Commit Graph

35 Commits

Author SHA1 Message Date
Tom Boullay c6283d492c refactor(debug): rename hand-tracking SVG toggle to Model
The debug control now reflects what it actually gates: the 3D hand
model rendering (used by World.tsx to decide whether to show the
hand-tracking gloves), not the legacy SVG visualizer.

- Debug.ts: rename showHandTrackingSvg → showHandTrackingModel
  (state, GUI label "Show Model", getter/setter)
- World.tsx: gate showHandTrackingGloves on the new toggle and
  drop the unused HandTrackingGloveHandedness import
2026-06-03 00:03:44 +02:00
Tom Boullay 864e075b42 chore(debug): keep hand tracking source controller display in sync
Store the lil-gui Source controller so setHandTrackingSource() from
the settings menu can refresh its display, and log the transition
for traceability.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-06-02 16:34:05 +02:00
Tom Boullay 777e51efeb fix(world): centralize shadow config and remove warmup
- Extract SHADOW_CONFIG into lightingConfig.ts (bias=0, normalBias=0,
  cameraSize=95) matching the historically working values from develop.
- Drop SceneShadowWarmup; rely on sun.shadow.autoUpdate=true for
  steady-state refresh.
- Enable cloud castShadow and traverse Ebike meshes for cast/receive.
2026-06-01 14:14:14 +02:00
Tom Boullay bc862960a7 fix(settings): persist pause menu preferences 2026-06-01 01:32:36 +02:00
Tom Boullay efcbf9e972 polish(ui): refine pause settings menu 2026-05-31 21:42:59 +02:00
Tom Boullay 95ca1bbfde hore(review): tighten pre-merge audit cleanup
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-29 01:34:10 +02:00
tom-boullay d5675fe82c feat: restaure l'éditeur map et ajoute les personnages
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-28 15:49:57 +02:00
Tom Boullay d654565f87 chore: address code quality audit findings
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-28 08:31:42 +02:00
Tom Boullay ab3943eef3 tune(environment): add cloud controls and visibility fixes
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-27 00:34:01 +02:00
Tom Boullay d6d3d5b685 fix: stabilize water depth and rounded mask 2026-05-26 22:56:50 +02:00
Tom Boullay d0497ec42c fix(debug): defer hand tracking startup 2026-05-25 01:19:14 +02:00
Tom Boullay 4c42e11268 fix(debug): stabilize map debug controls 2026-05-25 01:10:10 +02:00
Tom Boullay f175ad6240 tune(debug): refine fog and debug controls 2026-05-25 01:00:31 +02:00
tom-boullay 4f25b33d3b feat(debug): persist and reset debug game state 2026-05-21 12:09:12 +02:00
Tom Boullay eee69825c6 clean: remove obsolete repair debug code + unused core utilities 2026-05-08 02:07:03 +01:00
Tom Boullay 457eebc0e3 add hand tracking source debug switch 2026-05-06 23:23:10 +01:00
Tom Boullay 553dc6eb0a fix: flickering hands 2026-05-06 23:16:58 +01:00
Tom Boullay eef39ab53d update: debug overlay layout controls 2026-05-01 23:39:04 +02:00
Tom Boullay cfb1eaf39a refactor: clean architecture and remove unused code 2026-04-30 13:33:28 +02:00
Tom Boullay b1187b68ae refactor: split hooks types and utils by domain 2026-04-30 11:49:18 +02:00
Tom Boullay aa211d16b7 fix: persist debug modes and skip missing map models 2026-04-28 16:35:33 +02:00
Tom Boullay a11db585de move debug components out of utils 2026-04-28 14:47:26 +02:00
Tom Boullay 6d858cfa7d standardize source naming conventions 2026-04-28 14:46:27 +02:00
Tom Boullay 64b53a762d clean branch-scoped code quality issues 2026-04-28 14:23:37 +02:00
Tom Boullay 9818e719ce organize data configs by domain 2026-04-28 14:17:21 +02:00
Tom Boullay cd6831166b fix: docs update debug project tree 2026-04-27 11:57:21 +02:00
Tom Boullay 7a01d86761 fix: format & lint 2026-04-27 11:20:59 +02:00
Tom Boullay 208b43295c clean 2026-04-27 11:14:43 +02:00
Tom Boullay 0e9d711be5 fix: archi 2026-04-27 10:53:50 +02:00
Tom Boullay 0f96b5597b refacto : cleaning the codebasebase again 2026-04-19 16:50:11 +02:00
Tom Boullay 1c48441535 refacto: cleanning the codebase 2026-04-17 16:03:29 +02:00
Tom Boullay 4b14295749 update : add map model + octree algo 2026-04-17 11:36:03 +02:00
Tom Boullay 5111f2e558 update: add a physic scenne 2026-04-17 10:48:18 +02:00
Tom Boullay 1d4f223c35 refacto: enleve la map 2026-04-16 16:11:20 +02:00
Tom Boullay 71c22386be refactor: tighten project structure and strengthen tooling 2026-04-16 10:45:05 +02:00