Feat/polish-mission1 #12
@@ -1,5 +1,5 @@
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import { useMemo } from "react";
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import { Box3, BufferAttribute, BufferGeometry, Color } from "three";
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import { Box3, BufferAttribute, BufferGeometry } from "three";
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import type { Octree } from "three-stdlib";
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import { useDebugVisualsStore } from "@/managers/stores/useDebugVisualsStore";
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@@ -11,6 +11,13 @@ interface OctreeNodeBox {
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box: Box3;
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depth: number;
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triangleCount: number;
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isLeaf: boolean;
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}
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interface CollectOptions {
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minDepth: number;
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maxDepth: number;
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leavesOnly: boolean;
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}
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const BOX_VERTEX_INDEX_PAIRS: ReadonlyArray<readonly [number, number]> = [
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@@ -30,20 +37,28 @@ const BOX_VERTEX_INDEX_PAIRS: ReadonlyArray<readonly [number, number]> = [
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function collectOctreeBoxes(
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node: Octree,
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maxDepth: number,
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options: CollectOptions,
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depth = 0,
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acc: OctreeNodeBox[] = [],
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): OctreeNodeBox[] {
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if (depth > maxDepth) return acc;
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if (depth > options.maxDepth) return acc;
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acc.push({
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box: node.box,
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depth,
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triangleCount: node.triangles.length,
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});
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const isLeaf = node.subTrees.length === 0;
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const passesDepth = depth >= options.minDepth;
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const passesLeafFilter = !options.leavesOnly || isLeaf;
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const hasTriangles = node.triangles.length > 0;
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if (passesDepth && passesLeafFilter && hasTriangles) {
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acc.push({
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box: node.box,
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depth,
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triangleCount: node.triangles.length,
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isLeaf,
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});
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}
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for (const sub of node.subTrees) {
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collectOctreeBoxes(sub, maxDepth, depth + 1, acc);
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collectOctreeBoxes(sub, options, depth + 1, acc);
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}
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return acc;
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@@ -55,17 +70,12 @@ function buildOctreeLineGeometry(
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const positionsBuffer = new Float32Array(
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nodes.length * BOX_VERTEX_INDEX_PAIRS.length * 2 * 3,
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);
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const colorsBuffer = new Float32Array(
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nodes.length * BOX_VERTEX_INDEX_PAIRS.length * 2 * 3,
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);
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const corners: [number, number, number][] = Array.from({ length: 8 }, () => [
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0, 0, 0,
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]);
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let positionsOffset = 0;
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let colorsOffset = 0;
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const colorHelper = new Color();
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for (const node of nodes) {
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const { min, max } = node.box;
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@@ -79,9 +89,6 @@ function buildOctreeLineGeometry(
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corners[6] = [min.x, max.y, max.z];
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corners[7] = [max.x, max.y, max.z];
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const hue = (node.depth * 0.13) % 1;
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colorHelper.setHSL(hue, 0.85, 0.55);
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for (const [a, b] of BOX_VERTEX_INDEX_PAIRS) {
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const ca = corners[a]!;
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const cb = corners[b]!;
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@@ -91,19 +98,11 @@ function buildOctreeLineGeometry(
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positionsBuffer[positionsOffset++] = cb[0];
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positionsBuffer[positionsOffset++] = cb[1];
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positionsBuffer[positionsOffset++] = cb[2];
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colorsBuffer[colorsOffset++] = colorHelper.r;
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colorsBuffer[colorsOffset++] = colorHelper.g;
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colorsBuffer[colorsOffset++] = colorHelper.b;
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colorsBuffer[colorsOffset++] = colorHelper.r;
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colorsBuffer[colorsOffset++] = colorHelper.g;
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colorsBuffer[colorsOffset++] = colorHelper.b;
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}
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}
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const geometry = new BufferGeometry();
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geometry.setAttribute("position", new BufferAttribute(positionsBuffer, 3));
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geometry.setAttribute("color", new BufferAttribute(colorsBuffer, 3));
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return geometry;
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}
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@@ -111,14 +110,21 @@ export function DebugOctreeVisualization({
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octree,
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}: DebugOctreeVisualizationProps): React.JSX.Element | null {
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const showOctree = useDebugVisualsStore((state) => state.showOctree);
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const minDepth = useDebugVisualsStore((state) => state.octreeMinDepth);
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const maxDepth = useDebugVisualsStore((state) => state.octreeMaxDepth);
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const leavesOnly = useDebugVisualsStore((state) => state.octreeLeavesOnly);
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const opacity = useDebugVisualsStore((state) => state.octreeOpacity);
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const geometry = useMemo(() => {
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if (!octree || !showOctree) return null;
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const boxes = collectOctreeBoxes(octree, maxDepth);
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const boxes = collectOctreeBoxes(octree, {
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minDepth,
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maxDepth,
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leavesOnly,
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});
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if (boxes.length === 0) return null;
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return buildOctreeLineGeometry(boxes);
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}, [maxDepth, octree, showOctree]);
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}, [leavesOnly, maxDepth, minDepth, octree, showOctree]);
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if (!geometry) return null;
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@@ -126,11 +132,11 @@ export function DebugOctreeVisualization({
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<lineSegments frustumCulled={false} renderOrder={999}>
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<primitive object={geometry} attach="geometry" />
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<lineBasicMaterial
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vertexColors
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color="#22d3ee"
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depthTest={false}
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depthWrite={false}
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transparent
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opacity={0.85}
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opacity={opacity}
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/>
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</lineSegments>
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);
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@@ -3,10 +3,14 @@ import { useDebugVisualsStore } from "@/managers/stores/useDebugVisualsStore";
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export function useDebugVisualsDebug(): void {
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useDebugFolder("Debug", (folder) => {
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const state = useDebugVisualsStore.getState();
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const controls = {
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showPlayerModel: useDebugVisualsStore.getState().showPlayerModel,
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showOctree: useDebugVisualsStore.getState().showOctree,
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octreeMaxDepth: useDebugVisualsStore.getState().octreeMaxDepth,
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showPlayerModel: state.showPlayerModel,
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showOctree: state.showOctree,
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octreeMinDepth: state.octreeMinDepth,
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octreeMaxDepth: state.octreeMaxDepth,
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octreeLeavesOnly: state.octreeLeavesOnly,
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octreeOpacity: state.octreeOpacity,
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};
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folder
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@@ -23,11 +27,32 @@ export function useDebugVisualsDebug(): void {
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useDebugVisualsStore.getState().setShowOctree(value);
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});
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folder
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.add(controls, "octreeLeavesOnly")
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.name("Octree Leaves Only")
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.onChange((value: boolean) => {
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useDebugVisualsStore.getState().setOctreeLeavesOnly(value);
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});
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folder
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.add(controls, "octreeMinDepth", 0, 10, 1)
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.name("Octree Min Depth")
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.onChange((value: number) => {
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useDebugVisualsStore.getState().setOctreeMinDepth(value);
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});
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folder
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.add(controls, "octreeMaxDepth", 0, 10, 1)
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.name("Octree Max Depth")
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.onChange((value: number) => {
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useDebugVisualsStore.getState().setOctreeMaxDepth(value);
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});
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folder
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.add(controls, "octreeOpacity", 0.05, 1, 0.05)
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.name("Octree Opacity")
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.onChange((value: number) => {
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useDebugVisualsStore.getState().setOctreeOpacity(value);
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});
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});
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}
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@@ -7,6 +7,12 @@ interface DebugVisualsStore {
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setShowOctree: (value: boolean) => void;
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octreeMaxDepth: number;
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setOctreeMaxDepth: (value: number) => void;
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octreeMinDepth: number;
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setOctreeMinDepth: (value: number) => void;
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octreeLeavesOnly: boolean;
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setOctreeLeavesOnly: (value: boolean) => void;
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octreeOpacity: number;
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setOctreeOpacity: (value: number) => void;
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}
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export const useDebugVisualsStore = create<DebugVisualsStore>((set) => ({
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@@ -14,6 +20,12 @@ export const useDebugVisualsStore = create<DebugVisualsStore>((set) => ({
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setShowPlayerModel: (showPlayerModel) => set({ showPlayerModel }),
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showOctree: false,
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setShowOctree: (showOctree) => set({ showOctree }),
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octreeMaxDepth: 6,
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octreeMaxDepth: 8,
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setOctreeMaxDepth: (octreeMaxDepth) => set({ octreeMaxDepth }),
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octreeMinDepth: 4,
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setOctreeMinDepth: (octreeMinDepth) => set({ octreeMinDepth }),
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octreeLeavesOnly: true,
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setOctreeLeavesOnly: (octreeLeavesOnly) => set({ octreeLeavesOnly }),
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octreeOpacity: 0.35,
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setOctreeOpacity: (octreeOpacity) => set({ octreeOpacity }),
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}));
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