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51569af7b8
| Author | SHA1 | Date | |
|---|---|---|---|
| 51569af7b8 | |||
| d26c676edf | |||
| d3b4a55e71 |
@@ -84,11 +84,11 @@ This matters for `lafabrik`: adding `public/models/lafabrik-LOD/` is not enough
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To add LOD support for a model:
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1. Add the light model in `public/models/<name>-LOD/model.gltf`.
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2. Keep the regular model in `public/models/<name>/model.gltf`.
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2. Keep the regular model in `public/models/<name>/model.glb` or `public/models/<name>/model.gltf`.
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3. Add the mapping in `src/data/world/mapLodConfig.ts`.
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4. If the model uses a dedicated component, call `useMapLodModelPath()` in that component.
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5. Preload both paths when the component is dedicated and uses `useGLTF.preload()`.
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6. Verify the GLTF references: buffers, textures, opacity maps, and relative paths.
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6. Verify the GLTF/GLB references: buffers, textures, opacity maps, and relative paths.
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## Current LOD Models
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@@ -14,12 +14,12 @@ This document tracks the current map-rendering performance pass.
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The first performance bottleneck was draw calls. Some assets were exported as many small GLTF primitives even when they used only a few materials.
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| Model | Instances | Meshes / primitives | Notes |
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| ---------------- | --------: | ------------------: | ---------------------------------------------------------------- |
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| `generateur` | 3 | 3152 | Worst draw-call offender. Needs asset-side mesh merging. |
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| `lafabrik` | 4 | 56 | Moderate draw calls, heavy 2048 texture set. |
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| `ecole` | 1 | 107 | One material but many primitives; should be merged. |
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| `fermeverticale` | 3 | 1 | Geometry is fine; textures are large for the visible complexity. |
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| Model | Instances | Meshes / primitives | Notes |
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| ---------------- | --------: | ------------------: | ------------------------------------------------------------------------------------ |
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| `generateur` | 3 | 3152 | Worst draw-call offender. Needs asset-side mesh merging. |
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| `lafabrik` | 4 | 474 | High primitive count; current HD GLB has embedded geometry and no external textures. |
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| `ecole` | 1 | 107 | One material but many primitives; should be merged. |
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| `fermeverticale` | 3 | 1 | Geometry is fine; textures are large for the visible complexity. |
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`generateur` was especially expensive because three visible instances could multiply thousands of primitives into thousands of draw calls. Instancing reduces repeated instance cost, but the source asset still needs a cleaner export.
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@@ -34,7 +34,7 @@ Estimated source primitive count versus runtime merged groups:
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| `generateur` | 3152 | 8 |
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| `ecole` | 107 | 2 |
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| `eolienne` | 118 | 8 |
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| `lafabrik` | 56 | 14 |
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| `lafabrik` | 474 | ~77 |
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This is a code-side safety net, not a replacement for clean asset exports. Clean GLB exports with merged meshes and fewer textures remain the preferred long-term path.
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@@ -255,7 +255,7 @@ Design/export should prioritize:
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1. Produce lower-poly `buisson`, `arbre`, `sapin`, and crop assets.
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2. Add LOD or billboard variants for far vegetation.
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3. Merge `generateur` meshes from 3152 primitives to a small number of material groups.
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4. Reduce `lafabrik` texture count and downscale flat/low-detail maps.
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4. Keep `lafabrik` exports texture-light, and merge repeated material primitives where possible.
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5. Merge `ecole` primitives because it uses a single material.
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6. Prefer runtime `.glb` or compressed runtime textures when the pipeline supports it.
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@@ -32,6 +32,8 @@ The loading progress in `HomePage` is monotonic:
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This prevents the overlay from jumping backward when nested loaders finish in a slightly different order.
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After the initial map boot is complete, late loading signals no longer reopen the full-screen loading overlay. Instead, `HomePage` shows the compact `AppLoadingIndicator` while the game remains visible. This is reserved for explicit runtime reload signals such as graphics preset changes, repair-state transitions, or late world loading events; chunk streaming intentionally does not drive this indicator.
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## World Composition
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`src/world/World.tsx` is the main scene composer.
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Binary file not shown.
@@ -6,7 +6,7 @@ import {
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import { getMapLodModelPath } from "@/data/world/mapLodConfig";
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import { useMapLodModelPath } from "@/hooks/world/useMapLodModelPath";
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const LA_FABRIK_MODEL_PATH = "/models/lafabrik/model.gltf";
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const LA_FABRIK_MODEL_PATH = "/models/lafabrik/model.glb";
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const LA_FABRIK_LOD_MODEL_PATH = getMapLodModelPath("lafabrik");
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type LaFabrikMapModelProps = Omit<MergedStaticMapModelProps, "modelPath">;
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@@ -0,0 +1,44 @@
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interface AppLoadingIndicatorProps {
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className?: string | undefined;
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floating?: boolean;
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}
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export function AppLoadingIndicator({
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className,
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floating = false,
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}: AppLoadingIndicatorProps): React.JSX.Element {
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const classes = [
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"app-loading-indicator",
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floating ? "app-loading-indicator--floating" : null,
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className,
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]
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.filter(Boolean)
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.join(" ");
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return (
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<div className={classes} role="status" aria-live="polite">
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<span>Loading...</span>
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<svg
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className="app-loading-indicator__spinner"
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viewBox="0 0 32 32"
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aria-hidden="true"
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>
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<path
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d="M16 3a13 13 0 1 1-9.2 3.8"
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fill="none"
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stroke="currentColor"
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strokeLinecap="round"
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strokeWidth="3.5"
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/>
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<path
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d="M6.8 6.8V2.8H2.8"
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fill="none"
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stroke="currentColor"
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strokeLinecap="round"
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strokeLinejoin="round"
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strokeWidth="3.5"
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/>
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</svg>
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</div>
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);
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}
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@@ -285,35 +285,36 @@ export function GameSettingsMenu(): React.JSX.Element | null {
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</button>
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))}
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</div>
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</section>
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<section
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className="game-settings-menu__section game-settings-menu__section--right"
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aria-labelledby="hand-tracking-settings-heading"
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>
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<div className="game-settings-menu__section-title">
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<Hand size={16} aria-hidden="true" />
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<h3 id="hand-tracking-settings-heading">Détection des mains</h3>
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</div>
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<div
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className="game-settings-menu__choice-group game-settings-menu__choice-group--hand-tracking"
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aria-label="Mode de détection des mains"
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>
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{HAND_TRACKING_OPTIONS.map((option) => (
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<button
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key={option.source}
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type="button"
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className={
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handTrackingSource === option.source ? "active" : undefined
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}
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onClick={() => handleHandTrackingSourceChange(option.source)}
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aria-pressed={handTrackingSource === option.source}
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>
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{option.icon}
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<span>{option.label}</span>
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<small>{option.description}</small>
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</button>
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))}
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<div className="game-settings-menu__subsection">
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<div className="game-settings-menu__section-title">
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<Hand size={16} aria-hidden="true" />
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<h3 id="hand-tracking-settings-heading">Détection des mains</h3>
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</div>
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<div
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className="game-settings-menu__choice-group game-settings-menu__choice-group--hand-tracking"
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aria-labelledby="hand-tracking-settings-heading"
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>
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{HAND_TRACKING_OPTIONS.map((option) => (
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<button
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key={option.source}
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type="button"
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className={
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handTrackingSource === option.source
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? "active"
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: undefined
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}
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onClick={() =>
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handleHandTrackingSourceChange(option.source)
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}
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aria-pressed={handTrackingSource === option.source}
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>
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{option.icon}
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<span>{option.label}</span>
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<small>{option.description}</small>
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</button>
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))}
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</div>
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</div>
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</section>
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</div>
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@@ -1,3 +1,4 @@
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import { AppLoadingIndicator } from "@/components/ui/AppLoadingIndicator";
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import type { SceneLoadingState } from "@/types/world/sceneLoading";
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const LOADING_BACKGROUND_PATH = "/assets/bg-site.png";
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@@ -36,30 +37,7 @@ export function SceneLoadingOverlay({
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/>
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<div className="scene-loading-overlay__footer">
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<div className="scene-loading-overlay__meta">
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<div className="scene-loading-overlay__label">
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<span>Loading...</span>
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<svg
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className="scene-loading-overlay__spinner"
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viewBox="0 0 32 32"
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aria-hidden="true"
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>
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<path
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d="M16 3a13 13 0 1 1-9.2 3.8"
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fill="none"
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stroke="currentColor"
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strokeLinecap="round"
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strokeWidth="3.5"
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/>
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<path
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d="M6.8 6.8V2.8H2.8"
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fill="none"
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stroke="currentColor"
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strokeLinecap="round"
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strokeLinejoin="round"
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strokeWidth="3.5"
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/>
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</svg>
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</div>
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<AppLoadingIndicator className="scene-loading-overlay__label" />
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<strong>{progress}%</strong>
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</div>
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<div className="scene-loading-overlay__track">
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@@ -101,7 +101,7 @@ export const galleryModels: GalleryModel[] = [
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path: "/models/habitant2-animated/model.gltf",
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},
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{ id: "immeuble1", name: "Immeuble", path: "/models/immeuble1/model.gltf" },
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{ id: "lafabrik", name: "La Fabrik", path: "/models/lafabrik/model.gltf" },
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{ id: "lafabrik", name: "La Fabrik", path: "/models/lafabrik/model.glb" },
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{ id: "maison1", name: "Maison", path: "/models/maison1/model.gltf" },
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{
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id: "packderelance",
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@@ -0,0 +1,36 @@
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import { useCallback, useEffect, useRef, useState } from "react";
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const DEFAULT_LOADING_DURATION_MS = 900;
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export function useTransientLoadingIndicator(): {
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showLoading: (durationMs?: number) => void;
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visible: boolean;
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} {
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const [visible, setVisible] = useState(false);
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const timeoutRef = useRef<number | null>(null);
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const showLoading = useCallback(
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(durationMs = DEFAULT_LOADING_DURATION_MS) => {
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if (timeoutRef.current !== null) {
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window.clearTimeout(timeoutRef.current);
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}
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setVisible(true);
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timeoutRef.current = window.setTimeout(() => {
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setVisible(false);
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timeoutRef.current = null;
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}, durationMs);
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},
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[],
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);
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useEffect(() => {
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return () => {
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if (timeoutRef.current !== null) {
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window.clearTimeout(timeoutRef.current);
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}
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};
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}, []);
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return { showLoading, visible };
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}
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+49
-25
@@ -869,6 +869,40 @@ canvas {
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box-shadow: 0 0 14px rgba(56, 189, 248, 0.86);
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}
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|
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.app-loading-indicator {
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display: inline-flex;
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align-items: center;
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gap: clamp(8px, 1.2vw, 14px);
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min-width: 0;
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color: inherit;
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font: inherit;
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letter-spacing: inherit;
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line-height: 1;
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text-transform: inherit;
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}
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|
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.app-loading-indicator--floating {
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position: fixed;
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bottom: clamp(22px, 5vh, 48px);
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left: clamp(18px, 4vw, 56px);
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z-index: 45;
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color: #ffffff;
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font-family: "Nersans One", "Helvetica Neue", Helvetica, Arial, sans-serif;
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font-size: clamp(16px, 2.3vw, 30px);
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letter-spacing: 0.12em;
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pointer-events: none;
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text-shadow: 0 2px 14px rgba(0, 0, 0, 0.45);
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text-transform: uppercase;
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}
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.app-loading-indicator__spinner {
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flex: 0 0 auto;
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width: clamp(18px, 2.2vw, 30px);
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height: clamp(18px, 2.2vw, 30px);
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color: currentColor;
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animation: app-loading-spin 900ms linear infinite;
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}
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.scene-loading-overlay {
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position: fixed;
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inset: 0;
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@@ -947,14 +981,6 @@ canvas {
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min-width: 0;
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}
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.scene-loading-overlay__spinner {
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flex: 0 0 auto;
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width: clamp(18px, 2.2vw, 30px);
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height: clamp(18px, 2.2vw, 30px);
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color: #ffffff;
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animation: scene-loading-spin 900ms linear infinite;
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}
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|
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.scene-loading-overlay__meta strong {
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color: inherit;
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font: inherit;
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@@ -976,7 +1002,7 @@ canvas {
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transition: width 180ms ease;
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}
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@keyframes scene-loading-spin {
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@keyframes app-loading-spin {
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to {
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transform: rotate(360deg);
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}
|
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@@ -1219,12 +1245,10 @@ canvas {
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display: grid;
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place-items: center;
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padding: clamp(18px, 4vw, 42px);
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background:
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linear-gradient(180deg, rgba(4, 10, 18, 0.72), rgba(2, 6, 12, 0.9)),
|
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rgba(0, 0, 0, 0.82);
|
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background: rgba(2, 8, 14, 0.28);
|
||||
color: #ffffff;
|
||||
pointer-events: auto;
|
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backdrop-filter: blur(14px);
|
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backdrop-filter: blur(8px) saturate(1.05);
|
||||
}
|
||||
|
||||
.game-settings-menu__panel {
|
||||
@@ -1236,12 +1260,13 @@ canvas {
|
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border: 1px solid rgba(125, 211, 252, 0.38);
|
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border-radius: 8px;
|
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background:
|
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linear-gradient(180deg, rgba(8, 20, 34, 0.98), rgba(3, 8, 14, 0.99)),
|
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rgba(4, 8, 12, 0.99);
|
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linear-gradient(180deg, rgba(8, 20, 34, 0.84), rgba(3, 8, 14, 0.78)),
|
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rgba(4, 8, 12, 0.74);
|
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box-shadow:
|
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0 28px 90px rgba(0, 0, 0, 0.58),
|
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inset 0 0 0 1px rgba(255, 255, 255, 0.05),
|
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0 0 34px rgba(56, 189, 248, 0.16);
|
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backdrop-filter: blur(18px) saturate(1.12);
|
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scrollbar-width: thin;
|
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scrollbar-color: rgba(125, 211, 252, 0.55) transparent;
|
||||
}
|
||||
@@ -1327,17 +1352,13 @@ canvas {
|
||||
padding: 14px;
|
||||
border: 1px solid rgba(125, 211, 252, 0.2);
|
||||
border-radius: 8px;
|
||||
background: rgba(5, 14, 24, 0.78);
|
||||
background: rgba(5, 14, 24, 0.58);
|
||||
}
|
||||
|
||||
.game-settings-menu__section--wide {
|
||||
grid-column: 1 / -1;
|
||||
}
|
||||
|
||||
.game-settings-menu__section--right {
|
||||
grid-column: 2;
|
||||
}
|
||||
|
||||
.game-settings-menu__section-title {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -1345,6 +1366,13 @@ canvas {
|
||||
color: #7dd3fc;
|
||||
}
|
||||
|
||||
.game-settings-menu__subsection {
|
||||
display: grid;
|
||||
gap: 10px;
|
||||
padding-top: 10px;
|
||||
border-top: 1px solid rgba(125, 211, 252, 0.16);
|
||||
}
|
||||
|
||||
.game-settings-menu__section h3 {
|
||||
margin: 0;
|
||||
color: #dff7ff;
|
||||
@@ -1422,7 +1450,7 @@ canvas {
|
||||
padding: 11px 12px;
|
||||
border: 1px solid rgba(125, 211, 252, 0.2);
|
||||
border-radius: 8px;
|
||||
background: rgba(6, 18, 30, 0.84);
|
||||
background: rgba(6, 18, 30, 0.7);
|
||||
color: #edfaff;
|
||||
cursor: pointer;
|
||||
font-size: 0.88rem;
|
||||
@@ -1517,10 +1545,6 @@ canvas {
|
||||
.game-settings-menu__choice-group--presets {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.game-settings-menu__section--right {
|
||||
grid-column: auto;
|
||||
}
|
||||
}
|
||||
|
||||
/* Debug overlay panels */
|
||||
|
||||
+44
-4
@@ -1,9 +1,10 @@
|
||||
import { Suspense, useCallback, useEffect, useState } from "react";
|
||||
import { Suspense, useCallback, useEffect, useRef, useState } from "react";
|
||||
import { useNavigate } from "@tanstack/react-router";
|
||||
import { Canvas } from "@react-three/fiber";
|
||||
import * as THREE from "three";
|
||||
import { DebugPerf } from "@/components/debug/DebugPerf";
|
||||
import { EbikeIntroSequence } from "@/components/game/EbikeIntroSequence";
|
||||
import { AppLoadingIndicator } from "@/components/ui/AppLoadingIndicator";
|
||||
import { DialogMessage } from "@/components/ui/DialogMessage";
|
||||
import { GameUI } from "@/components/ui/GameUI";
|
||||
import {
|
||||
@@ -14,8 +15,10 @@ import {
|
||||
} from "@/components/ui/intro";
|
||||
import { SceneLoadingOverlay } from "@/components/ui/SceneLoadingOverlay";
|
||||
import { INITIAL_SCENE_LOADING_STATE } from "@/data/world/sceneLoadingConfig";
|
||||
import { useTransientLoadingIndicator } from "@/hooks/ui/useTransientLoadingIndicator";
|
||||
import { AudioManager } from "@/managers/AudioManager";
|
||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||
import { useWorldSettingsStore } from "@/managers/stores/useWorldSettingsStore";
|
||||
import { HandTrackingProvider } from "@/providers/gameplay/HandTrackingProvider";
|
||||
import type { SceneLoadingState } from "@/types/world/sceneLoading";
|
||||
import { hasSiteBeenVisitedToday } from "@/utils/cookies/siteVisitCookie";
|
||||
@@ -26,15 +29,31 @@ const LOADING_TO_VIDEO_FADE_MS = 500;
|
||||
|
||||
export function HomePage(): React.JSX.Element | null {
|
||||
const navigate = useNavigate();
|
||||
const mainState = useGameStore((state) => state.mainState);
|
||||
const introStep = useGameStore((state) => state.intro.currentStep);
|
||||
const ebikeStep = useGameStore((state) => state.ebike.currentStep);
|
||||
const pylonStep = useGameStore((state) => state.pylon.currentStep);
|
||||
const farmStep = useGameStore((state) => state.farm.currentStep);
|
||||
const setIntroStep = useGameStore((state) => state.setIntroStep);
|
||||
const graphicsPreset = useWorldSettingsStore(
|
||||
(state) => state.graphics.preset,
|
||||
);
|
||||
const dialogMessage = useGameStore(
|
||||
(state) => state.missionFlow.dialogMessage,
|
||||
);
|
||||
const hideDialog = useGameStore((state) => state.hideDialog);
|
||||
const { showLoading, visible: showTransientLoading } =
|
||||
useTransientLoadingIndicator();
|
||||
const [sceneLoadingState, setSceneLoadingState] = useState<SceneLoadingState>(
|
||||
INITIAL_SCENE_LOADING_STATE,
|
||||
);
|
||||
const sceneReadyRef = useRef(false);
|
||||
const runtimeLoadingSignal = `${graphicsPreset}:${mainState}:${ebikeStep}:${pylonStep}:${farmStep}`;
|
||||
const previousRuntimeLoadingSignalRef = useRef(runtimeLoadingSignal);
|
||||
|
||||
useEffect(() => {
|
||||
sceneReadyRef.current = sceneLoadingState.status === "ready";
|
||||
}, [sceneLoadingState.status]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!hasSiteBeenVisitedToday()) {
|
||||
@@ -56,6 +75,11 @@ export function HomePage(): React.JSX.Element | null {
|
||||
|
||||
const handleSceneLoadingStateChange = useCallback(
|
||||
(nextState: SceneLoadingState) => {
|
||||
if (sceneReadyRef.current && nextState.status === "loading") {
|
||||
showLoading();
|
||||
return;
|
||||
}
|
||||
|
||||
setSceneLoadingState((currentState) => {
|
||||
if (currentState.status === "ready" && nextState.status === "loading") {
|
||||
return currentState;
|
||||
@@ -67,9 +91,20 @@ export function HomePage(): React.JSX.Element | null {
|
||||
};
|
||||
});
|
||||
},
|
||||
[],
|
||||
[showLoading],
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (previousRuntimeLoadingSignalRef.current === runtimeLoadingSignal) {
|
||||
return;
|
||||
}
|
||||
|
||||
previousRuntimeLoadingSignalRef.current = runtimeLoadingSignal;
|
||||
if (sceneLoadingState.status !== "ready") return;
|
||||
|
||||
showLoading();
|
||||
}, [runtimeLoadingSignal, sceneLoadingState.status, showLoading]);
|
||||
|
||||
useEffect(() => {
|
||||
if (introStep === "loading-map" && sceneLoadingState.status === "ready") {
|
||||
AudioManager.getInstance().stopMusic();
|
||||
@@ -132,6 +167,8 @@ export function HomePage(): React.JSX.Element | null {
|
||||
const showFadeToVideoOverlay =
|
||||
introStep === "fade-to-video" ||
|
||||
(introStep === "loading-map" && sceneLoadingState.status === "ready");
|
||||
const showSceneLoadingOverlay =
|
||||
introStep === "loading-map" || introStep === "fade-to-video";
|
||||
|
||||
const renderIntroOverlay = () => {
|
||||
if (showFadeToVideoOverlay) return <FadeToVideoOverlay />;
|
||||
@@ -173,9 +210,12 @@ export function HomePage(): React.JSX.Element | null {
|
||||
onClose={hideDialog}
|
||||
/>
|
||||
) : null}
|
||||
{(introStep === "loading-map" || introStep === "fade-to-video") && (
|
||||
{showSceneLoadingOverlay ? (
|
||||
<SceneLoadingOverlay state={sceneLoadingState} />
|
||||
)}
|
||||
) : null}
|
||||
{showTransientLoading && !showSceneLoadingOverlay ? (
|
||||
<AppLoadingIndicator floating />
|
||||
) : null}
|
||||
{renderIntroOverlay()}
|
||||
<EbikeIntroSequence />
|
||||
</HandTrackingProvider>
|
||||
|
||||
Reference in New Issue
Block a user