Tom Boullay
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093ffd726d
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fix(review): address audit findings before merge
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2026-05-29 01:23:08 +02:00 |
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Tom Boullay
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343a122c06
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fix(editor): restore stable map editing behavior
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2026-05-29 00:52:44 +02:00 |
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tom-boullay
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1a91b1d7ae
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refactor: clean map gameplay architecture
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2026-05-28 11:15:45 +02:00 |
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Tom Boullay
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b1fca3a25b
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Merge remote map editor updates
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2026-05-27 22:24:59 +02:00 |
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tom-boullay
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b89eedd5be
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fix(map): align terrain visual collision and snapping
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2026-05-27 09:47:08 +02:00 |
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Tom Boullay
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c2b16434fb
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feat(editor): edit hierarchical map nodes
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2026-05-27 08:30:54 +02:00 |
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Tom Boullay
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d17738eaf1
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perf(map): snap assets to terrain
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2026-05-25 00:51:03 +02:00 |
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Tom Boullay
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225ac828df
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feat: enable all vegetation types and remove debug logs
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2026-05-14 00:23:18 +02:00 |
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Tom Boullay
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d02cf29a1d
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debug: add logging for scene loading flow
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2026-05-14 00:16:28 +02:00 |
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Tom Boullay
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621556b38c
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fix: add disposal on unmount in useClonedObject hook
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2026-05-14 00:15:32 +02:00 |
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Tom Boullay
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711c336f1e
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Merge branch 'develop' into feat/repair-game
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2026-05-11 17:31:14 +02:00 |
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Tom Boullay
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ff21b80d57
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fix: a pb with octree
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2026-05-11 16:43:02 +02:00 |
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Tom Boullay
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c2ba26ca86
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add: loading
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2026-05-11 11:11:46 +02:00 |
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Tom Boullay
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1d64582383
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feat add model loading diagnostics
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2026-05-02 00:14:47 +02:00 |
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Tom Boullay
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cfb1eaf39a
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refactor: clean architecture and remove unused code
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2026-04-30 13:33:28 +02:00 |
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Tom Boullay
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b1187b68ae
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refactor: split hooks types and utils by domain
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2026-04-30 11:49:18 +02:00 |
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