Commit Graph

76 Commits

Author SHA1 Message Date
Tom Boullay ae35eb1dfb feat(handtracking): restyle svg visualizer and add silhouette fallback 2026-06-02 19:05:39 +02:00
Tom Boullay 49ebacfbfb chore(talkie): point full-detail talkie path at model.glb
The talkie folder now ships a single binary GLB; update the four call
sites (TalkieModel, gallery, two repair mission entries) to load
model.glb. The talkie-LOD path is unchanged.
2026-06-02 15:06:44 +02:00
Tom Boullay 3e66e31117 feat(graphics): add max preset (no chunk streaming, LOD@50m)
Restore ultra to its original behaviour (50m chunk streaming, HD within
20m, no fog) and introduce a new max preset that disables chunk streaming
entirely (loads all chunks unconditionally) and pushes the HD/LOD swap
distance to 50m. Add chunkStreamingEnabled flag to GraphicsPresetConfig
so the streaming gate honours the preset. The settings card label shows
'All' when streaming is off.
2026-06-02 13:51:33 +02:00
Tom Boullay feaf502e44 feat: support webm mission notifications 2026-06-02 09:40:18 +02:00
Tom Boullay a1798aecb3 refactor(ui): split talkie dialogue overlay
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2026-06-01 21:43:58 +02:00
Tom Boullay 3b07f40f2d fix(ui): restore talkie idle vs active animation
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The previous talkie-overlay refactor lost the rest/active behaviour and
left the radio-shake CSS animation running constantly. Restore the
intended polish:

- Position lerp between TALKIE_REST_Y (idle) and TALKIE_ACTIVE_Y
  (raised when narrator is speaking) with a subtle floating bob.
- Subtle z-axis float at idle, faster shake when active.
- Gate the CSS radio-shake on the new --active modifier so the talkie
  is calm when no narrator dialogue is playing.
- Keep the face-camera rotation [0.18, PI, -0.08] from the original
  overlay version.

Visibility still kicks in at the reveal step (no regression on the
recent fix).
2026-06-01 17:01:08 +02:00
Tom Boullay 5faf4b4197 fix(ui): keep talkie overlay visible after reveal step
Regression introduced by the narrator-video revert (1ad0c4d): the talkie
overlay was hidden whenever no narrator subtitle was active. Restore the
prior behaviour where the talkie stays visible from the reveal step
onward and only the --raised modifier and signal lines depend on the
active narrator dialogue.
2026-06-01 16:49:58 +02:00
Tom Boullay 7c35090dbd fix(ui): animate scene loading logo
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2026-06-01 14:28:48 +02:00
Tom Boullay 1ad0c4de37 revert(ui): remove narrator video on talkie 2026-06-01 14:14:03 +02:00
Tom Boullay bdc704fe8e feat(ui): show narrator video on talkie
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2026-06-01 10:52:28 +02:00
Tom Boullay dcf3a8564c feat(ui): add narrator talkie overlay 2026-06-01 01:32:46 +02:00
Tom Boullay 061e0dc677 feat: update ui and intro sequence 2026-06-01 00:54:59 +02:00
Tom Boullay 9ef94af488 Merge branch 'develop' into feat/polish-mission1
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2026-06-01 00:15:46 +02:00
Tom Boullay 51569af7b8 feat(ui): add transient loading indicator
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2026-05-31 22:43:48 +02:00
Tom Boullay d26c676edf polish(ui): compact pause menu backdrop 2026-05-31 22:22:29 +02:00
Tom Boullay 4a43083178 fix(ui): preserve site cookie on restart
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2026-05-31 21:45:55 +02:00
Tom Boullay efcbf9e972 polish(ui): refine pause settings menu 2026-05-31 21:42:59 +02:00
Tom Boullay 34c198ebfd feat(world): add map lod graphics presets 2026-05-31 19:03:55 +02:00
Tom Boullay c33d973f12 fix(ui): update logo asset path 2026-05-31 11:51:33 +02:00
Tom Boullay bff8a16290 feat(intro): add ebike onboarding sequence
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2026-05-31 10:42:46 +02:00
Tom Boullay 7c691a8044 fix: show dialogue subtitles on black screen
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2026-05-30 20:25:21 +02:00
Tom Boullay e6bfcbe960 feat(intro): polish loading transition 2026-05-30 20:11:40 +02:00
Tom Boullay 970adf4853 feat(a11y): WCAG AA polish on the site onboarding flow
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- index.css: add visible :focus-visible rings for .site-card-button
  and .site-button so keyboard users can see where focus lives
- SiteCard: drop outline:none, add aria-pressed and aria-label so
  screen readers announce selection state
- SiteButton: add the .site-button class for the shared focus ring
- SiteDisclaimerScreen: keyboard skip via Enter / Space / Escape, a
  role="region" + aria-label wrapper and aria-live="polite" on the
  message; honour prefers-reduced-motion on the fade
- IntroVideoPlayer: role="region" with a skip hint in aria-label,
  preload="auto", and aria-hidden on the decorative caption span
2026-05-30 18:44:03 +02:00
Tom Boullay 07b09c22af fix(site): repair onboarding audio cleanup, redirect, and manifest fetches
- loadDialogueManifest: cache the resolved manifest at module level and
  dedupe concurrent fetches so each screen no longer re-downloads it
- useGameStore: completeIntroState now also advances intro.currentStep
  to "playing" so callers do not need a separate setIntroStep call
- SiteNamingScreen and SiteTransitionOverlay: replace ref-based guards
  with an isCancelled flag captured per effect. The previous guards
  persisted across StrictMode remounts, leaving mount 2 unable to
  re-run the effect after mount 1's chain was cancelled, which broke
  the fade animations, the second narrator dialogue and the redirect.
  Both screens now also call stopCurrentDialogue on unmount so audio
  cannot bleed across routes, and the transition gets a safety timeout
  in case the dialogue audio fails to fire its "ended" event
- SiteTransitionOverlay: keep the <Subtitles /> mount inside the
  overlay so it renders inside the z-index 1000 stacking context
  (above the black screen); the one in SiteLayout sits behind it
- IntroDialogueOverlay: route through playDialogueById instead of
  AudioManager.playSoundWithCallback so the narrator subtitles play
  in sync, and add the same isCancelled cleanup pattern
- IntroRevealOverlay: rely on completeIntro alone now that it advances
  intro.currentStep, and skip the fade when reduced motion is requested
- SiteMobileBlocker: correct logo path from public/... to /...
2026-05-30 18:43:53 +02:00
Tom Boullay ce5dc8ada0 update: intro flow overlays 2026-05-30 04:00:20 +02:00
Tom Boullay 4c5e2ed945 feat(types): add SiteStep and refactor GameStep for new intro flow
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2026-05-30 02:14:10 +02:00
tom-boullay 1a91b1d7ae refactor: clean map gameplay architecture 2026-05-28 11:15:45 +02:00
tom-boullay d9cf87d2d6 feat: launch ebike repair from map interaction
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2026-05-28 10:13:59 +02:00
Tom Boullay d654565f87 chore: address code quality audit findings
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2026-05-28 08:31:42 +02:00
Tom Boullay a52d57ae6c fix: keep terrain collision during visual filtering 2026-05-25 01:28:25 +02:00
Tom Boullay d0497ec42c fix(debug): defer hand tracking startup 2026-05-25 01:19:14 +02:00
tom-boullay 4f25b33d3b feat(debug): persist and reset debug game state 2026-05-21 12:09:12 +02:00
math-pixel ceffedf684 fix : lint
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2026-05-12 16:51:35 +02:00
math-pixel 700c088c48 fix : audio and data issues
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2026-05-12 14:29:38 +02:00
math-pixel 8d197ba26b PR: refactor state game 2026-05-12 13:47:05 +02:00
Tom Boullay 2c3f0db65b refactor: move mission flow state into game store
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2026-05-11 18:02:00 +02:00
Tom Boullay 91ebea8d99 Merge remote-tracking branch 'origin/develop' into feat/mission-2
# Conflicts:
#	package-lock.json
#	package.json
#	src/App.tsx
#	src/components/three/interaction/CentralObject.tsx
#	src/components/three/interaction/VillageoisHelperObject.tsx
#	src/managers/GameStepManager.ts
#	src/stateManager/AudioManager.ts
#	src/world/World.tsx
#	src/world/player/PlayerController.tsx
2026-05-11 17:46:42 +02:00
Tom Boullay 711c336f1e Merge branch 'develop' into feat/repair-game 2026-05-11 17:31:14 +02:00
math-pixel f7b968abe7 wip mission 2 2026-05-11 16:46:22 +02:00
Tom Boullay e9875206ff update: show repair movement lock indicator 2026-05-11 13:15:16 +02:00
Tom Boullay 49e96c7f5a update: improve repair debug mission switching 2026-05-11 13:03:46 +02:00
Tom Boullay c2ba26ca86 add: loading 2026-05-11 11:11:46 +02:00
math-pixel 1b7813a5bb update flow 2026-05-11 11:03:01 +02:00
math-pixel e8fb859f79 update 2026-05-11 08:56:54 +02:00
Tom Boullay 53fdf3cb1e update: play audio + srt sync 2026-05-10 00:07:56 +01:00
Tom Boullay 5b43f503ac add: basic subtitle 2026-05-09 23:51:22 +01:00
Tom Boullay 974f1e33fb add: settings menu + menu store 2026-05-09 23:45:05 +01:00
Tom Boullay 6d9eac291e big clean up 2026-05-08 03:02:26 +01:00
Tom Boullay ead3634aab add: animate repair reassembly 2026-05-08 02:40:31 +01:00
Tom Boullay eee69825c6 clean: remove obsolete repair debug code + unused core utilities 2026-05-08 02:07:03 +01:00