Tom Boullay
|
ab8376b03e
|
fix: correct repair case open state rotation
|
2026-04-30 10:42:47 +02:00 |
|
Tom Boullay
|
d5f537eb8b
|
feat: add game music loop and mallette sounds
|
2026-04-30 10:06:00 +02:00 |
|
Tom Boullay
|
475a4c7c5e
|
refactor: prepare main feature gameplay object and use GLB sky model
|
2026-04-30 10:02:00 +02:00 |
|
Tom Boullay
|
793997ed06
|
feat: add main feature module selection
|
2026-04-29 23:30:31 +02:00 |
|
Tom Boullay
|
72e4047420
|
feat: add openable repair case model
|
2026-04-29 23:30:22 +02:00 |
|
Tom Boullay
|
4e594d36fa
|
Merge remote-tracking branch 'origin/feat/main-feature' into feat/main-feature
# Conflicts:
# src/world/GameMap.tsx
|
2026-04-29 16:57:58 +02:00 |
|
Tom Boullay
|
d0361c0a38
|
Merge branch 'develop' into feat/main-feature
|
2026-04-29 15:01:17 +02:00 |
|
Tom Boullay
|
2a3b088294
|
fix: position perf panel beside debug gui
|
2026-04-29 11:56:46 +02:00 |
|
Tom Boullay
|
5627373752
|
feat: improve hand grab targeting
|
2026-04-29 11:40:17 +02:00 |
|
math-pixel
|
2b6b045f4a
|
fix: pr issues
|
2026-04-29 11:23:40 +02:00 |
|
Tom Boullay
|
5b14a1d971
|
fix: decouple hand tracking from crosshair focus
|
2026-04-29 11:13:11 +02:00 |
|
Tom Boullay
|
fffabc01c2
|
feat: improve fist grab depth tracking
|
2026-04-29 10:52:35 +02:00 |
|
math-pixel
|
93744b15f7
|
fix : comflic
|
2026-04-29 10:51:40 +02:00 |
|
Tom Boullay
|
d9fc9d0a15
|
feat: grab objects with closed fist raycast
|
2026-04-29 10:40:48 +02:00 |
|
Tom Boullay
|
d4dd0fa283
|
refactor: replace pinch gesture with fist gesture
|
2026-04-29 10:34:11 +02:00 |
|
Tom Boullay
|
3503ff52ed
|
fix: guard hand landmark visualization
|
2026-04-29 09:52:46 +02:00 |
|
math-pixel
|
359417ecd4
|
feat: animator
|
2026-04-28 20:14:37 +02:00 |
|
math-pixel
|
9ada4298c3
|
wip
|
2026-04-28 16:54:00 +02:00 |
|
Tom Boullay
|
3b8c59db87
|
Merge branch 'develop' into feat/main-feature
|
2026-04-28 16:27:05 +02:00 |
|
Tom Boullay
|
2dd5bfeda1
|
move debug components out of utils
|
2026-04-28 14:47:26 +02:00 |
|
Tom Boullay
|
e20ead88e1
|
standardize source naming conventions
|
2026-04-28 14:46:27 +02:00 |
|
Tom Boullay
|
324aa9dc0f
|
clean branch-scoped code quality issues
|
2026-04-28 14:23:37 +02:00 |
|
Tom Boullay
|
356bb5ef88
|
organize data configs by domain
|
2026-04-28 14:17:21 +02:00 |
|
Tom Boullay
|
ece9b1268f
|
refactor feature folders by code type
|
2026-04-28 14:14:15 +02:00 |
|
Tom Boullay
|
7dea0f99a8
|
add: stylesheet
|
2026-04-28 09:07:56 +02:00 |
|
Tom Boullay
|
e25152b3e5
|
feat move debug cube with remote hand tracking
|
2026-04-27 16:07:54 +02:00 |
|
Tom Boullay
|
eb0db21d29
|
clean
|
2026-04-27 11:14:43 +02:00 |
|
Tom Boullay
|
393b653cca
|
fix: archi
|
2026-04-27 10:53:50 +02:00 |
|
Tom Boullay
|
dcbc1c73f5
|
refacto : cleaning the codebasebase again
|
2026-04-19 16:50:11 +02:00 |
|
Tom Boullay
|
f9c4495610
|
refacto: cleanning the codebase
|
2026-04-17 16:03:29 +02:00 |
|
Tom Boullay
|
638022339e
|
update : put every constante in the data folder
|
2026-04-17 15:42:10 +02:00 |
|
Tom Boullay
|
ed7681a293
|
update: add a physic scenne
|
2026-04-17 10:48:18 +02:00 |
|
Tom Boullay
|
7769959135
|
refactor: tighten project structure and strengthen tooling
|
2026-04-16 10:45:05 +02:00 |
|
Tom Boullay
|
61d7495ec9
|
feat: add player camera
|
2026-04-15 16:40:52 +02:00 |
|
Tom Boullay
|
dbb3c46e35
|
upatde: add prettier
|
2026-04-14 08:59:36 +02:00 |
|
Tom Boullay
|
25e3d503b2
|
update: add basic structure
|
2026-04-14 08:39:09 +02:00 |
|