Commit Graph

95 Commits

Author SHA1 Message Date
tom-boullay e4ee2d768b feat(debug): add map performance visibility controls 2026-05-21 15:38:23 +02:00
tom-boullay 26ddbebe14 refactor(map): add generated R3F model for ecole 2026-05-21 15:34:49 +02:00
tom-boullay 48c2b4f0cd perf(map): merge instanced map asset geometry 2026-05-21 15:34:39 +02:00
tom-boullay cf08062def refactor(world): restore sky fallback chain
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-21 12:10:31 +02:00
tom-boullay 072dec03b4 refactor: tighten terrain and sky model resource ownership
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-21 11:55:49 +02:00
Tom Boullay cdd919c010 update: clean map hierarchy and mesh model names
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-14 17:25:39 +02:00
Tom Boullay d245d6b460 Update vegetationConfig.ts 2026-05-14 16:13:34 +02:00
Tom Boullay dba7aec6fa fix: dupplicate buisson and ecole 2026-05-14 16:13:32 +02:00
Tom Boullay 242a3dcd37 refactor: remove vegetation instance limit (will be handled by chunks later) 2026-05-14 00:26:42 +02:00
Tom Boullay 225ac828df feat: enable all vegetation types and remove debug logs 2026-05-14 00:23:18 +02:00
Tom Boullay 4516cf4ec6 feat: configure shadow map settings for better shadow quality 2026-05-14 00:17:33 +02:00
Tom Boullay d02cf29a1d debug: add logging for scene loading flow 2026-05-14 00:16:28 +02:00
Tom Boullay fdf03349cf fix: enable terrain loading for collision octree build 2026-05-14 00:16:09 +02:00
Tom Boullay 439f9c1dad feat: add VegetationSystem with InstancedMesh rendering
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-14 00:16:00 +02:00
Tom Boullay 7785a6c9d7 fix: clean formatting issues
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
2026-05-13 11:03:18 +02:00
Tom Boullay 73fc9ec677 fix: add temporary lite map reducer 2026-05-13 11:03:17 +02:00
Tom Boullay 90cd4d40cc fix: update sky model loading 2026-05-13 11:03:16 +02:00
math-pixel 490f9627cc merge mission & intro 2026-05-12 14:03:53 +02:00
math-pixel eab552a09b PR: refactor name 2026-05-12 13:42:23 +02:00
Tom Boullay 3bef55e12f fix: restore animated model
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
2026-05-12 10:41:31 +02:00
Tom Boullay ffca1e9e5f fix: stabilize game scene loading and player spawn 2026-05-11 23:52:57 +02:00
Tom Boullay 2c3f0db65b refactor: move mission flow state into game store
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
2026-05-11 18:02:00 +02:00
Tom Boullay 91ebea8d99 Merge remote-tracking branch 'origin/develop' into feat/mission-2
# Conflicts:
#	package-lock.json
#	package.json
#	src/App.tsx
#	src/components/three/interaction/CentralObject.tsx
#	src/components/three/interaction/VillageoisHelperObject.tsx
#	src/managers/GameStepManager.ts
#	src/stateManager/AudioManager.ts
#	src/world/World.tsx
#	src/world/player/PlayerController.tsx
2026-05-11 17:46:42 +02:00
Tom Boullay 5c8c35cc72 fix: lint and format 2026-05-11 17:32:47 +02:00
Tom Boullay 711c336f1e Merge branch 'develop' into feat/repair-game 2026-05-11 17:31:14 +02:00
math-pixel f7b968abe7 wip mission 2 2026-05-11 16:46:22 +02:00
Tom Boullay ff21b80d57 fix: a pb with octree 2026-05-11 16:43:02 +02:00
Tom Boullay e9875206ff update: show repair movement lock indicator 2026-05-11 13:15:16 +02:00
Tom Boullay 49d1a7324c update: lock player movement during repair 2026-05-11 13:09:50 +02:00
Tom Boullay 6a4d0f7eb1 update: sync dialogue and cinematic 2026-05-11 12:58:12 +02:00
Tom Boullay cc8ea20536 update: stabilize repair mission stage mounting 2026-05-11 11:51:06 +02:00
Tom Boullay e16d6e15fa fix repair game suspense boundaries 2026-05-11 11:37:54 +02:00
Tom Boullay 4218fde63a update: add runtine camera keyframe 2026-05-11 11:13:49 +02:00
Tom Boullay c2ba26ca86 add: loading 2026-05-11 11:11:46 +02:00
math-pixel 1b7813a5bb update flow 2026-05-11 11:03:01 +02:00
math-pixel 41f7b2ad19 update step 2026-05-11 10:28:39 +02:00
Tom Boullay a34396b958 docs: queue dialogue 2026-05-11 09:43:40 +02:00
math-pixel e8fb859f79 update 2026-05-11 08:56:54 +02:00
Tom Boullay 0fbf6bfa0e add: trigger dialogue with timecode 2026-05-10 00:10:16 +01:00
Tom Boullay 974f1e33fb add: settings menu + menu store 2026-05-09 23:45:05 +01:00
Tom Boullay e0eae67ace fix repair game interaction coordinate spaces 2026-05-09 01:19:16 +01:00
Tom Boullay 254311bddf add: playground in testmap 2026-05-08 03:07:52 +01:00
Tom Boullay eee69825c6 clean: remove obsolete repair debug code + unused core utilities 2026-05-08 02:07:03 +01:00
Tom Boullay f5da2f4994 update: enable hand tracking for repair steps (not only when we are close to something) 2026-05-08 01:30:27 +01:00
Tom Boullay ed60114d06 add: repair game inspection sub state 2026-05-08 01:27:32 +01:00
Tom Boullay 861a369776 add: physics in game scene 2026-05-08 01:17:35 +01:00
Tom Boullay fe662ebe7d fix hand tracking glove rendering 2026-05-02 11:32:00 +02:00
Tom Boullay c71cd35f4d fix electricienne debug model loading 2026-05-02 10:58:00 +02:00
Tom Boullay 0cb5f57182 feat add left hand tracking glove model 2026-05-02 00:14:56 +02:00
Tom Boullay 1d64582383 feat add model loading diagnostics 2026-05-02 00:14:47 +02:00