Feat/env-manager #1
@@ -8,6 +8,7 @@ import {
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REPAIR_GAME_ZONE_RADIUS,
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} from "@/data/gameplay/repairGameConfig";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { playGameplayDialogueById } from "@/utils/dialogues/playDialogue";
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const CASE_CLOSED_STEPS = new Set(["locked", "waiting"]);
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@@ -26,6 +27,7 @@ export function RepairGameZone(): React.JSX.Element {
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if (CASE_CLOSED_STEPS.has(bikeStep)) {
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setBikeState({ currentStep: "inspected" });
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void playGameplayDialogueById("narrateur_ebikecasse");
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}
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};
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@@ -46,6 +48,7 @@ export function RepairGameZone(): React.JSX.Element {
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if (bikeStep === "fragmented") {
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setBikeState({ currentStep: "scanning" });
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void playGameplayDialogueById("narrateur_galetscan");
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}
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};
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@@ -2,7 +2,10 @@ import { AudioManager } from "@/managers/AudioManager";
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import { useSettingsStore } from "@/managers/stores/useSettingsStore";
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import { useSubtitleStore } from "@/managers/stores/useSubtitleStore";
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import type { DialogueManifest } from "@/types/dialogues/dialogues";
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import { loadDialogueSubtitleCue } from "@/utils/dialogues/loadDialogueManifest";
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import {
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loadDialogueManifest,
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loadDialogueSubtitleCue,
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} from "@/utils/dialogues/loadDialogueManifest";
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interface QueuedDialogueRequest {
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manifest: DialogueManifest;
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@@ -12,6 +15,8 @@ interface QueuedDialogueRequest {
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const DIALOGUE_PLAY_START_TIMEOUT_MS = 800;
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const dialogueQueue: QueuedDialogueRequest[] = [];
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let gameplayDialogueManifestPromise: Promise<DialogueManifest | null> | null =
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null;
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let isDialogueQueuePlaying = false;
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export function queueDialogueById(
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@@ -30,6 +35,16 @@ export function clearQueuedDialogues(): void {
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}
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}
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export async function playGameplayDialogueById(
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dialogueId: string,
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): Promise<HTMLAudioElement | null> {
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gameplayDialogueManifestPromise ??= loadDialogueManifest();
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const manifest = await gameplayDialogueManifestPromise;
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if (!manifest) return null;
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return queueDialogueById(manifest, dialogueId);
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}
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export async function playDialogueById(
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manifest: DialogueManifest,
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dialogueId: string,
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