Tom Boullay
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475a4c7c5e
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refactor: prepare main feature gameplay object and use GLB sky model
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2026-04-30 10:02:00 +02:00 |
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Tom Boullay
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2dd5bfeda1
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move debug components out of utils
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2026-04-28 14:47:26 +02:00 |
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Tom Boullay
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e20ead88e1
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standardize source naming conventions
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2026-04-28 14:46:27 +02:00 |
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Tom Boullay
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356bb5ef88
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organize data configs by domain
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2026-04-28 14:17:21 +02:00 |
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Tom Boullay
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e1d2bfdc75
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refactor: move game map into world folder
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2026-04-28 09:47:09 +02:00 |
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math-pixel
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868f7a1cfd
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fix: load all models/
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2026-04-27 16:07:57 +02:00 |
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Tom Boullay
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38abeb3b49
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fix: format & lint
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2026-04-27 11:20:59 +02:00 |
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Tom Boullay
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eb0db21d29
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clean
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2026-04-27 11:14:43 +02:00 |
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Tom Boullay
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393b653cca
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fix: archi
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2026-04-27 10:53:50 +02:00 |
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Tom Boullay
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638022339e
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update : put every constante in the data folder
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2026-04-17 15:42:10 +02:00 |
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Tom Boullay
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20fbaf05e1
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update : add map model + octree algo
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2026-04-17 11:36:03 +02:00 |
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Tom Boullay
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ed7681a293
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update: add a physic scenne
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2026-04-17 10:48:18 +02:00 |
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Tom Boullay
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b26da614f0
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refacto: enleve la map
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2026-04-16 16:11:20 +02:00 |
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Tom Boullay
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1eed905e8b
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fix: archi player
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2026-04-16 11:00:08 +02:00 |
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Tom Boullay
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7769959135
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refactor: tighten project structure and strengthen tooling
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2026-04-16 10:45:05 +02:00 |
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Tom Boullay
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61d7495ec9
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feat: add player camera
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2026-04-15 16:40:52 +02:00 |
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Tom Boullay
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d486f6f381
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feat: add the map
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2026-04-15 16:09:02 +02:00 |
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