Commit Graph

493 Commits

Author SHA1 Message Date
math-pixel 462b80e1c2 Merge pull request #10 from La-Fabrik-Durable/feat-animation
Feat/animation
2026-04-29 11:50:07 +02:00
Tom Boullay 90bd216efe feat: improve hand grab targeting 2026-04-29 11:40:17 +02:00
math-pixel ba9833d407 fix: pr 2026-04-29 11:35:17 +02:00
math-pixel b736de5f25 Merge branch 'feat-animation' of https://github.com/La-Fabrik-Durable/La-Fabrik into feat-animation 2026-04-29 11:23:57 +02:00
math-pixel d482ae4634 fix: pr issues 2026-04-29 11:23:40 +02:00
Tom Boullay 7958b2c62a fix: decouple hand tracking from crosshair focus 2026-04-29 11:13:11 +02:00
math-pixel d3a3d5eeca Update src/hooks/useCharacterAnimation.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-29 11:07:40 +02:00
math-pixel dca8f5a0d3 update: animation doc 2026-04-29 11:00:32 +02:00
Tom Boullay 8e08c3d5e0 update: upload-gltf add a new model -> createurdepluie
📦 Model
   model.gltf

🎨 Textures (color)
   color_bac_eau.png (compressed)
   color_cable_1.png (compressed)
   color_cable_2.png (compressed)
   color_refroidisseur.png (compressed)
   color_resistance.png (compressed)
   color_shell.png (compressed)
   color_tuyau.png (compressed)

🧭 Textures (normal)
   normal_bac_eau.png (compressed)
   normal_cable_1.png (compressed)
   normal_cable_2.png (compressed)
   normal_refroidisseur.png (compressed)
   normal_resistance.png (compressed)
   normal_shell.png (compressed)
   normal_tuyau.png (compressed)

🧱 Textures (orm)
   orm_bac_eau.png (compressed)
   orm_cable_1.png (compressed)
   orm_cable_2.png (compressed)
   orm_refroidisseur.png (compressed)
   orm_resistance.png (compressed)
   orm_shell.png (compressed)
   orm_tuyau.png (compressed)

🧩 Assets
   createurdepluie2.bin
2026-04-29 11:00:08 +02:00
Tom Boullay 882f3cc71b feat: improve fist grab depth tracking 2026-04-29 10:52:35 +02:00
math-pixel 6c85485622 fix : comflic 2026-04-29 10:51:40 +02:00
Tom Boullay a14ff9d913 feat: grab objects with closed fist raycast 2026-04-29 10:40:48 +02:00
Tom Boullay cc4c11f934 refactor: replace pinch gesture with fist gesture 2026-04-29 10:34:11 +02:00
Tom Boullay 0a0519cead update: upload-gltf add a new model -> gant_r
📦 Model
   model.gltf

🎨 Textures (color)
   color_gant.png (compressed)

🧭 Textures (normal)
   normal_gant.png (compressed)

🧱 Textures (orm)
   orm_gant.png (compressed)

🧩 Assets
   gant_r.bin
2026-04-29 10:03:04 +02:00
Tom Boullay 7d09c29828 update: upload-gltf add a new model -> gant_r_pad
📦 Model
   model.gltf

🎨 Textures (color)
   color_galet.png (compressed)
   color_gant.png (compressed)

🧭 Textures (normal)
   normal_galet.png (compressed)
   normal_gant.png (compressed)

🧱 Textures (orm)
   orm_galet.png (compressed)
   orm_gant.png (compressed)

🧩 Assets
   gant_r_pad.bin
2026-04-29 10:02:21 +02:00
Tom Boullay 28e3ac4c06 fix: guard hand landmark visualization 2026-04-29 09:52:46 +02:00
Tom Boullay cc78420d9c Create model.gltf 2026-04-29 09:05:04 +02:00
Tom Boullay 2747a95847 Merge branch 'design' into feat/main-feature 2026-04-29 09:05:00 +02:00
Tom Boullay d116f26a42 update: upload-gltf add a new model -> talkie
📦 Model
   model.gltf

🎨 Textures (color)
   color_boutonb.png (compressed)
   color_e_cran.png (compressed)
   color_boutona.png (compressed)
   color_cadre.png (compressed)
   color_hautparleur.png (compressed)
   color_touches.png (compressed)
   color_cable2.png (compressed)
   color_talkie.png (compressed)
   color_antenne.png (compressed)
   color_prise.png (compressed)
   color_cable1.png (compressed)

🪶 Textures (roughness)
   roughness_talkie.png (compressed)
   roughness_antenne.png (compressed)
   roughness_touches.png (compressed)
   roughness_prise.png (compressed)
   roughness_hautparleur.png (compressed)
   roughness_cable2.png (compressed)
   roughness_cable1.png (compressed)
   roughness_cadre.png (compressed)
   roughness_boutonb.png (compressed)
   roughness_e_cran.png (compressed)
   roughness_boutona.png (compressed)

🧭 Textures (normal)
   cadre_normal_opengl.png (compressed)
   talkie_normal_opengl.png (compressed)
   hautparleur_normal_opengl.png (compressed)
   hautparleur_normal.png (compressed)
   prise_normal_opengl.png (compressed)
   boutonb_normal_opengl.png (compressed)
   touches_normal.png (compressed)
   antenne_normal.png (compressed)
   boutona_normal_opengl.png (compressed)
   cadre_normal.png (compressed)
   touches_normal_opengl.png (compressed)
   e_cran_normal.png (compressed)
   cable2_normal.png (compressed)
   boutona_normal.png (compressed)
   talkie_normal.png (compressed)
   cable1_normal.png (compressed)
   boutonb_normal.png (compressed)
   prise_normal.png (compressed)
   cable2_normal_opengl.png (compressed)
   antenne_normal_opengl.png (compressed)
   cable1_normal_opengl.png (compressed)
   e_cran_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_cable1.png (compressed)
   metalness_boutonb.png (compressed)
   metalness_touches.png (compressed)
   metalness_e_cran.png (compressed)
   metalness_boutona.png (compressed)
   metalness_talkie.png (compressed)
   metalness_antenne.png (compressed)
   metalness_hautparleur.png (compressed)
   metalness_cadre.png (compressed)
   metalness_cable2.png (compressed)
   metalness_prise.png (compressed)

⛰ Textures (height)
   height_hautparleur.png (compressed)
   height_touches.png (compressed)
   height_antenne.png (compressed)
   height_cadre.png (compressed)
   height_e_cran.png (compressed)
   height_cable2.png (compressed)
   height_boutona.png (compressed)
   height_talkie.png (compressed)
   height_cable1.png (compressed)
   height_boutonb.png (compressed)
   height_prise.png (compressed)

🌑 Textures (ao)
   ao_cable1.png (compressed)
   ao_e_cran.png (compressed)
   ao_boutonb.png (compressed)
   ao_touches.png (compressed)
   ao_antenne.png (compressed)
   ao_talkie.png (compressed)
   ao_boutona.png (compressed)
   ao_cable2.png (compressed)
   ao_prise.png (compressed)
   ao_hautparleur.png (compressed)
   ao_cadre.png (compressed)

🧩 Assets
   model.bin
2026-04-29 08:44:37 +02:00
Tom Boullay 9f746aa7b0 update: upload-gltf add a new model -> refroidisseur
📦 Model
   model.gltf

🎨 Textures (color)
   color_refroidisseur.png (compressed)

🪶 Textures (roughness)
   roughness_refroidisseur.png (compressed)

🧭 Textures (normal)
   refroidisseur_normal.png (compressed)
   refroidisseur_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_refroidisseur.png (compressed)

⛰ Textures (height)
   height_refroidisseur.png (compressed)

🌑 Textures (ao)
   ao_refroidisseur.png (compressed)

🧩 Assets
   model.bin
2026-04-29 08:42:35 +02:00
Tom Boullay 847d6834fd update: upload-gltf add a new model -> immeuble1
📦 Model
   model.gltf

🎨 Textures (color)
   color_buisson.png (compressed)
   color_fenetre.png (compressed)
   color_feuilles.png (compressed)
   color_maison.png (compressed)
   color_panneau.png (compressed)
   color_porte.png (compressed)
   color_tronc.png (compressed)

🧭 Textures (normal)
   normal_buisson.png (compressed)
   normal_fenetre.png (compressed)
   normal_feuilles.png (compressed)
   normal_maison.png (compressed)
   normal_panneau.png (compressed)
   normal_porte.png (compressed)
   normal_tronc.png (compressed)

🧱 Textures (orm)
   orm_buisson.png (compressed)
   orm_fenetre.png (compressed)
   orm_feuilles.png (compressed)
   orm_maison.png (compressed)
   orm_panneau.png (compressed)
   orm_porte.png (compressed)
   orm_tronc.png (compressed)

🧩 Assets
   immeuble1-2.bin
2026-04-28 20:18:56 +02:00
math-pixel bd641328b0 feat: animator 2026-04-28 20:14:37 +02:00
Tom Boullay dbbb67e55a update: upload-gltf add a new model -> maison1
📦 Model
   model.gltf

🎨 Textures (color)
   color_buisson.png (compressed)
   color_contours.png (compressed)
   color_fenetre.png (compressed)
   color_maison.png (compressed)
   color_panneau.png (compressed)
   color_porte.png (compressed)
   color_toit.png (compressed)

🧭 Textures (normal)
   normal_buisson.png (compressed)
   normal_contours.png (compressed)
   normal_fenetre.png (compressed)
   normal_maison.png (compressed)
   normal_panneau.png (compressed)
   normal_porte.png (compressed)
   normal_toit.png (compressed)

🧱 Textures (orm)
   orm_buisson.png (compressed)
   orm_contours.png (compressed)
   orm_fenetre.png (compressed)
   orm_maison.png (compressed)
   orm_panneau.png (compressed)
   orm_porte.png (compressed)
   orm_toit.png (compressed)

🧩 Assets
   maison.bin
2026-04-28 20:07:17 +02:00
Tom Boullay 10dac2e56b update: upload-gltf add a new model -> persoprincipal
📦 Model
   model.gltf

🎨 Textures (color)
   color_defaultmaterial.png (compressed)

🧭 Textures (normal)
   normal_defaultmaterial.png (compressed)

🧱 Textures (orm)
   orm_defaultmaterial.png (compressed)

🧩 Assets
   mc.bin
2026-04-28 20:02:25 +02:00
Tom Boullay aaad1b5884 update: upload-gltf add a new model -> fermier
📦 Model
   model.gltf

🎨 Textures (color)
   color_defaultmaterial.png (compressed)

🧭 Textures (normal)
   normal_defaultmaterial.png (compressed)

🧱 Textures (orm)
   orm_defaultmaterial.png (compressed)

🧩 Assets
   fermier.bin
2026-04-28 19:58:21 +02:00
Tom Boullay bf98f028fe update: upload-gltf add a new model -> gerant
📦 Model
   model.gltf

🎨 Textures (color)
   defaultmaterial_basecolor.png (compressed)
   defaultmaterial_base_color.png (compressed)

🪶 Textures (roughness)
   roughness_defaultmaterial.png (compressed)

🧭 Textures (normal)
   defaultmaterial_normal.png (compressed)
   defaultmaterial_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_defaultmaterial.png (compressed)

⛰ Textures (height)
   height_defaultmaterial.png (compressed)

🧱 Textures (orm)
   orm_defaultmaterial.png (compressed)

🧩 Assets
   gerant.bin
2026-04-28 19:56:34 +02:00
Tom Boullay bff24030ee update: upload-gltf add a new model -> sapin
📦 Model
   model.gltf

🎨 Textures (color)
   color_mat.1.png (compressed)
   color_mat.png (compressed)

🧭 Textures (normal)
   normal_mat.1.png (compressed)
   normal_mat.png (compressed)

🧱 Textures (orm)
   orm_mat.1.png (compressed)
   orm_mat.png (compressed)

🧩 Assets
   sapin.bin
2026-04-28 19:54:38 +02:00
Tom Boullay 6531d9b183 update: upload-gltf add a new model -> eolienne
📦 Model
   model.gltf

🎨 Textures (color)
   color_feuilles1st.png (compressed)
   color_he_lisse.png (compressed)
   color_pied.png (compressed)
   color_tiges1st.png (compressed)
   color_moteur.png (compressed)
   color_feuilles2nd.png (compressed)
   color_tiges2nd.png (compressed)
   color_cul.png (compressed)

🪶 Textures (roughness)
   roughness_tiges2nd.png (compressed)
   roughness_moteur.png (compressed)
   roughness_feuilles2nd.png (compressed)
   roughness_tiges1st.png (compressed)
   roughness_he_lisse.png (compressed)
   roughness_cul.png (compressed)
   roughness_pied.png (compressed)
   roughness_feuilles1st.png (compressed)

🧭 Textures (normal)
   pied_normal.png (compressed)
   feuilles2nd_normal.png (compressed)
   tiges1st_normal.png (compressed)
   tiges1st_normal_opengl.png (compressed)
   cul_normal.png (compressed)
   he_lisse_normal.png (compressed)
   tiges2nd_normal_opengl.png (compressed)
   pied_normal_opengl.png (compressed)
   cul_normal_opengl.png (compressed)
   feuilles2nd_normal_opengl.png (compressed)
   feuilles1st_normal_opengl.png (compressed)
   tiges2nd_normal.png (compressed)
   moteur_normal_opengl.png (compressed)
   feuilles1st_normal.png (compressed)
   moteur_normal.png (compressed)
   he_lisse_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_feuilles2nd.png (compressed)
   metalness_feuilles1st.png (compressed)
   metalness_cul.png (compressed)
   metalness_he_lisse.png (compressed)
   metalness_tiges1st.png (compressed)
   metalness_moteur.png (compressed)
   metalness_tiges2nd.png (compressed)
   metalness_pied.png (compressed)

⛰ Textures (height)
   height_pied.png (compressed)
   height_feuilles2nd.png (compressed)
   height_tiges1st.png (compressed)
   height_cul.png (compressed)
   height_he_lisse.png (compressed)
   height_tiges2nd.png (compressed)
   height_feuilles1st.png (compressed)
   height_moteur.png (compressed)

🪟 Textures (opacity)
   opacity_he_lisse.png (compressed)

🌑 Textures (ao)
   ao_feuilles2nd.png (compressed)
   ao_cul.png (compressed)
   ao_feuilles1st.png (compressed)
   ao_moteur.png (compressed)
   ao_tiges1st.png (compressed)
   ao_he_lisse.png (compressed)
   ao_pied.png (compressed)
   ao_tiges2nd.png (compressed)
2026-04-28 19:19:25 +02:00
Tom Boullay 38fa9c1ff2 update: upload-gltf add a new model -> packderelance
📦 Model
   model.gltf

🎨 Textures (color)
   color_tetemart.png (compressed)
   color_charnie_res.png (compressed)
   color_mousse.png (compressed)
   color_patinf.png (compressed)
   color_lock.png (compressed)
   color_cabledroit.png (compressed)
   color_cablegauche.png (compressed)
   color_puces.png (compressed)
   color_manchemart.png (compressed)
   color_mousse_bas.png (compressed)
   color_patsup.png (compressed)

🪶 Textures (roughness)
   roughness_mousse.png (compressed)
   roughness_charnie_res.png (compressed)
   roughness_cablegauche.png (compressed)
   roughness_patsup.png (compressed)
   roughness_mousse_bas.png (compressed)
   roughness_manchemart.png (compressed)
   roughness_cabledroit.png (compressed)
   roughness_patinf.png (compressed)
   roughness_lock.png (compressed)
   roughness_puces.png (compressed)
   roughness_tetemart.png (compressed)

🧭 Textures (normal)
   patsup_normal.png (compressed)
   mousse_normal_opengl.png (compressed)
   patinf_normal_opengl.png (compressed)
   cablegauche_normal.png (compressed)
   cablegauche_normal_opengl.png (compressed)
   lock_normal.png (compressed)
   patinf_normal.png (compressed)
   patsup_normal_opengl.png (compressed)
   mousse_bas_normal.png (compressed)
   mousse_normal.png (compressed)
   cabledroit_normal_opengl.png (compressed)
   cabledroit_normal.png (compressed)
   manchemart_normal.png (compressed)
   tetemart_normal_opengl.png (compressed)
   tetemart_normal.png (compressed)
   manchemart_normal_opengl.png (compressed)
   puces_normal.png (compressed)
   charnie_res_normal.png (compressed)
   lock_normal_opengl.png (compressed)
   mousse_bas_normal_opengl.png (compressed)
   puces_normal_opengl.png (compressed)
   charnie_res_normal_opengl.png (compressed)

🔩 Textures (metalness)
   metalness_mousse.png (compressed)
   metalness_puces.png (compressed)
   metalness_tetemart.png (compressed)
   metalness_charnie_res.png (compressed)
   metalness_mousse_bas.png (compressed)
   metalness_cabledroit.png (compressed)
   metalness_manchemart.png (compressed)
   metalness_lock.png (compressed)
   metalness_patinf.png (compressed)
   metalness_patsup.png (compressed)
   metalness_cablegauche.png (compressed)

⛰ Textures (height)
   height_patsup.png (compressed)
   height_cablegauche.png (compressed)
   height_lock.png (compressed)
   height_patinf.png (compressed)
   height_mousse_bas.png (compressed)
   height_mousse.png (compressed)
   height_cabledroit.png (compressed)
   height_manchemart.png (compressed)
   height_tetemart.png (compressed)
   height_puces.png (compressed)
   height_charnie_res.png (compressed)

🌑 Textures (ao)
   ao_puces.png (compressed)
   ao_mousse.png (compressed)
   ao_charnie_res.png (compressed)
   ao_mousse_bas.png (compressed)
   ao_cabledroit.png (compressed)
   ao_tetemart.png (compressed)
   ao_manchemart.png (compressed)
   ao_lock.png (compressed)
   ao_patinf.png (compressed)
   ao_patsup.png (compressed)
   ao_cablegauche.png (compressed)
2026-04-28 19:14:52 +02:00
math-pixel e8f621d35f wip 2026-04-28 16:54:00 +02:00
Tom Boullay aa211d16b7 fix: persist debug modes and skip missing map models 2026-04-28 16:35:33 +02:00
Tom Boullay 44c27be640 Merge branch 'develop' into feat/main-feature 2026-04-28 16:27:05 +02:00
Tom Boullay 8a58f75864 update: upload-gltf add a new model -> gants
📦 Model
   model.gltf

🎨 Textures (color)
   color_galet.png (compressed)
   color_gant.png (compressed)

🧭 Textures (normal)
   normal_galet.png (compressed)
   normal_gant.png (compressed)

🧱 Textures (orm)
   orm_galet.png (compressed)
   orm_gant.png (compressed)

🧩 Assets
   gants.bin
2026-04-28 16:07:26 +02:00
Tom Boullay 0c7d5b61ac update: upload-gltf add a new model -> galet
📦 Model
   model.gltf

🎨 Textures (color)
   color_galet.png (compressed)

🧭 Textures (normal)
   normal_galet.png (compressed)

🧱 Textures (orm)
   orm_galet.png (compressed)

🧩 Assets
   galet.bin
2026-04-28 16:02:46 +02:00
Tom Boullay 5c5ba0937e Merge pull request #6 from La-Fabrik-Durable/feat/docs-routing
Feat/docs-routing
2026-04-28 15:04:29 +02:00
Tom Boullay dc7de253de address docs routing review feedback 2026-04-28 15:02:50 +02:00
Tom Boullay 97e0606439 clean docs router declarations 2026-04-28 14:53:28 +02:00
Tom Boullay a11db585de move debug components out of utils 2026-04-28 14:47:26 +02:00
Tom Boullay 6d858cfa7d standardize source naming conventions 2026-04-28 14:46:27 +02:00
Tom Boullay 19bad2c8be fix runtime map loading lifecycle 2026-04-28 14:42:49 +02:00
Tom Boullay e01d6f27ba rename pages 2026-04-28 14:25:29 +02:00
Tom Boullay 64b53a762d clean branch-scoped code quality issues 2026-04-28 14:23:37 +02:00
Tom Boullay 9818e719ce organize data configs by domain 2026-04-28 14:17:21 +02:00
Tom Boullay 2251a81ac1 refactor feature folders by code type 2026-04-28 14:14:15 +02:00
Tom Boullay eebeee9ed8 refactor docs into feature folder 2026-04-28 13:54:41 +02:00
Tom Boullay 9c7c59973e group docs navigation by audience 2026-04-28 13:48:03 +02:00
Tom Boullay dee232ac45 add editor documentation pages 2026-04-28 13:47:56 +02:00
Tom Boullay 2117146de5 fix react three peer dependencies 2026-04-28 13:47:49 +02:00
Tom Boullay 632d4b5c95 update: app and main 2026-04-28 13:32:54 +02:00
Tom Boullay 291e747f7b Merge branch 'develop' into feat/docs-routing 2026-04-28 13:31:40 +02:00