Feat/polish-mission1 #12
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import { useMemo } from "react";
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import { Box3, BufferAttribute, BufferGeometry, Color } from "three";
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import type { Octree } from "three-stdlib";
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import { useDebugVisualsStore } from "@/managers/stores/useDebugVisualsStore";
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interface DebugOctreeVisualizationProps {
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octree: Octree | null;
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}
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interface OctreeNodeBox {
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box: Box3;
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depth: number;
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triangleCount: number;
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}
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const BOX_VERTEX_INDEX_PAIRS: ReadonlyArray<readonly [number, number]> = [
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[0, 1],
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[1, 3],
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[3, 2],
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[2, 0],
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[4, 5],
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[5, 7],
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[7, 6],
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[6, 4],
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[0, 4],
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[1, 5],
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[2, 6],
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[3, 7],
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];
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function collectOctreeBoxes(
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node: Octree,
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maxDepth: number,
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depth = 0,
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acc: OctreeNodeBox[] = [],
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): OctreeNodeBox[] {
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if (depth > maxDepth) return acc;
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acc.push({
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box: node.box,
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depth,
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triangleCount: node.triangles.length,
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});
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for (const sub of node.subTrees) {
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collectOctreeBoxes(sub, maxDepth, depth + 1, acc);
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}
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return acc;
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}
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function buildOctreeLineGeometry(
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nodes: readonly OctreeNodeBox[],
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): BufferGeometry {
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const positionsBuffer = new Float32Array(
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nodes.length * BOX_VERTEX_INDEX_PAIRS.length * 2 * 3,
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);
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const colorsBuffer = new Float32Array(
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nodes.length * BOX_VERTEX_INDEX_PAIRS.length * 2 * 3,
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);
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const corners: [number, number, number][] = Array.from({ length: 8 }, () => [
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0, 0, 0,
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]);
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let positionsOffset = 0;
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let colorsOffset = 0;
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const colorHelper = new Color();
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for (const node of nodes) {
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const { min, max } = node.box;
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corners[0] = [min.x, min.y, min.z];
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corners[1] = [max.x, min.y, min.z];
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corners[2] = [min.x, max.y, min.z];
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corners[3] = [max.x, max.y, min.z];
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corners[4] = [min.x, min.y, max.z];
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corners[5] = [max.x, min.y, max.z];
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corners[6] = [min.x, max.y, max.z];
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corners[7] = [max.x, max.y, max.z];
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const hue = (node.depth * 0.13) % 1;
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colorHelper.setHSL(hue, 0.85, 0.55);
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for (const [a, b] of BOX_VERTEX_INDEX_PAIRS) {
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const ca = corners[a]!;
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const cb = corners[b]!;
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positionsBuffer[positionsOffset++] = ca[0];
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positionsBuffer[positionsOffset++] = ca[1];
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positionsBuffer[positionsOffset++] = ca[2];
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positionsBuffer[positionsOffset++] = cb[0];
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positionsBuffer[positionsOffset++] = cb[1];
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positionsBuffer[positionsOffset++] = cb[2];
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colorsBuffer[colorsOffset++] = colorHelper.r;
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colorsBuffer[colorsOffset++] = colorHelper.g;
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colorsBuffer[colorsOffset++] = colorHelper.b;
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colorsBuffer[colorsOffset++] = colorHelper.r;
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colorsBuffer[colorsOffset++] = colorHelper.g;
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colorsBuffer[colorsOffset++] = colorHelper.b;
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}
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}
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const geometry = new BufferGeometry();
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geometry.setAttribute("position", new BufferAttribute(positionsBuffer, 3));
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geometry.setAttribute("color", new BufferAttribute(colorsBuffer, 3));
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return geometry;
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}
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export function DebugOctreeVisualization({
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octree,
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}: DebugOctreeVisualizationProps): React.JSX.Element | null {
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const showOctree = useDebugVisualsStore((state) => state.showOctree);
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const maxDepth = useDebugVisualsStore((state) => state.octreeMaxDepth);
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const geometry = useMemo(() => {
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if (!octree || !showOctree) return null;
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const boxes = collectOctreeBoxes(octree, maxDepth);
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if (boxes.length === 0) return null;
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return buildOctreeLineGeometry(boxes);
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}, [maxDepth, octree, showOctree]);
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if (!geometry) return null;
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return (
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<lineSegments frustumCulled={false} renderOrder={999}>
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<primitive object={geometry} attach="geometry" />
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<lineBasicMaterial
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vertexColors
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depthTest={false}
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depthWrite={false}
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transparent
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opacity={0.85}
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/>
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</lineSegments>
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);
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}
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@@ -0,0 +1,58 @@
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import { useEffect, useMemo, useRef } from "react";
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import * as THREE from "three";
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import { useFrame } from "@react-three/fiber";
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import { useGLTF } from "@react-three/drei";
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const MODEL_PATH = "/models/persoprincipal/model.gltf";
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// Offset expressed in the camera's local space:
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// - x: horizontal (0 = centered)
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// - y: vertical relative to camera eye (negative = below)
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// - z: forward (negative = in front of the camera)
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const LOCAL_OFFSET = new THREE.Vector3(0, -1, -2.5);
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const eulerHelper = new THREE.Euler();
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export function DebugPlayerModel(): React.JSX.Element {
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const groupRef = useRef<THREE.Group>(null);
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const { scene } = useGLTF(MODEL_PATH);
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const model = useMemo(() => {
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const cloned = scene.clone(true);
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cloned.traverse((child) => {
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if (child instanceof THREE.Mesh) {
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child.castShadow = true;
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child.receiveShadow = true;
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child.frustumCulled = false;
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}
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});
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return cloned;
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}, [scene]);
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useEffect(
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() => () => {
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model.clear();
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},
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[model],
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);
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useFrame(({ camera }) => {
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const group = groupRef.current;
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if (!group) return;
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// Place the model in front of the camera using its local space so it stays
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// visible regardless of the camera pitch (top-down ebike view, etc.).
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group.position.copy(LOCAL_OFFSET).applyMatrix4(camera.matrixWorld);
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// Keep the model upright and aligned with the camera yaw only.
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eulerHelper.setFromQuaternion(camera.quaternion, "YXZ");
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group.rotation.set(0, eulerHelper.y, 0);
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});
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return (
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<group ref={groupRef} frustumCulled={false}>
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<primitive object={model} />
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</group>
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);
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}
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useGLTF.preload(MODEL_PATH);
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@@ -0,0 +1,33 @@
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import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
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import { useDebugVisualsStore } from "@/managers/stores/useDebugVisualsStore";
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export function useDebugVisualsDebug(): void {
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useDebugFolder("Debug", (folder) => {
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const controls = {
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showPlayerModel: useDebugVisualsStore.getState().showPlayerModel,
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showOctree: useDebugVisualsStore.getState().showOctree,
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octreeMaxDepth: useDebugVisualsStore.getState().octreeMaxDepth,
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};
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folder
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.add(controls, "showPlayerModel")
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.name("Show Player Model")
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.onChange((value: boolean) => {
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useDebugVisualsStore.getState().setShowPlayerModel(value);
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});
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folder
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.add(controls, "showOctree")
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.name("Show Octree")
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.onChange((value: boolean) => {
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useDebugVisualsStore.getState().setShowOctree(value);
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});
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folder
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.add(controls, "octreeMaxDepth", 0, 10, 1)
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.name("Octree Max Depth")
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.onChange((value: number) => {
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useDebugVisualsStore.getState().setOctreeMaxDepth(value);
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});
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});
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}
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@@ -0,0 +1,19 @@
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import { create } from "zustand";
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interface DebugVisualsStore {
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showPlayerModel: boolean;
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setShowPlayerModel: (value: boolean) => void;
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showOctree: boolean;
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setShowOctree: (value: boolean) => void;
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octreeMaxDepth: number;
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setOctreeMaxDepth: (value: number) => void;
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}
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export const useDebugVisualsStore = create<DebugVisualsStore>((set) => ({
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showPlayerModel: false,
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setShowPlayerModel: (showPlayerModel) => set({ showPlayerModel }),
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showOctree: false,
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setShowOctree: (showOctree) => set({ showOctree }),
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octreeMaxDepth: 6,
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setOctreeMaxDepth: (octreeMaxDepth) => set({ octreeMaxDepth }),
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}));
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