Tom Boullay
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4c42e11268
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fix(debug): stabilize map debug controls
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2026-05-25 01:10:10 +02:00 |
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Tom Boullay
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f175ad6240
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tune(debug): refine fog and debug controls
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2026-05-25 01:00:31 +02:00 |
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Tom Boullay
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d17738eaf1
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perf(map): snap assets to terrain
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2026-05-25 00:51:03 +02:00 |
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Tom Boullay
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50fa94b3ad
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docs: expose map performance notes
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2026-05-25 00:08:29 +02:00 |
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Tom Boullay
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e4857135b1
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feat: stream vegetation chunks near player
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2026-05-24 23:51:40 +02:00 |
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Tom Boullay
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1f6335092a
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fix: harden merged map resource cleanup
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2026-05-24 23:51:28 +02:00 |
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Tom Boullay
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f035195b56
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Merge branch 'feat/map-environment' of https://git.fabrik.mathieu-chavanel.fr/math-pixel/La-Fabrik into feat/map-environment
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2026-05-24 22:07:15 +02:00 |
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Tom Boullay
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b8e5c4d1a9
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upadte: gain some fps
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2026-05-24 22:06:59 +02:00 |
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tom-boullay
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e4ee2d768b
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feat(debug): add map performance visibility controls
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2026-05-21 15:38:23 +02:00 |
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Tom Boullay
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6957b9e4f0
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update: merge instanced map geometry
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2026-05-15 23:29:07 +02:00 |
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Tom Boullay
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9dff245aab
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update: instance map renderables
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2026-05-15 21:48:13 +02:00 |
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Tom Boullay
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cdd919c010
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update: clean map hierarchy and mesh model names
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2026-05-14 17:25:39 +02:00 |
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Tom Boullay
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d245d6b460
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Update vegetationConfig.ts
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2026-05-14 16:13:34 +02:00 |
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Tom Boullay
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dba7aec6fa
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fix: dupplicate buisson and ecole
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2026-05-14 16:13:32 +02:00 |
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Tom Boullay
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242a3dcd37
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refactor: remove vegetation instance limit (will be handled by chunks later)
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2026-05-14 00:26:42 +02:00 |
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Tom Boullay
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225ac828df
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feat: enable all vegetation types and remove debug logs
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2026-05-14 00:23:18 +02:00 |
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Tom Boullay
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439f9c1dad
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feat: add VegetationSystem with InstancedMesh rendering
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2026-05-14 00:16:00 +02:00 |
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