Feat/polish-mission1 #12

Merged
math-pixel merged 42 commits from feat/polish-mission1 into develop 2026-06-01 21:51:09 +00:00
3 changed files with 129 additions and 86 deletions
Showing only changes of commit bc862960a7 - Show all commits
+44 -27
View File
@@ -1,4 +1,5 @@
import { create } from "zustand";
import { createJSONStorage, persist } from "zustand/middleware";
import { AudioManager } from "@/managers/AudioManager";
import type { AudioCategory } from "@/managers/AudioManager";
import type { SubtitleLanguage } from "@/types/settings/settings";
@@ -33,6 +34,8 @@ const DEFAULT_SETTINGS: SettingsState = {
subtitleLanguage: "fr",
};
const SETTINGS_STORAGE_KEY = "la-fabrik-settings";
function clampVolume(volume: number): number {
return Math.max(0, Math.min(1, volume));
}
@@ -46,36 +49,50 @@ function setAudioCategoryVolume(
return nextVolume;
}
function applyDefaultAudioSettings(): void {
AudioManager.getInstance().setCategoryVolume(
"music",
DEFAULT_SETTINGS.musicVolume,
);
AudioManager.getInstance().setCategoryVolume(
"sfx",
DEFAULT_SETTINGS.sfxVolume,
);
function applyAudioSettings(
settings: Pick<SettingsState, "musicVolume" | "sfxVolume" | "dialogueVolume">,
): void {
AudioManager.getInstance().setCategoryVolume("music", settings.musicVolume);
AudioManager.getInstance().setCategoryVolume("sfx", settings.sfxVolume);
AudioManager.getInstance().setCategoryVolume(
"dialogue",
DEFAULT_SETTINGS.dialogueVolume,
settings.dialogueVolume,
);
}
applyDefaultAudioSettings();
applyAudioSettings(DEFAULT_SETTINGS);
export const useSettingsStore = create<SettingsStore>()((set) => ({
...DEFAULT_SETTINGS,
setSettingsMenuOpen: (isSettingsMenuOpen) => set({ isSettingsMenuOpen }),
setMusicVolume: (volume) =>
set({ musicVolume: setAudioCategoryVolume("music", volume) }),
setSfxVolume: (volume) =>
set({ sfxVolume: setAudioCategoryVolume("sfx", volume) }),
setDialogueVolume: (volume) =>
set({ dialogueVolume: setAudioCategoryVolume("dialogue", volume) }),
setSubtitlesEnabled: (subtitlesEnabled) => set({ subtitlesEnabled }),
setSubtitleLanguage: (subtitleLanguage) => set({ subtitleLanguage }),
resetSettings: () => {
applyDefaultAudioSettings();
set(DEFAULT_SETTINGS);
},
}));
export const useSettingsStore = create<SettingsStore>()(
persist(
(set) => ({
...DEFAULT_SETTINGS,
setSettingsMenuOpen: (isSettingsMenuOpen) => set({ isSettingsMenuOpen }),
setMusicVolume: (volume) =>
set({ musicVolume: setAudioCategoryVolume("music", volume) }),
setSfxVolume: (volume) =>
set({ sfxVolume: setAudioCategoryVolume("sfx", volume) }),
setDialogueVolume: (volume) =>
set({ dialogueVolume: setAudioCategoryVolume("dialogue", volume) }),
setSubtitlesEnabled: (subtitlesEnabled) => set({ subtitlesEnabled }),
setSubtitleLanguage: (subtitleLanguage) => set({ subtitleLanguage }),
resetSettings: () => {
applyAudioSettings(DEFAULT_SETTINGS);
set(DEFAULT_SETTINGS);
},
}),
{
name: SETTINGS_STORAGE_KEY,
storage: createJSONStorage(() => window.localStorage),
partialize: (state) => ({
dialogueVolume: state.dialogueVolume,
musicVolume: state.musicVolume,
sfxVolume: state.sfxVolume,
subtitleLanguage: state.subtitleLanguage,
subtitlesEnabled: state.subtitlesEnabled,
}),
onRehydrateStorage: () => (state) => {
if (state) applyAudioSettings(state);
},
},
),
);
+73 -56
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@@ -1,4 +1,5 @@
import { create } from "zustand";
import { createJSONStorage, persist } from "zustand/middleware";
import { CLOUD_DEFAULTS, type CloudState } from "@/data/world/cloudConfig";
import { FOG_CONFIG, type FogState } from "@/data/world/fogConfig";
import { WIND_DEFAULTS, type WindState } from "@/data/world/windConfig";
@@ -46,73 +47,89 @@ const DEFAULT_STATE: WorldSettingsState = {
graphics: { ...GRAPHICS_DEFAULTS },
};
export const useWorldSettingsStore = create<WorldSettingsStore>()((set) => ({
...DEFAULT_STATE,
const WORLD_SETTINGS_STORAGE_KEY = "la-fabrik-world-settings";
setClouds: (cloudsUpdate) =>
set((state) => ({
clouds: { ...state.clouds, ...cloudsUpdate },
})),
export const useWorldSettingsStore = create<WorldSettingsStore>()(
persist(
(set) => ({
...DEFAULT_STATE,
setFog: (fogUpdate) =>
set((state) => ({
fog: { ...state.fog, ...fogUpdate },
})),
setClouds: (cloudsUpdate) =>
set((state) => ({
clouds: { ...state.clouds, ...cloudsUpdate },
})),
setWind: (windUpdate) =>
set((state) => ({
wind: { ...state.wind, ...windUpdate },
})),
setFog: (fogUpdate) =>
set((state) => ({
fog: { ...state.fog, ...fogUpdate },
})),
setWindSpeed: (speed) =>
set((state) => ({
wind: { ...state.wind, speed },
})),
setWind: (windUpdate) =>
set((state) => ({
wind: { ...state.wind, ...windUpdate },
})),
setWindDirection: (direction) =>
set((state) => ({
wind: { ...state.wind, direction },
})),
setWindSpeed: (speed) =>
set((state) => ({
wind: { ...state.wind, speed },
})),
setWindStrength: (strength) =>
set((state) => ({
wind: { ...state.wind, strength },
})),
setWindDirection: (direction) =>
set((state) => ({
wind: { ...state.wind, direction },
})),
setGraphics: (graphicsUpdate) =>
set((state) => ({
graphics: { ...state.graphics, ...graphicsUpdate },
})),
setWindStrength: (strength) =>
set((state) => ({
wind: { ...state.wind, strength },
})),
setGraphicsPreset: (preset) =>
set((state) => ({
graphics: { ...state.graphics, preset },
})),
setGraphics: (graphicsUpdate) =>
set((state) => ({
graphics: { ...state.graphics, ...graphicsUpdate },
})),
setDynamicGrass: (dynamicGrass) =>
set((state) => ({
graphics: { ...state.graphics, dynamicGrass },
})),
setGraphicsPreset: (preset) =>
set((state) => ({
graphics: { ...state.graphics, preset },
})),
setDynamicTrees: (dynamicTrees) =>
set((state) => ({
graphics: { ...state.graphics, dynamicTrees },
})),
setDynamicGrass: (dynamicGrass) =>
set((state) => ({
graphics: { ...state.graphics, dynamicGrass },
})),
setDynamicClouds: (dynamicClouds) =>
set((state) => ({
graphics: { ...state.graphics, dynamicClouds },
})),
setDynamicTrees: (dynamicTrees) =>
set((state) => ({
graphics: { ...state.graphics, dynamicTrees },
})),
setShadowsEnabled: (shadowsEnabled) =>
set((state) => ({
graphics: { ...state.graphics, shadowsEnabled },
})),
setDynamicClouds: (dynamicClouds) =>
set((state) => ({
graphics: { ...state.graphics, dynamicClouds },
})),
setGrassDensity: (grassDensity) =>
set((state) => ({
graphics: { ...state.graphics, grassDensity },
})),
setShadowsEnabled: (shadowsEnabled) =>
set((state) => ({
graphics: { ...state.graphics, shadowsEnabled },
})),
resetToDefaults: () => set(DEFAULT_STATE),
}));
setGrassDensity: (grassDensity) =>
set((state) => ({
graphics: { ...state.graphics, grassDensity },
})),
resetToDefaults: () => set(DEFAULT_STATE),
}),
{
name: WORLD_SETTINGS_STORAGE_KEY,
storage: createJSONStorage(() => window.localStorage),
partialize: (state) => ({
clouds: state.clouds,
fog: state.fog,
graphics: state.graphics,
wind: state.wind,
}),
},
),
);
+12 -3
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@@ -9,6 +9,7 @@ const DEBUG_CONTROLS_STORAGE_KEY = "la-fabrik-debug-controls";
interface StoredDebugControls {
cameraMode: CameraMode;
handTrackingSource: HandTrackingSource;
sceneMode: SceneMode;
}
@@ -39,6 +40,10 @@ function isSceneMode(value: unknown): value is SceneMode {
return value === "game" || value === "physics";
}
function isHandTrackingSource(value: unknown): value is HandTrackingSource {
return value === "browser" || value === "backend";
}
function getStoredDebugControls(): Partial<StoredDebugControls> {
try {
const rawValue = window.localStorage.getItem(DEBUG_CONTROLS_STORAGE_KEY);
@@ -51,6 +56,9 @@ function getStoredDebugControls(): Partial<StoredDebugControls> {
...(isCameraMode(parsedValue.cameraMode)
? { cameraMode: parsedValue.cameraMode }
: {}),
...(isHandTrackingSource(parsedValue.handTrackingSource)
? { handTrackingSource: parsedValue.handTrackingSource }
: {}),
...(isSceneMode(parsedValue.sceneMode)
? { sceneMode: parsedValue.sceneMode }
: {}),
@@ -94,7 +102,7 @@ export class Debug {
this.controls = {
cameraMode: storedControls.cameraMode ?? "player",
fogEnabled: FOG_CONFIG.enabled,
handTrackingSource: "browser",
handTrackingSource: storedControls.handTrackingSource ?? "browser",
showDebugOverlay: true,
showHandTrackingSvg: false,
showInteractionSpheres: false,
@@ -159,7 +167,7 @@ export class Debug {
.name("Source")
.onChange((value: HandTrackingSource) => {
this.controls.handTrackingSource = value;
this.emit();
this.saveAndEmit();
});
}
}
@@ -246,7 +254,7 @@ export class Debug {
setHandTrackingSource(value: HandTrackingSource): void {
this.controls.handTrackingSource = value;
this.emit();
this.saveAndEmit();
}
getFogEnabled(): boolean {
@@ -285,6 +293,7 @@ export class Debug {
DEBUG_CONTROLS_STORAGE_KEY,
JSON.stringify({
cameraMode: this.controls.cameraMode,
handTrackingSource: this.controls.handTrackingSource,
sceneMode: this.controls.sceneMode,
}),
);