Tom Boullay
89050331df
chore(electricienne): switch to idle/walk animations
...
Replaces the placeholder Dance animation set on the electricienne
character with the standard idle/walk loop used by the other animated
NPCs.
2026-06-02 22:15:36 +02:00
Tom Boullay
4de86f4e58
feat(repair): align mission data with new pylone glb and broken-part workflow
...
- Update pylone path references from /models/pylone/model.gltf to .glb
(galleryModels, mapInstancingConfig, repairMissions). The new glb
exports a single cable node 'cable2' (no cable1).
- Pylon brokenParts: drop lampe and panneau2; the pylon design no longer
has detached broken pieces (the cable is just missing from the model).
- Pylon replacement cables target the pylon's 'cable2' node world position
via targetNodeName (used by the upcoming broken-anchor wiring).
- Ebike refroidisseur replacement and brokenPart both target the bike's
'refroidisseur' node so the broken piece spawns from its original
location and the replacement can install in the same slot.
2026-06-02 19:01:47 +02:00
Tom Boullay
f708c4cd2e
chore(debug): tune physics test scene and drop noisy waypoint logs
...
Lower grabbable spawn, expose GPS preview position/rotation as
constants, fix physics spawn to use PLAYER_EYE_HEIGHT, and silence
the console.log noise around waypoint loading in TestMap.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
2026-06-02 16:33:39 +02:00
Tom Boullay
19a1d20a97
fix(repair): remove talkie LOD + drop talkie distractor from ebike
...
- Talkie does not need a LOD swap; remove the entry from
MAP_LOD_MODEL_PATHS so the same model.glb is used at any distance.
- The ebike repair distractors are meant to be other disassembled bike
parts, not random props. Drop the talkie radio distractor and keep
only the (thematically plausible) insulation glove alongside the
correct cooling core replacement.
2026-06-02 15:27:30 +02:00
Tom Boullay
68253fae41
Update lightingConfig.ts
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2026-06-02 14:52:54 +02:00
Tom Boullay
2dabb73d3d
fix(vegetation): scale-correct sapin and buisson LOD meshes
...
The exported sapin-LOD and buisson-LOD models do not match their full
detail counterpart's baseline scale, so they appear oversized once the
LOD swap kicks in. Add MAP_LOD_SCALE_MULTIPLIERS keyed by map name
(sapin: 0.5, buisson: 0.8) and apply it on top of the chunk's existing
scaleMultiplier whenever the resolved model path is the LOD variant.
2026-06-02 14:50:07 +02:00
Tom Boullay
4f1b3b4ff3
fix(graphics): tune presets, single-line ui, vegetation LOD by nearest instance
...
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- Bump high to 30m chunk / HD<20m and ultra to HD<30m so HD models
persist further before swapping.
- Render the 5 graphics preset cards on a single row.
- Vegetation LOD selection now uses the distance to the nearest instance
in each chunk instead of the chunk centre, matching MapInstancingSystem
and avoiding premature LOD swaps when the camera enters a chunk.
2026-06-02 14:33:16 +02:00
Tom Boullay
627c8d4eb9
feat(vegetation): wire arbre/sapin/buisson into LOD system
...
Register the three new vegetation LOD models in MAP_LOD_MODEL_PATHS and
extend VegetationSystem with per-chunk distance-based LOD selection
(mirroring MapInstancingSystem). Chunk model paths are re-evaluated on
the existing CHUNK_CONFIG.updateInterval cadence and Suspense keys
include the resolved path so a swap unmounts the previous instanced mesh
cleanly.
2026-06-02 14:17:19 +02:00
Tom Boullay
3e66e31117
feat(graphics): add max preset (no chunk streaming, LOD@50m)
...
Restore ultra to its original behaviour (50m chunk streaming, HD within
20m, no fog) and introduce a new max preset that disables chunk streaming
entirely (loads all chunks unconditionally) and pushes the HD/LOD swap
distance to 50m. Add chunkStreamingEnabled flag to GraphicsPresetConfig
so the streaming gate honours the preset. The settings card label shows
'All' when streaming is off.
2026-06-02 13:51:33 +02:00
Tom Boullay
69c720b86b
fix(world): restore multi-frame shadow warmup and unblock fabrik doorway
...
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- Lighting: replace single-frame needsUpdate with a 3-rAF warmup that forces
scene.updateMatrixWorld + sun.shadow.needsUpdate + gl.shadowMap.needsUpdate.
This restores the SceneShadowWarmup behaviour (deleted in 777e51e ) inline,
so shadows survive Physics Suspense remounts and webglcontextrestored.
- octreeCollisionConfig: remove (comment out) the thin LA_FABRIK interior box
at x=-6.93 that was sealing the doorway despite the mesh hole; fabrik mesh
octree already provides surrounding wall collision.
- DebugOctreeVisualization: add Fabrik-only filter to inspect interior
collisions/non-collisions in isolation.
2026-06-01 22:41:45 +02:00
Tom Boullay
777e51efeb
fix(world): centralize shadow config and remove warmup
...
- Extract SHADOW_CONFIG into lightingConfig.ts (bias=0, normalBias=0,
cameraSize=95) matching the historically working values from develop.
- Drop SceneShadowWarmup; rely on sun.shadow.autoUpdate=true for
steady-state refresh.
- Enable cloud castShadow and traverse Ebike meshes for cast/receive.
2026-06-01 14:14:14 +02:00
Tom Boullay
7a378afad3
feat(world): add octree collision proxies
2026-06-01 14:11:23 +02:00
Tom Boullay
bce7d11b66
fix(ebike): snap parked model to terrain
2026-06-01 10:52:17 +02:00
Tom Boullay
6d58b90856
fix(world): throttle shadows and tune high preset
2026-06-01 10:45:07 +02:00
Tom Boullay
aa2d411b0c
fix(world): stabilize lafabrik spawn and vegetation
2026-06-01 01:32:21 +02:00
Tom Boullay
061e0dc677
feat: update ui and intro sequence
2026-06-01 00:54:59 +02:00
Tom Boullay
9ef94af488
Merge branch 'develop' into feat/polish-mission1
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2026-06-01 00:15:46 +02:00
Tom Boullay
27b4a2c392
upatde(fabrik): zone + herbe
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2026-06-01 00:14:39 +02:00
Tom Boullay
7dff4a1238
feat(characters): populate residential zones
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2026-06-01 00:09:39 +02:00
Tom Boullay
4b4162b7d2
tune(characters): adjust npc placement
2026-05-31 23:35:39 +02:00
Tom Boullay
b9c5d0c563
feat(world): add lafabrik lod support
2026-05-31 21:22:48 +02:00
Tom Boullay
34c198ebfd
feat(world): add map lod graphics presets
2026-05-31 19:03:55 +02:00
Tom Boullay
bff8a16290
feat(intro): add ebike onboarding sequence
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2026-05-31 10:42:46 +02:00
Tom Boullay
f7b4a07e41
fix: bug on textute vegetation item
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2026-05-29 02:00:35 +02:00
Tom Boullay
95ca1bbfde
hore(review): tighten pre-merge audit cleanup
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2026-05-29 01:34:10 +02:00
Tom Boullay
093ffd726d
fix(review): address audit findings before merge
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2026-05-29 01:23:08 +02:00
Tom Boullay
343a122c06
fix(editor): restore stable map editing behavior
2026-05-29 00:52:44 +02:00
tom-boullay
d5675fe82c
feat: restaure l'éditeur map et ajoute les personnages
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2026-05-28 15:49:57 +02:00
tom-boullay
0b3d49e8d1
feat: ajoute les potagers à la map
2026-05-28 15:48:33 +02:00
tom-boullay
9bbed06ddc
feat: ancre les réparations sur la map chargée
2026-05-28 15:47:53 +02:00
tom-boullay
ba50224e6e
refactor: nettoie l'architecture monde et les docs
2026-05-28 15:47:16 +02:00
tom-boullay
1a91b1d7ae
refactor: clean map gameplay architecture
2026-05-28 11:15:45 +02:00
tom-boullay
d9cf87d2d6
feat: launch ebike repair from map interaction
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2026-05-28 10:13:59 +02:00
Tom Boullay
d654565f87
chore: address code quality audit findings
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2026-05-28 08:31:42 +02:00
Tom Boullay
947025cbf5
Update windConfig.ts
2026-05-28 01:35:43 +02:00
Tom Boullay
ab100c683f
Update fogConfig.ts
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2026-05-27 01:01:32 +02:00
Tom Boullay
b8cff43545
fix(environment): disable fog by default
2026-05-27 01:01:25 +02:00
Tom Boullay
25e0f7e062
feat(environment): add adaptive atmospheric fog
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2026-05-27 00:54:17 +02:00
Tom Boullay
ab3943eef3
tune(environment): add cloud controls and visibility fixes
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2026-05-27 00:34:01 +02:00
Tom Boullay
4ebb5b8c25
feat(environment): add wind-driven cloud system
2026-05-27 00:33:53 +02:00
Tom Boullay
a6787a7ecb
chore: tune lighting and world plane material
2026-05-27 00:09:26 +02:00
Tom Boullay
d816e4b07e
feat(lighting): expose light colors in debug controls
2026-05-26 23:53:04 +02:00
Tom Boullay
665d9f9702
fix(map): add world plane collision and respawn
2026-05-26 23:52:12 +02:00
Tom Boullay
0696ca2ae3
perf: stream water shader by distance
2026-05-26 23:19:41 +02:00
Tom Boullay
d6d3d5b685
fix: stabilize water depth and rounded mask
2026-05-26 22:56:50 +02:00
Tom Boullay
1c27d55e5a
feat(map): add terrain boundary collision
2026-05-26 22:06:13 +02:00
Tom Boullay
fd558db034
tune(environment): make water surface adjustable
2026-05-26 22:05:00 +02:00
Tom Boullay
fbe8c0c854
feat(environment): add terrain water shader
2026-05-25 19:09:13 +02:00
Tom Boullay
417afdc1d5
fix(terrain): map surface colors with configurable projection
2026-05-25 17:40:01 +02:00
Tom Boullay
6d178dc59e
feat: expose terrain surface data
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2026-05-25 16:03:22 +02:00