Tom Boullay
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5f018e6de7
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resolve three component type exports
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2026-04-30 15:06:26 +02:00 |
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Tom Boullay
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a14f776e5d
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address zustand progression review feedback
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2026-04-30 14:59:41 +02:00 |
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Tom Boullay
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8884edb281
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clarify managers and zustand store responsibilities
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2026-04-30 14:38:07 +02:00 |
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Tom Boullay
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b9970c4e03
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add zustand game state
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2026-04-30 14:29:29 +02:00 |
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Tom Boullay
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6a29cfdb0b
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add : some sounds
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2026-04-30 14:25:36 +02:00 |
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Tom Boullay
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7c7dbdb588
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connect game progression state to world
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2026-04-30 14:24:59 +02:00 |
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Tom Boullay
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2696289483
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add zustand game progression store
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2026-04-30 14:04:01 +02:00 |
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Tom Boullay
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b79f5c9314
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chore: align repo health checks and docs
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2026-04-30 13:51:39 +02:00 |
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Tom Boullay
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5265cdc7e5
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add: prettier eslint
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2026-04-30 13:36:07 +02:00 |
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Tom Boullay
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cfb1eaf39a
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refactor: clean architecture and remove unused code
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2026-04-30 13:33:28 +02:00 |
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Tom Boullay
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b1187b68ae
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refactor: split hooks types and utils by domain
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2026-04-30 11:49:18 +02:00 |
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Tom Boullay
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9ac5844182
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refactor: organize three components by domain
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2026-04-30 11:35:53 +02:00 |
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Tom Boullay
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37eded8d7e
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fix: correct repair case open state rotation
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2026-04-30 10:42:47 +02:00 |
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Tom Boullay
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92097e5256
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feat: add game music loop and mallette sounds
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2026-04-30 10:06:00 +02:00 |
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Tom Boullay
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01c583ba96
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refactor: prepare main feature gameplay object and use GLB sky model
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2026-04-30 10:02:00 +02:00 |
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Tom Boullay
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f66609178b
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feat: expand main feature model catalog
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2026-04-29 23:30:40 +02:00 |
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Tom Boullay
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2783b13488
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feat: add main feature module selection
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2026-04-29 23:30:31 +02:00 |
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Tom Boullay
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8b3f24b90b
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feat: add openable repair case model
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2026-04-29 23:30:22 +02:00 |
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Tom Boullay
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5173002283
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chore: track bin assets with lfs
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2026-04-29 17:07:44 +02:00 |
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Tom Boullay
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fd5294fb54
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Merge remote-tracking branch 'origin/feat/main-feature' into feat/main-feature
# Conflicts:
# src/world/GameMap.tsx
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2026-04-29 16:57:58 +02:00 |
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Tom Boullay
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95e7e9c0a5
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feat: support glb model assets
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2026-04-29 16:18:24 +02:00 |
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Tom Boullay
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94b8dd0385
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Merge branch 'develop' into feat/main-feature
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2026-04-29 15:01:17 +02:00 |
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Tom Boullay
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ad6f1552c6
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update: docs
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2026-04-29 13:01:10 +02:00 |
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math-pixel
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d3ba5f6cfb
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Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design
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2026-04-29 12:16:51 +02:00 |
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math-pixel
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05ef9e012a
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add object
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2026-04-29 12:00:11 +02:00 |
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math-pixel
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aa8b31033f
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feat: add tree
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2026-04-29 11:57:43 +02:00 |
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Tom Boullay
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719ddef3ba
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fix: position perf panel beside debug gui
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2026-04-29 11:56:46 +02:00 |
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math-pixel
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462b80e1c2
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Merge pull request #10 from La-Fabrik-Durable/feat-animation
Feat/animation
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2026-04-29 11:50:07 +02:00 |
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Tom Boullay
|
90bd216efe
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feat: improve hand grab targeting
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2026-04-29 11:40:17 +02:00 |
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math-pixel
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ba9833d407
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fix: pr
|
2026-04-29 11:35:17 +02:00 |
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math-pixel
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b736de5f25
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Merge branch 'feat-animation' of https://github.com/La-Fabrik-Durable/La-Fabrik into feat-animation
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2026-04-29 11:23:57 +02:00 |
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math-pixel
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d482ae4634
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fix: pr issues
|
2026-04-29 11:23:40 +02:00 |
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Tom Boullay
|
7958b2c62a
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fix: decouple hand tracking from crosshair focus
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2026-04-29 11:13:11 +02:00 |
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math-pixel
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d3a3d5eeca
|
Update src/hooks/useCharacterAnimation.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2026-04-29 11:07:40 +02:00 |
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math-pixel
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dca8f5a0d3
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update: animation doc
|
2026-04-29 11:00:32 +02:00 |
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Tom Boullay
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8e08c3d5e0
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update: upload-gltf add a new model -> createurdepluie
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_bac_eau.png (compressed)
✅ color_cable_1.png (compressed)
✅ color_cable_2.png (compressed)
✅ color_refroidisseur.png (compressed)
✅ color_resistance.png (compressed)
✅ color_shell.png (compressed)
✅ color_tuyau.png (compressed)
🧭 Textures (normal)
✅ normal_bac_eau.png (compressed)
✅ normal_cable_1.png (compressed)
✅ normal_cable_2.png (compressed)
✅ normal_refroidisseur.png (compressed)
✅ normal_resistance.png (compressed)
✅ normal_shell.png (compressed)
✅ normal_tuyau.png (compressed)
🧱 Textures (orm)
✅ orm_bac_eau.png (compressed)
✅ orm_cable_1.png (compressed)
✅ orm_cable_2.png (compressed)
✅ orm_refroidisseur.png (compressed)
✅ orm_resistance.png (compressed)
✅ orm_shell.png (compressed)
✅ orm_tuyau.png (compressed)
🧩 Assets
✅ createurdepluie2.bin
|
2026-04-29 11:00:08 +02:00 |
|
Tom Boullay
|
882f3cc71b
|
feat: improve fist grab depth tracking
|
2026-04-29 10:52:35 +02:00 |
|
math-pixel
|
6c85485622
|
fix : comflic
|
2026-04-29 10:51:40 +02:00 |
|
Tom Boullay
|
a14ff9d913
|
feat: grab objects with closed fist raycast
|
2026-04-29 10:40:48 +02:00 |
|
Tom Boullay
|
cc4c11f934
|
refactor: replace pinch gesture with fist gesture
|
2026-04-29 10:34:11 +02:00 |
|
Tom Boullay
|
0a0519cead
|
update: upload-gltf add a new model -> gant_r
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant_r.bin
|
2026-04-29 10:03:04 +02:00 |
|
Tom Boullay
|
7d09c29828
|
update: upload-gltf add a new model -> gant_r_pad
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant_r_pad.bin
|
2026-04-29 10:02:21 +02:00 |
|
Tom Boullay
|
28e3ac4c06
|
fix: guard hand landmark visualization
|
2026-04-29 09:52:46 +02:00 |
|
Tom Boullay
|
cc78420d9c
|
Create model.gltf
|
2026-04-29 09:05:04 +02:00 |
|
Tom Boullay
|
2747a95847
|
Merge branch 'design' into feat/main-feature
|
2026-04-29 09:05:00 +02:00 |
|
Tom Boullay
|
d116f26a42
|
update: upload-gltf add a new model -> talkie
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_boutonb.png (compressed)
✅ color_e_cran.png (compressed)
✅ color_boutona.png (compressed)
✅ color_cadre.png (compressed)
✅ color_hautparleur.png (compressed)
✅ color_touches.png (compressed)
✅ color_cable2.png (compressed)
✅ color_talkie.png (compressed)
✅ color_antenne.png (compressed)
✅ color_prise.png (compressed)
✅ color_cable1.png (compressed)
🪶 Textures (roughness)
✅ roughness_talkie.png (compressed)
✅ roughness_antenne.png (compressed)
✅ roughness_touches.png (compressed)
✅ roughness_prise.png (compressed)
✅ roughness_hautparleur.png (compressed)
✅ roughness_cable2.png (compressed)
✅ roughness_cable1.png (compressed)
✅ roughness_cadre.png (compressed)
✅ roughness_boutonb.png (compressed)
✅ roughness_e_cran.png (compressed)
✅ roughness_boutona.png (compressed)
🧭 Textures (normal)
✅ cadre_normal_opengl.png (compressed)
✅ talkie_normal_opengl.png (compressed)
✅ hautparleur_normal_opengl.png (compressed)
✅ hautparleur_normal.png (compressed)
✅ prise_normal_opengl.png (compressed)
✅ boutonb_normal_opengl.png (compressed)
✅ touches_normal.png (compressed)
✅ antenne_normal.png (compressed)
✅ boutona_normal_opengl.png (compressed)
✅ cadre_normal.png (compressed)
✅ touches_normal_opengl.png (compressed)
✅ e_cran_normal.png (compressed)
✅ cable2_normal.png (compressed)
✅ boutona_normal.png (compressed)
✅ talkie_normal.png (compressed)
✅ cable1_normal.png (compressed)
✅ boutonb_normal.png (compressed)
✅ prise_normal.png (compressed)
✅ cable2_normal_opengl.png (compressed)
✅ antenne_normal_opengl.png (compressed)
✅ cable1_normal_opengl.png (compressed)
✅ e_cran_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_cable1.png (compressed)
✅ metalness_boutonb.png (compressed)
✅ metalness_touches.png (compressed)
✅ metalness_e_cran.png (compressed)
✅ metalness_boutona.png (compressed)
✅ metalness_talkie.png (compressed)
✅ metalness_antenne.png (compressed)
✅ metalness_hautparleur.png (compressed)
✅ metalness_cadre.png (compressed)
✅ metalness_cable2.png (compressed)
✅ metalness_prise.png (compressed)
⛰ Textures (height)
✅ height_hautparleur.png (compressed)
✅ height_touches.png (compressed)
✅ height_antenne.png (compressed)
✅ height_cadre.png (compressed)
✅ height_e_cran.png (compressed)
✅ height_cable2.png (compressed)
✅ height_boutona.png (compressed)
✅ height_talkie.png (compressed)
✅ height_cable1.png (compressed)
✅ height_boutonb.png (compressed)
✅ height_prise.png (compressed)
🌑 Textures (ao)
✅ ao_cable1.png (compressed)
✅ ao_e_cran.png (compressed)
✅ ao_boutonb.png (compressed)
✅ ao_touches.png (compressed)
✅ ao_antenne.png (compressed)
✅ ao_talkie.png (compressed)
✅ ao_boutona.png (compressed)
✅ ao_cable2.png (compressed)
✅ ao_prise.png (compressed)
✅ ao_hautparleur.png (compressed)
✅ ao_cadre.png (compressed)
🧩 Assets
✅ model.bin
|
2026-04-29 08:44:37 +02:00 |
|
Tom Boullay
|
9f746aa7b0
|
update: upload-gltf add a new model -> refroidisseur
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_refroidisseur.png (compressed)
🪶 Textures (roughness)
✅ roughness_refroidisseur.png (compressed)
🧭 Textures (normal)
✅ refroidisseur_normal.png (compressed)
✅ refroidisseur_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_refroidisseur.png (compressed)
⛰ Textures (height)
✅ height_refroidisseur.png (compressed)
🌑 Textures (ao)
✅ ao_refroidisseur.png (compressed)
🧩 Assets
✅ model.bin
|
2026-04-29 08:42:35 +02:00 |
|
Tom Boullay
|
847d6834fd
|
update: upload-gltf add a new model -> immeuble1
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_feuilles.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_tronc.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_feuilles.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_tronc.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_feuilles.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_tronc.png (compressed)
🧩 Assets
✅ immeuble1-2.bin
|
2026-04-28 20:18:56 +02:00 |
|
math-pixel
|
bd641328b0
|
feat: animator
|
2026-04-28 20:14:37 +02:00 |
|
Tom Boullay
|
dbbb67e55a
|
update: upload-gltf add a new model -> maison1
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_contours.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_toit.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_contours.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_toit.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_contours.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_toit.png (compressed)
🧩 Assets
✅ maison.bin
|
2026-04-28 20:07:17 +02:00 |
|