Commit Graph

109 Commits

Author SHA1 Message Date
Tom Boullay 417afdc1d5 fix(terrain): map surface colors with configurable projection 2026-05-25 17:40:01 +02:00
Tom Boullay 235a38f67b fix(map): disable generated paths while correcting mapping 2026-05-25 17:39:00 +02:00
Tom Boullay f54e71fc03 feat(map): generate path tiles from terrain colors 2026-05-25 17:08:07 +02:00
Tom Boullay a52d57ae6c fix: keep terrain collision during visual filtering 2026-05-25 01:28:25 +02:00
Tom Boullay 4c42e11268 fix(debug): stabilize map debug controls 2026-05-25 01:10:10 +02:00
Tom Boullay f175ad6240 tune(debug): refine fog and debug controls 2026-05-25 01:00:31 +02:00
Tom Boullay d17738eaf1 perf(map): snap assets to terrain 2026-05-25 00:51:03 +02:00
Tom Boullay 50fa94b3ad docs: expose map performance notes 2026-05-25 00:08:29 +02:00
Tom Boullay e4857135b1 feat: stream vegetation chunks near player 2026-05-24 23:51:40 +02:00
Tom Boullay 1f6335092a fix: harden merged map resource cleanup 2026-05-24 23:51:28 +02:00
Tom Boullay f035195b56 Merge branch 'feat/map-environment' of https://git.fabrik.mathieu-chavanel.fr/math-pixel/La-Fabrik into feat/map-environment
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2026-05-24 22:07:15 +02:00
Tom Boullay b8e5c4d1a9 upadte: gain some fps 2026-05-24 22:06:59 +02:00
tom-boullay e4ee2d768b feat(debug): add map performance visibility controls 2026-05-21 15:38:23 +02:00
tom-boullay 26ddbebe14 refactor(map): add generated R3F model for ecole 2026-05-21 15:34:49 +02:00
tom-boullay 48c2b4f0cd perf(map): merge instanced map asset geometry 2026-05-21 15:34:39 +02:00
tom-boullay cf08062def refactor(world): restore sky fallback chain
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2026-05-21 12:10:31 +02:00
tom-boullay 072dec03b4 refactor: tighten terrain and sky model resource ownership
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2026-05-21 11:55:49 +02:00
Tom Boullay 6957b9e4f0 update: merge instanced map geometry 2026-05-15 23:29:07 +02:00
Tom Boullay 9dff245aab update: instance map renderables 2026-05-15 21:48:13 +02:00
Tom Boullay cdd919c010 update: clean map hierarchy and mesh model names
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2026-05-14 17:25:39 +02:00
Tom Boullay d245d6b460 Update vegetationConfig.ts 2026-05-14 16:13:34 +02:00
Tom Boullay dba7aec6fa fix: dupplicate buisson and ecole 2026-05-14 16:13:32 +02:00
Tom Boullay 242a3dcd37 refactor: remove vegetation instance limit (will be handled by chunks later) 2026-05-14 00:26:42 +02:00
Tom Boullay 225ac828df feat: enable all vegetation types and remove debug logs 2026-05-14 00:23:18 +02:00
Tom Boullay 4516cf4ec6 feat: configure shadow map settings for better shadow quality 2026-05-14 00:17:33 +02:00
Tom Boullay d02cf29a1d debug: add logging for scene loading flow 2026-05-14 00:16:28 +02:00
Tom Boullay fdf03349cf fix: enable terrain loading for collision octree build 2026-05-14 00:16:09 +02:00
Tom Boullay 439f9c1dad feat: add VegetationSystem with InstancedMesh rendering
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2026-05-14 00:16:00 +02:00
Tom Boullay 7785a6c9d7 fix: clean formatting issues
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2026-05-13 11:03:18 +02:00
Tom Boullay 73fc9ec677 fix: add temporary lite map reducer 2026-05-13 11:03:17 +02:00
Tom Boullay 90cd4d40cc fix: update sky model loading 2026-05-13 11:03:16 +02:00
math-pixel 490f9627cc merge mission & intro 2026-05-12 14:03:53 +02:00
math-pixel eab552a09b PR: refactor name 2026-05-12 13:42:23 +02:00
Tom Boullay 3bef55e12f fix: restore animated model
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2026-05-12 10:41:31 +02:00
Tom Boullay ffca1e9e5f fix: stabilize game scene loading and player spawn 2026-05-11 23:52:57 +02:00
Tom Boullay 2c3f0db65b refactor: move mission flow state into game store
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2026-05-11 18:02:00 +02:00
Tom Boullay 91ebea8d99 Merge remote-tracking branch 'origin/develop' into feat/mission-2
# Conflicts:
#	package-lock.json
#	package.json
#	src/App.tsx
#	src/components/three/interaction/CentralObject.tsx
#	src/components/three/interaction/VillageoisHelperObject.tsx
#	src/managers/GameStepManager.ts
#	src/stateManager/AudioManager.ts
#	src/world/World.tsx
#	src/world/player/PlayerController.tsx
2026-05-11 17:46:42 +02:00
Tom Boullay 5c8c35cc72 fix: lint and format 2026-05-11 17:32:47 +02:00
Tom Boullay 711c336f1e Merge branch 'develop' into feat/repair-game 2026-05-11 17:31:14 +02:00
math-pixel f7b968abe7 wip mission 2 2026-05-11 16:46:22 +02:00
Tom Boullay ff21b80d57 fix: a pb with octree 2026-05-11 16:43:02 +02:00
Tom Boullay e9875206ff update: show repair movement lock indicator 2026-05-11 13:15:16 +02:00
Tom Boullay 49d1a7324c update: lock player movement during repair 2026-05-11 13:09:50 +02:00
Tom Boullay 6a4d0f7eb1 update: sync dialogue and cinematic 2026-05-11 12:58:12 +02:00
Tom Boullay cc8ea20536 update: stabilize repair mission stage mounting 2026-05-11 11:51:06 +02:00
Tom Boullay e16d6e15fa fix repair game suspense boundaries 2026-05-11 11:37:54 +02:00
Tom Boullay 4218fde63a update: add runtine camera keyframe 2026-05-11 11:13:49 +02:00
Tom Boullay c2ba26ca86 add: loading 2026-05-11 11:11:46 +02:00
math-pixel 1b7813a5bb update flow 2026-05-11 11:03:01 +02:00
math-pixel 41f7b2ad19 update step 2026-05-11 10:28:39 +02:00