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34 Commits
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@@ -26,10 +26,11 @@ The current prototype puts the player in a repair-oriented world where they prog
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|||||||
## Routes
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## Routes
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||||||
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||||||
| Route | Purpose |
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| Route | Purpose |
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||||||
| --------- | --------------------------------------------------- |
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| ---------- | --------------------------------------------------- |
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| `/` | Playable 3D experience |
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| `/` | Playable 3D experience |
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| `/?debug` | Playable scene with debug GUI and overlays |
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| `/?debug` | Playable scene with debug GUI and overlays |
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| `/editor` | Local map, dialogue, subtitle, and cinematic editor |
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| `/editor` | Local map, dialogue, subtitle, and cinematic editor |
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| `/gallery` | 3D model gallery for browsing project assets |
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||||||
| `/docs` | In-app documentation index |
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| `/docs` | In-app documentation index |
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||||||
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||||||
## Tech Stack
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## Tech Stack
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||||||
@@ -98,6 +99,7 @@ Useful local URLs:
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|||||||
```txt
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```txt
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http://localhost:5173/?debug
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http://localhost:5173/?debug
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http://localhost:5173/editor
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http://localhost:5173/editor
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http://localhost:5173/gallery
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http://localhost:5173/docs
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http://localhost:5173/docs
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```
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```
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@@ -110,7 +112,7 @@ npm run format:check
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npm run build
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npm run build
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```
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```
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Regenerate runtime map data after editing `public/map_raw.json`:
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Regenerate runtime map data after editing `public/map_raw.json` that came from the hierachy node of the model Blocking.gltf:
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```bash
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```bash
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npm run map:transform
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npm run map:transform
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@@ -155,6 +157,7 @@ WS ws://localhost:8000/ws
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| `docs/user/features.md` | Implemented feature inventory |
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| `docs/user/features.md` | Implemented feature inventory |
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| `docs/user/main-feature.md` | User-facing repair-game walkthrough |
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| `docs/user/main-feature.md` | User-facing repair-game walkthrough |
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| `docs/user/editor.md` | Editor user guide |
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| `docs/user/editor.md` | Editor user guide |
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| `docs/user/gallery.md` | Model gallery user guide |
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| `docs/code-review-preparation.md` | French code-review preparation support |
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| `docs/code-review-preparation.md` | French code-review preparation support |
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||||||
## Current Caveats
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## Current Caveats
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|||||||
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@@ -72,14 +72,23 @@ It tracks:
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- `gameMapLoaded`: map data and visible map nodes settled
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- `gameMapLoaded`: map data and visible map nodes settled
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- `gameStageLoaded`: Rapier gameplay stage mounted
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- `gameStageLoaded`: Rapier gameplay stage mounted
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- `showGameStage`: true when the map is ready enough to mount gameplay content
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- `showGameStage`: true when the map is ready enough to mount gameplay content
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- `gameplayReady`: true when map, stage, and octree are all ready
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- `shadowsReady`: renderer, shadow lights, and scene matrices have been forced once after the scene is mounted
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- `gameplayReady`: true when map, stage, octree, and the shadow warmup are all ready
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The final game-scene readiness condition is:
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The base game-scene readiness condition before the shadow warmup is:
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```ts
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```ts
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showGameStage && gameStageLoaded && octree !== null;
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showGameStage && gameStageLoaded && octree !== null;
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```
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```
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After that condition is met, `SceneShadowWarmup` runs one final loading step:
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```txt
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Activation des ombres -> Ombres prêtes -> Gameplay prêt
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```
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This keeps the loading overlay visible until the renderer shadow map, shadow-casting light, and mounted scene graph have all been explicitly refreshed.
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The debug physics scene is ready when:
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The debug physics scene is ready when:
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```ts
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```ts
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@@ -0,0 +1,46 @@
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# Galerie des modèles
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La galerie est disponible sur `/gallery`. Elle permet de parcourir les modèles 3D présents dans `public/models/` sans lancer la boucle de gameplay principale.
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## Objectif
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Cette page sert à remercier et valoriser le travail des designers du projet La Fabrik. Chaque modèle est affiché dans un canvas dédié, avec la même skybox et le même lighting que l'expérience principale.
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## Utilisation
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1. Ouvrir `/gallery`.
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2. Utiliser les flèches en bas de l'écran pour passer au modèle précédent ou suivant.
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3. Tourner autour du modèle avec la souris ou le doigt.
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4. Utiliser le bouton de réglages à droite pour ouvrir ou fermer le panneau lumière.
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5. Lire le diagnostic texture discret pour savoir si le modèle chargé semble correct côté textures.
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## Fonctionnement
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- La liste des modèles est déclarée dans `src/data/galleryModels.ts`.
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- Le viewer utilise `@react-three/fiber` et `@react-three/drei`.
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- `OrbitControls` permet de manipuler la caméra autour du modèle.
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- `Bounds` et `Center` recadrent automatiquement le modèle actif.
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- `SkyModel` réutilise la skybox du jeu, avec un matériau non éclairé uniquement dans la galerie pour éviter que certaines faces deviennent noires avec une caméra orbitale libre.
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- Les lumières reprennent les valeurs par défaut du jeu, puis peuvent être ajustées dans le panneau latéral.
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- `OrbitControls` autorise une orbite verticale complète pour inspecter le dessous des modèles.
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- Le viewer désactive les normal maps dans la preview pour limiter les coutures visibles sur certains exports découpés en plusieurs meshes.
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- Les animations GLTF présentes dans un modèle sont lancées automatiquement.
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- Un diagnostic simple inspecte les matériaux chargés pour signaler les textures absentes ou non exploitables.
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## Ajouter un modèle
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1. Ajouter le dossier du modèle dans `public/models/{nom}`.
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2. Vérifier que le modèle possède un fichier chargeable, par exemple `model.gltf`, `model.glb` ou un nom explicite comme `potager.gltf`.
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3. Ajouter une entrée dans `src/data/galleryModels.ts` avec un `id`, un `name` et un `path`.
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||||||
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||||||
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Exemple :
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||||||
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||||||
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```ts
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||||||
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{ id: "nouveau-modele", name: "Nouveau modèle", path: "/models/nouveau-modele/model.gltf" }
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||||||
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```
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## Limites connues
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||||||
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||||||
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- Le navigateur ne liste pas automatiquement les dossiers de `public/models/`, donc la liste reste déclarative.
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- Les modèles très lourds peuvent prendre du temps à charger.
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- La galerie est un viewer simple : elle ne remplace pas les outils d'inspection avancée comme Blender ou le viewer d'upload.
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"name": "arbre",
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"type": "Object3D",
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"position": [50.072, 2.2583, 78.7082],
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{
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"name": "arbre",
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"type": "Object3D",
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"position": [59.1794, 2.2557, 73.349],
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"rotation": [0, 0, 0],
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"name": "arbre",
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"position": [59.1794, 2.2557, 73.349],
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{
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"name": "arbre",
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"type": "Object3D",
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"position": [74.0452, 2.309, 59.2374],
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"rotation": [0, 0, 0],
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"children": [
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"name": "arbre",
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"position": [74.0452, 2.309, 59.2374],
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"name": "buisson",
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"type": "Object3D",
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"position": [73.7334, 1.1132, 54.1382],
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"name": "buisson",
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"type": "Object3D",
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"position": [67.9046, 0.5562, 74.8395],
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"children": [
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"position": [73.5205, 0.3748, 75.9136],
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}
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||||||
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{
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"name": "buisson",
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"type": "Object3D",
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||||||
"position": [66.999, 1.7223, 48.3983],
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||||||
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||||||
"children": [
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||||||
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||||||
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"position": [66.999, 1.7223, 48.3983],
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{
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|||||||
}
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||||||
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{
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||||||
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||||||
"position": [61.3924, 0.4621, 82.2195],
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"rotation": [0, 0, 0],
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"children": [
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{
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||||||
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||||||
"position": [61.3924, 0.4621, 82.2195],
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||||||
"rotation": [0, 0, 0],
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"scale": [1, 1, 1]
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||||||
}
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{
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||||||
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||||||
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||||||
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|||||||
}
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||||||
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||||||
{
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||||||
"name": "buisson",
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||||||
"type": "Object3D",
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||||||
"position": [61.1082, 0.6236, 77.7642],
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||||||
"rotation": [0, 0, 0],
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||||||
"scale": [1, 1, 1],
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|
||||||
"children": [
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||||||
{
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||||||
"name": "buisson",
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||||||
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||||||
"position": [61.1082, 0.6236, 77.7642],
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||||||
"rotation": [0, 0, 0],
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||||||
"scale": [1, 1, 1]
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||||||
}
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||||||
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||||||
},
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||||||
{
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{
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||||||
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|
||||||
"type": "Object3D",
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||||||
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|||||||
}
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||||||
]
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||||||
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||||||
{
|
|
||||||
"name": "buisson",
|
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||||||
"type": "Object3D",
|
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||||||
"position": [53.1033, 1.6054, 63.3842],
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||||||
"rotation": [0, 0, 0],
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||||||
"scale": [1, 1, 1],
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|
||||||
"children": [
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||||||
{
|
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||||||
"name": "buisson",
|
|
||||||
"type": "Mesh",
|
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||||||
"position": [53.1033, 1.6054, 63.3842],
|
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||||||
"rotation": [0, 0, 0],
|
|
||||||
"scale": [1, 1, 1]
|
|
||||||
}
|
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||||||
]
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"name": "buisson",
|
"name": "buisson",
|
||||||
"type": "Object3D",
|
"type": "Object3D",
|
||||||
@@ -5266,22 +5106,6 @@
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"name": "buisson",
|
|
||||||
"type": "Object3D",
|
|
||||||
"position": [59.647, 1.5484, 59.429],
|
|
||||||
"rotation": [0, 0, 0],
|
|
||||||
"scale": [1, 1, 1],
|
|
||||||
"children": [
|
|
||||||
{
|
|
||||||
"name": "buisson",
|
|
||||||
"type": "Mesh",
|
|
||||||
"position": [59.647, 1.5484, 59.429],
|
|
||||||
"rotation": [0, 0, 0],
|
|
||||||
"scale": [1, 1, 1]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"name": "buisson",
|
"name": "buisson",
|
||||||
"type": "Object3D",
|
"type": "Object3D",
|
||||||
@@ -5410,22 +5234,6 @@
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"name": "buisson",
|
|
||||||
"type": "Object3D",
|
|
||||||
"position": [69.2496, 0.6286, 71.5478],
|
|
||||||
"rotation": [0, 0, 0],
|
|
||||||
"scale": [1, 1, 1],
|
|
||||||
"children": [
|
|
||||||
{
|
|
||||||
"name": "buisson",
|
|
||||||
"type": "Mesh",
|
|
||||||
"position": [69.2496, 0.6286, 71.5478],
|
|
||||||
"rotation": [0, 0, 0],
|
|
||||||
"scale": [1, 1, 1]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"name": "buisson",
|
"name": "buisson",
|
||||||
"type": "Object3D",
|
"type": "Object3D",
|
||||||
@@ -6226,22 +6034,6 @@
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"name": "buisson",
|
|
||||||
"type": "Object3D",
|
|
||||||
"position": [58.3126, 0.686, 77.9828],
|
|
||||||
"rotation": [0, 0, 0],
|
|
||||||
"scale": [1, 1, 1],
|
|
||||||
"children": [
|
|
||||||
{
|
|
||||||
"name": "buisson",
|
|
||||||
"type": "Mesh",
|
|
||||||
"position": [58.3126, 0.686, 77.9828],
|
|
||||||
"rotation": [0, 0, 0],
|
|
||||||
"scale": [1, 1, 1]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"name": "buisson",
|
"name": "buisson",
|
||||||
"type": "Object3D",
|
"type": "Object3D",
|
||||||
@@ -37602,23 +37394,6 @@
|
|||||||
"rotation": [0, 0, 0],
|
"rotation": [0, 0, 0],
|
||||||
"scale": [1, 1, 1],
|
"scale": [1, 1, 1],
|
||||||
"children": [
|
"children": [
|
||||||
{
|
|
||||||
"name": "ebike",
|
|
||||||
"type": "Object3D",
|
|
||||||
"role": "group",
|
|
||||||
"position": [0, 0, 0],
|
|
||||||
"rotation": [0, 0, 0],
|
|
||||||
"scale": [1, 1, 1],
|
|
||||||
"children": [
|
|
||||||
{
|
|
||||||
"name": "ebike",
|
|
||||||
"type": "Object3D",
|
|
||||||
"position": [42.2399, 4.5484, 34.6468],
|
|
||||||
"rotation": [0, 0, 0],
|
|
||||||
"scale": [1, 1, 1]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"name": "zone1_residence",
|
"name": "zone1_residence",
|
||||||
"type": "Object3D",
|
"type": "Object3D",
|
||||||
@@ -40477,14 +40252,14 @@
|
|||||||
"name": "lafabrik",
|
"name": "lafabrik",
|
||||||
"type": "Object3D",
|
"type": "Object3D",
|
||||||
"position": [59.4973, 6.2746, 64.6354],
|
"position": [59.4973, 6.2746, 64.6354],
|
||||||
"rotation": [-3.1416, -0.7309, -3.1416],
|
"rotation": [-3.1416, 2.4107, -3.1416],
|
||||||
"scale": [1, 2, 1],
|
"scale": [1, 2, 1],
|
||||||
"children": [
|
"children": [
|
||||||
{
|
{
|
||||||
"name": "lafabrik",
|
"name": "lafabrik",
|
||||||
"type": "Mesh",
|
"type": "Mesh",
|
||||||
"position": [59.4973, 6.2746, 64.6354],
|
"position": [59.4973, 6.2746, 64.6354],
|
||||||
"rotation": [-3.1416, -0.7309, -3.1416],
|
"rotation": [-3.1416, 2.4107, -3.1416],
|
||||||
"scale": [1, 2, 1]
|
"scale": [1, 2, 1]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|||||||
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Reference in New Issue
Block a user