Feat/map-environment #6
@@ -0,0 +1,73 @@
|
||||
import { useEffect, useMemo, useRef } from "react";
|
||||
import * as THREE from "three";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import type { Vector3Tuple } from "@/types/three/three";
|
||||
import { disposeObject3D } from "@/utils/three/dispose";
|
||||
|
||||
const TERRAIN_MODEL_PATH = "/models/terrain/model.gltf";
|
||||
const TERRAIN_DEFAULT_POSITION: Vector3Tuple = [0, 0, 0];
|
||||
|
||||
interface TerrainModelProps {
|
||||
position?: Vector3Tuple;
|
||||
rotation?: Vector3Tuple;
|
||||
scale?: Vector3Tuple;
|
||||
receiveShadow?: boolean;
|
||||
visible?: boolean;
|
||||
groupRef?: React.RefObject<THREE.Group>;
|
||||
onLoaded?: () => void;
|
||||
}
|
||||
|
||||
function applyTerrainMaterialSettings(
|
||||
scene: THREE.Object3D,
|
||||
receiveShadow: boolean,
|
||||
): void {
|
||||
scene.traverse((child) => {
|
||||
if (child instanceof THREE.Mesh) {
|
||||
child.receiveShadow = receiveShadow;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
export function TerrainModel({
|
||||
position = TERRAIN_DEFAULT_POSITION,
|
||||
rotation = [0, 0, 0],
|
||||
scale = [1, 1, 1],
|
||||
receiveShadow = true,
|
||||
visible = true,
|
||||
groupRef,
|
||||
onLoaded,
|
||||
}: TerrainModelProps): React.JSX.Element {
|
||||
const internalRef = useRef<THREE.Group>(null);
|
||||
const ref = groupRef ?? internalRef;
|
||||
const { scene } = useGLTF(TERRAIN_MODEL_PATH);
|
||||
|
||||
const terrainModel = useMemo(() => {
|
||||
const model = scene.clone(true);
|
||||
applyTerrainMaterialSettings(model, receiveShadow);
|
||||
return model;
|
||||
}, [scene, receiveShadow]);
|
||||
|
||||
useEffect(() => {
|
||||
return () => {
|
||||
disposeObject3D(terrainModel);
|
||||
};
|
||||
}, [terrainModel]);
|
||||
|
||||
useEffect(() => {
|
||||
onLoaded?.();
|
||||
}, [onLoaded]);
|
||||
|
||||
return (
|
||||
<group
|
||||
ref={ref}
|
||||
position={position}
|
||||
rotation={rotation}
|
||||
scale={scale}
|
||||
visible={visible}
|
||||
>
|
||||
<primitive object={terrainModel} />
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
useGLTF.preload(TERRAIN_MODEL_PATH);
|
||||
Reference in New Issue
Block a user