Commit Graph

6 Commits

Author SHA1 Message Date
Tom Boullay 4f1b3b4ff3 fix(graphics): tune presets, single-line ui, vegetation LOD by nearest instance
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- Bump high to 30m chunk / HD<20m and ultra to HD<30m so HD models
  persist further before swapping.
- Render the 5 graphics preset cards on a single row.
- Vegetation LOD selection now uses the distance to the nearest instance
  in each chunk instead of the chunk centre, matching MapInstancingSystem
  and avoiding premature LOD swaps when the camera enters a chunk.
2026-06-02 14:33:16 +02:00
Tom Boullay 3e66e31117 feat(graphics): add max preset (no chunk streaming, LOD@50m)
Restore ultra to its original behaviour (50m chunk streaming, HD within
20m, no fog) and introduce a new max preset that disables chunk streaming
entirely (loads all chunks unconditionally) and pushes the HD/LOD swap
distance to 50m. Add chunkStreamingEnabled flag to GraphicsPresetConfig
so the streaming gate honours the preset. The settings card label shows
'All' when streaming is off.
2026-06-02 13:51:33 +02:00
Tom Boullay 6d58b90856 fix(world): throttle shadows and tune high preset 2026-06-01 10:45:07 +02:00
Tom Boullay 34c198ebfd feat(world): add map lod graphics presets 2026-05-31 19:03:55 +02:00
Tom Boullay d654565f87 chore: address code quality audit findings
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2026-05-28 08:31:42 +02:00
Tom Boullay 1d3aa1c9f2 add: world config (wind, graphics, terrain, fog) 2026-05-13 15:00:13 +02:00