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10 Commits
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4faa226326
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| 4faa226326 | |||
| dd66966507 | |||
| 5893afe42a | |||
| 1ead7ab3a7 | |||
| 047c58678b | |||
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| 9ab4b4a002 |
+148
-55
@@ -1,27 +1,29 @@
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import { useRef } from "react";
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import { useEffect, useRef } from "react";
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import * as THREE from "three";
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import { useFrame, useThree } from "@react-three/fiber";
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import { InteractableObject } from "@/components/three/interaction/InteractableObject";
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import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
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import { useClonedObject } from "@/hooks/three/useClonedObject";
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import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
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import { animateCameraTransition } from "@/world/GameCinematics";
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import { animateCameraTransformTransition } from "@/world/GameCinematics";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { PLAYER_EYE_HEIGHT } from "@/data/player/playerConfig";
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import type { Vector3Tuple } from "@/types/three/three";
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const EBIKE_MODEL_PATH = "/models/ebike/model.gltf";
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interface CameraTransform {
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export interface CameraTransform {
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position: Vector3Tuple;
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rotation: Vector3Tuple;
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}
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const EBIKE_CAMERA_TRANSFORM: CameraTransform = {
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position: [-3, 8, 0],
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rotation: [90, 90, 90],
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export const EBIKE_CAMERA_TRANSFORM: CameraTransform = {
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position: [-3.5, 6, 0],
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rotation: [-10, -90, 0],
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};
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const EBIKE_DROP_PLAYER_TRANSFORM: CameraTransform = {
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position: [3, 1.5, 0],
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position: [0, 1.5, -3],
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rotation: [0, 0, 0],
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};
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@@ -37,8 +39,140 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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});
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const model = useClonedObject(scene);
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const movementMode = useGameStore((state) => state.player.movementMode);
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const camera = useThree((state) => state.camera);
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const restingPosition = useRef<Vector3Tuple>([
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position[0],
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position[1] - PLAYER_EYE_HEIGHT,
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position[2],
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]);
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const restingRotation = useRef<number>(0);
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const forkRef = useRef<THREE.Object3D | null>(null);
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useEffect(() => {
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if (model) {
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const fork = model.getObjectByName("fourche");
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if (fork) {
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forkRef.current = fork;
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}
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}
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}, [model]);
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useEffect(() => {
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(window as any).ebikeVisualGroup = groupRef;
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(window as any).ebikeParkedPosition = restingPosition.current;
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(window as any).ebikeParkedRotation = restingRotation.current;
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return () => {
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(window as any).ebikeVisualGroup = null;
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(window as any).ebikeParkedPosition = null;
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(window as any).ebikeParkedRotation = null;
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};
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}, []);
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useFrame((_, delta) => {
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if (groupRef.current) {
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if (movementMode === "ebike") {
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restingPosition.current = [
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groupRef.current.position.x,
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groupRef.current.position.y,
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groupRef.current.position.z,
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];
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restingRotation.current = groupRef.current.rotation.y;
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// Smoothly rotate the front fork ("fourche") up to 15 degrees in its own Z axis
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const steerFactor = (window as any).ebikeSteerFactor || 0;
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if (forkRef.current) {
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// 15 degrees is 0.26 radians
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const targetForkRotation = steerFactor * 0.26;
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forkRef.current.rotation.z = THREE.MathUtils.lerp(
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forkRef.current.rotation.z,
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targetForkRotation,
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12 * delta
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);
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}
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} else {
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groupRef.current.position.set(...restingPosition.current);
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groupRef.current.rotation.set(0, restingRotation.current, 0);
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// Reset fork rotation when parked
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if (forkRef.current) {
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forkRef.current.rotation.z = 0;
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}
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}
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(window as any).ebikeParkedPosition = restingPosition.current;
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(window as any).ebikeParkedRotation = restingRotation.current;
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}
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});
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const camPointPos: Vector3Tuple = [
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restingPosition.current[0] + EBIKE_CAMERA_TRANSFORM.position[0],
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restingPosition.current[1] + EBIKE_CAMERA_TRANSFORM.position[1],
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restingPosition.current[2] + EBIKE_CAMERA_TRANSFORM.position[2],
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];
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const dropPointPos: Vector3Tuple = [
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restingPosition.current[0] + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
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restingPosition.current[1] + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
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restingPosition.current[2] + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
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];
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const handleInteract = (): void => {
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if (movementMode === "walk") {
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const cameraOffset = new THREE.Vector3(...EBIKE_CAMERA_TRANSFORM.position);
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cameraOffset.applyAxisAngle(new THREE.Vector3(0, 1, 0), restingRotation.current);
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const targetCamPos: Vector3Tuple = [
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restingPosition.current[0] + cameraOffset.x,
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restingPosition.current[1] + cameraOffset.y,
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restingPosition.current[2] + cameraOffset.z,
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];
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const targetRotation: Vector3Tuple = [
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EBIKE_CAMERA_TRANSFORM.rotation[0],
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EBIKE_CAMERA_TRANSFORM.rotation[1] + THREE.MathUtils.radToDeg(restingRotation.current),
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EBIKE_CAMERA_TRANSFORM.rotation[2],
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];
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animateCameraTransformTransition(targetCamPos, targetRotation, 1, () => {
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useGameStore.getState().setPlayerMovementMode("ebike");
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});
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} else {
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const currentPos = new THREE.Vector3();
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if (groupRef.current) {
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groupRef.current.getWorldPosition(currentPos);
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} else {
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currentPos.set(...position);
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}
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const targetCamPos: Vector3Tuple = [
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currentPos.x + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
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currentPos.y + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
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currentPos.z + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
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];
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// Get camera's current rotation in degrees so we keep the exact orientation during dismount
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const currentEuler = new THREE.Euler().setFromQuaternion(camera.quaternion, "YXZ");
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const targetRotation: Vector3Tuple = [
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THREE.MathUtils.radToDeg(currentEuler.x),
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THREE.MathUtils.radToDeg(currentEuler.y),
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THREE.MathUtils.radToDeg(currentEuler.z),
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];
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animateCameraTransformTransition(targetCamPos, targetRotation, 1, () => {
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useGameStore.getState().setPlayerMovementMode("walk");
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});
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}
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};
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const handleInteractRef = useRef(handleInteract);
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handleInteractRef.current = handleInteract;
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const debugRef = useRef({ showCameraPoints: true });
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const debugActions = useRef({
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toggleRide: () => {
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handleInteractRef.current();
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}
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});
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useDebugFolder("Ebike", (folder) => {
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folder
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.add(debugRef.current, "showCameraPoints")
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@@ -46,53 +180,12 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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.onChange((value: boolean) => {
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debugRef.current.showCameraPoints = value;
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});
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folder
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.add(debugActions.current, "toggleRide")
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.name("Monter / Descendre");
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});
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const camPointPos: Vector3Tuple = [
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position[0] + EBIKE_CAMERA_TRANSFORM.position[0],
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position[1] + EBIKE_CAMERA_TRANSFORM.position[1],
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position[2] + EBIKE_CAMERA_TRANSFORM.position[2],
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];
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const dropPointPos: Vector3Tuple = [
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position[0] + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
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position[1] + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
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position[2] + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
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];
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const handleInteract = (): void => {
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if (movementMode === "walk") {
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const targetCamPos: Vector3Tuple = [
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position[0] + EBIKE_CAMERA_TRANSFORM.position[0],
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position[1] + EBIKE_CAMERA_TRANSFORM.position[1],
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position[2] + EBIKE_CAMERA_TRANSFORM.position[2],
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];
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const targetLookAt: Vector3Tuple = [
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position[0],
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position[1] + 1,
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position[2],
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];
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animateCameraTransition(targetCamPos, targetLookAt, 1, () => {
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useGameStore.getState().setPlayerMovementMode("ebike");
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});
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} else {
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const targetCamPos: Vector3Tuple = [
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position[0] + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
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position[1] + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
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position[2] + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
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];
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const targetLookAt: Vector3Tuple = [
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position[0],
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position[1] + 1,
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position[2],
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];
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animateCameraTransition(targetCamPos, targetLookAt, 1, () => {
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useGameStore.getState().setPlayerMovementMode("walk");
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});
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}
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};
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return (
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<>
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<group ref={groupRef} position={position}>
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@@ -103,12 +196,12 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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movementMode === "walk" ? "Monter sur le bike" : "Descendre du bike"
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}
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position={position}
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radius={10}
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radius={15}
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onPress={handleInteract}
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>
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<mesh>
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<boxGeometry args={[1.5, 1.5, 1.5]} />
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<meshStandardMaterial color="red" opacity={0.5} transparent />
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<boxGeometry args={[10, 13, 2]} />
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<meshBasicMaterial colorWrite={false} depthWrite={false} />
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</mesh>
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</InteractableObject>
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</group>
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@@ -233,3 +233,62 @@ export function animateCameraTransition(
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0,
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);
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}
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export function animateCameraTransformTransition(
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targetPosition: Vector3Tuple,
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targetRotation: Vector3Tuple,
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duration: number = 1,
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onComplete?: () => void,
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): void {
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if (!globalCamera) {
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logger.warn("GameCinematics", "Camera not found for transition");
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onComplete?.();
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return;
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}
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const camera = globalCamera;
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cameraTransitionTimeline?.kill();
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useGameStore.getState().setCinematicPlaying(true);
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// Convert target rotation in degrees to quaternion
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const targetEuler = new THREE.Euler(
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THREE.MathUtils.degToRad(targetRotation[0]),
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THREE.MathUtils.degToRad(targetRotation[1]),
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THREE.MathUtils.degToRad(targetRotation[2]),
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"YXZ"
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);
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const startQuaternion = camera.quaternion.clone();
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const endQuaternion = new THREE.Quaternion().setFromEuler(targetEuler);
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const transitionObj = { progress: 0 };
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cameraTransitionTimeline = gsap.timeline({
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onUpdate: () => {
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camera.quaternion.copy(startQuaternion).slerp(endQuaternion, transitionObj.progress);
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},
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onComplete: () => {
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cameraTransitionTimeline = null;
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useGameStore.getState().setCinematicPlaying(false);
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onComplete?.();
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},
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});
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cameraTransitionTimeline.to(camera.position, {
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x: targetPosition[0],
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y: targetPosition[1],
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z: targetPosition[2],
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duration,
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ease: "power2.inOut",
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});
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cameraTransitionTimeline.to(
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transitionObj,
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{
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progress: 1,
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duration,
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ease: "power2.inOut",
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},
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0,
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);
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}
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@@ -27,6 +27,7 @@ import { InteractionManager } from "@/managers/InteractionManager";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { useSettingsStore } from "@/managers/stores/useSettingsStore";
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import type { Vector3Tuple } from "@/types/three/three";
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import { EBIKE_CAMERA_TRANSFORM } from "@/components/ebike/Ebike";
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type Keys = {
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forward: boolean;
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@@ -110,10 +111,70 @@ export function PlayerController({
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const currentSpeed = useGameStore((state) => state.player.currentSpeed);
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const movementMode = useGameStore((state) => state.player.movementMode);
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const movementModeRef = useRef(movementMode);
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const prevMovementModeRef = useRef(movementMode);
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const ebikeAngle = useRef(0);
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useEffect(() => {
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movementModeRef.current = movementMode;
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}, [movementMode]);
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useEffect(() => {
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if (movementMode === "ebike") {
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// Teleport player capsule to the bike's current parked position
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const targetPos: Vector3Tuple = (window as any).ebikeParkedPosition || [0, 8.2, 0];
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const targetRot: number = (window as any).ebikeParkedRotation || 0;
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const headY = targetPos[1] + PLAYER_EYE_HEIGHT;
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const bottomY = targetPos[1] + PLAYER_CAPSULE_RADIUS;
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capsule.current.start.set(
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targetPos[0],
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bottomY,
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targetPos[2],
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);
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capsule.current.end.set(
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targetPos[0],
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headY,
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targetPos[2],
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);
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velocity.current.set(0, 0, 0);
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onFloor.current = false;
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wantsJump.current = false;
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// Initialize ebikeAngle to the bike's actual parked orientation!
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ebikeAngle.current = targetRot;
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// Position the camera exactly at the EBIKE_CAMERA_TRANSFORM offset rotated by targetRot
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const cameraOffset = new THREE.Vector3(...EBIKE_CAMERA_TRANSFORM.position);
|
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cameraOffset.applyAxisAngle(_up, targetRot);
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const camPos = new THREE.Vector3()
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.copy(capsule.current.end)
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.add(cameraOffset);
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camera.position.copy(camPos);
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// Set the camera's exact rotation according to EBIKE_CAMERA_TRANSFORM.rotation + targetRot
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const pitchRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[0]);
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const yawRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[1]) + targetRot;
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const rollRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[2]);
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camera.rotation.set(pitchRad, yawRad, rollRad, "YXZ");
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} else if (movementMode === "walk" && prevMovementModeRef.current === "ebike") {
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// Restore default walk FOV
|
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const perspectiveCam = camera as THREE.PerspectiveCamera;
|
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perspectiveCam.fov = 60;
|
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perspectiveCam.updateProjectionMatrix();
|
||||
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// Dismount! Teleport player capsule 3 units to the right
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const rightDir = new THREE.Vector3();
|
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camera.getWorldDirection(_forward);
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_forward.setY(0).normalize();
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rightDir.crossVectors(_forward, _up).normalize();
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||||
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const shift = rightDir.multiplyScalar(3);
|
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capsule.current.translate(shift);
|
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camera.position.copy(capsule.current.end);
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}
|
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prevMovementModeRef.current = movementMode;
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}, [movementMode, camera]);
|
||||
|
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const capsule = useRef(createSpawnCapsule(spawnPosition));
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||||
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||||
@@ -226,6 +287,17 @@ export function PlayerController({
|
||||
|
||||
const dt = Math.min(delta, PLAYER_MAX_DELTA);
|
||||
|
||||
// Rotate camera on Y-axis for ebike steering
|
||||
if (movementModeRef.current === "ebike") {
|
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const turnSpeed = 1.8; // radians per second
|
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if (keys.current.left) {
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ebikeAngle.current += turnSpeed * dt;
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}
|
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if (keys.current.right) {
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ebikeAngle.current -= turnSpeed * dt;
|
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}
|
||||
}
|
||||
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camera.getWorldDirection(_forward);
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_forward.setY(0);
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if (_forward.lengthSq() > 0) {
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@@ -237,8 +309,10 @@ export function PlayerController({
|
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if (!movementLocked) {
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if (keys.current.forward) _wishDir.add(_forward);
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if (keys.current.backward) _wishDir.sub(_forward);
|
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if (keys.current.left) _wishDir.sub(_right);
|
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if (keys.current.right) _wishDir.add(_right);
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||||
if (movementModeRef.current !== "ebike") {
|
||||
if (keys.current.left) _wishDir.sub(_right);
|
||||
if (keys.current.right) _wishDir.add(_right);
|
||||
}
|
||||
}
|
||||
if (_wishDir.lengthSq() > 0) _wishDir.normalize();
|
||||
|
||||
@@ -288,9 +362,71 @@ export function PlayerController({
|
||||
}
|
||||
}
|
||||
|
||||
if (movementModeRef.current !== "ebike") {
|
||||
if (movementModeRef.current === "ebike") {
|
||||
// Calculate dynamic steering factor
|
||||
let targetSteer = 0;
|
||||
if (keys.current.left) targetSteer = 1;
|
||||
else if (keys.current.right) targetSteer = -1;
|
||||
|
||||
const currentSteer = (window as any).ebikeSteerFactor || 0;
|
||||
const steerFactor = THREE.MathUtils.lerp(currentSteer, targetSteer, 8 * dt);
|
||||
(window as any).ebikeSteerFactor = steerFactor;
|
||||
|
||||
// 1. Dynamic FOV stretch based on speed!
|
||||
const speed = velocity.current.length();
|
||||
const targetFov = 60 + Math.min(speed * 0.35, 9); // stretch FOV up to 9 degrees at high speed (halved by two)!
|
||||
const perspectiveCam = camera as THREE.PerspectiveCamera;
|
||||
perspectiveCam.fov = THREE.MathUtils.lerp(perspectiveCam.fov, targetFov, 6 * dt);
|
||||
perspectiveCam.updateProjectionMatrix();
|
||||
|
||||
// 2. Camera lag & dynamic swing trailing
|
||||
const cameraOffset = new THREE.Vector3(...EBIKE_CAMERA_TRANSFORM.position);
|
||||
cameraOffset.applyAxisAngle(_up, ebikeAngle.current);
|
||||
|
||||
// Swing camera to optimize the view for both left and right turns:
|
||||
// Since the camera is on the left (X = -3.5), it naturally trails beautifully in right turns,
|
||||
// but cuts forward in left turns. We compensate by pushing the camera backward (+Z) during left turns!
|
||||
const swingX = -Math.abs(steerFactor) * 1.5;
|
||||
const swingZ = steerFactor > 0 ? steerFactor * 2.5 : steerFactor * 1.0;
|
||||
|
||||
const cameraSwing = new THREE.Vector3(swingX, 0, swingZ);
|
||||
cameraSwing.applyAxisAngle(_up, ebikeAngle.current);
|
||||
cameraOffset.add(cameraSwing);
|
||||
|
||||
const targetCamPos = new THREE.Vector3()
|
||||
.copy(capsule.current.end)
|
||||
.add(cameraOffset);
|
||||
|
||||
// Smoothly lerp camera position to eliminate rigidity
|
||||
camera.position.lerp(targetCamPos, 12 * dt);
|
||||
|
||||
// 3. Dynamic camera roll based on steering!
|
||||
const pitchRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[0]);
|
||||
const yawRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[1]) + ebikeAngle.current;
|
||||
// COMMENTED OUT: Camera roll/tilt during turns (keeping it flat)
|
||||
// const rollRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[2]) - steerFactor * 0.08;
|
||||
const rollRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[2]);
|
||||
camera.rotation.set(pitchRad, yawRad, rollRad, "YXZ");
|
||||
|
||||
// 4. Synchronize visual e-bike position and apply leaning!
|
||||
const ebikeVisual = (window as any).ebikeVisualGroup?.current;
|
||||
if (ebikeVisual) {
|
||||
ebikeVisual.position.set(
|
||||
capsule.current.end.x,
|
||||
capsule.current.end.y - PLAYER_EYE_HEIGHT,
|
||||
capsule.current.end.z
|
||||
);
|
||||
// Lean (roll) the bike sideways in turns (up to 15 degrees)
|
||||
const leanAngle = steerFactor * 0.26; // rotate in direction of turn!
|
||||
ebikeVisual.rotation.set(0, ebikeAngle.current, leanAngle, "YXZ");
|
||||
}
|
||||
} else {
|
||||
camera.position.copy(capsule.current.end);
|
||||
}
|
||||
|
||||
// Save player capsule end position and camera yaw globally so other components (like Ebike) can access it
|
||||
(window as any).playerPos = [capsule.current.end.x, capsule.current.end.y, capsule.current.end.z];
|
||||
(window as any).ebikeAngle = ebikeAngle.current;
|
||||
});
|
||||
|
||||
return null;
|
||||
|
||||
Reference in New Issue
Block a user