DebugCameraControls";
|
||||||
import { DebugHelpers } from "@/utils/debug/scene/DebugHelpers";
|
import { DebugHelpers } from "@/utils/debug/scene/DebugHelpers";
|
||||||
import { Environment } from "@/world/Environment";
|
import { Environment } from "@/world/Environment";
|
||||||
@@ -36,6 +38,8 @@ export function World(): React.JSX.Element {
|
|||||||
<ZoneDetection />
|
<ZoneDetection />
|
||||||
<ZoneDebugVisuals />
|
<ZoneDebugVisuals />
|
||||||
<GameFlow />
|
<GameFlow />
|
||||||
|
<VillageoisHelperObject position={[1, 12, -55]} />
|
||||||
|
<CentralObject position={[1, 15, -45]} />
|
||||||
{cameraMode === "debug" ? <DebugCameraControls /> : null}
|
{cameraMode === "debug" ? <DebugCameraControls /> : null}
|
||||||
|
|
||||||
{sceneMode === "game" ? (
|
{sceneMode === "game" ? (
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ import {
|
|||||||
PLAYER_XZ_DAMPING_FACTOR,
|
PLAYER_XZ_DAMPING_FACTOR,
|
||||||
} from "@/data/playerConfig";
|
} from "@/data/playerConfig";
|
||||||
import { InteractionManager } from "@/stateManager/InteractionManager";
|
import { InteractionManager } from "@/stateManager/InteractionManager";
|
||||||
import { GameStepManager } from "@/stateManager/GameStepManager";
|
import { useGameStore } from "@/stores/gameStore";
|
||||||
import type { Vector3Tuple } from "@/types/3d";
|
import type { Vector3Tuple } from "@/types/3d";
|
||||||
|
|
||||||
type Keys = {
|
type Keys = {
|
||||||
@@ -64,7 +64,7 @@ export function PlayerController({
|
|||||||
const velocity = useRef(new THREE.Vector3());
|
const velocity = useRef(new THREE.Vector3());
|
||||||
const onFloor = useRef(false);
|
const onFloor = useRef(false);
|
||||||
const wantsJump = useRef(false);
|
const wantsJump = useRef(false);
|
||||||
const gameStepManager = GameStepManager.getInstance();
|
const canMove = useGameStore((state) => state.canMove);
|
||||||
|
|
||||||
const capsule = useRef(
|
const capsule = useRef(
|
||||||
new Capsule(
|
new Capsule(
|
||||||
@@ -167,7 +167,7 @@ export function PlayerController({
|
|||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
useFrame((_, delta) => {
|
useFrame((_, delta) => {
|
||||||
if (!gameStepManager.canMove()) {
|
if (!canMove) {
|
||||||
velocity.current.set(0, 0, 0);
|
velocity.current.set(0, 0, 0);
|
||||||
camera.position.copy(capsule.current.end);
|
camera.position.copy(capsule.current.end);
|
||||||
return;
|
return;
|
||||||
|
|||||||
Reference in New Issue
Block a user