feat(environment): add terrain water shader
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@@ -0,0 +1,35 @@
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import { TERRAIN_WATER_HEIGHT } from "@/data/world/terrainConfig";
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import type { Vector3Tuple } from "@/types/three/three";
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export interface WaterSurfaceConfig {
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position: Vector3Tuple;
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size: [number, number];
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}
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export const WATER_SHADER_CONFIG = {
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enabled: true,
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height: TERRAIN_WATER_HEIGHT,
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scale: 0.3,
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smoothness: 0.55,
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edgeThreshold: 0.067,
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edgeSoftness: 0.01,
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flowX: 0,
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flowZ: 0.05,
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cellSpeed: 0.3,
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noiseScale: 1.52,
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noiseFlowSpeed: 0.2,
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distortAmount: 0.3,
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deepColor: "#1a3a5c",
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midColor: "#59c0e8",
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midPos: 0.084,
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highlightColor: "#ffffff",
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opacity: 0.88,
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deepOpacity: 0.45,
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};
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export const WATER_SURFACES: WaterSurfaceConfig[] = [
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{
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position: [62, TERRAIN_WATER_HEIGHT, -82],
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size: [75, 42],
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},
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];
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