Feat/repair game #2
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Summary
This PR implements the reusable production repair-game flow for the
bike,pylone, andfermemissions.It adds the full repair sequence:
waiting -> inspected -> fragmented -> scanning -> repairing -> reassembling -> done -> next missionWhat Changed
RepairGamemission flow mounted in the production game scene.bike,pylone, andferme.cassé.webmprompt.placeholder_*nodes.bike: cooling core repairpylone: lamp relay + damaged panel, slower scan/reassembly timingferme: irrigation pump + humidity sensor, faster scan/reassembly timingLogger.ts.Architecture Notes
src/data/gameplay/repairMissions.ts.RepairGamestays mission-agnostic and avoids mission-specific branching.Validation
Passed locally: