Tom Boullay
def0609383
chore(talkie): consolidate to single GLB, remove orphan LOD assets
...
- Replace public/models/talkie/* (PNG textures + .bin + .gltf) with single model.glb
- Delete unused public/models/talkie-LOD/ folder (no longer referenced in MAP_LOD_MODEL_PATHS)
- Remove farm-radio-distractor (talkie) from farm repair mission distractors
2026-06-02 15:36:20 +02:00
Tom Boullay
19a1d20a97
fix(repair): remove talkie LOD + drop talkie distractor from ebike
...
- Talkie does not need a LOD swap; remove the entry from
MAP_LOD_MODEL_PATHS so the same model.glb is used at any distance.
- The ebike repair distractors are meant to be other disassembled bike
parts, not random props. Drop the talkie radio distractor and keep
only the (thematically plausible) insulation glove alongside the
correct cooling core replacement.
2026-06-02 15:27:30 +02:00
Tom Boullay
49ebacfbfb
chore(talkie): point full-detail talkie path at model.glb
...
The talkie folder now ships a single binary GLB; update the four call
sites (TalkieModel, gallery, two repair mission entries) to load
model.glb. The talkie-LOD path is unchanged.
2026-06-02 15:06:44 +02:00
Tom Boullay
68253fae41
Update lightingConfig.ts
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2026-06-02 14:52:54 +02:00
Tom Boullay
2dabb73d3d
fix(vegetation): scale-correct sapin and buisson LOD meshes
...
The exported sapin-LOD and buisson-LOD models do not match their full
detail counterpart's baseline scale, so they appear oversized once the
LOD swap kicks in. Add MAP_LOD_SCALE_MULTIPLIERS keyed by map name
(sapin: 0.5, buisson: 0.8) and apply it on top of the chunk's existing
scaleMultiplier whenever the resolved model path is the LOD variant.
2026-06-02 14:50:07 +02:00
Tom Boullay
4f1b3b4ff3
fix(graphics): tune presets, single-line ui, vegetation LOD by nearest instance
...
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- Bump high to 30m chunk / HD<20m and ultra to HD<30m so HD models
persist further before swapping.
- Render the 5 graphics preset cards on a single row.
- Vegetation LOD selection now uses the distance to the nearest instance
in each chunk instead of the chunk centre, matching MapInstancingSystem
and avoiding premature LOD swaps when the camera enters a chunk.
2026-06-02 14:33:16 +02:00
Tom Boullay
627c8d4eb9
feat(vegetation): wire arbre/sapin/buisson into LOD system
...
Register the three new vegetation LOD models in MAP_LOD_MODEL_PATHS and
extend VegetationSystem with per-chunk distance-based LOD selection
(mirroring MapInstancingSystem). Chunk model paths are re-evaluated on
the existing CHUNK_CONFIG.updateInterval cadence and Suspense keys
include the resolved path so a swap unmounts the previous instanced mesh
cleanly.
2026-06-02 14:17:19 +02:00
Tom Boullay
3e66e31117
feat(graphics): add max preset (no chunk streaming, LOD@50m)
...
Restore ultra to its original behaviour (50m chunk streaming, HD within
20m, no fog) and introduce a new max preset that disables chunk streaming
entirely (loads all chunks unconditionally) and pushes the HD/LOD swap
distance to 50m. Add chunkStreamingEnabled flag to GraphicsPresetConfig
so the streaming gate honours the preset. The settings card label shows
'All' when streaming is off.
2026-06-02 13:51:33 +02:00
Tom Boullay
2c194cdd2e
fix: use player ebike speed
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2026-06-02 09:48:44 +02:00
Tom Boullay
feaf502e44
feat: support webm mission notifications
2026-06-02 09:40:18 +02:00
Tom Boullay
69c720b86b
fix(world): restore multi-frame shadow warmup and unblock fabrik doorway
...
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- Lighting: replace single-frame needsUpdate with a 3-rAF warmup that forces
scene.updateMatrixWorld + sun.shadow.needsUpdate + gl.shadowMap.needsUpdate.
This restores the SceneShadowWarmup behaviour (deleted in 777e51e ) inline,
so shadows survive Physics Suspense remounts and webglcontextrestored.
- octreeCollisionConfig: remove (comment out) the thin LA_FABRIK interior box
at x=-6.93 that was sealing the doorway despite the mesh hole; fabrik mesh
octree already provides surrounding wall collision.
- DebugOctreeVisualization: add Fabrik-only filter to inspect interior
collisions/non-collisions in isolation.
2026-06-01 22:41:45 +02:00
Tom Boullay
7c35090dbd
fix(ui): animate scene loading logo
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2026-06-01 14:28:48 +02:00
Tom Boullay
777e51efeb
fix(world): centralize shadow config and remove warmup
...
- Extract SHADOW_CONFIG into lightingConfig.ts (bias=0, normalBias=0,
cameraSize=95) matching the historically working values from develop.
- Drop SceneShadowWarmup; rely on sun.shadow.autoUpdate=true for
steady-state refresh.
- Enable cloud castShadow and traverse Ebike meshes for cast/receive.
2026-06-01 14:14:14 +02:00
Tom Boullay
7a378afad3
feat(world): add octree collision proxies
2026-06-01 14:11:23 +02:00
Tom Boullay
bce7d11b66
fix(ebike): snap parked model to terrain
2026-06-01 10:52:17 +02:00
Tom Boullay
6d58b90856
fix(world): throttle shadows and tune high preset
2026-06-01 10:45:07 +02:00
Tom Boullay
597ebcfbd4
fix(ebike): sync parked position from config
2026-06-01 01:32:29 +02:00
Tom Boullay
aa2d411b0c
fix(world): stabilize lafabrik spawn and vegetation
2026-06-01 01:32:21 +02:00
Tom Boullay
061e0dc677
feat: update ui and intro sequence
2026-06-01 00:54:59 +02:00
Tom Boullay
9ef94af488
Merge branch 'develop' into feat/polish-mission1
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2026-06-01 00:15:46 +02:00
Tom Boullay
27b4a2c392
upatde(fabrik): zone + herbe
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2026-06-01 00:14:39 +02:00
Tom Boullay
7dff4a1238
feat(characters): populate residential zones
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2026-06-01 00:09:39 +02:00
Tom Boullay
4b4162b7d2
tune(characters): adjust npc placement
2026-05-31 23:35:39 +02:00
Tom Boullay
d3b4a55e71
fix(model): load lafabrik glb
2026-05-31 22:14:13 +02:00
Tom Boullay
3e7edcb1b7
docs(world): document map lod system
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2026-05-31 21:23:07 +02:00
Tom Boullay
b9c5d0c563
feat(world): add lafabrik lod support
2026-05-31 21:22:48 +02:00
Tom Boullay
34c198ebfd
feat(world): add map lod graphics presets
2026-05-31 19:03:55 +02:00
Tom Boullay
bff8a16290
feat(intro): add ebike onboarding sequence
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2026-05-31 10:42:46 +02:00
Tom Boullay
7c691a8044
fix: show dialogue subtitles on black screen
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2026-05-30 20:25:21 +02:00
Tom Boullay
e6bfcbe960
feat(intro): polish loading transition
2026-05-30 20:11:40 +02:00
Tom Boullay
0f6860f1ae
refactor(site): extract shared utilities and centralise dialogue IDs
...
- new src/hooks/ui/useIsMobile.ts (matchMedia + useSyncExternalStore)
replacing the resize-handler hook inlined inside pages/site/page.tsx
- new src/hooks/ui/usePrefersReducedMotion.ts
- new src/data/site/dialogueIds.ts so site and intro components stop
carrying hard-coded narrator IDs
- siteConfig: add SITE_BACKGROUND_STYLE shared by SiteLayout and
SiteMobileBlocker, rename forcedName to presetPlayerName, fix the
swapped id/label pairing on situation cards
- useSiteStore: rename selectedExperience/Situation to *Index so the
stored value (an array index) is obvious in callers
- audioConfig: drop dead AUDIO_PATHS placeholders
- propagate the renames and SITE_BACKGROUND_STYLE through SiteLayout,
SiteWelcomeScreen, SiteSituationScreen and pages/site/page.tsx
2026-05-30 18:43:35 +02:00
Tom Boullay
6ae21a2427
fix(site): unified card styles, import Nersans One font, native naming input
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2026-05-30 17:56:42 +02:00
Tom Boullay
60e3c92511
fix(site): update situation cards
2026-05-30 17:06:29 +02:00
Tom Boullay
a2cff0567e
feat: add site onboarding route
2026-05-30 04:00:09 +02:00
Tom Boullay
8cfee1ac93
update: reorganize public assets
2026-05-30 03:59:45 +02:00
Tom Boullay
4c5e2ed945
feat(types): add SiteStep and refactor GameStep for new intro flow
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2026-05-30 02:14:10 +02:00
Tom Boullay
52bb1b2915
chore: code quality audit and lint fixes
...
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- Fix all 63 ESLint errors across codebase
- Consolidate MaterialWithTextureSlots type in src/types/three/three.ts
- Add CSS custom properties for design tokens
- Extract ebike constants to src/data/ebike/ebikeConfig.ts
- Add proper TypeScript types for window extensions
- Fix React hooks violations (refs during render, setState in effects)
- Remove unused exports and redundant CSS
- Add type guards for Three.js material handling
- Clean up AI slop comments and legacy CSS patterns
2026-05-29 09:00:04 +02:00
Tom Boullay
ade301389e
merge develop into feat/galerie - resolve model and code conflicts
2026-05-29 02:25:46 +02:00
Tom Boullay
47e50d9318
fix: issue in galley mode
2026-05-29 02:18:17 +02:00
Tom Boullay
f7b4a07e41
fix: bug on textute vegetation item
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2026-05-29 02:00:35 +02:00
Tom Boullay
89044a18ec
merge develop into feat/map-environment
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2026-05-29 01:45:08 +02:00
Tom Boullay
95ca1bbfde
hore(review): tighten pre-merge audit cleanup
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2026-05-29 01:34:10 +02:00
Tom Boullay
093ffd726d
fix(review): address audit findings before merge
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2026-05-29 01:23:08 +02:00
Tom Boullay
343a122c06
fix(editor): restore stable map editing behavior
2026-05-29 00:52:44 +02:00
tom-boullay
d5675fe82c
feat: restaure l'éditeur map et ajoute les personnages
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2026-05-28 15:49:57 +02:00
tom-boullay
0b3d49e8d1
feat: ajoute les potagers à la map
2026-05-28 15:48:33 +02:00
tom-boullay
9bbed06ddc
feat: ancre les réparations sur la map chargée
2026-05-28 15:47:53 +02:00
tom-boullay
ba50224e6e
refactor: nettoie l'architecture monde et les docs
2026-05-28 15:47:16 +02:00
tom-boullay
1a91b1d7ae
refactor: clean map gameplay architecture
2026-05-28 11:15:45 +02:00
tom-boullay
d9cf87d2d6
feat: launch ebike repair from map interaction
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2026-05-28 10:13:59 +02:00