Commit Graph

139 Commits

Author SHA1 Message Date
math-pixel bd641328b0 feat: animator 2026-04-28 20:14:37 +02:00
Tom Boullay dbbb67e55a update: upload-gltf add a new model -> maison1
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_buisson.png (compressed)
  ✅ color_contours.png (compressed)
  ✅ color_fenetre.png (compressed)
  ✅ color_maison.png (compressed)
  ✅ color_panneau.png (compressed)
  ✅ color_porte.png (compressed)
  ✅ color_toit.png (compressed)

🧭 Textures (normal)
  ✅ normal_buisson.png (compressed)
  ✅ normal_contours.png (compressed)
  ✅ normal_fenetre.png (compressed)
  ✅ normal_maison.png (compressed)
  ✅ normal_panneau.png (compressed)
  ✅ normal_porte.png (compressed)
  ✅ normal_toit.png (compressed)

🧱 Textures (orm)
  ✅ orm_buisson.png (compressed)
  ✅ orm_contours.png (compressed)
  ✅ orm_fenetre.png (compressed)
  ✅ orm_maison.png (compressed)
  ✅ orm_panneau.png (compressed)
  ✅ orm_porte.png (compressed)
  ✅ orm_toit.png (compressed)

🧩 Assets
  ✅ maison.bin
2026-04-28 20:07:17 +02:00
Tom Boullay 10dac2e56b update: upload-gltf add a new model -> persoprincipal
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_defaultmaterial.png (compressed)

🧭 Textures (normal)
  ✅ normal_defaultmaterial.png (compressed)

🧱 Textures (orm)
  ✅ orm_defaultmaterial.png (compressed)

🧩 Assets
  ✅ mc.bin
2026-04-28 20:02:25 +02:00
Tom Boullay aaad1b5884 update: upload-gltf add a new model -> fermier
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_defaultmaterial.png (compressed)

🧭 Textures (normal)
  ✅ normal_defaultmaterial.png (compressed)

🧱 Textures (orm)
  ✅ orm_defaultmaterial.png (compressed)

🧩 Assets
  ✅ fermier.bin
2026-04-28 19:58:21 +02:00
Tom Boullay bf98f028fe update: upload-gltf add a new model -> gerant
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ defaultmaterial_basecolor.png (compressed)
  ✅ defaultmaterial_base_color.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_defaultmaterial.png (compressed)

🧭 Textures (normal)
  ✅ defaultmaterial_normal.png (compressed)
  ✅ defaultmaterial_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_defaultmaterial.png (compressed)

⛰ Textures (height)
  ✅ height_defaultmaterial.png (compressed)

🧱 Textures (orm)
  ✅ orm_defaultmaterial.png (compressed)

🧩 Assets
  ✅ gerant.bin
2026-04-28 19:56:34 +02:00
Tom Boullay bff24030ee update: upload-gltf add a new model -> sapin
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_mat.1.png (compressed)
  ✅ color_mat.png (compressed)

🧭 Textures (normal)
  ✅ normal_mat.1.png (compressed)
  ✅ normal_mat.png (compressed)

🧱 Textures (orm)
  ✅ orm_mat.1.png (compressed)
  ✅ orm_mat.png (compressed)

🧩 Assets
  ✅ sapin.bin
2026-04-28 19:54:38 +02:00
Tom Boullay 6531d9b183 update: upload-gltf add a new model -> eolienne
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_feuilles1st.png (compressed)
  ✅ color_he_lisse.png (compressed)
  ✅ color_pied.png (compressed)
  ✅ color_tiges1st.png (compressed)
  ✅ color_moteur.png (compressed)
  ✅ color_feuilles2nd.png (compressed)
  ✅ color_tiges2nd.png (compressed)
  ✅ color_cul.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_tiges2nd.png (compressed)
  ✅ roughness_moteur.png (compressed)
  ✅ roughness_feuilles2nd.png (compressed)
  ✅ roughness_tiges1st.png (compressed)
  ✅ roughness_he_lisse.png (compressed)
  ✅ roughness_cul.png (compressed)
  ✅ roughness_pied.png (compressed)
  ✅ roughness_feuilles1st.png (compressed)

🧭 Textures (normal)
  ✅ pied_normal.png (compressed)
  ✅ feuilles2nd_normal.png (compressed)
  ✅ tiges1st_normal.png (compressed)
  ✅ tiges1st_normal_opengl.png (compressed)
  ✅ cul_normal.png (compressed)
  ✅ he_lisse_normal.png (compressed)
  ✅ tiges2nd_normal_opengl.png (compressed)
  ✅ pied_normal_opengl.png (compressed)
  ✅ cul_normal_opengl.png (compressed)
  ✅ feuilles2nd_normal_opengl.png (compressed)
  ✅ feuilles1st_normal_opengl.png (compressed)
  ✅ tiges2nd_normal.png (compressed)
  ✅ moteur_normal_opengl.png (compressed)
  ✅ feuilles1st_normal.png (compressed)
  ✅ moteur_normal.png (compressed)
  ✅ he_lisse_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_feuilles2nd.png (compressed)
  ✅ metalness_feuilles1st.png (compressed)
  ✅ metalness_cul.png (compressed)
  ✅ metalness_he_lisse.png (compressed)
  ✅ metalness_tiges1st.png (compressed)
  ✅ metalness_moteur.png (compressed)
  ✅ metalness_tiges2nd.png (compressed)
  ✅ metalness_pied.png (compressed)

⛰ Textures (height)
  ✅ height_pied.png (compressed)
  ✅ height_feuilles2nd.png (compressed)
  ✅ height_tiges1st.png (compressed)
  ✅ height_cul.png (compressed)
  ✅ height_he_lisse.png (compressed)
  ✅ height_tiges2nd.png (compressed)
  ✅ height_feuilles1st.png (compressed)
  ✅ height_moteur.png (compressed)

🪟 Textures (opacity)
  ✅ opacity_he_lisse.png (compressed)

🌑 Textures (ao)
  ✅ ao_feuilles2nd.png (compressed)
  ✅ ao_cul.png (compressed)
  ✅ ao_feuilles1st.png (compressed)
  ✅ ao_moteur.png (compressed)
  ✅ ao_tiges1st.png (compressed)
  ✅ ao_he_lisse.png (compressed)
  ✅ ao_pied.png (compressed)
  ✅ ao_tiges2nd.png (compressed)
2026-04-28 19:19:25 +02:00
Tom Boullay 38fa9c1ff2 update: upload-gltf add a new model -> packderelance
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_tetemart.png (compressed)
  ✅ color_charnie_res.png (compressed)
  ✅ color_mousse.png (compressed)
  ✅ color_patinf.png (compressed)
  ✅ color_lock.png (compressed)
  ✅ color_cabledroit.png (compressed)
  ✅ color_cablegauche.png (compressed)
  ✅ color_puces.png (compressed)
  ✅ color_manchemart.png (compressed)
  ✅ color_mousse_bas.png (compressed)
  ✅ color_patsup.png (compressed)

🪶 Textures (roughness)
  ✅ roughness_mousse.png (compressed)
  ✅ roughness_charnie_res.png (compressed)
  ✅ roughness_cablegauche.png (compressed)
  ✅ roughness_patsup.png (compressed)
  ✅ roughness_mousse_bas.png (compressed)
  ✅ roughness_manchemart.png (compressed)
  ✅ roughness_cabledroit.png (compressed)
  ✅ roughness_patinf.png (compressed)
  ✅ roughness_lock.png (compressed)
  ✅ roughness_puces.png (compressed)
  ✅ roughness_tetemart.png (compressed)

🧭 Textures (normal)
  ✅ patsup_normal.png (compressed)
  ✅ mousse_normal_opengl.png (compressed)
  ✅ patinf_normal_opengl.png (compressed)
  ✅ cablegauche_normal.png (compressed)
  ✅ cablegauche_normal_opengl.png (compressed)
  ✅ lock_normal.png (compressed)
  ✅ patinf_normal.png (compressed)
  ✅ patsup_normal_opengl.png (compressed)
  ✅ mousse_bas_normal.png (compressed)
  ✅ mousse_normal.png (compressed)
  ✅ cabledroit_normal_opengl.png (compressed)
  ✅ cabledroit_normal.png (compressed)
  ✅ manchemart_normal.png (compressed)
  ✅ tetemart_normal_opengl.png (compressed)
  ✅ tetemart_normal.png (compressed)
  ✅ manchemart_normal_opengl.png (compressed)
  ✅ puces_normal.png (compressed)
  ✅ charnie_res_normal.png (compressed)
  ✅ lock_normal_opengl.png (compressed)
  ✅ mousse_bas_normal_opengl.png (compressed)
  ✅ puces_normal_opengl.png (compressed)
  ✅ charnie_res_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ metalness_mousse.png (compressed)
  ✅ metalness_puces.png (compressed)
  ✅ metalness_tetemart.png (compressed)
  ✅ metalness_charnie_res.png (compressed)
  ✅ metalness_mousse_bas.png (compressed)
  ✅ metalness_cabledroit.png (compressed)
  ✅ metalness_manchemart.png (compressed)
  ✅ metalness_lock.png (compressed)
  ✅ metalness_patinf.png (compressed)
  ✅ metalness_patsup.png (compressed)
  ✅ metalness_cablegauche.png (compressed)

⛰ Textures (height)
  ✅ height_patsup.png (compressed)
  ✅ height_cablegauche.png (compressed)
  ✅ height_lock.png (compressed)
  ✅ height_patinf.png (compressed)
  ✅ height_mousse_bas.png (compressed)
  ✅ height_mousse.png (compressed)
  ✅ height_cabledroit.png (compressed)
  ✅ height_manchemart.png (compressed)
  ✅ height_tetemart.png (compressed)
  ✅ height_puces.png (compressed)
  ✅ height_charnie_res.png (compressed)

🌑 Textures (ao)
  ✅ ao_puces.png (compressed)
  ✅ ao_mousse.png (compressed)
  ✅ ao_charnie_res.png (compressed)
  ✅ ao_mousse_bas.png (compressed)
  ✅ ao_cabledroit.png (compressed)
  ✅ ao_tetemart.png (compressed)
  ✅ ao_manchemart.png (compressed)
  ✅ ao_lock.png (compressed)
  ✅ ao_patinf.png (compressed)
  ✅ ao_patsup.png (compressed)
  ✅ ao_cablegauche.png (compressed)
2026-04-28 19:14:52 +02:00
math-pixel e8f621d35f wip 2026-04-28 16:54:00 +02:00
Tom Boullay 8a58f75864 update: upload-gltf add a new model -> gants
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_galet.png (compressed)
  ✅ color_gant.png (compressed)

🧭 Textures (normal)
  ✅ normal_galet.png (compressed)
  ✅ normal_gant.png (compressed)

🧱 Textures (orm)
  ✅ orm_galet.png (compressed)
  ✅ orm_gant.png (compressed)

🧩 Assets
  ✅ gants.bin
2026-04-28 16:07:26 +02:00
Tom Boullay 0c7d5b61ac update: upload-gltf add a new model -> galet
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ color_galet.png (compressed)

🧭 Textures (normal)
  ✅ normal_galet.png (compressed)

🧱 Textures (orm)
  ✅ orm_galet.png (compressed)

🧩 Assets
  ✅ galet.bin
2026-04-28 16:02:46 +02:00
math-pixel 14626cd6b1 fix: load all models/ 2026-04-27 16:07:57 +02:00
Tom Boullay 1c9d113050 update: upload-gltf add a new model -> pylone
📦 Model
  ✅ model.gltf

🎨 Textures (color)
  ✅ pied_base_color.png (compressed)
  ✅ panneaux_base_color.png (compressed)
  ✅ cable2_base_color.png (compressed)
  ✅ chap_base_color.png (compressed)
  ✅ puces_base_color.png (compressed)
  ✅ lampe_base_color.png (compressed)
  ✅ cable1_base_color.png (compressed)

🪶 Textures (roughness)
  ✅ lampe_roughness.png (compressed)
  ✅ panneaux_roughness.png (compressed)
  ✅ cable2_roughness.png (compressed)
  ✅ cable1_roughness.png (compressed)
  ✅ chap_roughness.png (compressed)
  ✅ puces_roughness.png (compressed)
  ✅ pied_roughness.png (compressed)

🧭 Textures (normal)
  ✅ panneaux_normal.png (compressed)
  ✅ pied_normal.png (compressed)
  ✅ chap_normal.png (compressed)
  ✅ lampe_normal.png (compressed)
  ✅ chap_normal_opengl.png (compressed)
  ✅ panneaux_normal_opengl.png (compressed)
  ✅ lampe_normal_opengl.png (compressed)
  ✅ cable2_normal.png (compressed)
  ✅ cable1_normal.png (compressed)
  ✅ pied_normal_opengl.png (compressed)
  ✅ cable2_normal_opengl.png (compressed)
  ✅ puces_normal.png (compressed)
  ✅ cable1_normal_opengl.png (compressed)
  ✅ puces_normal_opengl.png (compressed)

🔩 Textures (metalness)
  ✅ lampe_metallic.png (compressed)
  ✅ cable1_metallic.png (compressed)
  ✅ puces_metallic.png (compressed)
  ✅ panneaux_metallic.png (compressed)
  ✅ chap_metallic.png (compressed)
  ✅ cable2_metallic.png (compressed)
  ✅ pied_metallic.png (compressed)

🧩 Assets
  ✅ cable1_mixed_ao.png (compressed)
  ✅ puces_mixed_ao.png (compressed)
  ✅ panneaux_height.png (compressed)
  ✅ chap_height.png (compressed)
  ✅ lampe_opacity.png (compressed)
  ✅ lampe_mixed_ao.png (compressed)
  ✅ pied_height.png (compressed)
  ✅ lampe_height.png (compressed)
  ✅ cable2_height.png (compressed)
  ✅ cable1_height.png (compressed)
  ✅ panneaux_mixed_ao.png (compressed)
  ✅ cable2_mixed_ao.png (compressed)
  ✅ puces_height.png (compressed)
  ✅ pied_mixed_ao.png (compressed)
  ✅ chap_mixed_ao.png (compressed)
2026-04-27 14:35:33 +02:00
math-pixel 2bd0fe5b96 fix: format 2026-04-27 13:57:17 +02:00
math-pixel 037174a409 Merge branch 'develop' into feat-editor 2026-04-27 13:55:13 +02:00
math-pixel 7de5678db1 update: map & update: package json for CI 2026-04-27 13:44:14 +02:00
Tom Boullay b523e98bea Update model.gltf
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
2026-04-27 13:43:59 +02:00
Tom Boullay 99d3eb2a2a cleaning: repo + model 2026-04-27 13:36:35 +02:00
Tom Boullay 4a97e265c1 Merge pull request #3 from La-Fabrik-Durable/design
upload: models
2026-04-27 13:31:21 +02:00
Tom Boullay 0c43c58dfe update: upload-gltf add a new model -> lafabrik
📦 Model
  ✅ model.glb (compressed)
🎨 Textures
  ✅ tiges_normal.png
  ✅ comptoir_normal_opengl.png
  ✅ porte_metallic.png
  ✅ tiges_height.png
  ✅ comptoir_mixed_ao.png
  ✅ tiges_metallic.png
  ✅ tiges_normal_opengl.png
  ✅ comptoir_roughness.png
  ✅ fenetre_0_base_color.png
  ✅ bat_roughness.png
  ✅ tiges_base_color.png
  ✅ comptoir_normal.png
  ✅ porte_normal.png
  ✅ toit_roughness.png
  ✅ comptoir_height.png
  ✅ porte_height.png
  ✅ porte_mixed_ao.png
  ✅ comptoir_metallic.png
  ✅ tiges_mixed_ao.png
  ✅ porte_normal_opengl.png
  ✅ dashboard_metallic.png
  ✅ anneaux_metallic.png
  ✅ anneaux_base_color.png
  ✅ panneau_normal_opengl.png
  ✅ toit_mixed_ao.png
  ✅ anneaux_roughness.png
  ✅ porte_stock_base_color.png
  ✅ tuyaux_mixed_ao.png
  ✅ fenetre_0_mixed_ao.png
  ✅ dashboard_base_color.png
  ✅ anneaux_mixed_ao.png
  ✅ dashboard_mixed_ao.png
  ✅ bat_base_color.png
  ✅ tuyaux_height.png
  ✅ tuyaux_metallic.png
  ✅ verre_fenetre_base_color.png
  ✅ bat_height.png
  ✅ anneaux_normal.png
  ✅ toit_metallic.png
  ✅ porte_stock_height.png
  ✅ bat_normal.png
  ✅ porte_stock_roughness.png
  ✅ tuyaux_normal.png
  ✅ fenetre_0_metallic.png
  ✅ porte_stock_normal.png
  ✅ tuyaux_roughness.png
  ✅ anneaux_height.png
  ✅ comptoir_base_color.png
  ✅ panneau_height.png
  ✅ panneau_base_color.png
  ✅ porte_stock_mixed_ao.png
  ✅ panneau_normal.png
  ✅ bat_mixed_ao.png
  ✅ anneaux_normal_opengl.png
  ✅ stock_0_mixed_ao.png
  ✅ tuyaux_base_color.png
  ✅ fenetre_0_normal_opengl.png
  ✅ porte_roughness.png
  ✅ porte_base_color.png
  ✅ toit_normal_opengl.png
  ✅ plan_de_travail_normal.png
  ✅ plan_de_travail_roughness.png
  ✅ plan_de_travail_height.png
  ✅ porte_stock_metallic.png
  ✅ toit_base_color.png
  ✅ stock_0_metallic.png
  ✅ stock_0_normal.png
  ✅ verre_fenetre_normal.png
  ✅ plan_de_travail_normal_opengl.png
  ✅ bat_metallic.png
  ✅ stock_0_base_color.png
  ✅ stock_0_height.png
  ✅ tiges_roughness.png
  ✅ fenetre_0_roughness.png
  ✅ verre_fenetre_height.png
  ✅ panneau_roughness.png
  ✅ fenetre_0_normal.png
  ✅ plan_de_travail_metallic.png
  ✅ dashboard_normal_opengl.png
  ✅ tuyaux_normal_opengl.png
  ✅ plan_de_travail_base_color.png
  ✅ fenetre_0_height.png
  ✅ porte_stock_normal_opengl.png
  ✅ panneau_mixed_ao.png
  ✅ dashboard_height.png
  ✅ verre_fenetre_normal_opengl.png
  ✅ toit_normal.png
  ✅ dashboard_normal.png
  ✅ bat_normal_opengl.png
  ✅ verre_fenetre_metallic.png
  ✅ toit_height.png
  ✅ plan_de_travail_mixed_ao.png
  ✅ stock_0_roughness.png
  ✅ panneau_metallic.png
  ✅ dashboard_roughness.png
  ✅ stock_0_normal_opengl.png
  ✅ verre_fenetre_roughness.png
  ✅ verre_fenetre_mixed_ao.png
2026-04-24 16:44:44 +02:00
math-pixel 1ca13ca13e feat : save map.json on project 2026-04-23 15:40:10 +02:00
math-pixel ca9abf3f3b feat editor 2026-04-23 15:24:40 +02:00
Tom Boullay 1c48441535 refacto: cleanning the codebase 2026-04-17 16:03:29 +02:00
Tom Boullay 5111f2e558 update: add a physic scenne 2026-04-17 10:48:18 +02:00
Tom Boullay 1d4f223c35 refacto: enleve la map 2026-04-16 16:11:20 +02:00
Tom Boullay a3feb96bc3 update: upload-gltf add a new model -> workshop/lafabrik
📦 Model
  ✅ model.gltf
🎨 Textures
  ❌ roughness (manquant)
  ❌ normal (manquant)
  ❌ metalness (manquant)
  ❌ color (manquant)
  ❌ displace (manquant)
2026-04-16 15:43:42 +02:00
Tom Boullay 3d490b7fdd update: upload-gltf add a new model -> general/blocking
📦 Model
  ✅ model.gltf
🎨 Textures
  ❌ roughness (manquant)
  ❌ normal (manquant)
  ❌ metalness (manquant)
  ❌ color (manquant)
  ❌ displace (manquant)
2026-04-16 11:04:48 +02:00
Tom Boullay 71c22386be refactor: tighten project structure and strengthen tooling 2026-04-16 10:45:05 +02:00
Tom Boullay aded4ee209 feat: add map blocking and cleanup 2026-04-15 13:36:53 +02:00
Tom Boullay c1ca8ca8e0 cleaning 2026-04-15 13:32:21 +02:00
Tom Boullay 9eff211958 update: upload-gltf add a new model -> map/blocking
📦 Model
  ✅ model.gltf
🎨 Textures
  ❌ roughness (manquant)
  ❌ normal (manquant)
  ❌ metalness (manquant)
  ❌ color (manquant)
  ❌ displace (manquant)
2026-04-15 09:48:07 +02:00
Tom Boullay 1ce0267d12 update: remove eveything 2026-04-15 09:41:46 +02:00
Tom Boullay f0471a3afe update: upload-gltf update -> general/vase
📦 Model
  ↔️ model.gltf (inchange)
🎨 Textures
  ✅ normal.jpg
2026-04-15 09:25:02 +02:00
Tom Boullay 9815a38656 update: upload-gltf update -> general/vase
📦 Model
  ↔️ model.gltf (inchange)
🎨 Textures
  🔄 roughness.jpg
  🔄 metalness.jpg
  🔄 color.jpg
  🔄 displace.jpg
  ❌ normal.jpg (supprime)
2026-04-15 09:18:02 +02:00
Tom Boullay 5d7ce27285 update: from upload-gltf add a new model -> general/coffeetest
📦 Model
  ✅ model.gltf

🎨 Textures
  ✅ roughness.jpg
  ✅ normal.jpg
  ✅ metalness.jpg
  ✅ color.jpg
  ✅ displace.jpg
2026-04-14 12:24:24 +02:00
Tom Boullay 32d4e07ceb add some folder 2026-04-14 12:22:20 +02:00
Tom Boullay e32be4be53 upatde: add prettier 2026-04-14 08:59:36 +02:00
Tom Boullay 71916b2329 update: add basic structure 2026-04-14 08:39:09 +02:00
Tom Boullay e622646349 add readme 2026-04-13 16:37:37 +02:00