Tom Boullay
|
27b4a2c392
|
upatde(fabrik): zone + herbe
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
|
2026-06-01 00:14:39 +02:00 |
|
Tom Boullay
|
093ffd726d
|
fix(review): address audit findings before merge
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
|
2026-05-29 01:23:08 +02:00 |
|
tom-boullay
|
1a91b1d7ae
|
refactor: clean map gameplay architecture
|
2026-05-28 11:15:45 +02:00 |
|
Tom Boullay
|
a2fc417be6
|
fix(environment): preserve grass blade colors
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
|
2026-05-28 01:12:21 +02:00 |
|
Tom Boullay
|
57498b9bb1
|
tune(environment): rebalance procedural grass zones
|
2026-05-28 01:08:33 +02:00 |
|
Tom Boullay
|
b87a7e929c
|
feat(environment): vary grass density by procedural zones
|
2026-05-28 01:05:40 +02:00 |
|
Tom Boullay
|
ea23b4bb46
|
fix(environment): tune grass and terrain grounding
|
2026-05-28 00:59:36 +02:00 |
|
Tom Boullay
|
7a72743e5c
|
refactor(environment): use player-centered ghibli grass patch
|
2026-05-28 00:31:45 +02:00 |
|
Tom Boullay
|
fe989c9550
|
refactor(environment): replace grass with terrain-mesh ghibli shader
|
2026-05-28 00:20:01 +02:00 |
|
Tom Boullay
|
0230795f55
|
feat: add chunked grass and organize environment systems
|
2026-05-28 00:07:02 +02:00 |
|