Commit Graph

81 Commits

Author SHA1 Message Date
Tom Boullay ae835e5008 update: models 2026-05-13 15:00:53 +02:00
Tom Boullay 44216f9395 update: models 2026-05-13 14:59:57 +02:00
Tom Boullay 5c68e4cd79 update: models and map data 2026-05-13 11:03:14 +02:00
Tom Boullay 122af7bd9a update: add new models 2026-05-12 16:58:58 +02:00
Tom Boullay ffca1e9e5f fix: stabilize game scene loading and player spawn 2026-05-11 23:52:57 +02:00
Tom Boullay 711c336f1e Merge branch 'develop' into feat/repair-game 2026-05-11 17:31:14 +02:00
Tom Boullay 6f5137229d update: en dialogue sub 2026-05-11 13:37:12 +02:00
Tom Boullay 841f96f3fd update: doc 2026-05-11 13:14:08 +02:00
Tom Boullay 6a4d0f7eb1 update: sync dialogue and cinematic 2026-05-11 12:58:12 +02:00
Tom Boullay f4635def91 update: align srt duration 2026-05-11 11:38:19 +02:00
Tom Boullay f9a6390260 fix: add tracking + add new models 2026-05-11 11:25:17 +02:00
Tom Boullay b521cdd361 update: french srt 2026-05-11 11:22:06 +02:00
Tom Boullay 4218fde63a update: add runtine camera keyframe 2026-05-11 11:13:49 +02:00
Tom Boullay 3d81a9281a add: french subtitles 2026-05-10 00:20:16 +01:00
Tom Boullay f5bc7cb08e add: dialoguejson 2026-05-10 00:00:36 +01:00
Tom Boullay ac7f60060c fix hand tracking glove fallback and loading 2026-05-02 11:35:28 +02:00
Tom Boullay fe662ebe7d fix hand tracking glove rendering 2026-05-02 11:32:00 +02:00
Tom Boullay bdc06f772f update: remove old model elec 2026-05-02 11:02:51 +02:00
Tom Boullay c71cd35f4d fix electricienne debug model loading 2026-05-02 10:58:00 +02:00
Tom Boullay 0cb5f57182 feat add left hand tracking glove model 2026-05-02 00:14:56 +02:00
Tom Boullay 4d7d2efdcc cleaning repo models 2026-05-01 23:54:48 +02:00
Tom Boullay d438c02ad9 update: models made them working 2026-05-01 23:45:58 +02:00
Tom Boullay bb08054722 connect repair gameplay to zustand progression 2026-04-30 16:25:54 +02:00
Tom Boullay 1625895708 fix: models 2026-04-30 15:48:45 +02:00
Tom Boullay 44a77a0197 Update arbre.bin 2026-04-30 15:09:27 +02:00
Tom Boullay f301a1e318 Merge branch 'design' into feat/main-feature 2026-04-30 15:09:22 +02:00
Tom Boullay 6a29cfdb0b add : some sounds 2026-04-30 14:25:36 +02:00
Tom Boullay 01c583ba96 refactor: prepare main feature gameplay object and use GLB sky model 2026-04-30 10:02:00 +02:00
Tom Boullay 94b8dd0385 Merge branch 'develop' into feat/main-feature 2026-04-29 15:01:17 +02:00
math-pixel d3ba5f6cfb Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design 2026-04-29 12:16:51 +02:00
math-pixel 05ef9e012a add object 2026-04-29 12:00:11 +02:00
math-pixel aa8b31033f feat: add tree 2026-04-29 11:57:43 +02:00
math-pixel ba9833d407 fix: pr 2026-04-29 11:35:17 +02:00
Tom Boullay 8e08c3d5e0 update: upload-gltf add a new model -> createurdepluie
📦 Model
   model.gltf

🎨 Textures (color)
   color_bac_eau.png (compressed)
   color_cable_1.png (compressed)
   color_cable_2.png (compressed)
   color_refroidisseur.png (compressed)
   color_resistance.png (compressed)
   color_shell.png (compressed)
   color_tuyau.png (compressed)

🧭 Textures (normal)
   normal_bac_eau.png (compressed)
   normal_cable_1.png (compressed)
   normal_cable_2.png (compressed)
   normal_refroidisseur.png (compressed)
   normal_resistance.png (compressed)
   normal_shell.png (compressed)
   normal_tuyau.png (compressed)

🧱 Textures (orm)
   orm_bac_eau.png (compressed)
   orm_cable_1.png (compressed)
   orm_cable_2.png (compressed)
   orm_refroidisseur.png (compressed)
   orm_resistance.png (compressed)
   orm_shell.png (compressed)
   orm_tuyau.png (compressed)

🧩 Assets
   createurdepluie2.bin
2026-04-29 11:00:08 +02:00
math-pixel 6c85485622 fix : comflic 2026-04-29 10:51:40 +02:00
Tom Boullay 0a0519cead update: upload-gltf add a new model -> gant_r
📦 Model
   model.gltf

🎨 Textures (color)
   color_gant.png (compressed)

🧭 Textures (normal)
   normal_gant.png (compressed)

🧱 Textures (orm)
   orm_gant.png (compressed)

🧩 Assets
   gant_r.bin
2026-04-29 10:03:04 +02:00
Tom Boullay 7d09c29828 update: upload-gltf add a new model -> gant_r_pad
📦 Model
   model.gltf

🎨 Textures (color)
   color_galet.png (compressed)
   color_gant.png (compressed)

🧭 Textures (normal)
   normal_galet.png (compressed)
   normal_gant.png (compressed)

🧱 Textures (orm)
   orm_galet.png (compressed)
   orm_gant.png (compressed)

🧩 Assets
   gant_r_pad.bin
2026-04-29 10:02:21 +02:00
Tom Boullay cc78420d9c Create model.gltf 2026-04-29 09:05:04 +02:00
Tom Boullay 2747a95847 Merge branch 'design' into feat/main-feature 2026-04-29 09:05:00 +02:00
Tom Boullay d116f26a42 update: upload-gltf add a new model -> talkie
📦 Model
   model.gltf

🎨 Textures (color)
   color_boutonb.png (compressed)
   color_e_cran.png (compressed)
   color_boutona.png (compressed)
   color_cadre.png (compressed)
   color_hautparleur.png (compressed)
   color_touches.png (compressed)
   color_cable2.png (compressed)
   color_talkie.png (compressed)
   color_antenne.png (compressed)
   color_prise.png (compressed)
   color_cable1.png (compressed)

🪶 Textures (roughness)
   roughness_talkie.png (compressed)
   roughness_antenne.png (compressed)
   roughness_touches.png (compressed)
   roughness_prise.png (compressed)
   roughness_hautparleur.png (compressed)
   roughness_cable2.png (compressed)
   roughness_cable1.png (compressed)
   roughness_cadre.png (compressed)
   roughness_boutonb.png (compressed)
   roughness_e_cran.png (compressed)
   roughness_boutona.png (compressed)

🧭 Textures (normal)
   cadre_normal_opengl.png (compressed)
   talkie_normal_opengl.png (compressed)
   hautparleur_normal_opengl.png (compressed)
   hautparleur_normal.png (compressed)
   prise_normal_opengl.png (compressed)
   boutonb_normal_opengl.png (compressed)
   touches_normal.png (compressed)
   antenne_normal.png (compressed)
   boutona_normal_opengl.png (compressed)
   cadre_normal.png (compressed)
   touches_normal_opengl.png (compressed)
   e_cran_normal.png (compressed)
   cable2_normal.png (compressed)
   boutona_normal.png (compressed)
   talkie_normal.png (compressed)
   cable1_normal.png (compressed)
   boutonb_normal.png (compressed)
   prise_normal.png (compressed)
   cable2_normal_opengl.png (compressed)
   antenne_normal_opengl.png (compressed)
   cable1_normal_opengl.png (compressed)
   e_cran_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_cable1.png (compressed)
   metalness_boutonb.png (compressed)
   metalness_touches.png (compressed)
   metalness_e_cran.png (compressed)
   metalness_boutona.png (compressed)
   metalness_talkie.png (compressed)
   metalness_antenne.png (compressed)
   metalness_hautparleur.png (compressed)
   metalness_cadre.png (compressed)
   metalness_cable2.png (compressed)
   metalness_prise.png (compressed)

⛰ Textures (height)
   height_hautparleur.png (compressed)
   height_touches.png (compressed)
   height_antenne.png (compressed)
   height_cadre.png (compressed)
   height_e_cran.png (compressed)
   height_cable2.png (compressed)
   height_boutona.png (compressed)
   height_talkie.png (compressed)
   height_cable1.png (compressed)
   height_boutonb.png (compressed)
   height_prise.png (compressed)

🌑 Textures (ao)
   ao_cable1.png (compressed)
   ao_e_cran.png (compressed)
   ao_boutonb.png (compressed)
   ao_touches.png (compressed)
   ao_antenne.png (compressed)
   ao_talkie.png (compressed)
   ao_boutona.png (compressed)
   ao_cable2.png (compressed)
   ao_prise.png (compressed)
   ao_hautparleur.png (compressed)
   ao_cadre.png (compressed)

🧩 Assets
   model.bin
2026-04-29 08:44:37 +02:00
Tom Boullay 9f746aa7b0 update: upload-gltf add a new model -> refroidisseur
📦 Model
   model.gltf

🎨 Textures (color)
   color_refroidisseur.png (compressed)

🪶 Textures (roughness)
   roughness_refroidisseur.png (compressed)

🧭 Textures (normal)
   refroidisseur_normal.png (compressed)
   refroidisseur_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_refroidisseur.png (compressed)

⛰ Textures (height)
   height_refroidisseur.png (compressed)

🌑 Textures (ao)
   ao_refroidisseur.png (compressed)

🧩 Assets
   model.bin
2026-04-29 08:42:35 +02:00
Tom Boullay 847d6834fd update: upload-gltf add a new model -> immeuble1
📦 Model
   model.gltf

🎨 Textures (color)
   color_buisson.png (compressed)
   color_fenetre.png (compressed)
   color_feuilles.png (compressed)
   color_maison.png (compressed)
   color_panneau.png (compressed)
   color_porte.png (compressed)
   color_tronc.png (compressed)

🧭 Textures (normal)
   normal_buisson.png (compressed)
   normal_fenetre.png (compressed)
   normal_feuilles.png (compressed)
   normal_maison.png (compressed)
   normal_panneau.png (compressed)
   normal_porte.png (compressed)
   normal_tronc.png (compressed)

🧱 Textures (orm)
   orm_buisson.png (compressed)
   orm_fenetre.png (compressed)
   orm_feuilles.png (compressed)
   orm_maison.png (compressed)
   orm_panneau.png (compressed)
   orm_porte.png (compressed)
   orm_tronc.png (compressed)

🧩 Assets
   immeuble1-2.bin
2026-04-28 20:18:56 +02:00
math-pixel bd641328b0 feat: animator 2026-04-28 20:14:37 +02:00
Tom Boullay dbbb67e55a update: upload-gltf add a new model -> maison1
📦 Model
   model.gltf

🎨 Textures (color)
   color_buisson.png (compressed)
   color_contours.png (compressed)
   color_fenetre.png (compressed)
   color_maison.png (compressed)
   color_panneau.png (compressed)
   color_porte.png (compressed)
   color_toit.png (compressed)

🧭 Textures (normal)
   normal_buisson.png (compressed)
   normal_contours.png (compressed)
   normal_fenetre.png (compressed)
   normal_maison.png (compressed)
   normal_panneau.png (compressed)
   normal_porte.png (compressed)
   normal_toit.png (compressed)

🧱 Textures (orm)
   orm_buisson.png (compressed)
   orm_contours.png (compressed)
   orm_fenetre.png (compressed)
   orm_maison.png (compressed)
   orm_panneau.png (compressed)
   orm_porte.png (compressed)
   orm_toit.png (compressed)

🧩 Assets
   maison.bin
2026-04-28 20:07:17 +02:00
Tom Boullay 10dac2e56b update: upload-gltf add a new model -> persoprincipal
📦 Model
   model.gltf

🎨 Textures (color)
   color_defaultmaterial.png (compressed)

🧭 Textures (normal)
   normal_defaultmaterial.png (compressed)

🧱 Textures (orm)
   orm_defaultmaterial.png (compressed)

🧩 Assets
   mc.bin
2026-04-28 20:02:25 +02:00
Tom Boullay aaad1b5884 update: upload-gltf add a new model -> fermier
📦 Model
   model.gltf

🎨 Textures (color)
   color_defaultmaterial.png (compressed)

🧭 Textures (normal)
   normal_defaultmaterial.png (compressed)

🧱 Textures (orm)
   orm_defaultmaterial.png (compressed)

🧩 Assets
   fermier.bin
2026-04-28 19:58:21 +02:00
Tom Boullay bf98f028fe update: upload-gltf add a new model -> gerant
📦 Model
   model.gltf

🎨 Textures (color)
   defaultmaterial_basecolor.png (compressed)
   defaultmaterial_base_color.png (compressed)

🪶 Textures (roughness)
   roughness_defaultmaterial.png (compressed)

🧭 Textures (normal)
   defaultmaterial_normal.png (compressed)
   defaultmaterial_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_defaultmaterial.png (compressed)

⛰ Textures (height)
   height_defaultmaterial.png (compressed)

🧱 Textures (orm)
   orm_defaultmaterial.png (compressed)

🧩 Assets
   gerant.bin
2026-04-28 19:56:34 +02:00
Tom Boullay bff24030ee update: upload-gltf add a new model -> sapin
📦 Model
   model.gltf

🎨 Textures (color)
   color_mat.1.png (compressed)
   color_mat.png (compressed)

🧭 Textures (normal)
   normal_mat.1.png (compressed)
   normal_mat.png (compressed)

🧱 Textures (orm)
   orm_mat.1.png (compressed)
   orm_mat.png (compressed)

🧩 Assets
   sapin.bin
2026-04-28 19:54:38 +02:00
Tom Boullay 6531d9b183 update: upload-gltf add a new model -> eolienne
📦 Model
   model.gltf

🎨 Textures (color)
   color_feuilles1st.png (compressed)
   color_he_lisse.png (compressed)
   color_pied.png (compressed)
   color_tiges1st.png (compressed)
   color_moteur.png (compressed)
   color_feuilles2nd.png (compressed)
   color_tiges2nd.png (compressed)
   color_cul.png (compressed)

🪶 Textures (roughness)
   roughness_tiges2nd.png (compressed)
   roughness_moteur.png (compressed)
   roughness_feuilles2nd.png (compressed)
   roughness_tiges1st.png (compressed)
   roughness_he_lisse.png (compressed)
   roughness_cul.png (compressed)
   roughness_pied.png (compressed)
   roughness_feuilles1st.png (compressed)

🧭 Textures (normal)
   pied_normal.png (compressed)
   feuilles2nd_normal.png (compressed)
   tiges1st_normal.png (compressed)
   tiges1st_normal_opengl.png (compressed)
   cul_normal.png (compressed)
   he_lisse_normal.png (compressed)
   tiges2nd_normal_opengl.png (compressed)
   pied_normal_opengl.png (compressed)
   cul_normal_opengl.png (compressed)
   feuilles2nd_normal_opengl.png (compressed)
   feuilles1st_normal_opengl.png (compressed)
   tiges2nd_normal.png (compressed)
   moteur_normal_opengl.png (compressed)
   feuilles1st_normal.png (compressed)
   moteur_normal.png (compressed)
   he_lisse_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_feuilles2nd.png (compressed)
   metalness_feuilles1st.png (compressed)
   metalness_cul.png (compressed)
   metalness_he_lisse.png (compressed)
   metalness_tiges1st.png (compressed)
   metalness_moteur.png (compressed)
   metalness_tiges2nd.png (compressed)
   metalness_pied.png (compressed)

⛰ Textures (height)
   height_pied.png (compressed)
   height_feuilles2nd.png (compressed)
   height_tiges1st.png (compressed)
   height_cul.png (compressed)
   height_he_lisse.png (compressed)
   height_tiges2nd.png (compressed)
   height_feuilles1st.png (compressed)
   height_moteur.png (compressed)

🪟 Textures (opacity)
   opacity_he_lisse.png (compressed)

🌑 Textures (ao)
   ao_feuilles2nd.png (compressed)
   ao_cul.png (compressed)
   ao_feuilles1st.png (compressed)
   ao_moteur.png (compressed)
   ao_tiges1st.png (compressed)
   ao_he_lisse.png (compressed)
   ao_pied.png (compressed)
   ao_tiges2nd.png (compressed)
2026-04-28 19:19:25 +02:00
Tom Boullay 38fa9c1ff2 update: upload-gltf add a new model -> packderelance
📦 Model
   model.gltf

🎨 Textures (color)
   color_tetemart.png (compressed)
   color_charnie_res.png (compressed)
   color_mousse.png (compressed)
   color_patinf.png (compressed)
   color_lock.png (compressed)
   color_cabledroit.png (compressed)
   color_cablegauche.png (compressed)
   color_puces.png (compressed)
   color_manchemart.png (compressed)
   color_mousse_bas.png (compressed)
   color_patsup.png (compressed)

🪶 Textures (roughness)
   roughness_mousse.png (compressed)
   roughness_charnie_res.png (compressed)
   roughness_cablegauche.png (compressed)
   roughness_patsup.png (compressed)
   roughness_mousse_bas.png (compressed)
   roughness_manchemart.png (compressed)
   roughness_cabledroit.png (compressed)
   roughness_patinf.png (compressed)
   roughness_lock.png (compressed)
   roughness_puces.png (compressed)
   roughness_tetemart.png (compressed)

🧭 Textures (normal)
   patsup_normal.png (compressed)
   mousse_normal_opengl.png (compressed)
   patinf_normal_opengl.png (compressed)
   cablegauche_normal.png (compressed)
   cablegauche_normal_opengl.png (compressed)
   lock_normal.png (compressed)
   patinf_normal.png (compressed)
   patsup_normal_opengl.png (compressed)
   mousse_bas_normal.png (compressed)
   mousse_normal.png (compressed)
   cabledroit_normal_opengl.png (compressed)
   cabledroit_normal.png (compressed)
   manchemart_normal.png (compressed)
   tetemart_normal_opengl.png (compressed)
   tetemart_normal.png (compressed)
   manchemart_normal_opengl.png (compressed)
   puces_normal.png (compressed)
   charnie_res_normal.png (compressed)
   lock_normal_opengl.png (compressed)
   mousse_bas_normal_opengl.png (compressed)
   puces_normal_opengl.png (compressed)
   charnie_res_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_mousse.png (compressed)
   metalness_puces.png (compressed)
   metalness_tetemart.png (compressed)
   metalness_charnie_res.png (compressed)
   metalness_mousse_bas.png (compressed)
   metalness_cabledroit.png (compressed)
   metalness_manchemart.png (compressed)
   metalness_lock.png (compressed)
   metalness_patinf.png (compressed)
   metalness_patsup.png (compressed)
   metalness_cablegauche.png (compressed)

⛰ Textures (height)
   height_patsup.png (compressed)
   height_cablegauche.png (compressed)
   height_lock.png (compressed)
   height_patinf.png (compressed)
   height_mousse_bas.png (compressed)
   height_mousse.png (compressed)
   height_cabledroit.png (compressed)
   height_manchemart.png (compressed)
   height_tetemart.png (compressed)
   height_puces.png (compressed)
   height_charnie_res.png (compressed)

🌑 Textures (ao)
   ao_puces.png (compressed)
   ao_mousse.png (compressed)
   ao_charnie_res.png (compressed)
   ao_mousse_bas.png (compressed)
   ao_cabledroit.png (compressed)
   ao_tetemart.png (compressed)
   ao_manchemart.png (compressed)
   ao_lock.png (compressed)
   ao_patinf.png (compressed)
   ao_patsup.png (compressed)
   ao_cablegauche.png (compressed)
2026-04-28 19:14:52 +02:00