Commit Graph

197 Commits

Author SHA1 Message Date
Tom Boullay 7a3dd976e7 update: upload-gltf add a new model -> createurdepluie
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_bac_eau.png (compressed)
  ✅ color_cable_1.png (compressed)
  ✅ color_cable_2.png (compressed)
  ✅ color_refroidisseur.png (compressed)
  ✅ color_resistance.png (compressed)
  ✅ color_shell.png (compressed)
  ✅ color_tuyau.png (compressed)

🧭 Textures (normal)
  ✅ normal_bac_eau.png (compressed)
  ✅ normal_cable_1.png (compressed)
  ✅ normal_cable_2.png (compressed)
  ✅ normal_refroidisseur.png (compressed)
  ✅ normal_resistance.png (compressed)
  ✅ normal_shell.png (compressed)
  ✅ normal_tuyau.png (compressed)

🧱 Textures (orm)
  ✅ orm_bac_eau.png (compressed)
  ✅ orm_cable_1.png (compressed)
  ✅ orm_cable_2.png (compressed)
  ✅ orm_refroidisseur.png (compressed)
  ✅ orm_resistance.png (compressed)
  ✅ orm_shell.png (compressed)
  ✅ orm_tuyau.png (compressed)

🧩 Assets
  ✅ createurdepluie2.bin
2026-04-29 11:00:08 +02:00
Tom Boullay fffabc01c2 feat: improve fist grab depth tracking 2026-04-29 10:52:35 +02:00
math-pixel 93744b15f7 fix : comflic 2026-04-29 10:51:40 +02:00
Tom Boullay c5bf10a7fb update: upload-gltf add a new model -> hand_l
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_gant.png (compressed)

🧭 Textures (normal)
  ✅ normal_gant.png (compressed)

🧱 Textures (orm)
  ✅ orm_gant.png (compressed)

🧩 Assets
  ✅ hanf_l.bin
2026-04-29 10:45:16 +02:00
Tom Boullay d9fc9d0a15 feat: grab objects with closed fist raycast 2026-04-29 10:40:48 +02:00
Tom Boullay d4dd0fa283 refactor: replace pinch gesture with fist gesture 2026-04-29 10:34:11 +02:00
Tom Boullay e42c06b888 update: upload-gltf add a new model -> gant_r
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_gant.png (compressed)

🧭 Textures (normal)
  ✅ normal_gant.png (compressed)

🧱 Textures (orm)
  ✅ orm_gant.png (compressed)

🧩 Assets
  ✅ gant_r.bin
2026-04-29 10:03:04 +02:00
Tom Boullay 3230b644e4 update: upload-gltf add a new model -> gant_r_pad
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_galet.png (compressed)
  ✅ color_gant.png (compressed)

🧭 Textures (normal)
  ✅ normal_galet.png (compressed)
  ✅ normal_gant.png (compressed)

🧱 Textures (orm)
  ✅ orm_galet.png (compressed)
  ✅ orm_gant.png (compressed)

🧩 Assets
  ✅ gant_r_pad.bin
2026-04-29 10:02:21 +02:00
Tom Boullay 3503ff52ed fix: guard hand landmark visualization 2026-04-29 09:52:46 +02:00
Tom Boullay a8ece3a448 Create model.gltf 2026-04-29 09:05:04 +02:00
Tom Boullay 3f1e15f616 Merge branch 'design' into feat/main-feature 2026-04-29 09:05:00 +02:00
Tom Boullay b0f0f3cb91 update: upload-gltf add a new model -> talkie
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_boutonb.png (compressed)
  ✅ color_e_cran.png (compressed)
  ✅ color_boutona.png (compressed)
  ✅ color_cadre.png (compressed)
  ✅ color_hautparleur.png (compressed)
  ✅ color_touches.png (compressed)
  ✅ color_cable2.png (compressed)
  ✅ color_talkie.png (compressed)
  ✅ color_antenne.png (compressed)
  ✅ color_prise.png (compressed)
  ✅ color_cable1.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_talkie.png (compressed)
  ✅ roughness_antenne.png (compressed)
  ✅ roughness_touches.png (compressed)
  ✅ roughness_prise.png (compressed)
  ✅ roughness_hautparleur.png (compressed)
  ✅ roughness_cable2.png (compressed)
  ✅ roughness_cable1.png (compressed)
  ✅ roughness_cadre.png (compressed)
  ✅ roughness_boutonb.png (compressed)
  ✅ roughness_e_cran.png (compressed)
  ✅ roughness_boutona.png (compressed)

🧭 Textures (normal)
  ✅ cadre_normal_opengl.png (compressed)
  ✅ talkie_normal_opengl.png (compressed)
  ✅ hautparleur_normal_opengl.png (compressed)
  ✅ hautparleur_normal.png (compressed)
  ✅ prise_normal_opengl.png (compressed)
  ✅ boutonb_normal_opengl.png (compressed)
  ✅ touches_normal.png (compressed)
  ✅ antenne_normal.png (compressed)
  ✅ boutona_normal_opengl.png (compressed)
  ✅ cadre_normal.png (compressed)
  ✅ touches_normal_opengl.png (compressed)
  ✅ e_cran_normal.png (compressed)
  ✅ cable2_normal.png (compressed)
  ✅ boutona_normal.png (compressed)
  ✅ talkie_normal.png (compressed)
  ✅ cable1_normal.png (compressed)
  ✅ boutonb_normal.png (compressed)
  ✅ prise_normal.png (compressed)
  ✅ cable2_normal_opengl.png (compressed)
  ✅ antenne_normal_opengl.png (compressed)
  ✅ cable1_normal_opengl.png (compressed)
  ✅ e_cran_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_cable1.png (compressed)
  ✅ metalness_boutonb.png (compressed)
  ✅ metalness_touches.png (compressed)
  ✅ metalness_e_cran.png (compressed)
  ✅ metalness_boutona.png (compressed)
  ✅ metalness_talkie.png (compressed)
  ✅ metalness_antenne.png (compressed)
  ✅ metalness_hautparleur.png (compressed)
  ✅ metalness_cadre.png (compressed)
  ✅ metalness_cable2.png (compressed)
  ✅ metalness_prise.png (compressed)

⛰ Textures (height)
  ✅ height_hautparleur.png (compressed)
  ✅ height_touches.png (compressed)
  ✅ height_antenne.png (compressed)
  ✅ height_cadre.png (compressed)
  ✅ height_e_cran.png (compressed)
  ✅ height_cable2.png (compressed)
  ✅ height_boutona.png (compressed)
  ✅ height_talkie.png (compressed)
  ✅ height_cable1.png (compressed)
  ✅ height_boutonb.png (compressed)
  ✅ height_prise.png (compressed)

🌑 Textures (ao)
  ✅ ao_cable1.png (compressed)
  ✅ ao_e_cran.png (compressed)
  ✅ ao_boutonb.png (compressed)
  ✅ ao_touches.png (compressed)
  ✅ ao_antenne.png (compressed)
  ✅ ao_talkie.png (compressed)
  ✅ ao_boutona.png (compressed)
  ✅ ao_cable2.png (compressed)
  ✅ ao_prise.png (compressed)
  ✅ ao_hautparleur.png (compressed)
  ✅ ao_cadre.png (compressed)

🧩 Assets
  ✅ model.bin
2026-04-29 08:44:37 +02:00
Tom Boullay 35cd3c7c64 update: upload-gltf add a new model -> refroidisseur
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_refroidisseur.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_refroidisseur.png (compressed)

🧭 Textures (normal)
  ✅ refroidisseur_normal.png (compressed)
  ✅ refroidisseur_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_refroidisseur.png (compressed)

⛰ Textures (height)
  ✅ height_refroidisseur.png (compressed)

🌑 Textures (ao)
  ✅ ao_refroidisseur.png (compressed)

🧩 Assets
  ✅ model.bin
2026-04-29 08:42:35 +02:00
Tom Boullay cfa1bd9e16 update: upload-gltf add a new model -> immeuble1
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_buisson.png (compressed)
  ✅ color_fenetre.png (compressed)
  ✅ color_feuilles.png (compressed)
  ✅ color_maison.png (compressed)
  ✅ color_panneau.png (compressed)
  ✅ color_porte.png (compressed)
  ✅ color_tronc.png (compressed)

🧭 Textures (normal)
  ✅ normal_buisson.png (compressed)
  ✅ normal_fenetre.png (compressed)
  ✅ normal_feuilles.png (compressed)
  ✅ normal_maison.png (compressed)
  ✅ normal_panneau.png (compressed)
  ✅ normal_porte.png (compressed)
  ✅ normal_tronc.png (compressed)

🧱 Textures (orm)
  ✅ orm_buisson.png (compressed)
  ✅ orm_fenetre.png (compressed)
  ✅ orm_feuilles.png (compressed)
  ✅ orm_maison.png (compressed)
  ✅ orm_panneau.png (compressed)
  ✅ orm_porte.png (compressed)
  ✅ orm_tronc.png (compressed)

🧩 Assets
  ✅ immeuble1-2.bin
2026-04-28 20:18:56 +02:00
math-pixel 359417ecd4 feat: animator 2026-04-28 20:14:37 +02:00
Tom Boullay b9a3fbfc99 update: upload-gltf add a new model -> maison1
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_buisson.png (compressed)
  ✅ color_contours.png (compressed)
  ✅ color_fenetre.png (compressed)
  ✅ color_maison.png (compressed)
  ✅ color_panneau.png (compressed)
  ✅ color_porte.png (compressed)
  ✅ color_toit.png (compressed)

🧭 Textures (normal)
  ✅ normal_buisson.png (compressed)
  ✅ normal_contours.png (compressed)
  ✅ normal_fenetre.png (compressed)
  ✅ normal_maison.png (compressed)
  ✅ normal_panneau.png (compressed)
  ✅ normal_porte.png (compressed)
  ✅ normal_toit.png (compressed)

🧱 Textures (orm)
  ✅ orm_buisson.png (compressed)
  ✅ orm_contours.png (compressed)
  ✅ orm_fenetre.png (compressed)
  ✅ orm_maison.png (compressed)
  ✅ orm_panneau.png (compressed)
  ✅ orm_porte.png (compressed)
  ✅ orm_toit.png (compressed)

🧩 Assets
  ✅ maison.bin
2026-04-28 20:07:17 +02:00
Tom Boullay 9d814c9924 update: upload-gltf add a new model -> persoprincipal
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_defaultmaterial.png (compressed)

🧭 Textures (normal)
  ✅ normal_defaultmaterial.png (compressed)

🧱 Textures (orm)
  ✅ orm_defaultmaterial.png (compressed)

🧩 Assets
  ✅ mc.bin
2026-04-28 20:02:25 +02:00
Tom Boullay eb875068eb update: upload-gltf add a new model -> fermier
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_defaultmaterial.png (compressed)

🧭 Textures (normal)
  ✅ normal_defaultmaterial.png (compressed)

🧱 Textures (orm)
  ✅ orm_defaultmaterial.png (compressed)

🧩 Assets
  ✅ fermier.bin
2026-04-28 19:58:21 +02:00
Tom Boullay e8a5a44218 update: upload-gltf add a new model -> gerant
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ defaultmaterial_basecolor.png (compressed)
  ✅ defaultmaterial_base_color.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_defaultmaterial.png (compressed)

🧭 Textures (normal)
  ✅ defaultmaterial_normal.png (compressed)
  ✅ defaultmaterial_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_defaultmaterial.png (compressed)

⛰ Textures (height)
  ✅ height_defaultmaterial.png (compressed)

🧱 Textures (orm)
  ✅ orm_defaultmaterial.png (compressed)

🧩 Assets
  ✅ gerant.bin
2026-04-28 19:56:34 +02:00
Tom Boullay 9c12c7a9e5 update: upload-gltf add a new model -> sapin
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_mat.1.png (compressed)
  ✅ color_mat.png (compressed)

🧭 Textures (normal)
  ✅ normal_mat.1.png (compressed)
  ✅ normal_mat.png (compressed)

🧱 Textures (orm)
  ✅ orm_mat.1.png (compressed)
  ✅ orm_mat.png (compressed)

🧩 Assets
  ✅ sapin.bin
2026-04-28 19:54:38 +02:00
Tom Boullay 1907f2623b update: upload-gltf add a new model -> eolienne
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_feuilles1st.png (compressed)
  ✅ color_he_lisse.png (compressed)
  ✅ color_pied.png (compressed)
  ✅ color_tiges1st.png (compressed)
  ✅ color_moteur.png (compressed)
  ✅ color_feuilles2nd.png (compressed)
  ✅ color_tiges2nd.png (compressed)
  ✅ color_cul.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_tiges2nd.png (compressed)
  ✅ roughness_moteur.png (compressed)
  ✅ roughness_feuilles2nd.png (compressed)
  ✅ roughness_tiges1st.png (compressed)
  ✅ roughness_he_lisse.png (compressed)
  ✅ roughness_cul.png (compressed)
  ✅ roughness_pied.png (compressed)
  ✅ roughness_feuilles1st.png (compressed)

🧭 Textures (normal)
  ✅ pied_normal.png (compressed)
  ✅ feuilles2nd_normal.png (compressed)
  ✅ tiges1st_normal.png (compressed)
  ✅ tiges1st_normal_opengl.png (compressed)
  ✅ cul_normal.png (compressed)
  ✅ he_lisse_normal.png (compressed)
  ✅ tiges2nd_normal_opengl.png (compressed)
  ✅ pied_normal_opengl.png (compressed)
  ✅ cul_normal_opengl.png (compressed)
  ✅ feuilles2nd_normal_opengl.png (compressed)
  ✅ feuilles1st_normal_opengl.png (compressed)
  ✅ tiges2nd_normal.png (compressed)
  ✅ moteur_normal_opengl.png (compressed)
  ✅ feuilles1st_normal.png (compressed)
  ✅ moteur_normal.png (compressed)
  ✅ he_lisse_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_feuilles2nd.png (compressed)
  ✅ metalness_feuilles1st.png (compressed)
  ✅ metalness_cul.png (compressed)
  ✅ metalness_he_lisse.png (compressed)
  ✅ metalness_tiges1st.png (compressed)
  ✅ metalness_moteur.png (compressed)
  ✅ metalness_tiges2nd.png (compressed)
  ✅ metalness_pied.png (compressed)

⛰ Textures (height)
  ✅ height_pied.png (compressed)
  ✅ height_feuilles2nd.png (compressed)
  ✅ height_tiges1st.png (compressed)
  ✅ height_cul.png (compressed)
  ✅ height_he_lisse.png (compressed)
  ✅ height_tiges2nd.png (compressed)
  ✅ height_feuilles1st.png (compressed)
  ✅ height_moteur.png (compressed)

🪟 Textures (opacity)
  ✅ opacity_he_lisse.png (compressed)

🌑 Textures (ao)
  ✅ ao_feuilles2nd.png (compressed)
  ✅ ao_cul.png (compressed)
  ✅ ao_feuilles1st.png (compressed)
  ✅ ao_moteur.png (compressed)
  ✅ ao_tiges1st.png (compressed)
  ✅ ao_he_lisse.png (compressed)
  ✅ ao_pied.png (compressed)
  ✅ ao_tiges2nd.png (compressed)
2026-04-28 19:19:25 +02:00
Tom Boullay cf5be3d45d update: upload-gltf add a new model -> packderelance
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_tetemart.png (compressed)
  ✅ color_charnie_res.png (compressed)
  ✅ color_mousse.png (compressed)
  ✅ color_patinf.png (compressed)
  ✅ color_lock.png (compressed)
  ✅ color_cabledroit.png (compressed)
  ✅ color_cablegauche.png (compressed)
  ✅ color_puces.png (compressed)
  ✅ color_manchemart.png (compressed)
  ✅ color_mousse_bas.png (compressed)
  ✅ color_patsup.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_mousse.png (compressed)
  ✅ roughness_charnie_res.png (compressed)
  ✅ roughness_cablegauche.png (compressed)
  ✅ roughness_patsup.png (compressed)
  ✅ roughness_mousse_bas.png (compressed)
  ✅ roughness_manchemart.png (compressed)
  ✅ roughness_cabledroit.png (compressed)
  ✅ roughness_patinf.png (compressed)
  ✅ roughness_lock.png (compressed)
  ✅ roughness_puces.png (compressed)
  ✅ roughness_tetemart.png (compressed)

🧭 Textures (normal)
  ✅ patsup_normal.png (compressed)
  ✅ mousse_normal_opengl.png (compressed)
  ✅ patinf_normal_opengl.png (compressed)
  ✅ cablegauche_normal.png (compressed)
  ✅ cablegauche_normal_opengl.png (compressed)
  ✅ lock_normal.png (compressed)
  ✅ patinf_normal.png (compressed)
  ✅ patsup_normal_opengl.png (compressed)
  ✅ mousse_bas_normal.png (compressed)
  ✅ mousse_normal.png (compressed)
  ✅ cabledroit_normal_opengl.png (compressed)
  ✅ cabledroit_normal.png (compressed)
  ✅ manchemart_normal.png (compressed)
  ✅ tetemart_normal_opengl.png (compressed)
  ✅ tetemart_normal.png (compressed)
  ✅ manchemart_normal_opengl.png (compressed)
  ✅ puces_normal.png (compressed)
  ✅ charnie_res_normal.png (compressed)
  ✅ lock_normal_opengl.png (compressed)
  ✅ mousse_bas_normal_opengl.png (compressed)
  ✅ puces_normal_opengl.png (compressed)
  ✅ charnie_res_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_mousse.png (compressed)
  ✅ metalness_puces.png (compressed)
  ✅ metalness_tetemart.png (compressed)
  ✅ metalness_charnie_res.png (compressed)
  ✅ metalness_mousse_bas.png (compressed)
  ✅ metalness_cabledroit.png (compressed)
  ✅ metalness_manchemart.png (compressed)
  ✅ metalness_lock.png (compressed)
  ✅ metalness_patinf.png (compressed)
  ✅ metalness_patsup.png (compressed)
  ✅ metalness_cablegauche.png (compressed)

⛰ Textures (height)
  ✅ height_patsup.png (compressed)
  ✅ height_cablegauche.png (compressed)
  ✅ height_lock.png (compressed)
  ✅ height_patinf.png (compressed)
  ✅ height_mousse_bas.png (compressed)
  ✅ height_mousse.png (compressed)
  ✅ height_cabledroit.png (compressed)
  ✅ height_manchemart.png (compressed)
  ✅ height_tetemart.png (compressed)
  ✅ height_puces.png (compressed)
  ✅ height_charnie_res.png (compressed)

🌑 Textures (ao)
  ✅ ao_puces.png (compressed)
  ✅ ao_mousse.png (compressed)
  ✅ ao_charnie_res.png (compressed)
  ✅ ao_mousse_bas.png (compressed)
  ✅ ao_cabledroit.png (compressed)
  ✅ ao_tetemart.png (compressed)
  ✅ ao_manchemart.png (compressed)
  ✅ ao_lock.png (compressed)
  ✅ ao_patinf.png (compressed)
  ✅ ao_patsup.png (compressed)
  ✅ ao_cablegauche.png (compressed)
2026-04-28 19:14:52 +02:00
math-pixel 9ada4298c3 wip 2026-04-28 16:54:00 +02:00
Tom Boullay 9ff75e0516 fix: persist debug modes and skip missing map models 2026-04-28 16:35:33 +02:00
Tom Boullay 3b8c59db87 Merge branch 'develop' into feat/main-feature 2026-04-28 16:27:05 +02:00
Tom Boullay 5e0125e05a update: upload-gltf add a new model -> gants
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_galet.png (compressed)
  ✅ color_gant.png (compressed)

🧭 Textures (normal)
  ✅ normal_galet.png (compressed)
  ✅ normal_gant.png (compressed)

🧱 Textures (orm)
  ✅ orm_galet.png (compressed)
  ✅ orm_gant.png (compressed)

🧩 Assets
  ✅ gants.bin
2026-04-28 16:07:26 +02:00
Tom Boullay b81f85cd50 update: upload-gltf add a new model -> galet
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_galet.png (compressed)

🧭 Textures (normal)
  ✅ normal_galet.png (compressed)

🧱 Textures (orm)
  ✅ orm_galet.png (compressed)

🧩 Assets
  ✅ galet.bin
2026-04-28 16:02:46 +02:00
Tom Boullay 8f1a553601 update: upload-gltf add a new model -> gant
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_gant.png (compressed)

🧭 Textures (normal)
  ✅ normal_gant.png (compressed)

🧱 Textures (orm)
  ✅ orm_gant.png (compressed)

🧩 Assets
  ✅ gant.bin
2026-04-28 16:01:41 +02:00
Tom Boullay 9b8bb1a182 Merge pull request #6 from La-Fabrik-Durable/feat/docs-routing
Feat/docs-routing
2026-04-28 15:04:29 +02:00
Tom Boullay a8c6fafbcd address docs routing review feedback 2026-04-28 15:02:50 +02:00
Tom Boullay 14a55e8dd1 clean docs router declarations 2026-04-28 14:53:28 +02:00
Tom Boullay 2dd5bfeda1 move debug components out of utils 2026-04-28 14:47:26 +02:00
Tom Boullay e20ead88e1 standardize source naming conventions 2026-04-28 14:46:27 +02:00
Tom Boullay 7e99d455b4 fix runtime map loading lifecycle 2026-04-28 14:42:49 +02:00
Tom Boullay 8c6af0ed6d rename pages 2026-04-28 14:25:29 +02:00
Tom Boullay 324aa9dc0f clean branch-scoped code quality issues 2026-04-28 14:23:37 +02:00
Tom Boullay 356bb5ef88 organize data configs by domain 2026-04-28 14:17:21 +02:00
Tom Boullay ece9b1268f refactor feature folders by code type 2026-04-28 14:14:15 +02:00
Tom Boullay d2735b72a0 refactor docs into feature folder 2026-04-28 13:54:41 +02:00
Tom Boullay fc5e4acba4 group docs navigation by audience 2026-04-28 13:48:03 +02:00
Tom Boullay a3db0b2f0d add editor documentation pages 2026-04-28 13:47:56 +02:00
Tom Boullay f9a0480121 fix react three peer dependencies 2026-04-28 13:47:49 +02:00
Tom Boullay aa7db176e6 update: app and main 2026-04-28 13:32:54 +02:00
Tom Boullay 0f83f57e23 Merge branch 'develop' into feat/docs-routing 2026-04-28 13:31:40 +02:00
Tom Boullay d4e7edaa89 Merge pull request #4 from La-Fabrik-Durable/feat-editor
Feat/editor
2026-04-28 13:22:44 +02:00
Tom Boullay ab21df18cb fix editor map reliability 2026-04-28 11:06:09 +02:00
Tom Boullay 7e067ecccd Update Map.tsx 2026-04-28 10:53:57 +02:00
Tom Boullay 3fac43d5f1 Create Map.tsx 2026-04-28 10:52:05 +02:00
Tom Boullay abfbb284f5 Update debugConfig.ts 2026-04-28 10:48:42 +02:00
math-pixel e3162d6588 Merge pull request #9 from La-Fabrik-Durable/feat/deploy-test
Feat/deploy test
2026-04-28 10:45:25 +02:00