Commit Graph

63 Commits

Author SHA1 Message Date
Tom Boullay 89050331df chore(electricienne): switch to idle/walk animations
Replaces the placeholder Dance animation set on the electricienne
character with the standard idle/walk loop used by the other animated
NPCs.
2026-06-02 22:15:36 +02:00
Tom Boullay 4de86f4e58 feat(repair): align mission data with new pylone glb and broken-part workflow
- Update pylone path references from /models/pylone/model.gltf to .glb
  (galleryModels, mapInstancingConfig, repairMissions). The new glb
  exports a single cable node 'cable2' (no cable1).
- Pylon brokenParts: drop lampe and panneau2; the pylon design no longer
  has detached broken pieces (the cable is just missing from the model).
- Pylon replacement cables target the pylon's 'cable2' node world position
  via targetNodeName (used by the upcoming broken-anchor wiring).
- Ebike refroidisseur replacement and brokenPart both target the bike's
  'refroidisseur' node so the broken piece spawns from its original
  location and the replacement can install in the same slot.
2026-06-02 19:01:47 +02:00
Tom Boullay f708c4cd2e chore(debug): tune physics test scene and drop noisy waypoint logs
Lower grabbable spawn, expose GPS preview position/rotation as
constants, fix physics spawn to use PLAYER_EYE_HEIGHT, and silence
the console.log noise around waypoint loading in TestMap.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-06-02 16:33:39 +02:00
Tom Boullay 19a1d20a97 fix(repair): remove talkie LOD + drop talkie distractor from ebike
- Talkie does not need a LOD swap; remove the entry from
  MAP_LOD_MODEL_PATHS so the same model.glb is used at any distance.
- The ebike repair distractors are meant to be other disassembled bike
  parts, not random props. Drop the talkie radio distractor and keep
  only the (thematically plausible) insulation glove alongside the
  correct cooling core replacement.
2026-06-02 15:27:30 +02:00
Tom Boullay 68253fae41 Update lightingConfig.ts
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2026-06-02 14:52:54 +02:00
Tom Boullay 2dabb73d3d fix(vegetation): scale-correct sapin and buisson LOD meshes
The exported sapin-LOD and buisson-LOD models do not match their full
detail counterpart's baseline scale, so they appear oversized once the
LOD swap kicks in. Add MAP_LOD_SCALE_MULTIPLIERS keyed by map name
(sapin: 0.5, buisson: 0.8) and apply it on top of the chunk's existing
scaleMultiplier whenever the resolved model path is the LOD variant.
2026-06-02 14:50:07 +02:00
Tom Boullay 4f1b3b4ff3 fix(graphics): tune presets, single-line ui, vegetation LOD by nearest instance
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- Bump high to 30m chunk / HD<20m and ultra to HD<30m so HD models
  persist further before swapping.
- Render the 5 graphics preset cards on a single row.
- Vegetation LOD selection now uses the distance to the nearest instance
  in each chunk instead of the chunk centre, matching MapInstancingSystem
  and avoiding premature LOD swaps when the camera enters a chunk.
2026-06-02 14:33:16 +02:00
Tom Boullay 627c8d4eb9 feat(vegetation): wire arbre/sapin/buisson into LOD system
Register the three new vegetation LOD models in MAP_LOD_MODEL_PATHS and
extend VegetationSystem with per-chunk distance-based LOD selection
(mirroring MapInstancingSystem). Chunk model paths are re-evaluated on
the existing CHUNK_CONFIG.updateInterval cadence and Suspense keys
include the resolved path so a swap unmounts the previous instanced mesh
cleanly.
2026-06-02 14:17:19 +02:00
Tom Boullay 3e66e31117 feat(graphics): add max preset (no chunk streaming, LOD@50m)
Restore ultra to its original behaviour (50m chunk streaming, HD within
20m, no fog) and introduce a new max preset that disables chunk streaming
entirely (loads all chunks unconditionally) and pushes the HD/LOD swap
distance to 50m. Add chunkStreamingEnabled flag to GraphicsPresetConfig
so the streaming gate honours the preset. The settings card label shows
'All' when streaming is off.
2026-06-02 13:51:33 +02:00
Tom Boullay 69c720b86b fix(world): restore multi-frame shadow warmup and unblock fabrik doorway
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- Lighting: replace single-frame needsUpdate with a 3-rAF warmup that forces
  scene.updateMatrixWorld + sun.shadow.needsUpdate + gl.shadowMap.needsUpdate.
  This restores the SceneShadowWarmup behaviour (deleted in 777e51e) inline,
  so shadows survive Physics Suspense remounts and webglcontextrestored.
- octreeCollisionConfig: remove (comment out) the thin LA_FABRIK interior box
  at x=-6.93 that was sealing the doorway despite the mesh hole; fabrik mesh
  octree already provides surrounding wall collision.
- DebugOctreeVisualization: add Fabrik-only filter to inspect interior
  collisions/non-collisions in isolation.
2026-06-01 22:41:45 +02:00
Tom Boullay 777e51efeb fix(world): centralize shadow config and remove warmup
- Extract SHADOW_CONFIG into lightingConfig.ts (bias=0, normalBias=0,
  cameraSize=95) matching the historically working values from develop.
- Drop SceneShadowWarmup; rely on sun.shadow.autoUpdate=true for
  steady-state refresh.
- Enable cloud castShadow and traverse Ebike meshes for cast/receive.
2026-06-01 14:14:14 +02:00
Tom Boullay 7a378afad3 feat(world): add octree collision proxies 2026-06-01 14:11:23 +02:00
Tom Boullay bce7d11b66 fix(ebike): snap parked model to terrain 2026-06-01 10:52:17 +02:00
Tom Boullay 6d58b90856 fix(world): throttle shadows and tune high preset 2026-06-01 10:45:07 +02:00
Tom Boullay aa2d411b0c fix(world): stabilize lafabrik spawn and vegetation 2026-06-01 01:32:21 +02:00
Tom Boullay 061e0dc677 feat: update ui and intro sequence 2026-06-01 00:54:59 +02:00
Tom Boullay 9ef94af488 Merge branch 'develop' into feat/polish-mission1
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2026-06-01 00:15:46 +02:00
Tom Boullay 27b4a2c392 upatde(fabrik): zone + herbe
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2026-06-01 00:14:39 +02:00
Tom Boullay 7dff4a1238 feat(characters): populate residential zones
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2026-06-01 00:09:39 +02:00
Tom Boullay 4b4162b7d2 tune(characters): adjust npc placement 2026-05-31 23:35:39 +02:00
Tom Boullay b9c5d0c563 feat(world): add lafabrik lod support 2026-05-31 21:22:48 +02:00
Tom Boullay 34c198ebfd feat(world): add map lod graphics presets 2026-05-31 19:03:55 +02:00
Tom Boullay bff8a16290 feat(intro): add ebike onboarding sequence
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2026-05-31 10:42:46 +02:00
Tom Boullay f7b4a07e41 fix: bug on textute vegetation item
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2026-05-29 02:00:35 +02:00
Tom Boullay 95ca1bbfde hore(review): tighten pre-merge audit cleanup
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2026-05-29 01:34:10 +02:00
Tom Boullay 093ffd726d fix(review): address audit findings before merge
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2026-05-29 01:23:08 +02:00
Tom Boullay 343a122c06 fix(editor): restore stable map editing behavior 2026-05-29 00:52:44 +02:00
tom-boullay d5675fe82c feat: restaure l'éditeur map et ajoute les personnages
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2026-05-28 15:49:57 +02:00
tom-boullay 0b3d49e8d1 feat: ajoute les potagers à la map 2026-05-28 15:48:33 +02:00
tom-boullay 9bbed06ddc feat: ancre les réparations sur la map chargée 2026-05-28 15:47:53 +02:00
tom-boullay ba50224e6e refactor: nettoie l'architecture monde et les docs 2026-05-28 15:47:16 +02:00
tom-boullay 1a91b1d7ae refactor: clean map gameplay architecture 2026-05-28 11:15:45 +02:00
tom-boullay d9cf87d2d6 feat: launch ebike repair from map interaction
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2026-05-28 10:13:59 +02:00
Tom Boullay d654565f87 chore: address code quality audit findings
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2026-05-28 08:31:42 +02:00
Tom Boullay 947025cbf5 Update windConfig.ts 2026-05-28 01:35:43 +02:00
Tom Boullay ab100c683f Update fogConfig.ts
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2026-05-27 01:01:32 +02:00
Tom Boullay b8cff43545 fix(environment): disable fog by default 2026-05-27 01:01:25 +02:00
Tom Boullay 25e0f7e062 feat(environment): add adaptive atmospheric fog
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2026-05-27 00:54:17 +02:00
Tom Boullay ab3943eef3 tune(environment): add cloud controls and visibility fixes
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2026-05-27 00:34:01 +02:00
Tom Boullay 4ebb5b8c25 feat(environment): add wind-driven cloud system 2026-05-27 00:33:53 +02:00
Tom Boullay a6787a7ecb chore: tune lighting and world plane material 2026-05-27 00:09:26 +02:00
Tom Boullay d816e4b07e feat(lighting): expose light colors in debug controls 2026-05-26 23:53:04 +02:00
Tom Boullay 665d9f9702 fix(map): add world plane collision and respawn 2026-05-26 23:52:12 +02:00
Tom Boullay 0696ca2ae3 perf: stream water shader by distance 2026-05-26 23:19:41 +02:00
Tom Boullay d6d3d5b685 fix: stabilize water depth and rounded mask 2026-05-26 22:56:50 +02:00
Tom Boullay 1c27d55e5a feat(map): add terrain boundary collision 2026-05-26 22:06:13 +02:00
Tom Boullay fd558db034 tune(environment): make water surface adjustable 2026-05-26 22:05:00 +02:00
Tom Boullay fbe8c0c854 feat(environment): add terrain water shader 2026-05-25 19:09:13 +02:00
Tom Boullay 417afdc1d5 fix(terrain): map surface colors with configurable projection 2026-05-25 17:40:01 +02:00
Tom Boullay 6d178dc59e feat: expose terrain surface data
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2026-05-25 16:03:22 +02:00