fix: stabilize game scene loading and player spawn

This commit is contained in:
Tom Boullay
2026-05-11 23:52:57 +02:00
parent e05c67ee73
commit ffca1e9e5f
22 changed files with 202 additions and 110 deletions
+4 -1
View File
@@ -22,6 +22,7 @@ export function GameCinematics(): null {
const playedCinematicsRef = useRef(new Set<string>());
const timelineRef = useRef<gsap.core.Timeline | null>(null);
const activeAudiosRef = useRef(new Set<HTMLAudioElement>());
const startedAtRef = useRef<number | null>(null);
useEffect(() => {
let mounted = true;
@@ -59,7 +60,9 @@ export function GameCinematics(): null {
useFrame(({ clock }) => {
if (!manifest) return;
const elapsedTime = clock.getElapsedTime();
startedAtRef.current ??= clock.getElapsedTime();
const elapsedTime = clock.getElapsedTime() - startedAtRef.current;
manifest.cinematics.forEach((cinematic) => {
if (cinematic.timecode === undefined) return;