Tom Boullay
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57498b9bb1
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tune(environment): rebalance procedural grass zones
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2026-05-28 01:08:33 +02:00 |
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Tom Boullay
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b87a7e929c
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feat(environment): vary grass density by procedural zones
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2026-05-28 01:05:40 +02:00 |
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Tom Boullay
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ea23b4bb46
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fix(environment): tune grass and terrain grounding
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2026-05-28 00:59:36 +02:00 |
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Tom Boullay
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7a72743e5c
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refactor(environment): use player-centered ghibli grass patch
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2026-05-28 00:31:45 +02:00 |
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Tom Boullay
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81cd935bba
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fix(environment): reduce grass generation cost
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2026-05-28 00:25:23 +02:00 |
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Tom Boullay
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fe989c9550
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refactor(environment): replace grass with terrain-mesh ghibli shader
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2026-05-28 00:20:01 +02:00 |
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Tom Boullay
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0230795f55
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feat: add chunked grass and organize environment systems
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2026-05-28 00:07:02 +02:00 |
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