Commit Graph

68 Commits

Author SHA1 Message Date
Tom Boullay aaedd9e3a4 fix: models 2026-04-30 15:48:45 +02:00
Tom Boullay 4bc385fb09 Update arbre.bin 2026-04-30 15:09:27 +02:00
Tom Boullay 65450d9208 Merge branch 'design' into feat/main-feature 2026-04-30 15:09:22 +02:00
Tom Boullay 475a4c7c5e refactor: prepare main feature gameplay object and use GLB sky model 2026-04-30 10:02:00 +02:00
Tom Boullay d0361c0a38 Merge branch 'develop' into feat/main-feature 2026-04-29 15:01:17 +02:00
math-pixel 60c966be93 Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design 2026-04-29 12:16:51 +02:00
math-pixel 62deb6e322 add object 2026-04-29 12:00:11 +02:00
math-pixel bc3f28bdb2 feat: add tree 2026-04-29 11:57:43 +02:00
math-pixel b997f576c5 fix: pr 2026-04-29 11:35:17 +02:00
Tom Boullay 7a3dd976e7 update: upload-gltf add a new model -> createurdepluie
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_bac_eau.png (compressed)
  ✅ color_cable_1.png (compressed)
  ✅ color_cable_2.png (compressed)
  ✅ color_refroidisseur.png (compressed)
  ✅ color_resistance.png (compressed)
  ✅ color_shell.png (compressed)
  ✅ color_tuyau.png (compressed)

🧭 Textures (normal)
  ✅ normal_bac_eau.png (compressed)
  ✅ normal_cable_1.png (compressed)
  ✅ normal_cable_2.png (compressed)
  ✅ normal_refroidisseur.png (compressed)
  ✅ normal_resistance.png (compressed)
  ✅ normal_shell.png (compressed)
  ✅ normal_tuyau.png (compressed)

🧱 Textures (orm)
  ✅ orm_bac_eau.png (compressed)
  ✅ orm_cable_1.png (compressed)
  ✅ orm_cable_2.png (compressed)
  ✅ orm_refroidisseur.png (compressed)
  ✅ orm_resistance.png (compressed)
  ✅ orm_shell.png (compressed)
  ✅ orm_tuyau.png (compressed)

🧩 Assets
  ✅ createurdepluie2.bin
2026-04-29 11:00:08 +02:00
math-pixel 93744b15f7 fix : comflic 2026-04-29 10:51:40 +02:00
Tom Boullay c5bf10a7fb update: upload-gltf add a new model -> hand_l
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_gant.png (compressed)

🧭 Textures (normal)
  ✅ normal_gant.png (compressed)

🧱 Textures (orm)
  ✅ orm_gant.png (compressed)

🧩 Assets
  ✅ hanf_l.bin
2026-04-29 10:45:16 +02:00
Tom Boullay e42c06b888 update: upload-gltf add a new model -> gant_r
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_gant.png (compressed)

🧭 Textures (normal)
  ✅ normal_gant.png (compressed)

🧱 Textures (orm)
  ✅ orm_gant.png (compressed)

🧩 Assets
  ✅ gant_r.bin
2026-04-29 10:03:04 +02:00
Tom Boullay 3230b644e4 update: upload-gltf add a new model -> gant_r_pad
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_galet.png (compressed)
  ✅ color_gant.png (compressed)

🧭 Textures (normal)
  ✅ normal_galet.png (compressed)
  ✅ normal_gant.png (compressed)

🧱 Textures (orm)
  ✅ orm_galet.png (compressed)
  ✅ orm_gant.png (compressed)

🧩 Assets
  ✅ gant_r_pad.bin
2026-04-29 10:02:21 +02:00
Tom Boullay a8ece3a448 Create model.gltf 2026-04-29 09:05:04 +02:00
Tom Boullay 3f1e15f616 Merge branch 'design' into feat/main-feature 2026-04-29 09:05:00 +02:00
Tom Boullay b0f0f3cb91 update: upload-gltf add a new model -> talkie
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_boutonb.png (compressed)
  ✅ color_e_cran.png (compressed)
  ✅ color_boutona.png (compressed)
  ✅ color_cadre.png (compressed)
  ✅ color_hautparleur.png (compressed)
  ✅ color_touches.png (compressed)
  ✅ color_cable2.png (compressed)
  ✅ color_talkie.png (compressed)
  ✅ color_antenne.png (compressed)
  ✅ color_prise.png (compressed)
  ✅ color_cable1.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_talkie.png (compressed)
  ✅ roughness_antenne.png (compressed)
  ✅ roughness_touches.png (compressed)
  ✅ roughness_prise.png (compressed)
  ✅ roughness_hautparleur.png (compressed)
  ✅ roughness_cable2.png (compressed)
  ✅ roughness_cable1.png (compressed)
  ✅ roughness_cadre.png (compressed)
  ✅ roughness_boutonb.png (compressed)
  ✅ roughness_e_cran.png (compressed)
  ✅ roughness_boutona.png (compressed)

🧭 Textures (normal)
  ✅ cadre_normal_opengl.png (compressed)
  ✅ talkie_normal_opengl.png (compressed)
  ✅ hautparleur_normal_opengl.png (compressed)
  ✅ hautparleur_normal.png (compressed)
  ✅ prise_normal_opengl.png (compressed)
  ✅ boutonb_normal_opengl.png (compressed)
  ✅ touches_normal.png (compressed)
  ✅ antenne_normal.png (compressed)
  ✅ boutona_normal_opengl.png (compressed)
  ✅ cadre_normal.png (compressed)
  ✅ touches_normal_opengl.png (compressed)
  ✅ e_cran_normal.png (compressed)
  ✅ cable2_normal.png (compressed)
  ✅ boutona_normal.png (compressed)
  ✅ talkie_normal.png (compressed)
  ✅ cable1_normal.png (compressed)
  ✅ boutonb_normal.png (compressed)
  ✅ prise_normal.png (compressed)
  ✅ cable2_normal_opengl.png (compressed)
  ✅ antenne_normal_opengl.png (compressed)
  ✅ cable1_normal_opengl.png (compressed)
  ✅ e_cran_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_cable1.png (compressed)
  ✅ metalness_boutonb.png (compressed)
  ✅ metalness_touches.png (compressed)
  ✅ metalness_e_cran.png (compressed)
  ✅ metalness_boutona.png (compressed)
  ✅ metalness_talkie.png (compressed)
  ✅ metalness_antenne.png (compressed)
  ✅ metalness_hautparleur.png (compressed)
  ✅ metalness_cadre.png (compressed)
  ✅ metalness_cable2.png (compressed)
  ✅ metalness_prise.png (compressed)

⛰ Textures (height)
  ✅ height_hautparleur.png (compressed)
  ✅ height_touches.png (compressed)
  ✅ height_antenne.png (compressed)
  ✅ height_cadre.png (compressed)
  ✅ height_e_cran.png (compressed)
  ✅ height_cable2.png (compressed)
  ✅ height_boutona.png (compressed)
  ✅ height_talkie.png (compressed)
  ✅ height_cable1.png (compressed)
  ✅ height_boutonb.png (compressed)
  ✅ height_prise.png (compressed)

🌑 Textures (ao)
  ✅ ao_cable1.png (compressed)
  ✅ ao_e_cran.png (compressed)
  ✅ ao_boutonb.png (compressed)
  ✅ ao_touches.png (compressed)
  ✅ ao_antenne.png (compressed)
  ✅ ao_talkie.png (compressed)
  ✅ ao_boutona.png (compressed)
  ✅ ao_cable2.png (compressed)
  ✅ ao_prise.png (compressed)
  ✅ ao_hautparleur.png (compressed)
  ✅ ao_cadre.png (compressed)

🧩 Assets
  ✅ model.bin
2026-04-29 08:44:37 +02:00
Tom Boullay 35cd3c7c64 update: upload-gltf add a new model -> refroidisseur
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_refroidisseur.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_refroidisseur.png (compressed)

🧭 Textures (normal)
  ✅ refroidisseur_normal.png (compressed)
  ✅ refroidisseur_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_refroidisseur.png (compressed)

⛰ Textures (height)
  ✅ height_refroidisseur.png (compressed)

🌑 Textures (ao)
  ✅ ao_refroidisseur.png (compressed)

🧩 Assets
  ✅ model.bin
2026-04-29 08:42:35 +02:00
Tom Boullay cfa1bd9e16 update: upload-gltf add a new model -> immeuble1
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_buisson.png (compressed)
  ✅ color_fenetre.png (compressed)
  ✅ color_feuilles.png (compressed)
  ✅ color_maison.png (compressed)
  ✅ color_panneau.png (compressed)
  ✅ color_porte.png (compressed)
  ✅ color_tronc.png (compressed)

🧭 Textures (normal)
  ✅ normal_buisson.png (compressed)
  ✅ normal_fenetre.png (compressed)
  ✅ normal_feuilles.png (compressed)
  ✅ normal_maison.png (compressed)
  ✅ normal_panneau.png (compressed)
  ✅ normal_porte.png (compressed)
  ✅ normal_tronc.png (compressed)

🧱 Textures (orm)
  ✅ orm_buisson.png (compressed)
  ✅ orm_fenetre.png (compressed)
  ✅ orm_feuilles.png (compressed)
  ✅ orm_maison.png (compressed)
  ✅ orm_panneau.png (compressed)
  ✅ orm_porte.png (compressed)
  ✅ orm_tronc.png (compressed)

🧩 Assets
  ✅ immeuble1-2.bin
2026-04-28 20:18:56 +02:00
math-pixel 359417ecd4 feat: animator 2026-04-28 20:14:37 +02:00
Tom Boullay b9a3fbfc99 update: upload-gltf add a new model -> maison1
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_buisson.png (compressed)
  ✅ color_contours.png (compressed)
  ✅ color_fenetre.png (compressed)
  ✅ color_maison.png (compressed)
  ✅ color_panneau.png (compressed)
  ✅ color_porte.png (compressed)
  ✅ color_toit.png (compressed)

🧭 Textures (normal)
  ✅ normal_buisson.png (compressed)
  ✅ normal_contours.png (compressed)
  ✅ normal_fenetre.png (compressed)
  ✅ normal_maison.png (compressed)
  ✅ normal_panneau.png (compressed)
  ✅ normal_porte.png (compressed)
  ✅ normal_toit.png (compressed)

🧱 Textures (orm)
  ✅ orm_buisson.png (compressed)
  ✅ orm_contours.png (compressed)
  ✅ orm_fenetre.png (compressed)
  ✅ orm_maison.png (compressed)
  ✅ orm_panneau.png (compressed)
  ✅ orm_porte.png (compressed)
  ✅ orm_toit.png (compressed)

🧩 Assets
  ✅ maison.bin
2026-04-28 20:07:17 +02:00
Tom Boullay 9d814c9924 update: upload-gltf add a new model -> persoprincipal
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_defaultmaterial.png (compressed)

🧭 Textures (normal)
  ✅ normal_defaultmaterial.png (compressed)

🧱 Textures (orm)
  ✅ orm_defaultmaterial.png (compressed)

🧩 Assets
  ✅ mc.bin
2026-04-28 20:02:25 +02:00
Tom Boullay eb875068eb update: upload-gltf add a new model -> fermier
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_defaultmaterial.png (compressed)

🧭 Textures (normal)
  ✅ normal_defaultmaterial.png (compressed)

🧱 Textures (orm)
  ✅ orm_defaultmaterial.png (compressed)

🧩 Assets
  ✅ fermier.bin
2026-04-28 19:58:21 +02:00
Tom Boullay e8a5a44218 update: upload-gltf add a new model -> gerant
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ defaultmaterial_basecolor.png (compressed)
  ✅ defaultmaterial_base_color.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_defaultmaterial.png (compressed)

🧭 Textures (normal)
  ✅ defaultmaterial_normal.png (compressed)
  ✅ defaultmaterial_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_defaultmaterial.png (compressed)

⛰ Textures (height)
  ✅ height_defaultmaterial.png (compressed)

🧱 Textures (orm)
  ✅ orm_defaultmaterial.png (compressed)

🧩 Assets
  ✅ gerant.bin
2026-04-28 19:56:34 +02:00
Tom Boullay 9c12c7a9e5 update: upload-gltf add a new model -> sapin
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_mat.1.png (compressed)
  ✅ color_mat.png (compressed)

🧭 Textures (normal)
  ✅ normal_mat.1.png (compressed)
  ✅ normal_mat.png (compressed)

🧱 Textures (orm)
  ✅ orm_mat.1.png (compressed)
  ✅ orm_mat.png (compressed)

🧩 Assets
  ✅ sapin.bin
2026-04-28 19:54:38 +02:00
Tom Boullay 1907f2623b update: upload-gltf add a new model -> eolienne
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_feuilles1st.png (compressed)
  ✅ color_he_lisse.png (compressed)
  ✅ color_pied.png (compressed)
  ✅ color_tiges1st.png (compressed)
  ✅ color_moteur.png (compressed)
  ✅ color_feuilles2nd.png (compressed)
  ✅ color_tiges2nd.png (compressed)
  ✅ color_cul.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_tiges2nd.png (compressed)
  ✅ roughness_moteur.png (compressed)
  ✅ roughness_feuilles2nd.png (compressed)
  ✅ roughness_tiges1st.png (compressed)
  ✅ roughness_he_lisse.png (compressed)
  ✅ roughness_cul.png (compressed)
  ✅ roughness_pied.png (compressed)
  ✅ roughness_feuilles1st.png (compressed)

🧭 Textures (normal)
  ✅ pied_normal.png (compressed)
  ✅ feuilles2nd_normal.png (compressed)
  ✅ tiges1st_normal.png (compressed)
  ✅ tiges1st_normal_opengl.png (compressed)
  ✅ cul_normal.png (compressed)
  ✅ he_lisse_normal.png (compressed)
  ✅ tiges2nd_normal_opengl.png (compressed)
  ✅ pied_normal_opengl.png (compressed)
  ✅ cul_normal_opengl.png (compressed)
  ✅ feuilles2nd_normal_opengl.png (compressed)
  ✅ feuilles1st_normal_opengl.png (compressed)
  ✅ tiges2nd_normal.png (compressed)
  ✅ moteur_normal_opengl.png (compressed)
  ✅ feuilles1st_normal.png (compressed)
  ✅ moteur_normal.png (compressed)
  ✅ he_lisse_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_feuilles2nd.png (compressed)
  ✅ metalness_feuilles1st.png (compressed)
  ✅ metalness_cul.png (compressed)
  ✅ metalness_he_lisse.png (compressed)
  ✅ metalness_tiges1st.png (compressed)
  ✅ metalness_moteur.png (compressed)
  ✅ metalness_tiges2nd.png (compressed)
  ✅ metalness_pied.png (compressed)

⛰ Textures (height)
  ✅ height_pied.png (compressed)
  ✅ height_feuilles2nd.png (compressed)
  ✅ height_tiges1st.png (compressed)
  ✅ height_cul.png (compressed)
  ✅ height_he_lisse.png (compressed)
  ✅ height_tiges2nd.png (compressed)
  ✅ height_feuilles1st.png (compressed)
  ✅ height_moteur.png (compressed)

🪟 Textures (opacity)
  ✅ opacity_he_lisse.png (compressed)

🌑 Textures (ao)
  ✅ ao_feuilles2nd.png (compressed)
  ✅ ao_cul.png (compressed)
  ✅ ao_feuilles1st.png (compressed)
  ✅ ao_moteur.png (compressed)
  ✅ ao_tiges1st.png (compressed)
  ✅ ao_he_lisse.png (compressed)
  ✅ ao_pied.png (compressed)
  ✅ ao_tiges2nd.png (compressed)
2026-04-28 19:19:25 +02:00
Tom Boullay cf5be3d45d update: upload-gltf add a new model -> packderelance
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_tetemart.png (compressed)
  ✅ color_charnie_res.png (compressed)
  ✅ color_mousse.png (compressed)
  ✅ color_patinf.png (compressed)
  ✅ color_lock.png (compressed)
  ✅ color_cabledroit.png (compressed)
  ✅ color_cablegauche.png (compressed)
  ✅ color_puces.png (compressed)
  ✅ color_manchemart.png (compressed)
  ✅ color_mousse_bas.png (compressed)
  ✅ color_patsup.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_mousse.png (compressed)
  ✅ roughness_charnie_res.png (compressed)
  ✅ roughness_cablegauche.png (compressed)
  ✅ roughness_patsup.png (compressed)
  ✅ roughness_mousse_bas.png (compressed)
  ✅ roughness_manchemart.png (compressed)
  ✅ roughness_cabledroit.png (compressed)
  ✅ roughness_patinf.png (compressed)
  ✅ roughness_lock.png (compressed)
  ✅ roughness_puces.png (compressed)
  ✅ roughness_tetemart.png (compressed)

🧭 Textures (normal)
  ✅ patsup_normal.png (compressed)
  ✅ mousse_normal_opengl.png (compressed)
  ✅ patinf_normal_opengl.png (compressed)
  ✅ cablegauche_normal.png (compressed)
  ✅ cablegauche_normal_opengl.png (compressed)
  ✅ lock_normal.png (compressed)
  ✅ patinf_normal.png (compressed)
  ✅ patsup_normal_opengl.png (compressed)
  ✅ mousse_bas_normal.png (compressed)
  ✅ mousse_normal.png (compressed)
  ✅ cabledroit_normal_opengl.png (compressed)
  ✅ cabledroit_normal.png (compressed)
  ✅ manchemart_normal.png (compressed)
  ✅ tetemart_normal_opengl.png (compressed)
  ✅ tetemart_normal.png (compressed)
  ✅ manchemart_normal_opengl.png (compressed)
  ✅ puces_normal.png (compressed)
  ✅ charnie_res_normal.png (compressed)
  ✅ lock_normal_opengl.png (compressed)
  ✅ mousse_bas_normal_opengl.png (compressed)
  ✅ puces_normal_opengl.png (compressed)
  ✅ charnie_res_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_mousse.png (compressed)
  ✅ metalness_puces.png (compressed)
  ✅ metalness_tetemart.png (compressed)
  ✅ metalness_charnie_res.png (compressed)
  ✅ metalness_mousse_bas.png (compressed)
  ✅ metalness_cabledroit.png (compressed)
  ✅ metalness_manchemart.png (compressed)
  ✅ metalness_lock.png (compressed)
  ✅ metalness_patinf.png (compressed)
  ✅ metalness_patsup.png (compressed)
  ✅ metalness_cablegauche.png (compressed)

⛰ Textures (height)
  ✅ height_patsup.png (compressed)
  ✅ height_cablegauche.png (compressed)
  ✅ height_lock.png (compressed)
  ✅ height_patinf.png (compressed)
  ✅ height_mousse_bas.png (compressed)
  ✅ height_mousse.png (compressed)
  ✅ height_cabledroit.png (compressed)
  ✅ height_manchemart.png (compressed)
  ✅ height_tetemart.png (compressed)
  ✅ height_puces.png (compressed)
  ✅ height_charnie_res.png (compressed)

🌑 Textures (ao)
  ✅ ao_puces.png (compressed)
  ✅ ao_mousse.png (compressed)
  ✅ ao_charnie_res.png (compressed)
  ✅ ao_mousse_bas.png (compressed)
  ✅ ao_cabledroit.png (compressed)
  ✅ ao_tetemart.png (compressed)
  ✅ ao_manchemart.png (compressed)
  ✅ ao_lock.png (compressed)
  ✅ ao_patinf.png (compressed)
  ✅ ao_patsup.png (compressed)
  ✅ ao_cablegauche.png (compressed)
2026-04-28 19:14:52 +02:00
math-pixel 9ada4298c3 wip 2026-04-28 16:54:00 +02:00
Tom Boullay 5e0125e05a update: upload-gltf add a new model -> gants
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_galet.png (compressed)
  ✅ color_gant.png (compressed)

🧭 Textures (normal)
  ✅ normal_galet.png (compressed)
  ✅ normal_gant.png (compressed)

🧱 Textures (orm)
  ✅ orm_galet.png (compressed)
  ✅ orm_gant.png (compressed)

🧩 Assets
  ✅ gants.bin
2026-04-28 16:07:26 +02:00
Tom Boullay b81f85cd50 update: upload-gltf add a new model -> galet
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_galet.png (compressed)

🧭 Textures (normal)
  ✅ normal_galet.png (compressed)

🧱 Textures (orm)
  ✅ orm_galet.png (compressed)

🧩 Assets
  ✅ galet.bin
2026-04-28 16:02:46 +02:00
Tom Boullay 8f1a553601 update: upload-gltf add a new model -> gant
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_gant.png (compressed)

🧭 Textures (normal)
  ✅ normal_gant.png (compressed)

🧱 Textures (orm)
  ✅ orm_gant.png (compressed)

🧩 Assets
  ✅ gant.bin
2026-04-28 16:01:41 +02:00
math-pixel 868f7a1cfd fix: load all models/ 2026-04-27 16:07:57 +02:00
Tom Boullay 2b6bcc4d92 update: upload-gltf add a new model -> pylone
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ pied_base_color.png (compressed)
  ✅ panneaux_base_color.png (compressed)
  ✅ cable2_base_color.png (compressed)
  ✅ chap_base_color.png (compressed)
  ✅ puces_base_color.png (compressed)
  ✅ lampe_base_color.png (compressed)
  ✅ cable1_base_color.png (compressed)

🪶 Textures (roughness)
  ✅ lampe_roughness.png (compressed)
  ✅ panneaux_roughness.png (compressed)
  ✅ cable2_roughness.png (compressed)
  ✅ cable1_roughness.png (compressed)
  ✅ chap_roughness.png (compressed)
  ✅ puces_roughness.png (compressed)
  ✅ pied_roughness.png (compressed)

🧭 Textures (normal)
  ✅ panneaux_normal.png (compressed)
  ✅ pied_normal.png (compressed)
  ✅ chap_normal.png (compressed)
  ✅ lampe_normal.png (compressed)
  ✅ chap_normal_opengl.png (compressed)
  ✅ panneaux_normal_opengl.png (compressed)
  ✅ lampe_normal_opengl.png (compressed)
  ✅ cable2_normal.png (compressed)
  ✅ cable1_normal.png (compressed)
  ✅ pied_normal_opengl.png (compressed)
  ✅ cable2_normal_opengl.png (compressed)
  ✅ puces_normal.png (compressed)
  ✅ cable1_normal_opengl.png (compressed)
  ✅ puces_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ lampe_metallic.png (compressed)
  ✅ cable1_metallic.png (compressed)
  ✅ puces_metallic.png (compressed)
  ✅ panneaux_metallic.png (compressed)
  ✅ chap_metallic.png (compressed)
  ✅ cable2_metallic.png (compressed)
  ✅ pied_metallic.png (compressed)

🧩 Assets
  ✅ cable1_mixed_ao.png (compressed)
  ✅ puces_mixed_ao.png (compressed)
  ✅ panneaux_height.png (compressed)
  ✅ chap_height.png (compressed)
  ✅ lampe_opacity.png (compressed)
  ✅ lampe_mixed_ao.png (compressed)
  ✅ pied_height.png (compressed)
  ✅ lampe_height.png (compressed)
  ✅ cable2_height.png (compressed)
  ✅ cable1_height.png (compressed)
  ✅ panneaux_mixed_ao.png (compressed)
  ✅ cable2_mixed_ao.png (compressed)
  ✅ puces_height.png (compressed)
  ✅ pied_mixed_ao.png (compressed)
  ✅ chap_mixed_ao.png (compressed)
2026-04-27 14:35:33 +02:00
math-pixel bcf3a63fc5 Merge branch 'develop' into feat-editor 2026-04-27 13:55:13 +02:00
Tom Boullay 9fdf065c1d Update model.gltf
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
2026-04-27 13:43:59 +02:00
Tom Boullay 4a697ab790 cleaning: repo + model 2026-04-27 13:36:35 +02:00
Tom Boullay 29144f8844 Merge pull request #3 from La-Fabrik-Durable/design
upload: models
2026-04-27 13:31:21 +02:00
Tom Boullay e87004652f update: upload-gltf update -> lafabrik
📦 Model
  ↔️ model.glb (compressed)

🎨 Textures (color)
  🔄 anneaux_base_color.png (compressed)

🪶 Textures (roughness)
  🔄 anneaux_roughness.png (compressed)
  ✅ verre_fenetre_roughness.png (compressed)

🧭 Textures (normal)
  🔄 anneaux_normal.png (compressed)
  🔄 anneaux_normal_opengl.png (compressed)

🔩 Textures (metalness)
  🔄 anneaux_metallic.png (compressed)

🧩 Assets
  🔄 anneaux_mixed_ao.png (compressed)
  🔄 anneaux_height.png (compressed)
2026-04-24 17:55:13 +02:00
Tom Boullay 9d6693b5b6 update: upload-gltf update -> lafabrik
📦 Model
  ↔️ model.glb (compressed)

🎨 Textures (color)
  🔄 bat_base_color.png (compressed)
  🔄 comptoir_base_color.png (compressed)
  🔄 porte_base_color.png (compressed)

🪶 Textures (roughness)
  🔄 bat_roughness.png (compressed)
  🔄 anneaux_roughness.png (compressed)
  🔄 porte_roughness.png (compressed)
  🔄 tiges_roughness.png (compressed)

🧭 Textures (normal)
  🔄 tiges_normal.png (compressed)
  🔄 porte_normal.png (compressed)
  🔄 porte_normal_opengl.png (compressed)
  🔄 anneaux_normal.png (compressed)
  🔄 bat_normal.png (compressed)
  🔄 anneaux_normal_opengl.png (compressed)
  🔄 bat_normal_opengl.png (compressed)

🔩 Textures (metalness)
  🔄 porte_metallic.png (compressed)
  🔄 tiges_metallic.png (compressed)
  🔄 comptoir_metallic.png (compressed)
  🔄 anneaux_metallic.png (compressed)
  🔄 bat_metallic.png (compressed)

🧩 Assets
  🔄 comptoir_height.png (compressed)
  🔄 porte_height.png (compressed)
  🔄 porte_mixed_ao.png (compressed)
  🔄 tiges_mixed_ao.png (compressed)
  🔄 anneaux_mixed_ao.png (compressed)
  🔄 bat_height.png (compressed)
  🔄 bat_mixed_ao.png (compressed)

🗑 Deleted
  ❌ verre_fenetre_roughness.png
2026-04-24 17:44:02 +02:00
Tom Boullay bf858645fd update: upload-gltf add a new model -> lafabrik
📦 Model
  ✅ model.glb (compressed)
🎨 Textures
  ✅ tiges_normal.png
  ✅ comptoir_normal_opengl.png
  ✅ porte_metallic.png
  ✅ tiges_height.png
  ✅ comptoir_mixed_ao.png
  ✅ tiges_metallic.png
  ✅ tiges_normal_opengl.png
  ✅ comptoir_roughness.png
  ✅ fenetre_0_base_color.png
  ✅ bat_roughness.png
  ✅ tiges_base_color.png
  ✅ comptoir_normal.png
  ✅ porte_normal.png
  ✅ toit_roughness.png
  ✅ comptoir_height.png
  ✅ porte_height.png
  ✅ porte_mixed_ao.png
  ✅ comptoir_metallic.png
  ✅ tiges_mixed_ao.png
  ✅ porte_normal_opengl.png
  ✅ dashboard_metallic.png
  ✅ anneaux_metallic.png
  ✅ anneaux_base_color.png
  ✅ panneau_normal_opengl.png
  ✅ toit_mixed_ao.png
  ✅ anneaux_roughness.png
  ✅ porte_stock_base_color.png
  ✅ tuyaux_mixed_ao.png
  ✅ fenetre_0_mixed_ao.png
  ✅ dashboard_base_color.png
  ✅ anneaux_mixed_ao.png
  ✅ dashboard_mixed_ao.png
  ✅ bat_base_color.png
  ✅ tuyaux_height.png
  ✅ tuyaux_metallic.png
  ✅ verre_fenetre_base_color.png
  ✅ bat_height.png
  ✅ anneaux_normal.png
  ✅ toit_metallic.png
  ✅ porte_stock_height.png
  ✅ bat_normal.png
  ✅ porte_stock_roughness.png
  ✅ tuyaux_normal.png
  ✅ fenetre_0_metallic.png
  ✅ porte_stock_normal.png
  ✅ tuyaux_roughness.png
  ✅ anneaux_height.png
  ✅ comptoir_base_color.png
  ✅ panneau_height.png
  ✅ panneau_base_color.png
  ✅ porte_stock_mixed_ao.png
  ✅ panneau_normal.png
  ✅ bat_mixed_ao.png
  ✅ anneaux_normal_opengl.png
  ✅ stock_0_mixed_ao.png
  ✅ tuyaux_base_color.png
  ✅ fenetre_0_normal_opengl.png
  ✅ porte_roughness.png
  ✅ porte_base_color.png
  ✅ toit_normal_opengl.png
  ✅ plan_de_travail_normal.png
  ✅ plan_de_travail_roughness.png
  ✅ plan_de_travail_height.png
  ✅ porte_stock_metallic.png
  ✅ toit_base_color.png
  ✅ stock_0_metallic.png
  ✅ stock_0_normal.png
  ✅ verre_fenetre_normal.png
  ✅ plan_de_travail_normal_opengl.png
  ✅ bat_metallic.png
  ✅ stock_0_base_color.png
  ✅ stock_0_height.png
  ✅ tiges_roughness.png
  ✅ fenetre_0_roughness.png
  ✅ verre_fenetre_height.png
  ✅ panneau_roughness.png
  ✅ fenetre_0_normal.png
  ✅ plan_de_travail_metallic.png
  ✅ dashboard_normal_opengl.png
  ✅ tuyaux_normal_opengl.png
  ✅ plan_de_travail_base_color.png
  ✅ fenetre_0_height.png
  ✅ porte_stock_normal_opengl.png
  ✅ panneau_mixed_ao.png
  ✅ dashboard_height.png
  ✅ verre_fenetre_normal_opengl.png
  ✅ toit_normal.png
  ✅ dashboard_normal.png
  ✅ bat_normal_opengl.png
  ✅ verre_fenetre_metallic.png
  ✅ toit_height.png
  ✅ plan_de_travail_mixed_ao.png
  ✅ stock_0_roughness.png
  ✅ panneau_metallic.png
  ✅ dashboard_roughness.png
  ✅ stock_0_normal_opengl.png
  ✅ verre_fenetre_roughness.png
  ✅ verre_fenetre_mixed_ao.png
2026-04-24 16:44:44 +02:00
math-pixel d0cf876372 feat editor 2026-04-23 15:24:40 +02:00
Tom Boullay 23d4291458 update: upload-gltf add a new model -> general/electricienne
📦 Model
  ✅ model.gltf
🎨 Textures
  ❌ roughness (manquant)
  ❌ normal (manquant)
  ❌ metalness (manquant)
  ❌ color (manquant)
  ❌ displace (manquant)
2026-04-17 15:58:30 +02:00
Tom Boullay ed7681a293 update: add a physic scenne 2026-04-17 10:48:18 +02:00
Tom Boullay b26da614f0 refacto: enleve la map 2026-04-16 16:11:20 +02:00
Tom Boullay 106727256b update: upload-gltf add a new model -> workshop/lafabrik
📦 Model
  ✅ model.gltf
🎨 Textures
  ❌ roughness (manquant)
  ❌ normal (manquant)
  ❌ metalness (manquant)
  ❌ color (manquant)
  ❌ displace (manquant)
2026-04-16 15:43:42 +02:00
Tom Boullay 86e9860121 update: upload-gltf add a new model -> general/blocking
📦 Model
  ✅ model.gltf
🎨 Textures
  ❌ roughness (manquant)
  ❌ normal (manquant)
  ❌ metalness (manquant)
  ❌ color (manquant)
  ❌ displace (manquant)
2026-04-16 11:04:48 +02:00
Tom Boullay 7769959135 refactor: tighten project structure and strengthen tooling 2026-04-16 10:45:05 +02:00
Tom Boullay d486f6f381 feat: add the map 2026-04-15 16:09:02 +02:00
Tom Boullay f67799db30 feat: add map blocking and cleanup 2026-04-15 13:36:53 +02:00
Tom Boullay 8300ff844f cleaning 2026-04-15 13:32:21 +02:00