Tom Boullay
|
fd5294fb54
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Merge remote-tracking branch 'origin/feat/main-feature' into feat/main-feature
# Conflicts:
# src/world/GameMap.tsx
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2026-04-29 16:57:58 +02:00 |
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Tom Boullay
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95e7e9c0a5
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feat: support glb model assets
|
2026-04-29 16:18:24 +02:00 |
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Tom Boullay
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94b8dd0385
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Merge branch 'develop' into feat/main-feature
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2026-04-29 15:01:17 +02:00 |
|
Tom Boullay
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ad6f1552c6
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update: docs
|
2026-04-29 13:01:10 +02:00 |
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math-pixel
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d3ba5f6cfb
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Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design
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2026-04-29 12:16:51 +02:00 |
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math-pixel
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05ef9e012a
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add object
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2026-04-29 12:00:11 +02:00 |
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math-pixel
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aa8b31033f
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feat: add tree
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2026-04-29 11:57:43 +02:00 |
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Tom Boullay
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719ddef3ba
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fix: position perf panel beside debug gui
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2026-04-29 11:56:46 +02:00 |
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math-pixel
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462b80e1c2
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Merge pull request #10 from La-Fabrik-Durable/feat-animation
Feat/animation
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2026-04-29 11:50:07 +02:00 |
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Tom Boullay
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90bd216efe
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feat: improve hand grab targeting
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2026-04-29 11:40:17 +02:00 |
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math-pixel
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ba9833d407
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fix: pr
|
2026-04-29 11:35:17 +02:00 |
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math-pixel
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b736de5f25
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Merge branch 'feat-animation' of https://github.com/La-Fabrik-Durable/La-Fabrik into feat-animation
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2026-04-29 11:23:57 +02:00 |
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math-pixel
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d482ae4634
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fix: pr issues
|
2026-04-29 11:23:40 +02:00 |
|
Tom Boullay
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7958b2c62a
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fix: decouple hand tracking from crosshair focus
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2026-04-29 11:13:11 +02:00 |
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math-pixel
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d3a3d5eeca
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Update src/hooks/useCharacterAnimation.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2026-04-29 11:07:40 +02:00 |
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math-pixel
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dca8f5a0d3
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update: animation doc
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2026-04-29 11:00:32 +02:00 |
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Tom Boullay
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8e08c3d5e0
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update: upload-gltf add a new model -> createurdepluie
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_bac_eau.png (compressed)
✅ color_cable_1.png (compressed)
✅ color_cable_2.png (compressed)
✅ color_refroidisseur.png (compressed)
✅ color_resistance.png (compressed)
✅ color_shell.png (compressed)
✅ color_tuyau.png (compressed)
🧭 Textures (normal)
✅ normal_bac_eau.png (compressed)
✅ normal_cable_1.png (compressed)
✅ normal_cable_2.png (compressed)
✅ normal_refroidisseur.png (compressed)
✅ normal_resistance.png (compressed)
✅ normal_shell.png (compressed)
✅ normal_tuyau.png (compressed)
🧱 Textures (orm)
✅ orm_bac_eau.png (compressed)
✅ orm_cable_1.png (compressed)
✅ orm_cable_2.png (compressed)
✅ orm_refroidisseur.png (compressed)
✅ orm_resistance.png (compressed)
✅ orm_shell.png (compressed)
✅ orm_tuyau.png (compressed)
🧩 Assets
✅ createurdepluie2.bin
|
2026-04-29 11:00:08 +02:00 |
|
Tom Boullay
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882f3cc71b
|
feat: improve fist grab depth tracking
|
2026-04-29 10:52:35 +02:00 |
|
math-pixel
|
6c85485622
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fix : comflic
|
2026-04-29 10:51:40 +02:00 |
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Tom Boullay
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a14ff9d913
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feat: grab objects with closed fist raycast
|
2026-04-29 10:40:48 +02:00 |
|
Tom Boullay
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cc4c11f934
|
refactor: replace pinch gesture with fist gesture
|
2026-04-29 10:34:11 +02:00 |
|
Tom Boullay
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0a0519cead
|
update: upload-gltf add a new model -> gant_r
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant_r.bin
|
2026-04-29 10:03:04 +02:00 |
|
Tom Boullay
|
7d09c29828
|
update: upload-gltf add a new model -> gant_r_pad
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant_r_pad.bin
|
2026-04-29 10:02:21 +02:00 |
|
Tom Boullay
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28e3ac4c06
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fix: guard hand landmark visualization
|
2026-04-29 09:52:46 +02:00 |
|
Tom Boullay
|
cc78420d9c
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Create model.gltf
|
2026-04-29 09:05:04 +02:00 |
|
Tom Boullay
|
2747a95847
|
Merge branch 'design' into feat/main-feature
|
2026-04-29 09:05:00 +02:00 |
|
Tom Boullay
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d116f26a42
|
update: upload-gltf add a new model -> talkie
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_boutonb.png (compressed)
✅ color_e_cran.png (compressed)
✅ color_boutona.png (compressed)
✅ color_cadre.png (compressed)
✅ color_hautparleur.png (compressed)
✅ color_touches.png (compressed)
✅ color_cable2.png (compressed)
✅ color_talkie.png (compressed)
✅ color_antenne.png (compressed)
✅ color_prise.png (compressed)
✅ color_cable1.png (compressed)
🪶 Textures (roughness)
✅ roughness_talkie.png (compressed)
✅ roughness_antenne.png (compressed)
✅ roughness_touches.png (compressed)
✅ roughness_prise.png (compressed)
✅ roughness_hautparleur.png (compressed)
✅ roughness_cable2.png (compressed)
✅ roughness_cable1.png (compressed)
✅ roughness_cadre.png (compressed)
✅ roughness_boutonb.png (compressed)
✅ roughness_e_cran.png (compressed)
✅ roughness_boutona.png (compressed)
🧭 Textures (normal)
✅ cadre_normal_opengl.png (compressed)
✅ talkie_normal_opengl.png (compressed)
✅ hautparleur_normal_opengl.png (compressed)
✅ hautparleur_normal.png (compressed)
✅ prise_normal_opengl.png (compressed)
✅ boutonb_normal_opengl.png (compressed)
✅ touches_normal.png (compressed)
✅ antenne_normal.png (compressed)
✅ boutona_normal_opengl.png (compressed)
✅ cadre_normal.png (compressed)
✅ touches_normal_opengl.png (compressed)
✅ e_cran_normal.png (compressed)
✅ cable2_normal.png (compressed)
✅ boutona_normal.png (compressed)
✅ talkie_normal.png (compressed)
✅ cable1_normal.png (compressed)
✅ boutonb_normal.png (compressed)
✅ prise_normal.png (compressed)
✅ cable2_normal_opengl.png (compressed)
✅ antenne_normal_opengl.png (compressed)
✅ cable1_normal_opengl.png (compressed)
✅ e_cran_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_cable1.png (compressed)
✅ metalness_boutonb.png (compressed)
✅ metalness_touches.png (compressed)
✅ metalness_e_cran.png (compressed)
✅ metalness_boutona.png (compressed)
✅ metalness_talkie.png (compressed)
✅ metalness_antenne.png (compressed)
✅ metalness_hautparleur.png (compressed)
✅ metalness_cadre.png (compressed)
✅ metalness_cable2.png (compressed)
✅ metalness_prise.png (compressed)
⛰ Textures (height)
✅ height_hautparleur.png (compressed)
✅ height_touches.png (compressed)
✅ height_antenne.png (compressed)
✅ height_cadre.png (compressed)
✅ height_e_cran.png (compressed)
✅ height_cable2.png (compressed)
✅ height_boutona.png (compressed)
✅ height_talkie.png (compressed)
✅ height_cable1.png (compressed)
✅ height_boutonb.png (compressed)
✅ height_prise.png (compressed)
🌑 Textures (ao)
✅ ao_cable1.png (compressed)
✅ ao_e_cran.png (compressed)
✅ ao_boutonb.png (compressed)
✅ ao_touches.png (compressed)
✅ ao_antenne.png (compressed)
✅ ao_talkie.png (compressed)
✅ ao_boutona.png (compressed)
✅ ao_cable2.png (compressed)
✅ ao_prise.png (compressed)
✅ ao_hautparleur.png (compressed)
✅ ao_cadre.png (compressed)
🧩 Assets
✅ model.bin
|
2026-04-29 08:44:37 +02:00 |
|
Tom Boullay
|
9f746aa7b0
|
update: upload-gltf add a new model -> refroidisseur
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_refroidisseur.png (compressed)
🪶 Textures (roughness)
✅ roughness_refroidisseur.png (compressed)
🧭 Textures (normal)
✅ refroidisseur_normal.png (compressed)
✅ refroidisseur_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_refroidisseur.png (compressed)
⛰ Textures (height)
✅ height_refroidisseur.png (compressed)
🌑 Textures (ao)
✅ ao_refroidisseur.png (compressed)
🧩 Assets
✅ model.bin
|
2026-04-29 08:42:35 +02:00 |
|
Tom Boullay
|
847d6834fd
|
update: upload-gltf add a new model -> immeuble1
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_feuilles.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_tronc.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_feuilles.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_tronc.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_feuilles.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_tronc.png (compressed)
🧩 Assets
✅ immeuble1-2.bin
|
2026-04-28 20:18:56 +02:00 |
|
math-pixel
|
bd641328b0
|
feat: animator
|
2026-04-28 20:14:37 +02:00 |
|
Tom Boullay
|
dbbb67e55a
|
update: upload-gltf add a new model -> maison1
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_contours.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_toit.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_contours.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_toit.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_contours.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_toit.png (compressed)
🧩 Assets
✅ maison.bin
|
2026-04-28 20:07:17 +02:00 |
|
Tom Boullay
|
10dac2e56b
|
update: upload-gltf add a new model -> persoprincipal
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ normal_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ mc.bin
|
2026-04-28 20:02:25 +02:00 |
|
Tom Boullay
|
aaad1b5884
|
update: upload-gltf add a new model -> fermier
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ normal_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ fermier.bin
|
2026-04-28 19:58:21 +02:00 |
|
Tom Boullay
|
bf98f028fe
|
update: upload-gltf add a new model -> gerant
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ defaultmaterial_basecolor.png (compressed)
✅ defaultmaterial_base_color.png (compressed)
🪶 Textures (roughness)
✅ roughness_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ defaultmaterial_normal.png (compressed)
✅ defaultmaterial_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_defaultmaterial.png (compressed)
⛰ Textures (height)
✅ height_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ gerant.bin
|
2026-04-28 19:56:34 +02:00 |
|
Tom Boullay
|
bff24030ee
|
update: upload-gltf add a new model -> sapin
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_mat.1.png (compressed)
✅ color_mat.png (compressed)
🧭 Textures (normal)
✅ normal_mat.1.png (compressed)
✅ normal_mat.png (compressed)
🧱 Textures (orm)
✅ orm_mat.1.png (compressed)
✅ orm_mat.png (compressed)
🧩 Assets
✅ sapin.bin
|
2026-04-28 19:54:38 +02:00 |
|
Tom Boullay
|
6531d9b183
|
update: upload-gltf add a new model -> eolienne
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_feuilles1st.png (compressed)
✅ color_he_lisse.png (compressed)
✅ color_pied.png (compressed)
✅ color_tiges1st.png (compressed)
✅ color_moteur.png (compressed)
✅ color_feuilles2nd.png (compressed)
✅ color_tiges2nd.png (compressed)
✅ color_cul.png (compressed)
🪶 Textures (roughness)
✅ roughness_tiges2nd.png (compressed)
✅ roughness_moteur.png (compressed)
✅ roughness_feuilles2nd.png (compressed)
✅ roughness_tiges1st.png (compressed)
✅ roughness_he_lisse.png (compressed)
✅ roughness_cul.png (compressed)
✅ roughness_pied.png (compressed)
✅ roughness_feuilles1st.png (compressed)
🧭 Textures (normal)
✅ pied_normal.png (compressed)
✅ feuilles2nd_normal.png (compressed)
✅ tiges1st_normal.png (compressed)
✅ tiges1st_normal_opengl.png (compressed)
✅ cul_normal.png (compressed)
✅ he_lisse_normal.png (compressed)
✅ tiges2nd_normal_opengl.png (compressed)
✅ pied_normal_opengl.png (compressed)
✅ cul_normal_opengl.png (compressed)
✅ feuilles2nd_normal_opengl.png (compressed)
✅ feuilles1st_normal_opengl.png (compressed)
✅ tiges2nd_normal.png (compressed)
✅ moteur_normal_opengl.png (compressed)
✅ feuilles1st_normal.png (compressed)
✅ moteur_normal.png (compressed)
✅ he_lisse_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_feuilles2nd.png (compressed)
✅ metalness_feuilles1st.png (compressed)
✅ metalness_cul.png (compressed)
✅ metalness_he_lisse.png (compressed)
✅ metalness_tiges1st.png (compressed)
✅ metalness_moteur.png (compressed)
✅ metalness_tiges2nd.png (compressed)
✅ metalness_pied.png (compressed)
⛰ Textures (height)
✅ height_pied.png (compressed)
✅ height_feuilles2nd.png (compressed)
✅ height_tiges1st.png (compressed)
✅ height_cul.png (compressed)
✅ height_he_lisse.png (compressed)
✅ height_tiges2nd.png (compressed)
✅ height_feuilles1st.png (compressed)
✅ height_moteur.png (compressed)
🪟 Textures (opacity)
✅ opacity_he_lisse.png (compressed)
🌑 Textures (ao)
✅ ao_feuilles2nd.png (compressed)
✅ ao_cul.png (compressed)
✅ ao_feuilles1st.png (compressed)
✅ ao_moteur.png (compressed)
✅ ao_tiges1st.png (compressed)
✅ ao_he_lisse.png (compressed)
✅ ao_pied.png (compressed)
✅ ao_tiges2nd.png (compressed)
|
2026-04-28 19:19:25 +02:00 |
|
Tom Boullay
|
38fa9c1ff2
|
update: upload-gltf add a new model -> packderelance
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_tetemart.png (compressed)
✅ color_charnie_res.png (compressed)
✅ color_mousse.png (compressed)
✅ color_patinf.png (compressed)
✅ color_lock.png (compressed)
✅ color_cabledroit.png (compressed)
✅ color_cablegauche.png (compressed)
✅ color_puces.png (compressed)
✅ color_manchemart.png (compressed)
✅ color_mousse_bas.png (compressed)
✅ color_patsup.png (compressed)
🪶 Textures (roughness)
✅ roughness_mousse.png (compressed)
✅ roughness_charnie_res.png (compressed)
✅ roughness_cablegauche.png (compressed)
✅ roughness_patsup.png (compressed)
✅ roughness_mousse_bas.png (compressed)
✅ roughness_manchemart.png (compressed)
✅ roughness_cabledroit.png (compressed)
✅ roughness_patinf.png (compressed)
✅ roughness_lock.png (compressed)
✅ roughness_puces.png (compressed)
✅ roughness_tetemart.png (compressed)
🧭 Textures (normal)
✅ patsup_normal.png (compressed)
✅ mousse_normal_opengl.png (compressed)
✅ patinf_normal_opengl.png (compressed)
✅ cablegauche_normal.png (compressed)
✅ cablegauche_normal_opengl.png (compressed)
✅ lock_normal.png (compressed)
✅ patinf_normal.png (compressed)
✅ patsup_normal_opengl.png (compressed)
✅ mousse_bas_normal.png (compressed)
✅ mousse_normal.png (compressed)
✅ cabledroit_normal_opengl.png (compressed)
✅ cabledroit_normal.png (compressed)
✅ manchemart_normal.png (compressed)
✅ tetemart_normal_opengl.png (compressed)
✅ tetemart_normal.png (compressed)
✅ manchemart_normal_opengl.png (compressed)
✅ puces_normal.png (compressed)
✅ charnie_res_normal.png (compressed)
✅ lock_normal_opengl.png (compressed)
✅ mousse_bas_normal_opengl.png (compressed)
✅ puces_normal_opengl.png (compressed)
✅ charnie_res_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_mousse.png (compressed)
✅ metalness_puces.png (compressed)
✅ metalness_tetemart.png (compressed)
✅ metalness_charnie_res.png (compressed)
✅ metalness_mousse_bas.png (compressed)
✅ metalness_cabledroit.png (compressed)
✅ metalness_manchemart.png (compressed)
✅ metalness_lock.png (compressed)
✅ metalness_patinf.png (compressed)
✅ metalness_patsup.png (compressed)
✅ metalness_cablegauche.png (compressed)
⛰ Textures (height)
✅ height_patsup.png (compressed)
✅ height_cablegauche.png (compressed)
✅ height_lock.png (compressed)
✅ height_patinf.png (compressed)
✅ height_mousse_bas.png (compressed)
✅ height_mousse.png (compressed)
✅ height_cabledroit.png (compressed)
✅ height_manchemart.png (compressed)
✅ height_tetemart.png (compressed)
✅ height_puces.png (compressed)
✅ height_charnie_res.png (compressed)
🌑 Textures (ao)
✅ ao_puces.png (compressed)
✅ ao_mousse.png (compressed)
✅ ao_charnie_res.png (compressed)
✅ ao_mousse_bas.png (compressed)
✅ ao_cabledroit.png (compressed)
✅ ao_tetemart.png (compressed)
✅ ao_manchemart.png (compressed)
✅ ao_lock.png (compressed)
✅ ao_patinf.png (compressed)
✅ ao_patsup.png (compressed)
✅ ao_cablegauche.png (compressed)
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2026-04-28 19:14:52 +02:00 |
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math-pixel
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e8f621d35f
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wip
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2026-04-28 16:54:00 +02:00 |
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Tom Boullay
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aa211d16b7
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fix: persist debug modes and skip missing map models
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2026-04-28 16:35:33 +02:00 |
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Tom Boullay
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44c27be640
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Merge branch 'develop' into feat/main-feature
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2026-04-28 16:27:05 +02:00 |
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Tom Boullay
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8a58f75864
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update: upload-gltf add a new model -> gants
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gants.bin
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2026-04-28 16:07:26 +02:00 |
|
Tom Boullay
|
0c7d5b61ac
|
update: upload-gltf add a new model -> galet
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
🧩 Assets
✅ galet.bin
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2026-04-28 16:02:46 +02:00 |
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Tom Boullay
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5c5ba0937e
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Merge pull request #6 from La-Fabrik-Durable/feat/docs-routing
Feat/docs-routing
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2026-04-28 15:04:29 +02:00 |
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Tom Boullay
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dc7de253de
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address docs routing review feedback
|
2026-04-28 15:02:50 +02:00 |
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Tom Boullay
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97e0606439
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clean docs router declarations
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2026-04-28 14:53:28 +02:00 |
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Tom Boullay
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a11db585de
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move debug components out of utils
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2026-04-28 14:47:26 +02:00 |
|
Tom Boullay
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6d858cfa7d
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standardize source naming conventions
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2026-04-28 14:46:27 +02:00 |
|
Tom Boullay
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19bad2c8be
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fix runtime map loading lifecycle
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2026-04-28 14:42:49 +02:00 |
|
Tom Boullay
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e01d6f27ba
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rename pages
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2026-04-28 14:25:29 +02:00 |
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Tom Boullay
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64b53a762d
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clean branch-scoped code quality issues
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2026-04-28 14:23:37 +02:00 |
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