Tom Boullay
|
ffca1e9e5f
|
fix: stabilize game scene loading and player spawn
|
2026-05-11 23:52:57 +02:00 |
|
Tom Boullay
|
f9a6390260
|
fix: add tracking + add new models
|
2026-05-11 11:25:17 +02:00 |
|
Tom Boullay
|
ac7f60060c
|
fix hand tracking glove fallback and loading
|
2026-05-02 11:35:28 +02:00 |
|
Tom Boullay
|
fe662ebe7d
|
fix hand tracking glove rendering
|
2026-05-02 11:32:00 +02:00 |
|
Tom Boullay
|
bdc06f772f
|
update: remove old model elec
|
2026-05-02 11:02:51 +02:00 |
|
Tom Boullay
|
c71cd35f4d
|
fix electricienne debug model loading
|
2026-05-02 10:58:00 +02:00 |
|
Tom Boullay
|
0cb5f57182
|
feat add left hand tracking glove model
|
2026-05-02 00:14:56 +02:00 |
|
Tom Boullay
|
4d7d2efdcc
|
cleaning repo models
|
2026-05-01 23:54:48 +02:00 |
|
Tom Boullay
|
d438c02ad9
|
update: models made them working
|
2026-05-01 23:45:58 +02:00 |
|
Tom Boullay
|
1625895708
|
fix: models
|
2026-04-30 15:48:45 +02:00 |
|
Tom Boullay
|
44a77a0197
|
Update arbre.bin
|
2026-04-30 15:09:27 +02:00 |
|
Tom Boullay
|
f301a1e318
|
Merge branch 'design' into feat/main-feature
|
2026-04-30 15:09:22 +02:00 |
|
Tom Boullay
|
01c583ba96
|
refactor: prepare main feature gameplay object and use GLB sky model
|
2026-04-30 10:02:00 +02:00 |
|
Tom Boullay
|
94b8dd0385
|
Merge branch 'develop' into feat/main-feature
|
2026-04-29 15:01:17 +02:00 |
|
math-pixel
|
d3ba5f6cfb
|
Merge branch 'design' of https://github.com/La-Fabrik-Durable/La-Fabrik into design
|
2026-04-29 12:16:51 +02:00 |
|
math-pixel
|
05ef9e012a
|
add object
|
2026-04-29 12:00:11 +02:00 |
|
math-pixel
|
aa8b31033f
|
feat: add tree
|
2026-04-29 11:57:43 +02:00 |
|
math-pixel
|
ba9833d407
|
fix: pr
|
2026-04-29 11:35:17 +02:00 |
|
Tom Boullay
|
8e08c3d5e0
|
update: upload-gltf add a new model -> createurdepluie
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_bac_eau.png (compressed)
✅ color_cable_1.png (compressed)
✅ color_cable_2.png (compressed)
✅ color_refroidisseur.png (compressed)
✅ color_resistance.png (compressed)
✅ color_shell.png (compressed)
✅ color_tuyau.png (compressed)
🧭 Textures (normal)
✅ normal_bac_eau.png (compressed)
✅ normal_cable_1.png (compressed)
✅ normal_cable_2.png (compressed)
✅ normal_refroidisseur.png (compressed)
✅ normal_resistance.png (compressed)
✅ normal_shell.png (compressed)
✅ normal_tuyau.png (compressed)
🧱 Textures (orm)
✅ orm_bac_eau.png (compressed)
✅ orm_cable_1.png (compressed)
✅ orm_cable_2.png (compressed)
✅ orm_refroidisseur.png (compressed)
✅ orm_resistance.png (compressed)
✅ orm_shell.png (compressed)
✅ orm_tuyau.png (compressed)
🧩 Assets
✅ createurdepluie2.bin
|
2026-04-29 11:00:08 +02:00 |
|
math-pixel
|
6c85485622
|
fix : comflic
|
2026-04-29 10:51:40 +02:00 |
|
Tom Boullay
|
0a0519cead
|
update: upload-gltf add a new model -> gant_r
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant_r.bin
|
2026-04-29 10:03:04 +02:00 |
|
Tom Boullay
|
7d09c29828
|
update: upload-gltf add a new model -> gant_r_pad
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gant_r_pad.bin
|
2026-04-29 10:02:21 +02:00 |
|
Tom Boullay
|
cc78420d9c
|
Create model.gltf
|
2026-04-29 09:05:04 +02:00 |
|
Tom Boullay
|
2747a95847
|
Merge branch 'design' into feat/main-feature
|
2026-04-29 09:05:00 +02:00 |
|
Tom Boullay
|
d116f26a42
|
update: upload-gltf add a new model -> talkie
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_boutonb.png (compressed)
✅ color_e_cran.png (compressed)
✅ color_boutona.png (compressed)
✅ color_cadre.png (compressed)
✅ color_hautparleur.png (compressed)
✅ color_touches.png (compressed)
✅ color_cable2.png (compressed)
✅ color_talkie.png (compressed)
✅ color_antenne.png (compressed)
✅ color_prise.png (compressed)
✅ color_cable1.png (compressed)
🪶 Textures (roughness)
✅ roughness_talkie.png (compressed)
✅ roughness_antenne.png (compressed)
✅ roughness_touches.png (compressed)
✅ roughness_prise.png (compressed)
✅ roughness_hautparleur.png (compressed)
✅ roughness_cable2.png (compressed)
✅ roughness_cable1.png (compressed)
✅ roughness_cadre.png (compressed)
✅ roughness_boutonb.png (compressed)
✅ roughness_e_cran.png (compressed)
✅ roughness_boutona.png (compressed)
🧭 Textures (normal)
✅ cadre_normal_opengl.png (compressed)
✅ talkie_normal_opengl.png (compressed)
✅ hautparleur_normal_opengl.png (compressed)
✅ hautparleur_normal.png (compressed)
✅ prise_normal_opengl.png (compressed)
✅ boutonb_normal_opengl.png (compressed)
✅ touches_normal.png (compressed)
✅ antenne_normal.png (compressed)
✅ boutona_normal_opengl.png (compressed)
✅ cadre_normal.png (compressed)
✅ touches_normal_opengl.png (compressed)
✅ e_cran_normal.png (compressed)
✅ cable2_normal.png (compressed)
✅ boutona_normal.png (compressed)
✅ talkie_normal.png (compressed)
✅ cable1_normal.png (compressed)
✅ boutonb_normal.png (compressed)
✅ prise_normal.png (compressed)
✅ cable2_normal_opengl.png (compressed)
✅ antenne_normal_opengl.png (compressed)
✅ cable1_normal_opengl.png (compressed)
✅ e_cran_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_cable1.png (compressed)
✅ metalness_boutonb.png (compressed)
✅ metalness_touches.png (compressed)
✅ metalness_e_cran.png (compressed)
✅ metalness_boutona.png (compressed)
✅ metalness_talkie.png (compressed)
✅ metalness_antenne.png (compressed)
✅ metalness_hautparleur.png (compressed)
✅ metalness_cadre.png (compressed)
✅ metalness_cable2.png (compressed)
✅ metalness_prise.png (compressed)
⛰ Textures (height)
✅ height_hautparleur.png (compressed)
✅ height_touches.png (compressed)
✅ height_antenne.png (compressed)
✅ height_cadre.png (compressed)
✅ height_e_cran.png (compressed)
✅ height_cable2.png (compressed)
✅ height_boutona.png (compressed)
✅ height_talkie.png (compressed)
✅ height_cable1.png (compressed)
✅ height_boutonb.png (compressed)
✅ height_prise.png (compressed)
🌑 Textures (ao)
✅ ao_cable1.png (compressed)
✅ ao_e_cran.png (compressed)
✅ ao_boutonb.png (compressed)
✅ ao_touches.png (compressed)
✅ ao_antenne.png (compressed)
✅ ao_talkie.png (compressed)
✅ ao_boutona.png (compressed)
✅ ao_cable2.png (compressed)
✅ ao_prise.png (compressed)
✅ ao_hautparleur.png (compressed)
✅ ao_cadre.png (compressed)
🧩 Assets
✅ model.bin
|
2026-04-29 08:44:37 +02:00 |
|
Tom Boullay
|
9f746aa7b0
|
update: upload-gltf add a new model -> refroidisseur
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_refroidisseur.png (compressed)
🪶 Textures (roughness)
✅ roughness_refroidisseur.png (compressed)
🧭 Textures (normal)
✅ refroidisseur_normal.png (compressed)
✅ refroidisseur_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_refroidisseur.png (compressed)
⛰ Textures (height)
✅ height_refroidisseur.png (compressed)
🌑 Textures (ao)
✅ ao_refroidisseur.png (compressed)
🧩 Assets
✅ model.bin
|
2026-04-29 08:42:35 +02:00 |
|
Tom Boullay
|
847d6834fd
|
update: upload-gltf add a new model -> immeuble1
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_feuilles.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_tronc.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_feuilles.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_tronc.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_feuilles.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_tronc.png (compressed)
🧩 Assets
✅ immeuble1-2.bin
|
2026-04-28 20:18:56 +02:00 |
|
math-pixel
|
bd641328b0
|
feat: animator
|
2026-04-28 20:14:37 +02:00 |
|
Tom Boullay
|
dbbb67e55a
|
update: upload-gltf add a new model -> maison1
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_buisson.png (compressed)
✅ color_contours.png (compressed)
✅ color_fenetre.png (compressed)
✅ color_maison.png (compressed)
✅ color_panneau.png (compressed)
✅ color_porte.png (compressed)
✅ color_toit.png (compressed)
🧭 Textures (normal)
✅ normal_buisson.png (compressed)
✅ normal_contours.png (compressed)
✅ normal_fenetre.png (compressed)
✅ normal_maison.png (compressed)
✅ normal_panneau.png (compressed)
✅ normal_porte.png (compressed)
✅ normal_toit.png (compressed)
🧱 Textures (orm)
✅ orm_buisson.png (compressed)
✅ orm_contours.png (compressed)
✅ orm_fenetre.png (compressed)
✅ orm_maison.png (compressed)
✅ orm_panneau.png (compressed)
✅ orm_porte.png (compressed)
✅ orm_toit.png (compressed)
🧩 Assets
✅ maison.bin
|
2026-04-28 20:07:17 +02:00 |
|
Tom Boullay
|
10dac2e56b
|
update: upload-gltf add a new model -> persoprincipal
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ normal_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ mc.bin
|
2026-04-28 20:02:25 +02:00 |
|
Tom Boullay
|
aaad1b5884
|
update: upload-gltf add a new model -> fermier
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ normal_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ fermier.bin
|
2026-04-28 19:58:21 +02:00 |
|
Tom Boullay
|
bf98f028fe
|
update: upload-gltf add a new model -> gerant
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ defaultmaterial_basecolor.png (compressed)
✅ defaultmaterial_base_color.png (compressed)
🪶 Textures (roughness)
✅ roughness_defaultmaterial.png (compressed)
🧭 Textures (normal)
✅ defaultmaterial_normal.png (compressed)
✅ defaultmaterial_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_defaultmaterial.png (compressed)
⛰ Textures (height)
✅ height_defaultmaterial.png (compressed)
🧱 Textures (orm)
✅ orm_defaultmaterial.png (compressed)
🧩 Assets
✅ gerant.bin
|
2026-04-28 19:56:34 +02:00 |
|
Tom Boullay
|
bff24030ee
|
update: upload-gltf add a new model -> sapin
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_mat.1.png (compressed)
✅ color_mat.png (compressed)
🧭 Textures (normal)
✅ normal_mat.1.png (compressed)
✅ normal_mat.png (compressed)
🧱 Textures (orm)
✅ orm_mat.1.png (compressed)
✅ orm_mat.png (compressed)
🧩 Assets
✅ sapin.bin
|
2026-04-28 19:54:38 +02:00 |
|
Tom Boullay
|
6531d9b183
|
update: upload-gltf add a new model -> eolienne
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_feuilles1st.png (compressed)
✅ color_he_lisse.png (compressed)
✅ color_pied.png (compressed)
✅ color_tiges1st.png (compressed)
✅ color_moteur.png (compressed)
✅ color_feuilles2nd.png (compressed)
✅ color_tiges2nd.png (compressed)
✅ color_cul.png (compressed)
🪶 Textures (roughness)
✅ roughness_tiges2nd.png (compressed)
✅ roughness_moteur.png (compressed)
✅ roughness_feuilles2nd.png (compressed)
✅ roughness_tiges1st.png (compressed)
✅ roughness_he_lisse.png (compressed)
✅ roughness_cul.png (compressed)
✅ roughness_pied.png (compressed)
✅ roughness_feuilles1st.png (compressed)
🧭 Textures (normal)
✅ pied_normal.png (compressed)
✅ feuilles2nd_normal.png (compressed)
✅ tiges1st_normal.png (compressed)
✅ tiges1st_normal_opengl.png (compressed)
✅ cul_normal.png (compressed)
✅ he_lisse_normal.png (compressed)
✅ tiges2nd_normal_opengl.png (compressed)
✅ pied_normal_opengl.png (compressed)
✅ cul_normal_opengl.png (compressed)
✅ feuilles2nd_normal_opengl.png (compressed)
✅ feuilles1st_normal_opengl.png (compressed)
✅ tiges2nd_normal.png (compressed)
✅ moteur_normal_opengl.png (compressed)
✅ feuilles1st_normal.png (compressed)
✅ moteur_normal.png (compressed)
✅ he_lisse_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_feuilles2nd.png (compressed)
✅ metalness_feuilles1st.png (compressed)
✅ metalness_cul.png (compressed)
✅ metalness_he_lisse.png (compressed)
✅ metalness_tiges1st.png (compressed)
✅ metalness_moteur.png (compressed)
✅ metalness_tiges2nd.png (compressed)
✅ metalness_pied.png (compressed)
⛰ Textures (height)
✅ height_pied.png (compressed)
✅ height_feuilles2nd.png (compressed)
✅ height_tiges1st.png (compressed)
✅ height_cul.png (compressed)
✅ height_he_lisse.png (compressed)
✅ height_tiges2nd.png (compressed)
✅ height_feuilles1st.png (compressed)
✅ height_moteur.png (compressed)
🪟 Textures (opacity)
✅ opacity_he_lisse.png (compressed)
🌑 Textures (ao)
✅ ao_feuilles2nd.png (compressed)
✅ ao_cul.png (compressed)
✅ ao_feuilles1st.png (compressed)
✅ ao_moteur.png (compressed)
✅ ao_tiges1st.png (compressed)
✅ ao_he_lisse.png (compressed)
✅ ao_pied.png (compressed)
✅ ao_tiges2nd.png (compressed)
|
2026-04-28 19:19:25 +02:00 |
|
Tom Boullay
|
38fa9c1ff2
|
update: upload-gltf add a new model -> packderelance
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_tetemart.png (compressed)
✅ color_charnie_res.png (compressed)
✅ color_mousse.png (compressed)
✅ color_patinf.png (compressed)
✅ color_lock.png (compressed)
✅ color_cabledroit.png (compressed)
✅ color_cablegauche.png (compressed)
✅ color_puces.png (compressed)
✅ color_manchemart.png (compressed)
✅ color_mousse_bas.png (compressed)
✅ color_patsup.png (compressed)
🪶 Textures (roughness)
✅ roughness_mousse.png (compressed)
✅ roughness_charnie_res.png (compressed)
✅ roughness_cablegauche.png (compressed)
✅ roughness_patsup.png (compressed)
✅ roughness_mousse_bas.png (compressed)
✅ roughness_manchemart.png (compressed)
✅ roughness_cabledroit.png (compressed)
✅ roughness_patinf.png (compressed)
✅ roughness_lock.png (compressed)
✅ roughness_puces.png (compressed)
✅ roughness_tetemart.png (compressed)
🧭 Textures (normal)
✅ patsup_normal.png (compressed)
✅ mousse_normal_opengl.png (compressed)
✅ patinf_normal_opengl.png (compressed)
✅ cablegauche_normal.png (compressed)
✅ cablegauche_normal_opengl.png (compressed)
✅ lock_normal.png (compressed)
✅ patinf_normal.png (compressed)
✅ patsup_normal_opengl.png (compressed)
✅ mousse_bas_normal.png (compressed)
✅ mousse_normal.png (compressed)
✅ cabledroit_normal_opengl.png (compressed)
✅ cabledroit_normal.png (compressed)
✅ manchemart_normal.png (compressed)
✅ tetemart_normal_opengl.png (compressed)
✅ tetemart_normal.png (compressed)
✅ manchemart_normal_opengl.png (compressed)
✅ puces_normal.png (compressed)
✅ charnie_res_normal.png (compressed)
✅ lock_normal_opengl.png (compressed)
✅ mousse_bas_normal_opengl.png (compressed)
✅ puces_normal_opengl.png (compressed)
✅ charnie_res_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ metalness_mousse.png (compressed)
✅ metalness_puces.png (compressed)
✅ metalness_tetemart.png (compressed)
✅ metalness_charnie_res.png (compressed)
✅ metalness_mousse_bas.png (compressed)
✅ metalness_cabledroit.png (compressed)
✅ metalness_manchemart.png (compressed)
✅ metalness_lock.png (compressed)
✅ metalness_patinf.png (compressed)
✅ metalness_patsup.png (compressed)
✅ metalness_cablegauche.png (compressed)
⛰ Textures (height)
✅ height_patsup.png (compressed)
✅ height_cablegauche.png (compressed)
✅ height_lock.png (compressed)
✅ height_patinf.png (compressed)
✅ height_mousse_bas.png (compressed)
✅ height_mousse.png (compressed)
✅ height_cabledroit.png (compressed)
✅ height_manchemart.png (compressed)
✅ height_tetemart.png (compressed)
✅ height_puces.png (compressed)
✅ height_charnie_res.png (compressed)
🌑 Textures (ao)
✅ ao_puces.png (compressed)
✅ ao_mousse.png (compressed)
✅ ao_charnie_res.png (compressed)
✅ ao_mousse_bas.png (compressed)
✅ ao_cabledroit.png (compressed)
✅ ao_tetemart.png (compressed)
✅ ao_manchemart.png (compressed)
✅ ao_lock.png (compressed)
✅ ao_patinf.png (compressed)
✅ ao_patsup.png (compressed)
✅ ao_cablegauche.png (compressed)
|
2026-04-28 19:14:52 +02:00 |
|
math-pixel
|
e8f621d35f
|
wip
|
2026-04-28 16:54:00 +02:00 |
|
Tom Boullay
|
8a58f75864
|
update: upload-gltf add a new model -> gants
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
✅ color_gant.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
✅ normal_gant.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
✅ orm_gant.png (compressed)
🧩 Assets
✅ gants.bin
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2026-04-28 16:07:26 +02:00 |
|
Tom Boullay
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0c7d5b61ac
|
update: upload-gltf add a new model -> galet
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ color_galet.png (compressed)
🧭 Textures (normal)
✅ normal_galet.png (compressed)
🧱 Textures (orm)
✅ orm_galet.png (compressed)
🧩 Assets
✅ galet.bin
|
2026-04-28 16:02:46 +02:00 |
|
math-pixel
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14626cd6b1
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fix: load all models/
|
2026-04-27 16:07:57 +02:00 |
|
Tom Boullay
|
1c9d113050
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update: upload-gltf add a new model -> pylone
📦 Model
✅ model.gltf
🎨 Textures (color)
✅ pied_base_color.png (compressed)
✅ panneaux_base_color.png (compressed)
✅ cable2_base_color.png (compressed)
✅ chap_base_color.png (compressed)
✅ puces_base_color.png (compressed)
✅ lampe_base_color.png (compressed)
✅ cable1_base_color.png (compressed)
🪶 Textures (roughness)
✅ lampe_roughness.png (compressed)
✅ panneaux_roughness.png (compressed)
✅ cable2_roughness.png (compressed)
✅ cable1_roughness.png (compressed)
✅ chap_roughness.png (compressed)
✅ puces_roughness.png (compressed)
✅ pied_roughness.png (compressed)
🧭 Textures (normal)
✅ panneaux_normal.png (compressed)
✅ pied_normal.png (compressed)
✅ chap_normal.png (compressed)
✅ lampe_normal.png (compressed)
✅ chap_normal_opengl.png (compressed)
✅ panneaux_normal_opengl.png (compressed)
✅ lampe_normal_opengl.png (compressed)
✅ cable2_normal.png (compressed)
✅ cable1_normal.png (compressed)
✅ pied_normal_opengl.png (compressed)
✅ cable2_normal_opengl.png (compressed)
✅ puces_normal.png (compressed)
✅ cable1_normal_opengl.png (compressed)
✅ puces_normal_opengl.png (compressed)
🔩 Textures (metalness)
✅ lampe_metallic.png (compressed)
✅ cable1_metallic.png (compressed)
✅ puces_metallic.png (compressed)
✅ panneaux_metallic.png (compressed)
✅ chap_metallic.png (compressed)
✅ cable2_metallic.png (compressed)
✅ pied_metallic.png (compressed)
🧩 Assets
✅ cable1_mixed_ao.png (compressed)
✅ puces_mixed_ao.png (compressed)
✅ panneaux_height.png (compressed)
✅ chap_height.png (compressed)
✅ lampe_opacity.png (compressed)
✅ lampe_mixed_ao.png (compressed)
✅ pied_height.png (compressed)
✅ lampe_height.png (compressed)
✅ cable2_height.png (compressed)
✅ cable1_height.png (compressed)
✅ panneaux_mixed_ao.png (compressed)
✅ cable2_mixed_ao.png (compressed)
✅ puces_height.png (compressed)
✅ pied_mixed_ao.png (compressed)
✅ chap_mixed_ao.png (compressed)
|
2026-04-27 14:35:33 +02:00 |
|
math-pixel
|
037174a409
|
Merge branch 'develop' into feat-editor
|
2026-04-27 13:55:13 +02:00 |
|
Tom Boullay
|
b523e98bea
|
Update model.gltf
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
|
2026-04-27 13:43:59 +02:00 |
|
Tom Boullay
|
99d3eb2a2a
|
cleaning: repo + model
|
2026-04-27 13:36:35 +02:00 |
|
Tom Boullay
|
4a97e265c1
|
Merge pull request #3 from La-Fabrik-Durable/design
upload: models
|
2026-04-27 13:31:21 +02:00 |
|
Tom Boullay
|
0c43c58dfe
|
update: upload-gltf add a new model -> lafabrik
📦 Model
✅ model.glb (compressed)
🎨 Textures
✅ tiges_normal.png
✅ comptoir_normal_opengl.png
✅ porte_metallic.png
✅ tiges_height.png
✅ comptoir_mixed_ao.png
✅ tiges_metallic.png
✅ tiges_normal_opengl.png
✅ comptoir_roughness.png
✅ fenetre_0_base_color.png
✅ bat_roughness.png
✅ tiges_base_color.png
✅ comptoir_normal.png
✅ porte_normal.png
✅ toit_roughness.png
✅ comptoir_height.png
✅ porte_height.png
✅ porte_mixed_ao.png
✅ comptoir_metallic.png
✅ tiges_mixed_ao.png
✅ porte_normal_opengl.png
✅ dashboard_metallic.png
✅ anneaux_metallic.png
✅ anneaux_base_color.png
✅ panneau_normal_opengl.png
✅ toit_mixed_ao.png
✅ anneaux_roughness.png
✅ porte_stock_base_color.png
✅ tuyaux_mixed_ao.png
✅ fenetre_0_mixed_ao.png
✅ dashboard_base_color.png
✅ anneaux_mixed_ao.png
✅ dashboard_mixed_ao.png
✅ bat_base_color.png
✅ tuyaux_height.png
✅ tuyaux_metallic.png
✅ verre_fenetre_base_color.png
✅ bat_height.png
✅ anneaux_normal.png
✅ toit_metallic.png
✅ porte_stock_height.png
✅ bat_normal.png
✅ porte_stock_roughness.png
✅ tuyaux_normal.png
✅ fenetre_0_metallic.png
✅ porte_stock_normal.png
✅ tuyaux_roughness.png
✅ anneaux_height.png
✅ comptoir_base_color.png
✅ panneau_height.png
✅ panneau_base_color.png
✅ porte_stock_mixed_ao.png
✅ panneau_normal.png
✅ bat_mixed_ao.png
✅ anneaux_normal_opengl.png
✅ stock_0_mixed_ao.png
✅ tuyaux_base_color.png
✅ fenetre_0_normal_opengl.png
✅ porte_roughness.png
✅ porte_base_color.png
✅ toit_normal_opengl.png
✅ plan_de_travail_normal.png
✅ plan_de_travail_roughness.png
✅ plan_de_travail_height.png
✅ porte_stock_metallic.png
✅ toit_base_color.png
✅ stock_0_metallic.png
✅ stock_0_normal.png
✅ verre_fenetre_normal.png
✅ plan_de_travail_normal_opengl.png
✅ bat_metallic.png
✅ stock_0_base_color.png
✅ stock_0_height.png
✅ tiges_roughness.png
✅ fenetre_0_roughness.png
✅ verre_fenetre_height.png
✅ panneau_roughness.png
✅ fenetre_0_normal.png
✅ plan_de_travail_metallic.png
✅ dashboard_normal_opengl.png
✅ tuyaux_normal_opengl.png
✅ plan_de_travail_base_color.png
✅ fenetre_0_height.png
✅ porte_stock_normal_opengl.png
✅ panneau_mixed_ao.png
✅ dashboard_height.png
✅ verre_fenetre_normal_opengl.png
✅ toit_normal.png
✅ dashboard_normal.png
✅ bat_normal_opengl.png
✅ verre_fenetre_metallic.png
✅ toit_height.png
✅ plan_de_travail_mixed_ao.png
✅ stock_0_roughness.png
✅ panneau_metallic.png
✅ dashboard_roughness.png
✅ stock_0_normal_opengl.png
✅ verre_fenetre_roughness.png
✅ verre_fenetre_mixed_ao.png
|
2026-04-24 16:44:44 +02:00 |
|
math-pixel
|
ca9abf3f3b
|
feat editor
|
2026-04-23 15:24:40 +02:00 |
|
Tom Boullay
|
1d4f223c35
|
refacto: enleve la map
|
2026-04-16 16:11:20 +02:00 |
|
Tom Boullay
|
a3feb96bc3
|
update: upload-gltf add a new model -> workshop/lafabrik
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
|
2026-04-16 15:43:42 +02:00 |
|
Tom Boullay
|
3d490b7fdd
|
update: upload-gltf add a new model -> general/blocking
📦 Model
✅ model.gltf
🎨 Textures
❌ roughness (manquant)
❌ normal (manquant)
❌ metalness (manquant)
❌ color (manquant)
❌ displace (manquant)
|
2026-04-16 11:04:48 +02:00 |
|
Tom Boullay
|
71c22386be
|
refactor: tighten project structure and strengthen tooling
|
2026-04-16 10:45:05 +02:00 |
|