Tom Boullay
c6283d492c
refactor(debug): rename hand-tracking SVG toggle to Model
...
The debug control now reflects what it actually gates: the 3D hand
model rendering (used by World.tsx to decide whether to show the
hand-tracking gloves), not the legacy SVG visualizer.
- Debug.ts: rename showHandTrackingSvg → showHandTrackingModel
(state, GUI label "Show Model", getter/setter)
- World.tsx: gate showHandTrackingGloves on the new toggle and
drop the unused HandTrackingGloveHandedness import
2026-06-03 00:03:44 +02:00
Tom Boullay
864e075b42
chore(debug): keep hand tracking source controller display in sync
...
Store the lil-gui Source controller so setHandTrackingSource() from
the settings menu can refresh its display, and log the transition
for traceability.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
2026-06-02 16:34:05 +02:00
Tom Boullay
777e51efeb
fix(world): centralize shadow config and remove warmup
...
- Extract SHADOW_CONFIG into lightingConfig.ts (bias=0, normalBias=0,
cameraSize=95) matching the historically working values from develop.
- Drop SceneShadowWarmup; rely on sun.shadow.autoUpdate=true for
steady-state refresh.
- Enable cloud castShadow and traverse Ebike meshes for cast/receive.
2026-06-01 14:14:14 +02:00
Tom Boullay
bc862960a7
fix(settings): persist pause menu preferences
2026-06-01 01:32:36 +02:00
Tom Boullay
efcbf9e972
polish(ui): refine pause settings menu
2026-05-31 21:42:59 +02:00
Tom Boullay
95ca1bbfde
hore(review): tighten pre-merge audit cleanup
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2026-05-29 01:34:10 +02:00
tom-boullay
d5675fe82c
feat: restaure l'éditeur map et ajoute les personnages
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2026-05-28 15:49:57 +02:00
Tom Boullay
d654565f87
chore: address code quality audit findings
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2026-05-28 08:31:42 +02:00
Tom Boullay
ab3943eef3
tune(environment): add cloud controls and visibility fixes
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2026-05-27 00:34:01 +02:00
Tom Boullay
d6d3d5b685
fix: stabilize water depth and rounded mask
2026-05-26 22:56:50 +02:00
Tom Boullay
d0497ec42c
fix(debug): defer hand tracking startup
2026-05-25 01:19:14 +02:00
Tom Boullay
4c42e11268
fix(debug): stabilize map debug controls
2026-05-25 01:10:10 +02:00
Tom Boullay
f175ad6240
tune(debug): refine fog and debug controls
2026-05-25 01:00:31 +02:00
tom-boullay
4f25b33d3b
feat(debug): persist and reset debug game state
2026-05-21 12:09:12 +02:00
Tom Boullay
eee69825c6
clean: remove obsolete repair debug code + unused core utilities
2026-05-08 02:07:03 +01:00
Tom Boullay
457eebc0e3
add hand tracking source debug switch
2026-05-06 23:23:10 +01:00
Tom Boullay
553dc6eb0a
fix: flickering hands
2026-05-06 23:16:58 +01:00
Tom Boullay
eef39ab53d
update: debug overlay layout controls
2026-05-01 23:39:04 +02:00
Tom Boullay
cfb1eaf39a
refactor: clean architecture and remove unused code
2026-04-30 13:33:28 +02:00
Tom Boullay
b1187b68ae
refactor: split hooks types and utils by domain
2026-04-30 11:49:18 +02:00
Tom Boullay
aa211d16b7
fix: persist debug modes and skip missing map models
2026-04-28 16:35:33 +02:00
Tom Boullay
a11db585de
move debug components out of utils
2026-04-28 14:47:26 +02:00
Tom Boullay
6d858cfa7d
standardize source naming conventions
2026-04-28 14:46:27 +02:00
Tom Boullay
64b53a762d
clean branch-scoped code quality issues
2026-04-28 14:23:37 +02:00
Tom Boullay
9818e719ce
organize data configs by domain
2026-04-28 14:17:21 +02:00
Tom Boullay
cd6831166b
fix: docs update debug project tree
2026-04-27 11:57:21 +02:00
Tom Boullay
7a01d86761
fix: format & lint
2026-04-27 11:20:59 +02:00
Tom Boullay
208b43295c
clean
2026-04-27 11:14:43 +02:00
Tom Boullay
0e9d711be5
fix: archi
2026-04-27 10:53:50 +02:00
Tom Boullay
0f96b5597b
refacto : cleaning the codebasebase again
2026-04-19 16:50:11 +02:00
Tom Boullay
1c48441535
refacto: cleanning the codebase
2026-04-17 16:03:29 +02:00
Tom Boullay
4b14295749
update : add map model + octree algo
2026-04-17 11:36:03 +02:00
Tom Boullay
5111f2e558
update: add a physic scenne
2026-04-17 10:48:18 +02:00
Tom Boullay
1d4f223c35
refacto: enleve la map
2026-04-16 16:11:20 +02:00
Tom Boullay
71c22386be
refactor: tighten project structure and strengthen tooling
2026-04-16 10:45:05 +02:00