Commit Graph

185 Commits

Author SHA1 Message Date
Tom Boullay f24704091a chore(logging): downgrade 'lite map skipped' to debug
This log fires every time the lite map loader skips heavy nodes, which
is the expected fast-path. It does not need to show up in a normal
console session — moving it to logger.debug keeps it accessible under
?debug for diagnostics while removing the noise from default runs.
2026-05-30 20:20:15 +02:00
Tom Boullay e6bfcbe960 feat(intro): polish loading transition 2026-05-30 20:11:40 +02:00
Tom Boullay 0fa7a82175 fix(perf): prevent Canvas double-mount on /site redirect
HomePage used to mount the Canvas before its effect fired the redirect
to /site, then unmount it as soon as the route changed. That left the
WebGL context torn down mid-load with GLTF requests still in flight,
which on slow GPUs ended in a 'Context Lost' and a stuck 1 FPS render
once the user came back from /site. The fix is a synchronous cookie
check after all hooks: if the user has not visited /site today we
return null and let the redirect happen without ever creating a GL
context.

Also drops the GameMap 'lite map skipped' log from warn to info: it
is an expected lite-loading path, not a problem worth a yellow warning.
2026-05-30 19:51:57 +02:00
Tom Boullay 8cfee1ac93 update: reorganize public assets 2026-05-30 03:59:45 +02:00
Tom Boullay 4c5e2ed945 feat(types): add SiteStep and refactor GameStep for new intro flow
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-30 02:14:10 +02:00
Tom Boullay 52bb1b2915 chore: code quality audit and lint fixes
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
- Fix all 63 ESLint errors across codebase
- Consolidate MaterialWithTextureSlots type in src/types/three/three.ts
- Add CSS custom properties for design tokens
- Extract ebike constants to src/data/ebike/ebikeConfig.ts
- Add proper TypeScript types for window extensions
- Fix React hooks violations (refs during render, setState in effects)
- Remove unused exports and redundant CSS
- Add type guards for Three.js material handling
- Clean up AI slop comments and legacy CSS patterns
2026-05-29 09:00:04 +02:00
Tom Boullay f7b4a07e41 fix: bug on textute vegetation item
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-29 02:00:35 +02:00
Tom Boullay 89044a18ec merge develop into feat/map-environment
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-29 01:45:08 +02:00
Tom Boullay 95ca1bbfde hore(review): tighten pre-merge audit cleanup
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-29 01:34:10 +02:00
Tom Boullay 093ffd726d fix(review): address audit findings before merge
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-29 01:23:08 +02:00
Tom Boullay 343a122c06 fix(editor): restore stable map editing behavior 2026-05-29 00:52:44 +02:00
tom-boullay d5675fe82c feat: restaure l'éditeur map et ajoute les personnages
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-28 15:49:57 +02:00
tom-boullay fcdbf7270c perf: applique les échelles aux assets instanciés 2026-05-28 15:49:26 +02:00
tom-boullay 0b3d49e8d1 feat: ajoute les potagers à la map 2026-05-28 15:48:33 +02:00
tom-boullay 9bbed06ddc feat: ancre les réparations sur la map chargée 2026-05-28 15:47:53 +02:00
tom-boullay ba50224e6e refactor: nettoie l'architecture monde et les docs 2026-05-28 15:47:16 +02:00
tom-boullay 1a91b1d7ae refactor: clean map gameplay architecture 2026-05-28 11:15:45 +02:00
tom-boullay d9cf87d2d6 feat: launch ebike repair from map interaction
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-28 10:13:59 +02:00
Tom Boullay d654565f87 chore: address code quality audit findings
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-28 08:31:42 +02:00
math-pixel a75c3fd896 uptd : change location of map_backougnround & fix : remove old netshader into world tsx
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-28 07:54:47 +02:00
math-pixel 603e521714 Merge branch 'develop' into feat/gps 2026-05-28 07:50:25 +02:00
Tom Boullay f2cecfbbc9 fix(lighting): keep shadows enabled after scene loading
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-28 01:33:15 +02:00
Tom Boullay 1b9ac5c996 feat(environment): apply shared wind to vegetation 2026-05-28 01:28:16 +02:00
Tom Boullay e45fdbf97d fix(lighting): keep shadow map centered on player 2026-05-28 01:20:12 +02:00
Tom Boullay 08b01715c0 feat(map): stream secondary map assets by chunk 2026-05-28 01:16:29 +02:00
Tom Boullay a2fc417be6 fix(environment): preserve grass blade colors
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-28 01:12:21 +02:00
Tom Boullay 57498b9bb1 tune(environment): rebalance procedural grass zones 2026-05-28 01:08:33 +02:00
Tom Boullay b87a7e929c feat(environment): vary grass density by procedural zones 2026-05-28 01:05:40 +02:00
Tom Boullay ea23b4bb46 fix(environment): tune grass and terrain grounding 2026-05-28 00:59:36 +02:00
Tom Boullay 3881e38a6d feat(collision): include static map models in octree 2026-05-28 00:47:40 +02:00
Tom Boullay 7a72743e5c refactor(environment): use player-centered ghibli grass patch 2026-05-28 00:31:45 +02:00
Tom Boullay 81cd935bba fix(environment): reduce grass generation cost 2026-05-28 00:25:23 +02:00
Tom Boullay fe989c9550 refactor(environment): replace grass with terrain-mesh ghibli shader 2026-05-28 00:20:01 +02:00
Tom Boullay 0230795f55 feat: add chunked grass and organize environment systems 2026-05-28 00:07:02 +02:00
Tom Boullay b1fca3a25b Merge remote map editor updates 2026-05-27 22:24:59 +02:00
math-pixel 0a322acf88 Merge branch 'develop' into feat/shader-net
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-27 18:08:46 +02:00
math-pixel a397febd52 fix zoom
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-27 17:23:06 +02:00
math-pixel c15cad2ab0 fix zoom 2026-05-27 17:22:14 +02:00
tom-boullay 3eba38a80b fix: ebike
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-27 17:21:11 +02:00
math-pixel 011e7815a2 update gps 2026-05-27 17:15:08 +02:00
tom-boullay fdd530a3e7 fix(map): prevent visual loading from blocking gameplay 2026-05-27 11:39:44 +02:00
tom-boullay 2b676d985d feat(editor): focus selected model editing 2026-05-27 11:06:14 +02:00
tom-boullay b89eedd5be fix(map): align terrain visual collision and snapping 2026-05-27 09:47:08 +02:00
Tom Boullay c2b16434fb feat(editor): edit hierarchical map nodes 2026-05-27 08:30:54 +02:00
Tom Boullay b8cff43545 fix(environment): disable fog by default 2026-05-27 01:01:25 +02:00
Tom Boullay 25e0f7e062 feat(environment): add adaptive atmospheric fog
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-27 00:54:17 +02:00
Tom Boullay ab3943eef3 tune(environment): add cloud controls and visibility fixes
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
2026-05-27 00:34:01 +02:00
Tom Boullay 4ebb5b8c25 feat(environment): add wind-driven cloud system 2026-05-27 00:33:53 +02:00
Tom Boullay a6787a7ecb chore: tune lighting and world plane material 2026-05-27 00:09:26 +02:00
Tom Boullay d816e4b07e feat(lighting): expose light colors in debug controls 2026-05-26 23:53:04 +02:00