tom-boullay
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1a91b1d7ae
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refactor: clean map gameplay architecture
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2026-05-28 11:15:45 +02:00 |
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tom-boullay
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d9cf87d2d6
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feat: launch ebike repair from map interaction
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2026-05-28 10:13:59 +02:00 |
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Tom Boullay
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d654565f87
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chore: address code quality audit findings
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2026-05-28 08:31:42 +02:00 |
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tom-boullay
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3eba38a80b
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fix: ebike
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2026-05-27 17:21:11 +02:00 |
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Tom Boullay
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25e0f7e062
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feat(environment): add adaptive atmospheric fog
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2026-05-27 00:54:17 +02:00 |
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Tom Boullay
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4ebb5b8c25
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feat(environment): add wind-driven cloud system
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2026-05-27 00:33:53 +02:00 |
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tom-boullay
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e4ee2d768b
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feat(debug): add map performance visibility controls
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2026-05-21 15:38:23 +02:00 |
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tom-boullay
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4f25b33d3b
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feat(debug): persist and reset debug game state
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2026-05-21 12:09:12 +02:00 |
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Tom Boullay
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1d3aa1c9f2
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add: world config (wind, graphics, terrain, fog)
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2026-05-13 15:00:13 +02:00 |
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math-pixel
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ceffedf684
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fix : lint
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2026-05-12 16:51:35 +02:00 |
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math-pixel
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8d197ba26b
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PR: refactor state game
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2026-05-12 13:47:05 +02:00 |
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Tom Boullay
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2c3f0db65b
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refactor: move mission flow state into game store
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2026-05-11 18:02:00 +02:00 |
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Tom Boullay
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91ebea8d99
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Merge remote-tracking branch 'origin/develop' into feat/mission-2
# Conflicts:
# package-lock.json
# package.json
# src/App.tsx
# src/components/three/interaction/CentralObject.tsx
# src/components/three/interaction/VillageoisHelperObject.tsx
# src/managers/GameStepManager.ts
# src/stateManager/AudioManager.ts
# src/world/World.tsx
# src/world/player/PlayerController.tsx
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2026-05-11 17:46:42 +02:00 |
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Tom Boullay
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711c336f1e
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Merge branch 'develop' into feat/repair-game
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2026-05-11 17:31:14 +02:00 |
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Tom Boullay
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1ad4a164ea
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fix: clarify repair mission locked flow
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2026-05-11 12:10:35 +02:00 |
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Tom Boullay
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4218fde63a
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update: add runtine camera keyframe
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2026-05-11 11:13:49 +02:00 |
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Tom Boullay
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a93d2dc92c
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update: audimanager
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2026-05-11 10:22:12 +02:00 |
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math-pixel
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e8fb859f79
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update
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2026-05-11 08:56:54 +02:00 |
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Tom Boullay
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5889a325ec
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update: add stereo
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2026-05-10 00:50:34 +01:00 |
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Tom Boullay
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53fdf3cb1e
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update: play audio + srt sync
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2026-05-10 00:07:56 +01:00 |
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Tom Boullay
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974f1e33fb
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add: settings menu + menu store
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2026-05-09 23:45:05 +01:00 |
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Tom Boullay
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ce67d07107
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add: global cat volumes
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2026-05-09 23:37:07 +01:00 |
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Tom Boullay
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53add29a48
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add: type audio playback cat
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2026-05-09 23:30:14 +01:00 |
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Tom Boullay
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6d9eac291e
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big clean up
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2026-05-08 03:02:26 +01:00 |
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Tom Boullay
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ead3634aab
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add: animate repair reassembly
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2026-05-08 02:40:31 +01:00 |
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Tom Boullay
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eee69825c6
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clean: remove obsolete repair debug code + unused core utilities
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2026-05-08 02:07:03 +01:00 |
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Tom Boullay
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8fa4b087ba
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update: add generic repair mission store helpers
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2026-05-08 01:09:42 +01:00 |
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Tom Boullay
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eef39ab53d
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update: debug overlay layout controls
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2026-05-01 23:39:04 +02:00 |
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Tom Boullay
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a87ffac63f
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Merge branch 'develop' into feat/main-feature
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2026-04-30 15:48:35 +02:00 |
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Tom Boullay
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a14f776e5d
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address zustand progression review feedback
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2026-04-30 14:59:41 +02:00 |
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Tom Boullay
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7c7dbdb588
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connect game progression state to world
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2026-04-30 14:24:59 +02:00 |
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Tom Boullay
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2696289483
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add zustand game progression store
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2026-04-30 14:04:01 +02:00 |
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Tom Boullay
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b1187b68ae
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refactor: split hooks types and utils by domain
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2026-04-30 11:49:18 +02:00 |
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Tom Boullay
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92097e5256
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feat: add game music loop and mallette sounds
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2026-04-30 10:06:00 +02:00 |
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Tom Boullay
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01c583ba96
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refactor: prepare main feature gameplay object and use GLB sky model
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2026-04-30 10:02:00 +02:00 |
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Tom Boullay
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7958b2c62a
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fix: decouple hand tracking from crosshair focus
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2026-04-29 11:13:11 +02:00 |
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Tom Boullay
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6d858cfa7d
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standardize source naming conventions
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2026-04-28 14:46:27 +02:00 |
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