Tom Boullay
|
a8ece3a448
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Create model.gltf
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2026-04-29 09:05:04 +02:00 |
|
Tom Boullay
|
3f1e15f616
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Merge branch 'design' into feat/main-feature
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2026-04-29 09:05:00 +02:00 |
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Tom Boullay
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b0f0f3cb91
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update: upload-gltf add a new model -> talkie
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_boutonb.png (compressed)
✅ color_e_cran.png (compressed)
✅ color_boutona.png (compressed)
✅ color_cadre.png (compressed)
✅ color_hautparleur.png (compressed)
✅ color_touches.png (compressed)
✅ color_cable2.png (compressed)
✅ color_talkie.png (compressed)
✅ color_antenne.png (compressed)
✅ color_prise.png (compressed)
✅ color_cable1.png (compressed)
🪶 Textures (roughness)
✅ roughness_talkie.png (compressed)
✅ roughness_antenne.png (compressed)
✅ roughness_touches.png (compressed)
✅ roughness_prise.png (compressed)
✅ roughness_hautparleur.png (compressed)
✅ roughness_cable2.png (compressed)
✅ roughness_cable1.png (compressed)
✅ roughness_cadre.png (compressed)
✅ roughness_boutonb.png (compressed)
✅ roughness_e_cran.png (compressed)
✅ roughness_boutona.png (compressed)
🧭 Textures (normal)
✅ cadre_normal_opengl.png (compressed)
✅ talkie_normal_opengl.png (compressed)
✅ hautparleur_normal_opengl.png (compressed)
✅ hautparleur_normal.png (compressed)
✅ prise_normal_opengl.png (compressed)
✅ boutonb_normal_opengl.png (compressed)
✅ touches_normal.png (compressed)
✅ antenne_normal.png (compressed)
✅ boutona_normal_opengl.png (compressed)
✅ cadre_normal.png (compressed)
✅ touches_normal_opengl.png (compressed)
✅ e_cran_normal.png (compressed)
✅ cable2_normal.png (compressed)
✅ boutona_normal.png (compressed)
✅ talkie_normal.png (compressed)
✅ cable1_normal.png (compressed)
✅ boutonb_normal.png (compressed)
✅ prise_normal.png (compressed)
✅ cable2_normal_opengl.png (compressed)
✅ antenne_normal_opengl.png (compressed)
✅ cable1_normal_opengl.png (compressed)
✅ e_cran_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_cable1.png (compressed)
✅ metalness_boutonb.png (compressed)
✅ metalness_touches.png (compressed)
✅ metalness_e_cran.png (compressed)
✅ metalness_boutona.png (compressed)
✅ metalness_talkie.png (compressed)
✅ metalness_antenne.png (compressed)
✅ metalness_hautparleur.png (compressed)
✅ metalness_cadre.png (compressed)
✅ metalness_cable2.png (compressed)
✅ metalness_prise.png (compressed)
⛰ Textures (height)
✅ height_hautparleur.png (compressed)
✅ height_touches.png (compressed)
✅ height_antenne.png (compressed)
✅ height_cadre.png (compressed)
✅ height_e_cran.png (compressed)
✅ height_cable2.png (compressed)
✅ height_boutona.png (compressed)
✅ height_talkie.png (compressed)
✅ height_cable1.png (compressed)
✅ height_boutonb.png (compressed)
✅ height_prise.png (compressed)
🌑 Textures (ao)
✅ ao_cable1.png (compressed)
✅ ao_e_cran.png (compressed)
✅ ao_boutonb.png (compressed)
✅ ao_touches.png (compressed)
✅ ao_antenne.png (compressed)
✅ ao_talkie.png (compressed)
✅ ao_boutona.png (compressed)
✅ ao_cable2.png (compressed)
✅ ao_prise.png (compressed)
✅ ao_hautparleur.png (compressed)
✅ ao_cadre.png (compressed)
🧩 Assets
✅ model.bin
|
2026-04-29 08:44:37 +02:00 |
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Tom Boullay
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35cd3c7c64
|
update: upload-gltf add a new model -> refroidisseur
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_refroidisseur.png (compressed)
🪶 Textures (roughness)
✅ roughness_refroidisseur.png (compressed)
🧭 Textures (normal)
✅ refroidisseur_normal.png (compressed)
✅ refroidisseur_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_refroidisseur.png (compressed)
⛰ Textures (height)
✅ height_refroidisseur.png (compressed)
🌑 Textures (ao)
✅ ao_refroidisseur.png (compressed)
🧩 Assets
✅ model.bin
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2026-04-29 08:42:35 +02:00 |
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Tom Boullay
|
cfa1bd9e16
|
update: upload-gltf add a new model -> immeuble1
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_feuilles.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_tronc.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_feuilles.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_tronc.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_feuilles.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_tronc.png (compressed)
🧩 Assets
✅ immeuble1-2.bin
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2026-04-28 20:18:56 +02:00 |
|
Tom Boullay
|
b9a3fbfc99
|
update: upload-gltf add a new model -> maison1
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_contours.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_toit.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_contours.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_toit.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_contours.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_toit.png (compressed)
🧩 Assets
✅ maison.bin
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2026-04-28 20:07:17 +02:00 |
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Tom Boullay
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9d814c9924
|
update: upload-gltf add a new model -> persoprincipal
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ normal_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ mc.bin
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2026-04-28 20:02:25 +02:00 |
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Tom Boullay
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eb875068eb
|
update: upload-gltf add a new model -> fermier
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ normal_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ fermier.bin
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2026-04-28 19:58:21 +02:00 |
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Tom Boullay
|
e8a5a44218
|
update: upload-gltf add a new model -> gerant
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ defaultmaterial_basecolor.png (compressed)
✅ defaultmaterial_base_color.png (compressed)
🪶 Textures (roughness)
✅ roughness_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ defaultmaterial_normal.png (compressed)
✅ defaultmaterial_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_defaultmaterial.png (compressed)
⛰ Textures (height)
✅ height_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ gerant.bin
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2026-04-28 19:56:34 +02:00 |
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Tom Boullay
|
9c12c7a9e5
|
update: upload-gltf add a new model -> sapin
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_mat.1.png (compressed)
✅ color_mat.png (compressed)
🧭 Textures (normal)
✅ normal_mat.1.png (compressed)
✅ normal_mat.png (compressed)
🧱 Textures (orm)
✅ orm_mat.1.png (compressed)
✅ orm_mat.png (compressed)
🧩 Assets
✅ sapin.bin
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2026-04-28 19:54:38 +02:00 |
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Tom Boullay
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1907f2623b
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update: upload-gltf add a new model -> eolienne
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_feuilles1st.png (compressed)
✅ color_he_lisse.png (compressed)
✅ color_pied.png (compressed)
✅ color_tiges1st.png (compressed)
✅ color_moteur.png (compressed)
✅ color_feuilles2nd.png (compressed)
✅ color_tiges2nd.png (compressed)
✅ color_cul.png (compressed)
🪶 Textures (roughness)
✅ roughness_tiges2nd.png (compressed)
✅ roughness_moteur.png (compressed)
✅ roughness_feuilles2nd.png (compressed)
✅ roughness_tiges1st.png (compressed)
✅ roughness_he_lisse.png (compressed)
✅ roughness_cul.png (compressed)
✅ roughness_pied.png (compressed)
✅ roughness_feuilles1st.png (compressed)
🧭 Textures (normal)
✅ pied_normal.png (compressed)
✅ feuilles2nd_normal.png (compressed)
✅ tiges1st_normal.png (compressed)
✅ tiges1st_normal_opengl.png (compressed)
✅ cul_normal.png (compressed)
✅ he_lisse_normal.png (compressed)
✅ tiges2nd_normal_opengl.png (compressed)
✅ pied_normal_opengl.png (compressed)
✅ cul_normal_opengl.png (compressed)
✅ feuilles2nd_normal_opengl.png (compressed)
✅ feuilles1st_normal_opengl.png (compressed)
✅ tiges2nd_normal.png (compressed)
✅ moteur_normal_opengl.png (compressed)
✅ feuilles1st_normal.png (compressed)
✅ moteur_normal.png (compressed)
✅ he_lisse_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_feuilles2nd.png (compressed)
✅ metalness_feuilles1st.png (compressed)
✅ metalness_cul.png (compressed)
✅ metalness_he_lisse.png (compressed)
✅ metalness_tiges1st.png (compressed)
✅ metalness_moteur.png (compressed)
✅ metalness_tiges2nd.png (compressed)
✅ metalness_pied.png (compressed)
⛰ Textures (height)
✅ height_pied.png (compressed)
✅ height_feuilles2nd.png (compressed)
✅ height_tiges1st.png (compressed)
✅ height_cul.png (compressed)
✅ height_he_lisse.png (compressed)
✅ height_tiges2nd.png (compressed)
✅ height_feuilles1st.png (compressed)
✅ height_moteur.png (compressed)
🪟 Textures (opacity)
✅ opacity_he_lisse.png (compressed)
🌑 Textures (ao)
✅ ao_feuilles2nd.png (compressed)
✅ ao_cul.png (compressed)
✅ ao_feuilles1st.png (compressed)
✅ ao_moteur.png (compressed)
✅ ao_tiges1st.png (compressed)
✅ ao_he_lisse.png (compressed)
✅ ao_pied.png (compressed)
✅ ao_tiges2nd.png (compressed)
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2026-04-28 19:19:25 +02:00 |
|
Tom Boullay
|
cf5be3d45d
|
update: upload-gltf add a new model -> packderelance
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_tetemart.png (compressed)
✅ color_charnie_res.png (compressed)
✅ color_mousse.png (compressed)
✅ color_patinf.png (compressed)
✅ color_lock.png (compressed)
✅ color_cabledroit.png (compressed)
✅ color_cablegauche.png (compressed)
✅ color_puces.png (compressed)
✅ color_manchemart.png (compressed)
✅ color_mousse_bas.png (compressed)
✅ color_patsup.png (compressed)
🪶 Textures (roughness)
✅ roughness_mousse.png (compressed)
✅ roughness_charnie_res.png (compressed)
✅ roughness_cablegauche.png (compressed)
✅ roughness_patsup.png (compressed)
✅ roughness_mousse_bas.png (compressed)
✅ roughness_manchemart.png (compressed)
✅ roughness_cabledroit.png (compressed)
✅ roughness_patinf.png (compressed)
✅ roughness_lock.png (compressed)
✅ roughness_puces.png (compressed)
✅ roughness_tetemart.png (compressed)
🧭 Textures (normal)
✅ patsup_normal.png (compressed)
✅ mousse_normal_opengl.png (compressed)
✅ patinf_normal_opengl.png (compressed)
✅ cablegauche_normal.png (compressed)
✅ cablegauche_normal_opengl.png (compressed)
✅ lock_normal.png (compressed)
✅ patinf_normal.png (compressed)
✅ patsup_normal_opengl.png (compressed)
✅ mousse_bas_normal.png (compressed)
✅ mousse_normal.png (compressed)
✅ cabledroit_normal_opengl.png (compressed)
✅ cabledroit_normal.png (compressed)
✅ manchemart_normal.png (compressed)
✅ tetemart_normal_opengl.png (compressed)
✅ tetemart_normal.png (compressed)
✅ manchemart_normal_opengl.png (compressed)
✅ puces_normal.png (compressed)
✅ charnie_res_normal.png (compressed)
✅ lock_normal_opengl.png (compressed)
✅ mousse_bas_normal_opengl.png (compressed)
✅ puces_normal_opengl.png (compressed)
✅ charnie_res_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_mousse.png (compressed)
✅ metalness_puces.png (compressed)
✅ metalness_tetemart.png (compressed)
✅ metalness_charnie_res.png (compressed)
✅ metalness_mousse_bas.png (compressed)
✅ metalness_cabledroit.png (compressed)
✅ metalness_manchemart.png (compressed)
✅ metalness_lock.png (compressed)
✅ metalness_patinf.png (compressed)
✅ metalness_patsup.png (compressed)
✅ metalness_cablegauche.png (compressed)
⛰ Textures (height)
✅ height_patsup.png (compressed)
✅ height_cablegauche.png (compressed)
✅ height_lock.png (compressed)
✅ height_patinf.png (compressed)
✅ height_mousse_bas.png (compressed)
✅ height_mousse.png (compressed)
✅ height_cabledroit.png (compressed)
✅ height_manchemart.png (compressed)
✅ height_tetemart.png (compressed)
✅ height_puces.png (compressed)
✅ height_charnie_res.png (compressed)
🌑 Textures (ao)
✅ ao_puces.png (compressed)
✅ ao_mousse.png (compressed)
✅ ao_charnie_res.png (compressed)
✅ ao_mousse_bas.png (compressed)
✅ ao_cabledroit.png (compressed)
✅ ao_tetemart.png (compressed)
✅ ao_manchemart.png (compressed)
✅ ao_lock.png (compressed)
✅ ao_patinf.png (compressed)
✅ ao_patsup.png (compressed)
✅ ao_cablegauche.png (compressed)
|
2026-04-28 19:14:52 +02:00 |
|
Tom Boullay
|
5e0125e05a
|
update: upload-gltf add a new model -> gants
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gants.bin
|
2026-04-28 16:07:26 +02:00 |
|
Tom Boullay
|
b81f85cd50
|
update: upload-gltf add a new model -> galet
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
🧩 Assets
✅ galet.bin
|
2026-04-28 16:02:46 +02:00 |
|
Tom Boullay
|
8f1a553601
|
update: upload-gltf add a new model -> gant
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant.bin
|
2026-04-28 16:01:41 +02:00 |
|
math-pixel
|
868f7a1cfd
|
fix: load all models/
|
2026-04-27 16:07:57 +02:00 |
|
Tom Boullay
|
2b6bcc4d92
|
update: upload-gltf add a new model -> pylone
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ pied_base_color.png (compressed)
✅ panneaux_base_color.png (compressed)
✅ cable2_base_color.png (compressed)
✅ chap_base_color.png (compressed)
✅ puces_base_color.png (compressed)
✅ lampe_base_color.png (compressed)
✅ cable1_base_color.png (compressed)
🪶 Textures (roughness)
✅ lampe_roughness.png (compressed)
✅ panneaux_roughness.png (compressed)
✅ cable2_roughness.png (compressed)
✅ cable1_roughness.png (compressed)
✅ chap_roughness.png (compressed)
✅ puces_roughness.png (compressed)
✅ pied_roughness.png (compressed)
🧭 Textures (normal)
✅ panneaux_normal.png (compressed)
✅ pied_normal.png (compressed)
✅ chap_normal.png (compressed)
✅ lampe_normal.png (compressed)
✅ chap_normal_opengl.png (compressed)
✅ panneaux_normal_opengl.png (compressed)
✅ lampe_normal_opengl.png (compressed)
✅ cable2_normal.png (compressed)
✅ cable1_normal.png (compressed)
✅ pied_normal_opengl.png (compressed)
✅ cable2_normal_opengl.png (compressed)
✅ puces_normal.png (compressed)
✅ cable1_normal_opengl.png (compressed)
✅ puces_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ lampe_metallic.png (compressed)
✅ cable1_metallic.png (compressed)
✅ puces_metallic.png (compressed)
✅ panneaux_metallic.png (compressed)
✅ chap_metallic.png (compressed)
✅ cable2_metallic.png (compressed)
✅ pied_metallic.png (compressed)
🧩 Assets
✅ cable1_mixed_ao.png (compressed)
✅ puces_mixed_ao.png (compressed)
✅ panneaux_height.png (compressed)
✅ chap_height.png (compressed)
✅ lampe_opacity.png (compressed)
✅ lampe_mixed_ao.png (compressed)
✅ pied_height.png (compressed)
✅ lampe_height.png (compressed)
✅ cable2_height.png (compressed)
✅ cable1_height.png (compressed)
✅ panneaux_mixed_ao.png (compressed)
✅ cable2_mixed_ao.png (compressed)
✅ puces_height.png (compressed)
✅ pied_mixed_ao.png (compressed)
✅ chap_mixed_ao.png (compressed)
|
2026-04-27 14:35:33 +02:00 |
|
math-pixel
|
753a767662
|
fix: format
|
2026-04-27 13:57:17 +02:00 |
|
math-pixel
|
bcf3a63fc5
|
Merge branch 'develop' into feat-editor
|
2026-04-27 13:55:13 +02:00 |
|
math-pixel
|
b63412de13
|
update: map & update: package json for CI
|
2026-04-27 13:44:14 +02:00 |
|
Tom Boullay
|
9fdf065c1d
|
Update model.gltf
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
|
2026-04-27 13:43:59 +02:00 |
|
Tom Boullay
|
4a697ab790
|
cleaning: repo + model
|
2026-04-27 13:36:35 +02:00 |
|
Tom Boullay
|
29144f8844
|
Merge pull request #3 from La-Fabrik-Durable/design
upload: models
|
2026-04-27 13:31:21 +02:00 |
|
Tom Boullay
|
e87004652f
|
update: upload-gltf update -> lafabrik
📦 Model
↔️ model.glb (compressed)
🎨 Textures (color)
🔄 anneaux_base_color.png (compressed)
🪶 Textures (roughness)
🔄 anneaux_roughness.png (compressed)
✅ verre_fenetre_roughness.png (compressed)
🧭 Textures (normal)
🔄 anneaux_normal.png (compressed)
🔄 anneaux_normal_opengl.png (compressed)
🔩 Textures (metalness)
🔄 anneaux_metallic.png (compressed)
🧩 Assets
🔄 anneaux_mixed_ao.png (compressed)
🔄 anneaux_height.png (compressed)
|
2026-04-24 17:55:13 +02:00 |
|
Tom Boullay
|
9d6693b5b6
|
update: upload-gltf update -> lafabrik
📦 Model
↔️ model.glb (compressed)
🎨 Textures (color)
🔄 bat_base_color.png (compressed)
🔄 comptoir_base_color.png (compressed)
🔄 porte_base_color.png (compressed)
🪶 Textures (roughness)
🔄 bat_roughness.png (compressed)
🔄 anneaux_roughness.png (compressed)
🔄 porte_roughness.png (compressed)
🔄 tiges_roughness.png (compressed)
🧭 Textures (normal)
🔄 tiges_normal.png (compressed)
🔄 porte_normal.png (compressed)
🔄 porte_normal_opengl.png (compressed)
🔄 anneaux_normal.png (compressed)
🔄 bat_normal.png (compressed)
🔄 anneaux_normal_opengl.png (compressed)
🔄 bat_normal_opengl.png (compressed)
🔩 Textures (metalness)
🔄 porte_metallic.png (compressed)
🔄 tiges_metallic.png (compressed)
🔄 comptoir_metallic.png (compressed)
🔄 anneaux_metallic.png (compressed)
🔄 bat_metallic.png (compressed)
🧩 Assets
🔄 comptoir_height.png (compressed)
🔄 porte_height.png (compressed)
🔄 porte_mixed_ao.png (compressed)
🔄 tiges_mixed_ao.png (compressed)
🔄 anneaux_mixed_ao.png (compressed)
🔄 bat_height.png (compressed)
🔄 bat_mixed_ao.png (compressed)
🗑 Deleted
❌ verre_fenetre_roughness.png
|
2026-04-24 17:44:02 +02:00 |
|
Tom Boullay
|
bf858645fd
|
update: upload-gltf add a new model -> lafabrik
📦 Model
✅ model.glb (compressed)
🎨 Textures
✅ tiges_normal.png
✅ comptoir_normal_opengl.png
✅ porte_metallic.png
✅ tiges_height.png
✅ comptoir_mixed_ao.png
✅ tiges_metallic.png
✅ tiges_normal_opengl.png
✅ comptoir_roughness.png
✅ fenetre_0_base_color.png
✅ bat_roughness.png
✅ tiges_base_color.png
✅ comptoir_normal.png
✅ porte_normal.png
✅ toit_roughness.png
✅ comptoir_height.png
✅ porte_height.png
✅ porte_mixed_ao.png
✅ comptoir_metallic.png
✅ tiges_mixed_ao.png
✅ porte_normal_opengl.png
✅ dashboard_metallic.png
✅ anneaux_metallic.png
✅ anneaux_base_color.png
✅ panneau_normal_opengl.png
✅ toit_mixed_ao.png
✅ anneaux_roughness.png
✅ porte_stock_base_color.png
✅ tuyaux_mixed_ao.png
✅ fenetre_0_mixed_ao.png
✅ dashboard_base_color.png
✅ anneaux_mixed_ao.png
✅ dashboard_mixed_ao.png
✅ bat_base_color.png
✅ tuyaux_height.png
✅ tuyaux_metallic.png
✅ verre_fenetre_base_color.png
✅ bat_height.png
✅ anneaux_normal.png
✅ toit_metallic.png
✅ porte_stock_height.png
✅ bat_normal.png
✅ porte_stock_roughness.png
✅ tuyaux_normal.png
✅ fenetre_0_metallic.png
✅ porte_stock_normal.png
✅ tuyaux_roughness.png
✅ anneaux_height.png
✅ comptoir_base_color.png
✅ panneau_height.png
✅ panneau_base_color.png
✅ porte_stock_mixed_ao.png
✅ panneau_normal.png
✅ bat_mixed_ao.png
✅ anneaux_normal_opengl.png
✅ stock_0_mixed_ao.png
✅ tuyaux_base_color.png
✅ fenetre_0_normal_opengl.png
✅ porte_roughness.png
✅ porte_base_color.png
✅ toit_normal_opengl.png
✅ plan_de_travail_normal.png
✅ plan_de_travail_roughness.png
✅ plan_de_travail_height.png
✅ porte_stock_metallic.png
✅ toit_base_color.png
✅ stock_0_metallic.png
✅ stock_0_normal.png
✅ verre_fenetre_normal.png
✅ plan_de_travail_normal_opengl.png
✅ bat_metallic.png
✅ stock_0_base_color.png
✅ stock_0_height.png
✅ tiges_roughness.png
✅ fenetre_0_roughness.png
✅ verre_fenetre_height.png
✅ panneau_roughness.png
✅ fenetre_0_normal.png
✅ plan_de_travail_metallic.png
✅ dashboard_normal_opengl.png
✅ tuyaux_normal_opengl.png
✅ plan_de_travail_base_color.png
✅ fenetre_0_height.png
✅ porte_stock_normal_opengl.png
✅ panneau_mixed_ao.png
✅ dashboard_height.png
✅ verre_fenetre_normal_opengl.png
✅ toit_normal.png
✅ dashboard_normal.png
✅ bat_normal_opengl.png
✅ verre_fenetre_metallic.png
✅ toit_height.png
✅ plan_de_travail_mixed_ao.png
✅ stock_0_roughness.png
✅ panneau_metallic.png
✅ dashboard_roughness.png
✅ stock_0_normal_opengl.png
✅ verre_fenetre_roughness.png
✅ verre_fenetre_mixed_ao.png
|
2026-04-24 16:44:44 +02:00 |
|
math-pixel
|
6b8ba3d58d
|
feat : save map.json on project
|
2026-04-23 15:40:10 +02:00 |
|
math-pixel
|
d0cf876372
|
feat editor
|
2026-04-23 15:24:40 +02:00 |
|
Tom Boullay
|
f9c4495610
|
refacto: cleanning the codebase
|
2026-04-17 16:03:29 +02:00 |
|
Tom Boullay
|
23d4291458
|
update: upload-gltf add a new model -> general/electricienne
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
|
2026-04-17 15:58:30 +02:00 |
|
Tom Boullay
|
ed7681a293
|
update: add a physic scenne
|
2026-04-17 10:48:18 +02:00 |
|
Tom Boullay
|
b26da614f0
|
refacto: enleve la map
|
2026-04-16 16:11:20 +02:00 |
|
Tom Boullay
|
106727256b
|
update: upload-gltf add a new model -> workshop/lafabrik
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
|
2026-04-16 15:43:42 +02:00 |
|
Tom Boullay
|
86e9860121
|
update: upload-gltf add a new model -> general/blocking
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
|
2026-04-16 11:04:48 +02:00 |
|
Tom Boullay
|
7769959135
|
refactor: tighten project structure and strengthen tooling
|
2026-04-16 10:45:05 +02:00 |
|
Tom Boullay
|
d486f6f381
|
feat: add the map
|
2026-04-15 16:09:02 +02:00 |
|
Tom Boullay
|
f67799db30
|
feat: add map blocking and cleanup
|
2026-04-15 13:36:53 +02:00 |
|
Tom Boullay
|
8300ff844f
|
cleaning
|
2026-04-15 13:32:21 +02:00 |
|
Tom Boullay
|
cd1abd504e
|
update: upload-gltf add a new model -> general/coffeetest
📦 Model
✅ model.gltf
🎨 Textures
✅ roughness.jpg
✅ normal.jpg
✅ metalness.jpg
✅ color.jpg
✅ displace.jpg
|
2026-04-15 09:51:21 +02:00 |
|
Tom Boullay
|
648c6d9992
|
update: upload-gltf add a new model -> map/blocking
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
|
2026-04-15 09:48:07 +02:00 |
|
Tom Boullay
|
361a52d84b
|
update: remove eveything
|
2026-04-15 09:41:46 +02:00 |
|
Tom Boullay
|
d07e7ac62a
|
update: upload-gltf update -> general/vase
📦 Model
↔️ model.gltf (inchange)
🎨 Textures
✅ normal.jpg
|
2026-04-15 09:25:02 +02:00 |
|
Tom Boullay
|
726c9abae8
|
update: upload-gltf update -> general/vase
📦 Model
↔️ model.gltf (inchange)
🎨 Textures
🔄 roughness.jpg
🔄 metalness.jpg
🔄 color.jpg
🔄 displace.jpg
❌ normal.jpg (supprime)
|
2026-04-15 09:18:02 +02:00 |
|
Tom Boullay
|
0fc4b5ecbe
|
upatde: add models
|
2026-04-15 09:02:33 +02:00 |
|
Tom Boullay
|
0c7eca9396
|
Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design
|
2026-04-15 09:02:24 +02:00 |
|
Tom Boullay
|
d3102d4e1c
|
update : add models
|
2026-04-15 09:02:15 +02:00 |
|
Tom Boullay
|
a72d312494
|
update: upload-gltf update -> general/vase
📦 Model
🔄 model.gltf (compressed)
🎨 Textures
✅ color.jpg
|
2026-04-14 16:41:58 +02:00 |
|
Tom Boullay
|
455071ed40
|
update: upload-gltf update -> general/vase
📦 Model
🔄 model.gltf (compressed)
🎨 Textures
❌ color.jpg (supprime)
|
2026-04-14 16:40:55 +02:00 |
|
Tom Boullay
|
283efef321
|
update: upload-gltf add a new model -> general/vase
📦 Model
✅ model.gltf (compressed)
🎨 Textures
✅ roughness.jpg
✅ normal.jpg
✅ metalness.jpg
✅ color.jpg
✅ displace.jpg
|
2026-04-14 16:23:19 +02:00 |
|
Tom Boullay
|
0c49d63bbf
|
update: upload-gltf update -> general/coffeetest
🎨 Textures
✅ metalness.jpg
|
2026-04-14 13:56:37 +02:00 |
|