feat(environment): add terrain water shader
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@@ -25,6 +25,7 @@ import { isGeneratedMapModelName } from "@/world/map-generated/generatedMapModel
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import { MapInstancingSystem } from "@/world/map-instancing/MapInstancingSystem";
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import { isInstancedMapNodeName } from "@/world/map-instancing/mapInstancingConfig";
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import { VegetationSystem } from "@/world/vegetation/VegetationSystem";
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import { WaterSystem } from "@/world/water/WaterSystem";
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import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
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import { logger } from "@/utils/core/Logger";
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import { loadMapSceneData } from "@/utils/map/loadMapSceneData";
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@@ -257,6 +258,7 @@ export function GameMap({
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))}
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</group>
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<MapInstancingSystem />
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<WaterSystem />
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<VegetationSystem />
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{isMapModelVisible("terrain", { groups, models }) ? (
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<TerrainModel />
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