The new react-compiler-aware lint rules flag legitimate Three.js
external-system synchronizations (texture/uniform/AnimationAction
mutations) and a derived-state reset in PylonDownedPylon. None of
these are bugs — they're the canonical way to bridge React state
with imperative graphics objects — so they're annotated with
targeted eslint-disable comments and a small reorder.
- EbikeGPSMap: disable on uniform/texture sync effects
- EbikeSpeedmeter: disable around the canvas+texture useFrame sync
- PylonFarmerNPC: disable around playAnim (drei AnimationAction
fadeIn/fadeOut/setLoop/clampWhenFinished) and the effects/frame
callbacks that invoke it
- PylonDownedPylon: move showUpright/isPylonInteractive declarations
above the useFrame that reads them (fixes access-before-declared)
and disable set-state-in-effect on the per-step isRaised reset