Feat/map-environment #6

Merged
math-pixel merged 116 commits from feat/map-environment into develop 2026-05-29 00:00:51 +00:00
Showing only changes of commit fdd530a3e7 - Show all commits
+9 -37
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@@ -24,13 +24,16 @@ import { CloudSystem } from "@/world/clouds/CloudSystem";
import { GeneratedMapNodeInstance } from "@/world/map-generated/GeneratedMapNodeInstance";
import { isGeneratedMapModelName } from "@/world/map-generated/generatedMapModelConfig";
import { MapInstancingSystem } from "@/world/map-instancing/MapInstancingSystem";
import { isInstancedMapNodeName } from "@/world/map-instancing/mapInstancingConfig";
import { VegetationSystem } from "@/world/vegetation/VegetationSystem";
import { WaterSystem } from "@/world/water/WaterSystem";
import { WorldPlane } from "@/world/WorldPlane";
import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
import { logger } from "@/utils/core/Logger";
import { loadMapSceneData } from "@/utils/map/loadMapSceneData";
import {
getTerrainMapNode,
isRuntimeSingleMapNode,
} from "@/utils/map/mapRuntimeClassification";
import { logModelLoadError } from "@/utils/three/modelLoadLogger";
import type { MapNode } from "@/types/editor/editor";
import type { OctreeReadyHandler } from "@/types/three/three";
@@ -40,16 +43,6 @@ interface LoadedMapNode {
modelUrl: string | null;
}
const MAP_STRUCTURE_NODE_NAMES = new Set(["Scene", "blocking", "terrain"]);
const LITE_MAP_SKIPPED_NODE_NAMES = new Set([
"arbre",
"buisson",
"champdeble",
"champdesoja",
"champsdetournesol",
"sapin",
]);
interface ErrorBoundaryProps {
children: ReactNode;
fallback: ReactNode;
@@ -121,7 +114,7 @@ export function GameMap({
const [terrainNode, setTerrainNode] = useState<MapNode | null>(null);
const [mapLoaded, setMapLoaded] = useState(false);
const [settledMapNodeCount, setSettledMapNodeCount] = useState(0);
const mapReady = mapLoaded && settledMapNodeCount >= renderMapNodes.length;
const mapReady = mapLoaded;
const handleMapNodeSettled = useCallback((index: number) => {
if (settledMapNodesRef.current.has(index)) return;
@@ -169,7 +162,9 @@ export function GameMap({
status: "loading",
});
const visibleMapNodes = sceneData.mapNodes.filter(liteMap);
const visibleMapNodes = sceneData.mapNodes.filter(
isRuntimeSingleMapNode,
);
const skippedMapNodeCount =
sceneData.mapNodes.length - visibleMapNodes.length;
@@ -189,7 +184,7 @@ export function GameMap({
const modelUrl = sceneData.models.get(node.name);
return { node, modelUrl: modelUrl ?? null };
});
const loadedTerrainNode = loadedCollisionNodes[0]?.node ?? null;
const loadedTerrainNode = getTerrainMapNode(sceneData.mapNodes);
const missingModelCount = loadedMapNodes.filter(
(mapNode) => mapNode.modelUrl === null,
).length;
@@ -299,29 +294,6 @@ function HiddenMapNode({ onSettled }: { onSettled: () => void }): null {
return null;
}
/**
* Temporary development-only map reducer.
*
* TODO: replace this with a real map performance pass: merged static geometry,
* instancing for repeated props, LOD, and/or zone-based loading. For now this
* keeps the app usable on local machines by not rendering the densest exported
* nodes from map.json.
*/
function liteMap(node: MapNode): boolean {
if (MAP_STRUCTURE_NODE_NAMES.has(node.name)) {
return false;
}
if (node.type === "Mesh") {
return false;
}
return (
!LITE_MAP_SKIPPED_NODE_NAMES.has(node.name) &&
!isInstancedMapNodeName(node.name)
);
}
function MapNodeInstance({
node,
modelUrl,