Merge e_bike + gps into develop #7
@@ -5,26 +5,26 @@ import { InteractableObject } from "@/components/three/interaction/InteractableO
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import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
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import { useClonedObject } from "@/hooks/three/useClonedObject";
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import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
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import { animateCameraTransition } from "@/world/GameCinematics";
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import { animateCameraTransition, animateCameraTransformTransition } from "@/world/GameCinematics";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { PLAYER_EYE_HEIGHT } from "@/data/player/playerConfig";
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import type { Vector3Tuple } from "@/types/three/three";
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const EBIKE_MODEL_PATH = "/models/ebike/model.gltf";
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interface CameraTransform {
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export interface CameraTransform {
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position: Vector3Tuple;
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rotation: Vector3Tuple;
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}
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const EBIKE_CAMERA_TRANSFORM: CameraTransform = {
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export const EBIKE_CAMERA_TRANSFORM: CameraTransform = {
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position: [-3, 8, 0],
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rotation: [90, 90, 90],
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rotation: [0, 0, 0],
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};
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const EBIKE_DROP_PLAYER_TRANSFORM: CameraTransform = {
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position: [3, 1.5, 0],
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rotation: [0, 0, 0],
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rotation: [90, 90, 0],
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};
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interface EbikeProps {
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@@ -86,13 +86,7 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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position[1] + EBIKE_CAMERA_TRANSFORM.position[1],
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position[2] + EBIKE_CAMERA_TRANSFORM.position[2],
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];
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const targetLookAt: Vector3Tuple = [
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position[0],
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position[1] + 1,
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position[2],
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];
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animateCameraTransition(targetCamPos, targetLookAt, 1, () => {
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animateCameraTransformTransition(targetCamPos, EBIKE_CAMERA_TRANSFORM.rotation, 1, () => {
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useGameStore.getState().setPlayerMovementMode("ebike");
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});
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} else {
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@@ -233,3 +233,62 @@ export function animateCameraTransition(
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0,
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);
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}
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export function animateCameraTransformTransition(
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targetPosition: Vector3Tuple,
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targetRotation: Vector3Tuple,
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duration: number = 1,
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onComplete?: () => void,
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): void {
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if (!globalCamera) {
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logger.warn("GameCinematics", "Camera not found for transition");
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onComplete?.();
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return;
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}
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const camera = globalCamera;
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cameraTransitionTimeline?.kill();
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useGameStore.getState().setCinematicPlaying(true);
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// Convert target rotation in degrees to quaternion
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const targetEuler = new THREE.Euler(
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THREE.MathUtils.degToRad(targetRotation[0]),
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THREE.MathUtils.degToRad(targetRotation[1]),
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THREE.MathUtils.degToRad(targetRotation[2]),
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"YXZ"
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);
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const startQuaternion = camera.quaternion.clone();
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const endQuaternion = new THREE.Quaternion().setFromEuler(targetEuler);
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const transitionObj = { progress: 0 };
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cameraTransitionTimeline = gsap.timeline({
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onUpdate: () => {
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camera.quaternion.copy(startQuaternion).slerp(endQuaternion, transitionObj.progress);
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},
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onComplete: () => {
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cameraTransitionTimeline = null;
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useGameStore.getState().setCinematicPlaying(false);
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onComplete?.();
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},
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});
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cameraTransitionTimeline.to(camera.position, {
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x: targetPosition[0],
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y: targetPosition[1],
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z: targetPosition[2],
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duration,
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ease: "power2.inOut",
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});
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cameraTransitionTimeline.to(
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transitionObj,
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{
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progress: 1,
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duration,
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ease: "power2.inOut",
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},
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0,
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);
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}
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@@ -27,6 +27,7 @@ import { InteractionManager } from "@/managers/InteractionManager";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { useSettingsStore } from "@/managers/stores/useSettingsStore";
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import type { Vector3Tuple } from "@/types/three/three";
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import { EBIKE_CAMERA_TRANSFORM } from "@/components/ebike/Ebike";
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type Keys = {
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forward: boolean;
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@@ -111,6 +112,7 @@ export function PlayerController({
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const movementMode = useGameStore((state) => state.player.movementMode);
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const movementModeRef = useRef(movementMode);
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const prevMovementModeRef = useRef(movementMode);
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const ebikeAngle = useRef(0);
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useEffect(() => {
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movementModeRef.current = movementMode;
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@@ -130,6 +132,9 @@ export function PlayerController({
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onFloor.current = false;
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wantsJump.current = false;
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// Initialize ebikeAngle to the bike's visual orientation (0 by default)
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ebikeAngle.current = 0;
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// Position the camera exactly at the EBIKE_CAMERA_TRANSFORM offset [-3, 8, 0]
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const cameraOffset = new THREE.Vector3(-3, 8, 0);
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const camPos = new THREE.Vector3()
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@@ -266,18 +271,23 @@ export function PlayerController({
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if (movementModeRef.current === "ebike") {
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const turnSpeed = 1.8; // radians per second
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if (keys.current.left) {
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camera.rotateOnWorldAxis(_up, turnSpeed * dt);
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ebikeAngle.current += turnSpeed * dt;
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}
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if (keys.current.right) {
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camera.rotateOnWorldAxis(_up, -turnSpeed * dt);
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ebikeAngle.current -= turnSpeed * dt;
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}
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}
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camera.getWorldDirection(_forward);
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_forward.setY(0);
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if (_forward.lengthSq() > 0) {
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_forward.normalize();
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if (movementModeRef.current === "ebike") {
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_forward.set(Math.sin(ebikeAngle.current), 0, Math.cos(ebikeAngle.current)).normalize();
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_right.crossVectors(_forward, _up).normalize();
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} else {
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camera.getWorldDirection(_forward);
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_forward.setY(0);
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if (_forward.lengthSq() > 0) {
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_forward.normalize();
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_right.crossVectors(_forward, _up).normalize();
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}
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}
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_wishDir.set(0, 0, 0);
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@@ -337,24 +347,28 @@ export function PlayerController({
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}
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}
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const euler = new THREE.Euler().setFromQuaternion(camera.quaternion, "YXZ");
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if (movementModeRef.current === "ebike") {
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// Offset of [-3, 8, 0] rotated by the camera's actual yaw (euler.y)
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const cameraOffset = new THREE.Vector3(-3, 8, 0);
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cameraOffset.applyAxisAngle(_up, euler.y);
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// Offset of position rotated by e-bike angle
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const cameraOffset = new THREE.Vector3(...EBIKE_CAMERA_TRANSFORM.position);
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cameraOffset.applyAxisAngle(_up, ebikeAngle.current);
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const camPos = new THREE.Vector3()
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.copy(capsule.current.end)
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.add(cameraOffset);
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camera.position.copy(camPos);
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// Set camera rotation strictly to EBIKE_CAMERA_TRANSFORM.rotation + ebikeAngle.current
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const pitchRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[0]);
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const yawRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[1]) + ebikeAngle.current;
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const rollRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[2]);
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camera.rotation.set(pitchRad, yawRad, rollRad, "YXZ");
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} else {
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camera.position.copy(capsule.current.end);
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}
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// Save player capsule end position and camera yaw globally so other components (like Ebike) can access it
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(window as any).playerPos = [capsule.current.end.x, capsule.current.end.y, capsule.current.end.z];
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(window as any).ebikeAngle = euler.y;
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(window as any).ebikeAngle = ebikeAngle.current;
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});
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return null;
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